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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
A New Challenger...
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield.
Paladin Epic Spell 7
Arcane Defenders
Summon two 5/6 Golems with Taunt and "Can't be targeted by spells or Hero Powers."
Mage Rare Spell 8
Barrel of Monkeys
Summon a 1/4 Monkey with Taunt. (3 Monkeys left!)
Hunter Rare Spell 2
Barricade
Summon a 2/4 Guard with Taunt. If it's your only minion, summon another.
Paladin, Warrior Common Spell 4
Beetlemancy
Choose One - Gain 12 Armor; or Summon two 3/3 Beetles with Taunt.
Druid Rare Spell 5
Best in Shell
Tradeable Summon two 2/7 Turtles with Taunt.
Druid Common Spell 6
Bolster
Give your Taunt minions +2/+2.
Warrior Common Spell 2
Boon of the Ascended
Give a minion +2 Health. Summon a Kyrian with its stats and Taunt.
Priest Epic Spell 4
Bridge Riff
Summon a 3/4 Rocker with Taunt and a 4/3 with Rush. Finale: Play your last Riff.
Warrior Epic Spell 5
Bulk Up
Give a random Taunt minion in your hand +1/+1 and copy it.
Warrior Common Spell 2
Burden of Pride
Summon three 1/3 Jailers with Taunt. If you have 20 or less Health, give them +1/+1.
Warrior Epic Spell 4
Chill Vibes
Restore 8 Health. Finale: Summon a 3/3 Elemental with Taunt.
Shaman Common Spell 3
Commencement
Summon a minion from your deck. Give it Taunt and Divine Shield.
Paladin, Warrior Rare Spell 7
Crystal Cluster
Gain three empty Mana Crystals. Any that can't fit summon a 3/7 Elemental with Taunt.
Druid Common Spell 6
Dark Alley Pact
Summon a Fiend with Taunt with stats equal to your hand size.
Warlock Rare Spell 4
Drum Circle
Choose One - Summon five 2/2 Treants or Give your minions +2/+4 and Taunt.
Druid Rare Spell 7
Elekk Mount
Give a minion +4/+7 and Taunt. When it dies, summon an Elekk.
Priest Rare Spell 7
Embers of Strength
Summon two 1/2 Guards with Taunt. Manathirst (6): Give them +1/+2.
Warrior Rare Spell 2
Feat of Strength
Give a random Taunt minion in your hand +5/+5.
Warrior Rare Spell 3
Fel Guardians
Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
Demon Hunter Common Spell 7
Flash Sale
Summon a 1/2 Mech with Divine Shield and Taunt. Give your minions +1/+2.
Paladin Epic Spell 4
Flight of the Bronze
Discover a Dragon. Manathirst (7): Summon a 5/5 Drake with Taunt.
Paladin Rare Spell 1
Flipper Friends
Choose One - Summon a 6/6 Orca with Taunt; or six 1/1 Otters with Rush.
Druid Common Spell 5
Galloping Savior
Secret: After your opponent plays three cards in a turn, summon a 3/4 Steed with Taunt.
Paladin Common Spell 1
Guard the City
Gain 3 Armor. Summon a 2/3 Naga with Taunt.
Warrior Common Spell 2
Hex
Transform a minion into a 0/1 Frog with Taunt.
Shaman Common Spell 3
I Know a Guy
Discover a Taunt minion. Give it +1/+2.
Warrior Common Spell 1
Immortalized in Stone
Summon a 1/2, 2/4 and 4/8 Elemental with Taunt.
Paladin Common Spell 7
In Formation!
Add 2 random Taunt minions to your hand.
Warrior Common Spell 2
Last Stand
Draw a Taunt minion. Manathirst (7): Double its stats.
Warrior Rare Spell 1
Lesser Pearl Spellstone
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.)
Paladin Rare Spell 2
Level Up!
Give your Silver Hand Recruits +2/+2 and Taunt.
Paladin Epic Spell 5
Libram of Hope
Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.
Paladin Epic Spell 9
Mark of the Loa
Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors.
Druid Rare Spell 4
Miracle Growth
Draw 3 cards. Summon a Plant with Taunt and stats equal to your hand size.
Druid Common Spell 7
Pop-Up Book
Deal 2 damage. Summon two 0/1 Frogs with Taunt.
Shaman Common Spell 1
Prescience
Draw 2 minions. For each that costs (5) or more, summon a 2/3 Spirit with Taunt.
Shaman Rare Spell 4
Promotion
Give a Silver Hand Recruit +3/+3 and Taunt.
Paladin Epic Spell 1
Protect the Innocent
Summon a 5/5 Defender with Taunt. If your hero was healed this turn, summon another.
Paladin Rare Spell 5
Protect the King!
For each enemy minion, summon a 1/1 Pawn with Taunt.
Warrior Rare Spell 3
Rain of Toads
Summon three 2/4 Toads with Taunt. Overload: (3)
Shaman Common Spell 6
Shadow Waltz
Summon a 3/5 Shadow with Taunt. If a minion died this turn, summon another.
Warlock Common Spell 5
Sigil of Summoning
At the start of your next turn, summon two 2/2 Demons with Taunt.
Demon Hunter Rare Spell 2
Spikeridged Steed
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.
Paladin Rare Spell 6
Spreading Plague
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again.
Druid Rare Spell 6
Thorngrowth Sentries
Summon two 1/2 Turtles with Taunt.
Druid Common Spell 2
Tomb Guardians
Summon two 2/2 Zombies with Taunt. Spend 4 Corpses to give them Reborn.
Death Knight Rare Spell 4
Training Session
Discover Taunt minion. If you play it this turn, repeat this.
Warrior Rare Spell 1