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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Husk, Eternal Reaper
Battlecry:Give your hero "Deathrattle: Spend up to 20 Corpses to resurrect with that much Health."
Death Knight Legendary Minion 4 5 3
Hydralodon
Colossal +2 Battlecry: Give your Hydralodom Heads Rush.
Hunter Legendary Minion 7 5 5
Hydration Totem
At the end of your turn, give adjacent minions +1/+1.
Death Knight, Shaman Common Minion 2 0 3
Hydrologist
Battlecry: Discover and cast a Secret.
Paladin Common Minion 2 2 2
Hyena Alpha
Battlecry: If you control a Secret, summon two 2/2 Hyenas.
Hunter Rare Minion 4 3 3
Ice Rager
Neutral Common Minion 3 5 2
Ice Revenant
Whenever you cast a Frost spell, gain +2/+2.
Neutral Common Minion 4 4 5
Ice Walker
Your Hero Power also Freezes the target.
Mage Rare Minion 2 1 3
Igneous Elemental
Deathrattle: Add two 1/2 Flame Elementals to your hand.
Neutral Common Minion 3 3 3
Igneous Lavagorger
Taunt Battlecry: Dredge. Gain Armor equal to its cost.
Warrior Common Minion 4 3 5
Illidari Inquisitor
Rush. After your hero attacks an enemy, this attacks it too.
Demon Hunter Rare Minion 8 8 8
Illusory Greenwing
Taunt. Deathrattle: Shuffle two 4/5 Dragons with Taunt into your deck. They're Summoned When Drawn.
Neutral Rare Minion 4 4 5
Immortal
Taunt, Divine Shield Battlecry: Spend 4 Mana to double this minion's stats.
Druid Rare Minion 7 5 8
Imp Gang Boss
Whenver this minion takes damage, summon a 1/1 Imp.
Warlock Common Minion 3 2 4
Imp-oster
Battlecry: Choose a friendly Imp. Transform into a copy of it.
Warlock Common Minion 2 1 1
Imployee of the Month
Battlecry: Give a friendly minion Lifesteal.
Rogue, Warlock Common Minion 2 3 2
Imported Tarantula
Tradeable Deathrattle: Summon two 1/1 Spiders with Poisonous and Rush.
Hunter Epic Minion 5 4 5
Imprisoned Antaen
Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies.
Demon Hunter Rare Minion 5 10 6
Imprisoned Gan'arg
Dormant for 2 turns. When this awakens, equip a 3/2 Axe.
Warrior Common Minion 1 2 2
Imprisoned Homunculus
Dormant for 2 turns. Taunt
Priest Common Minion 1 2 5
Imprisoned Observer
Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions.
Mage Rare Minion 3 4 5
Imprisoned Phoenix
Dormant for 2 turns. Spell Damage +2
Mage, Shaman Common Minion 2 2 3
Imprisoned Satyr
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5).
Druid Common Minion 3 3 3
Imprisoned Scrap Imp
Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2.
Warlock Rare Minion 2 3 3
Imprisoned Sungill
Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs.
Paladin Rare Minion 1 2 1
Imprisoned Vilefiend
Dormant for 2 turns. Rush
Neutral Common Minion 2 3 5
Incindius
At the end of your turn, upgrade your Eruptions. Battlecry: Shuffle 5 Eruptions into your deck.
Neutral Legendary Minion 7 2 10
Incorporeal Corporal
After this minion attacks, destroy it.
Neutral Common Minion 2 5 5
Incriminating Psychic
Taunt Deathrattle: Copy two random cards from your opponent's hand.
Priest Common Minion 4 2 6
Infectious Ghoul
Deathrattle: Give a random friendly minion "Deathrattle: Summon an Infectious Ghoul."
Neutral Rare Minion 5 5 4
INFERNAL!
Taunt Battlecry: Set your hero's remaining Health to 15.
Warlock Rare Minion 4 6 6
Inferno Herald
After you cast a Fire spell, get a random Elemental and reduce its Cost by (3).
Mage Common Minion 4 3 6
Infested Wolf
Deathrattle: Summon two 1/1 Spiders.
Hunter Rare Minion 4 3 3
Infinite Amalgam
Inspire, Frenzy, Spellburst, Honorable Kill, and Overkill: Sumon a random 1-Cost minion.
Neutral Epic Minion 4 2 4
Ingenious Artificer
Battlecry: The next Draenei you play refreshes Mana Crystals equal to its Attack.
Mage Rare Minion 5 4 6
Inkveil Ambusher
Stealth Has +3 Attack and Immune while attacking.
Rogue Rare Minion 2 1 2
Inquisitive Creation
Battlecry: Deal 1 damage to all enemy minions. (Improves by each spell school you've cast this game!)
Mage Rare Minion 4 3 4
Insatiable Felhound
Taunt Corrupt: Gain +1/+1 and Lifesteal.
Demon Hunter Common Minion 3 2 5
Interstellar Researcher
Battlecry and Spellburst: Draw a Libram.
Paladin Common Minion 2 2 2
Interstellar Wayfarer
Divine Shield Battlecry: Reduce the Cost of your Librams by (1) this game.
Paladin Common Minion 4 4 2
Invent-o-matic
Whenever you Magnetize a minion, give it +1/+1.
Neutral Common Minion 2 2 3
Invincible
Reborn Battlecry and Deathrattle: Give a random friendly Undead +5/+5 and Taunt.
Neutral Legendary Minion 8 5 5
Irebound Brute
Taunt Costs (1) less for each card drawn this turn.
Demon Hunter Common Minion 7 6 7
Iridescent Gyreworm
Deathrattle: Give each of your minions a random bonus effect.
Neutral Epic Minion 3 4 3
Iron Juggernaut
Battlecry and Deathrattle: Shuffle a Mine into your opponent's deck. When drawn, explode for 10 damage.
Warrior Legendary Minion 6 6 5
Iron Sensei
At the end of your turn, give another friendly Mech +2/+2.
Rogue Rare Minion 3 2 2
Ironbeak Owl
Battlecry: Silence a minion.
Neutral Common Minion 3 2 1
Ironclad
Battlecry: If your hero has Armor, gain +2/+2.
Warrior Common Minion 3 2 4