Taunt Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
A New Challenger... Discover a 6-Cost minion. Summon it with Taunt and Divine Shield. |
Paladin | Epic | Spell | 7 | |||
Arcane Defenders Summon two 5/6 Golems with Taunt and "Can't be targeted by spells or Hero Powers." |
Mage | Rare | Spell | 8 | |||
Barrel of Monkeys Summon a 1/4 Monkey with Taunt. (3 Monkeys left!) |
Hunter | Rare | Spell | 2 | |||
Barricade Summon a 2/4 Guard with Taunt. If it's your only minion, summon another. |
Paladin, Warrior | Common | Spell | 4 | |||
Beetlemancy Choose One - Gain 12 Armor; or Summon two 3/3 Beetles with Taunt. |
Druid | Rare | Spell | 5 | |||
Best in Shell Tradeable Summon two 2/7 Turtles with Taunt. |
Druid | Common | Spell | 6 | |||
Bolster Give your Taunt minions +2/+2. |
Warrior | Common | Spell | 2 | |||
Boon of the Ascended Give a minion +2 Health. Summon a Kyrian with its stats and Taunt. |
Priest | Epic | Spell | 4 | |||
Bridge Riff Summon a 3/4 Rocker with Taunt and a 4/3 with Rush. Finale: Play your last Riff. |
Warrior | Epic | Spell | 5 | |||
Bulk Up Give a random Taunt minion in your hand +1/+1 and copy it. |
Warrior | Common | Spell | 2 | |||
Burden of Pride Summon three 1/3 Jailers with Taunt. If you have 20 or less Health, give them +1/+1. |
Warrior | Epic | Spell | 4 | |||
Chill Vibes Restore 8 Health. Finale: Summon a 3/3 Elemental with Taunt. |
Shaman | Common | Spell | 3 | |||
Commencement Summon a minion from your deck. Give it Taunt and Divine Shield. |
Paladin, Warrior | Rare | Spell | 7 | |||
Crystal Cluster Gain three empty Mana Crystals. Any that can't fit summon a 3/7 Elemental with Taunt. |
Druid | Common | Spell | 6 | |||
Dark Alley Pact Summon a Fiend with Taunt with stats equal to your hand size. |
Warlock | Rare | Spell | 4 | |||
Drum Circle Choose One - Summon five 2/2 Treants or Give your minions +2/+4 and Taunt. |
Druid | Rare | Spell | 7 | |||
Elekk Mount Give a minion +4/+7 and Taunt. When it dies, summon an Elekk. |
Priest | Rare | Spell | 7 | |||
Embers of Strength Summon two 1/2 Guards with Taunt. Manathirst (6): Give them +1/+2. |
Warrior | Rare | Spell | 2 | |||
Feat of Strength Give a random Taunt minion in your hand +5/+5. |
Warrior | Rare | Spell | 3 | |||
Fel Guardians Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies. |
Demon Hunter | Common | Spell | 7 | |||
Flash Sale Summon a 1/2 Mech with Divine Shield and Taunt. Give your minions +1/+2. |
Paladin | Epic | Spell | 4 | |||
Flight of the Bronze Discover a Dragon. Manathirst (7): Summon a 5/5 Drake with Taunt. |
Paladin | Rare | Spell | 1 | |||
Flipper Friends Choose One - Summon a 6/6 Orca with Taunt; or six 1/1 Otters with Rush. |
Druid | Common | Spell | 5 | |||
Galloping Savior Secret: After your opponent plays three cards in a turn, summon a 3/4 Steed with Taunt. |
Paladin | Common | Spell | 1 | |||
Guard the City Gain 3 Armor. Summon a 2/3 Naga with Taunt. |
Warrior | Common | Spell | 2 | |||
Hex Transform a minion into a 0/1 Frog with Taunt. |
Shaman | Common | Spell | 3 | |||
I Know a Guy Discover a Taunt minion. Give it +1/+2. |
Warrior | Common | Spell | 1 | |||
Immortalized in Stone Summon a 1/2, 2/4 and 4/8 Elemental with Taunt. |
Paladin | Common | Spell | 7 | |||
In Formation! Add 2 random Taunt minions to your hand. |
Warrior | Common | Spell | 2 | |||
Last Stand Draw a Taunt minion. Manathirst (7): Double its stats. |
Warrior | Rare | Spell | 1 | |||
Lesser Pearl Spellstone Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) |
Paladin | Rare | Spell | 2 | |||
Level Up! Give your Silver Hand Recruits +2/+2 and Taunt. |
Paladin | Epic | Spell | 5 | |||
Libram of Hope Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield. |
Paladin | Epic | Spell | 9 | |||
Mark of the Loa Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. |
Druid | Rare | Spell | 4 | |||
Miracle Growth Draw 3 cards. Summon a Plant with Taunt and stats equal to your hand size. |
Druid | Common | Spell | 7 | |||
Pop-Up Book Deal 2 damage. Summon two 0/1 Frogs with Taunt. |
Shaman | Common | Spell | 1 | |||
Prescience Draw 2 minions. For each that costs (5) or more, summon a 2/3 Spirit with Taunt. |
Shaman | Rare | Spell | 4 | |||
Promotion Give a Silver Hand Recruit +3/+3 and Taunt. |
Paladin | Epic | Spell | 1 | |||
Protect the Innocent Summon a 5/5 Defender with Taunt. If your hero was healed this turn, summon another. |
Paladin | Rare | Spell | 5 | |||
Protect the King! For each enemy minion, summon a 1/1 Pawn with Taunt. |
Warrior | Rare | Spell | 3 | |||
Rain of Toads Summon three 2/4 Toads with Taunt. Overload: (3) |
Shaman | Common | Spell | 6 | |||
Shadow Waltz Summon a 3/5 Shadow with Taunt. If a minion died this turn, summon another. |
Warlock | Common | Spell | 5 | |||
Sigil of Summoning At the start of your next turn, summon two 2/2 Demons with Taunt. |
Demon Hunter | Rare | Spell | 2 | |||
Spikeridged Steed Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. |
Paladin | Rare | Spell | 6 | |||
Spreading Plague Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. |
Druid | Rare | Spell | 6 | |||
Thorngrowth Sentries Summon two 1/2 Turtles with Taunt. |
Druid | Common | Spell | 2 | |||
Tomb Guardians Summon two 2/2 Zombies with Taunt. Spend 4 Corpses to give them Reborn. |
Death Knight | Rare | Spell | 4 | |||
Training Session Discover a Taunt minion. If you play it this turn, repeat this. |
Warrior | Rare | Spell | 1 |