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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Molten Blade
Transforms into a new weapon when in hand that changes each turn.
Warrior Rare Weapon 1 1 1
Molten Blast
Deal 2 damage. Summon that many 1/1 Elementals.
Shaman Rare Spell 3
Molten Breath
Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor.
Warrior Rare Spell 4
Molten Reflection
Choose a friendly minion. Summon a copy of it.
Mage Rare Spell 4
Momentum
Give your hero +4 Attack this turn. Costs (1) less for each card you've drawn this turn.
Demon Hunter Rare Spell 5
Monkey Business
Add 8 Bananas to your hand. Any that can't fit are randomly fed to friendly minions in play.
Hunter, Priest, Shaman Rare Spell 4
Moonglade Portal
Restore 6 Health. Summon a random 6-Cost minion.
Druid Rare Spell 6
Moonlit Guidance
Discover a copy of a card in your deck. If you play it this turn, draw the original.
Druid Rare Spell 2
Moontouched Amulet
Give your hero +4 Attack this turn. Corrupt: And gain 6 Armor.
Druid Rare Spell 3
Morbid Swarm
Choose One - Summon two 1/1 Ants; or Spend 2 Corpses to deal 4 damage to a minion.
Death Knight Rare Spell 1
Mor'shan Watch Post
Can't attack. After your opponent plays a  minion, summon a 2/2 Grunt.
Neutral Rare Minion 3 3 5
Mortal Eradication
Deal 5 damage randomly split between all enemy minions. Restore 2 Health to your hero for each killed.
Warlock Rare Spell 3
Mortal Strike
Deal 4 damage. If you have 12 or less Health, deal 6 instead.
Warrior Rare Spell 4
Mossbinding
Summon two 1/2 Golems. Spend all your Mana to give them +1/+1 for each Mana spent.
Druid Rare Spell 2
Mountain Map
Discover a minion with a type you haven't played. If you play it this turn, also pick one of the others.
Shaman Rare Spell 1
Mountainfire Armor
Deathrattle: If it's your opponent's turn, gain 6 Armor.
Warrior Rare Minion 3 4 3
Muck Pools
Transform a friendly minion into one that costs (1) more.
Shaman Rare Location 1
Mulchmuncher
Rush. Costs (1) less for each friendly Treant that died this game.
Druid Rare Minion 9 8 8
Multi-Strike
Give your hero +2 Attack this turn. They may attack and additional enemy minion.
Demon Hunter Rare Spell 2
Multicaster
Battlecry: Draw a card for each different spell school you've cast this game.
Neutral Rare Minion 4 3 4
Muradin's Last Stand
Draw 2 cards. Costs (1) less for each time a friendly character attacked this game.
Shaman Rare Spell 9
Murkspark Eel
Battlecry: If your deck has only even-Cost cards, deal 2 damage.
Shaman Rare Minion 2 2 3
Murloc Growfin
Gigantify Battlecry: Summon a Tinyfin with Rush and stats equal to this minion's.
Shaman Rare Minion 1 1 1
Murloc Tastyfin
Deathrattle: Draw 2 Murlocs from your deck.
Neutral Rare Minion 4 3 2
Murloc Tidecaller
Whenever you summon a Murloc, gain +1 Attack.
Neutral Rare Minion 1 1 2
Murmuring Elemental
Battlecry: Your next Battlecry this turn triggers twice.
Shaman Rare Minion 2 1 1
Muster for Battle
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon.
Paladin Rare Spell 3
Mutalisk
Also damages minions next to whomever this attacks (and the enemy hero if a neighbor is missing).
Demon Hunter Rare Minion 4 5 2
Mysterious Blade
Battlecry: If you control a Secret, gain +1 Attack.
Paladin Rare Weapon 2 2 2
Naga Sand Witch
Battlecry: Change the Cost of spells in your hand to (5).
Mage Rare Minion 5 5 5
Naga's Pride
Summon two 2/2 Lionfish. If you played a Naga while holding this, give them +1/+1.
Hunter Rare Spell 3
Nascent Bolt
Deal 5 damage to a minion. If it survives, draw 2 cards.
Shaman Rare Spell 3
Nazmani Bloodweaver
After you cast a spell, reduce the cost of a random card in your hand by (1).
Priest Rare Minion 3 2 5
Necrium Blade
Deathrattle: Trigger the Deathrattle of a random friendly minion.
Rogue Rare Weapon 3 3 2
Neferset Ritualist
Battlecry: Restore adjacent minions to full Health.
Neutral Rare Minion 2 2 3
Neon Innovation
Discover a Paladin Mech from the past. Give it +5/+5.
Paladin Rare Spell 3
Nerubian Egg
Deathrattle: Summon a 4/4 Nerubian.
Neutral Rare Minion 2 0 2
Nether Breath
Deal 2 damage. If you're holding a Dragon, deal 4 damage with Lifesteal instead.
Warlock Rare Spell 2
Nethersoul Buster
Battlecry: Gain +1 Attack for each damage your hero has taken this turn.
Warlock Rare Minion 3 1 5
Night Prowler
Battlecry: If this is the only minion in the battlefield, gain +3/+3.
Neutral Rare Minion 4 3 3
Nightcloak Sanctum
Freeze a minion. Summon a 2/2 Volatile Skeleton.
Mage Rare Location 3
Nightscale Matriarch
Whenever a friendly minion is healed, summon a 3/3 Whelp.
Priest Rare Minion 7 4 9
Nightshade Bud
Choose One Discover a minion from your deck to summon; or a spell to cast.
Druid Rare Spell 8
Nightshade Tea
Deal 2 damage to a minion. Deal 2 damage to your hero.
Demon Hunter, Priest Rare Spell 1
Noble Mount
Give a minion +1/+1 and Divine Shield. When it dies, summon a Warhorse.
Paladin Rare Spell 2
Nofin Can Stop Us
Give your minions +1/+1. Give your Murlcos an extra +1/+1.
Shaman Rare Spell 3
Nofin's Imp-ossible
Give all friendly Demons and Murlocs "Deahtrattle: Summon a 2/2 Imploc."
Warlock Rare Spell 2
Nordrassil Druid
Battlecry: The next spell you cast this turn costs (3) less.
Druid Rare Minion 4 3 5