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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Stowaway
Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them.
Rogue Rare Minion 5 4 4
Stranglevine
Deathrattle: Give a random friendly minion a random Bonus Effect and this Deathrattle.
Neutral Rare Minion 3 3 2
Strongshell Scavenger
Battlecry: Give your Taunt minions +2/+2.
Druid Rare Minion 4 2 3
Submerged Spacerock
Deathrattle: Add two Arcane Mage spells to your hand. At the end of your turn, discard them.
Mage Rare Minion 2 2 2
Succumb to Madness
Discover a friendly Dragon that died this game. Resummon it.
Warrior Rare Spell 3
Suckerhook
At the end of your turn, transform your weapon into one that costs (1) more.
Shaman Rare Minion 4 3 6
Suffocating Shadows
When you play or discard this, destroy a random enemy minion.
Warlock Rare Spell 3
Summer Flowerchild
Battlecry: Draw two cards that cost (6) or more. Finale: They cost (1) less.
Druid Rare Minion 5 4 5
Summoning Stone
Whenever you cast a spell, summon a random minion of the same Cost.
Neutral Rare Minion 5 0 6
Summoning Ward
Secret: When your turn starts, summon a copy of your highest Cost minion.
Mage Rare Spell 3
Sunfire Smithing
Equip a 4/2 Sword. Give a random minion in your hand +4/+2.
Warrior Rare Spell 4
Sunfury Protector
Battlecry: Give adjacent minions Taunt.
Neutral Rare Minion 2 2 3
Sunreaver Warmage
Battlecry: If you're holding a spell that costs (5) ore more, deal 4 damage.
Neutral Rare Minion 5 4 4
Sunscale Raptor
Frenzy: Shuffle a Sunscale Raptor into your deck with permanent +2/+1.
Hunter Rare Minion 1 1 3
Sunstruck Henchman
At the start of your turn, this has a 50% chance to fall asleep.
Neutral Rare Minion 4 6 5
Sunwalker
Taunt. Divine Shield
Neutral Rare Minion 6 4 5
Surfalopod
Battlecry: The next spell your draw is Casts When Drawn.
Druid, Mage Rare Minion 5 4 4
Suspicious Alchemist
Battlecry: Discover a spell. If your opponent guesses your choice, they get a copy.
Mage Rare Minion 1 1 3
Suspicious Peddler
Battlecry: Discover a 1-Cost card. If your opponent guesses your choice, they get a copy.
Warlock Rare Minion 2 2 3
Suspicious Pirate
Battlecry: Discover a weapon. If your opponent guesses your choice, they get a copy.
Warrior Rare Minion 3 3 4
Suspicious Usher
Battlecry: Discover Legendary minion. If your opponent guesses your choice, they get a copy.
Priest Rare Minion 1 1 3
Swarm of Lightbugs
Summon 10 1/1 Lightbugs with Lifesteal. Save any excess in a 1-Cost Bottle.
Priest Rare Spell 5
Swarm of Locusts
Summon seven 1/1 Locusts with Rush.
Hunter Rare Spell 6
Sweeping Strikes
Give a minion "Also damages minions next to whomever it attacks."
Warrior Rare Spell 2
Swiftscale Trickster
Battlecry: Your next spell this turn costs (0).
Rogue Rare Minion 4 2 2
Sword of the Fallen
After your hero attacks, cast a Secret from your deck.
Paladin Rare Weapon 2 1 2
Swordfish
Battlecry: Dredge. If it's a Pirate, give this weapon and the Pirate +2 Attack.
Rogue Rare Weapon 3 2 3
Symbiosis
Discover Choose One card from another class.
Druid Rare Spell 1
Taintheart Tormenter
Taunt Your opponent's spells cost (2) more.
Demon Hunter Rare Minion 8 8 8
Talanji's Last Stand
Give your minions "Deathrattle: Summon a random 4-Cost minion."
Death Knight Rare Spell 5
Tame Beast (Rank 1)
Summon a 2/2 Beast with Rush. (Upgrades when you have 5 Mana.)
Hunter Rare Spell 2
Target Dummy
Taunt
Neutral Rare Minion 0 0 2
Taurajo Brave
Frenzy: Destroy a random enemy minion.
Neutral Rare Minion 6 4 8
Teacher's Pet
Taunt Deathrattle: Summon a random 3-Cost Beast.
Druid, Hunter Rare Minion 5 4 5
Techysaurus
Taunt. Costs (1) less for each card you played this game that didn't start in your deck.
Mage Rare Minion 7 3 6
Tempest Hammer
After your hero attacks, deal 3 damage to the lowest Health enemy.
Shaman Rare Weapon 4 1 3
Templar Captain
Rush. After this attacks a minion, summon a 5/5 Defender with Taunt.
Paladin Rare Minion 8 8 8
Temporal Construct
Battlecry: Deal 5 damage to an enemy minion. Draw cards equal to the excess damage.
Mage Rare Minion 7 5 5
Ten Gallon Hat
Draw a minion. Give it +1/+1 and "Deathrattle: Get a Ten Gallon Hat."
Hunter Rare Spell 2
Tenacious San'layn
Lifesteal Whenever this attacks, deal 2 damage to the enemy hero.
Neutral Rare Minion 5 4 6
Tending Tauren
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants.
Druid Rare Minion 6 3 4
Terrorscale Stalker
Battlecry: Trigger a friendly minion's Deathrattle.
Hunter Rare Minion 2 2 3
Test Subject
Deathrattle: Shuffle any spells you cast on this minion to your deck.
Priest Rare Minion 1 0 2
The Crystal Cove
The next minion you summon this turn has its stats set to 4/4.
Rogue Rare Location 3
The Dark Portal
Draw a minion. If you have at least 8 cards in hand, it costs (5) less.
Warlock Rare Spell 4
The Forest's Aid
Twinspell Summon five 2/2 Treants.
Druid Rare Spell 8
Theft Accusation
Choose a minion. Destroy it after you play a card copied from the opponent.
Priest Rare Spell 1
Thing from Below
Taunt Costs (1) less for each Totem you've summoned this game.
Shaman Rare Minion 6 5 5