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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Fist of Jaraxxus
When you play or discard this, deal 4 damage to a random enemy.
Warlock Rare Spell 4
Fizzy Elemental
Rush Taunt
Druid Rare Minion 9 10 10
Flames of the Firelord
Deal 4 damage to a random enemy minion. If you're holding a card that costs (8) or more, deal 8 instead.
Shaman Rare Spell 2
Flamewaker
After you cast a spell, deal 2 damage randomly split among all enemies.
Mage Rare Minion 3 2 4
Flanking Maneuver
Summon a 4/2 Demon with Rush. If it dies this turn, summon another.
Demon Hunter Rare Spell 4
Flare
All minions lose Stealth. Destroy all enemy Secrets. Draw a card.
Hunter Rare Spell 1
Flash Flood
Deal 5 damage to your opponent's left and right-most minions. Outcast: Do it again.
Demon Hunter Rare Spell 5
Flashback
Summon two random 1-Cost minions from the past. Combo: With +1 Attack.
Rogue Rare Spell 2
Flesh Behemoth
Taunt Deathrattle: Draw another Undead and summon a copy of it.
Neutral Rare Minion 9 4 8
Flickering Lightbot
Gigantify Costs (1) less for each Holy spell you've cast this game.
Paladin Rare Minion 5 3 3
Flight of the Bronze
Discover a Dragon. Manathirst (7): Summon a 5/5 Drake with Taunt.
Paladin Rare Spell 1
Floppy Hydra
Deathrattle: Shuffle a copy of this into your deck with permanently doubled Attack and Health.
Neutral Rare Minion 3 2 4
Flurry (Rank 1)
Freeze a random enemy minion. (Upgrades when you have 5 Mana.)
Mage Rare Spell 0
Flux Revenant
Taunt Whenever you would damage this with a Nature spell, it gains +2/+1 instead.
Shaman Rare Minion 2 1 4
Fly Off the Shelves
Deal 1 damage to all enemy minions. Repeat for each Dragon you're holding.
Priest Rare Spell 3
Foamrender
Whenever your hero attacks, spend 3 Corpses to gain +1 Durability.
Death Knight Rare Weapon 5 5 1
Focused Will
Silence a minion, then give it +3 Health.
Priest Rare Spell 1
Fogsail Freebooter
Battlecry: If you have a weapon equipped, deal 2 damage.
Neutral Rare Minion 2 2 2
Font of Power
Discover a Mage minion. If your deck has no minions, keep all 3.
Mage Rare Spell 1
Fool's Gold
Get a random Golden Pirate and Elemental from other classes.
Rogue Rare Spell 1
Footman
Taunt Adjacent minion are Immune while attacking.
Neutral Rare Minion 4 2 5
For All Time
Destroy all minions with 4 or less Attack. Overload: (2)
Priest, Shaman Rare Spell 4
For Quel'Thalas!
Give a friendly minion +3 Attack. Give your hero +2 Attack this turn.
Paladin Rare Spell 2
Forbidden Fruit
Spend all your Mana. Choose One - Gain that much Attack this turn; or twice as much Armor.
Druid Rare Spell 0
Forbidden Ritual
Spend all your Mana. Summon that many 1/1 Tentacles.
Warlock Rare Spell 0
Forbidden Words
Spend all your mana. Destroy a minion with that much Attack or less.
Priest Rare Spell 0
Forest Guide
At the end of your turn, both players draw a card.
Druid Rare Minion 4 1 6
Forge of Wills
Choose a friendly minion. Summon a Giant with its stats and Rush.
Warlock Rare Location 3
Forlorn Stalker
Battlecry: Give all minions with Deathrattle in your hand +1/+1.
Hunter Rare Minion 3 4 2
Fossilized Kaleidosaur
Battlecry: Gain two random bonus effects. Excavate a treasure.
Paladin Rare Minion 4 3 4
Fracking
Look at the bottom 3 cards of your deck. Draw one and destroy the others.
Warlock Rare Spell 1
Fragment of Nothing
After you cast a spell on a minion, draw a card.
Mage, Priest Rare Minion 4 3 6
Framester
Battlecry: Shuffle 3 'Framed' cards into the opponent's deck. When drawn, they Overload for (2).
Shaman Rare Minion 3 3 3
Free Admission
Draw 2 minions. If they're both Demons, reduce their Costs by (2).
Warlock Rare Spell 3
Free From Amber
Discover a minion that costs (8) or more. Summon it.
Priest Rare Spell 7
Frenzied Felwing
Costs (1) less for each damage dealt for your opponent this turn.
Neutral Rare Minion 4 3 3
From De Other Side
Summon a copy of each minion in your hand. They attack random enemy minions, then die.
Shaman Rare Spell 9
From the Depths
Reduce the Cost of the bottom five cards in your deck by (3), then Dredge.
Warrior Rare Spell 3
Frost Lich Cross-Stitch
Deal 3 damage to a character. If it dies, summon a 3/6 Water Elemental that Freezes.
Mage Rare Spell 4
Frost Lotus Seedling
Draw 1 card. Gain 5 Armor. (Blossoms in 3 turns.)
Druid Rare Spell 3
Frostburn Matriarch
Battlecry: If you're holding a minion with a Dark Gift, summon two 4/4 Dragons with Taunt.
Death Knight Rare Minion 5 4 4
Frostfin Chomper
Battlecry: If you played an Elemental last turn, summon three 1/1 Murlocs.
Shaman Rare Minion 3 2 3
Frostweave Dungeoneer
Battlecry: Draw a spell. If it's a Frost spell, also summon two 1/1  Elementals that Freeze.
Mage Rare Minion 3 2 3
Frostwolf Kennels
At the end of your turn, summon a 2/2 Wolf with Stealth. Lasts 3 turns
Druid Rare Spell 3
Frostwolf Warmaster
Costs (1) less for each card you've played this turn.
Neutral Rare Minion 4 3 3
Frosty Décor
Summon two 2/4 Elementals with Taunt and "Deathrattle: Gain 4 Armor".
Death Knight, Shaman Rare Spell 5
Frothing Berserker
Whenever a minion takes damage, gain +1 Attack.
Warrior Rare Minion 3 2 4
Frozen Crusher
After this minion attacks, Freeze it.
Neutral Rare Minion 5 8 8