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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Cathedral Gargoyle
Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield.
Paladin Epic Minion 2 2 2
Cenarius
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Druid Legendary Minion 8 5 8
Ceremonial Maul
Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost.
Paladin, Warrior Epic Weapon 3 2 2
Chill Vibes
Restore 8 Health. Finale: Summon a 3/3 Elemental with Taunt.
Shaman Common Spell 3
Chillmaw
Taunt, Deathrattle: If you're holding a Dragon, deal 3 damage to all minions.
Neutral Legendary Minion 7 6 6
Cho'gall, Twilight Chieftain
Taunt, Lifesteal Start of Game: 25% chance to corrupt the game with a random anomaly.
Neutral Legendary Minion 6 6 7
Chronicle Keeper
Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield.
Neutral Common Minion 4 3 6
Chronological Aura
At the end of your turn, summon a 3/5 Dragon with Taunt. Last 3 turns.
Paladin Common Spell 5
Circus Amalgam
Taunt This has all minion types.
Neutral Common Minion 4 4 5
City Architect
Battlecry: Summon two 0/5 Castle walls with Taunt.
Neutral Common Minion 6 4 4
City Defenses
Summon two 0/6 Security with Taunt. They gain +1 Attack when damaged.
Warrior Epic Spell 4
Clay Matriarch
Miniaturize Taunt. Deathrattle: Summon a 4/4 Whelp with Elusive.
Priest Rare Minion 6 3 7
Coilfang Warlord
Rush Deathrattle: Summon a 5/9 Warlord with Taunt.
Demon Hunter Rare Minion 8 9 5
Coilskar Commander
Taunt. Battlecry: If you've cast three spells while holding this, summon two copies of this.
Demon Hunter Epic Minion 6 3 7
Commencement
Summon a minion from your deck. Give it Taunt and Divine Shield.
Paladin, Warrior Rare Spell 7
Conjured Mirage
Taunt At the start of your turn, shuffle this minion into your deck.
Neutral Rare Minion 4 3 10
Conservator Nymph
Battlecry: Transform a friendly Treant into a 5/5 Ancient with Taunt.
Druid Rare Minion 3 3 4
Convincing Infiltrator
Taunt Deathrattle: Destroy a random enemy minion.
Priest Rare Minion 5 2 6
Cornered Sentry
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent.
Warrior Rare Minion 2 2 6
Corpse Bride
Battlecry: Spend up to 10 Corpses to summon a Risen Groom with Taunt and that much Attack and Health.
Death Knight Rare Minion 5 4 4
Cosmic Phenomenon
Summon three 2/3 Elementals with Taunt. If your board is full, give your minions +1/+1.
Druid Epic Spell 5
Crazed Worshipper
Taunt Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is).
Neutral Epic Minion 4 3 6
Crimson Hothead
Spellburst: Gain +1 Attack and Taunt.
Neutral Common Minion 4 3 6
Crud Caretaker
Battlecry: Summon a 3/5 Elemental with Taunt.
Shaman Common Minion 4 1 1
Crypt Keeper
Taunt. Costs (1) less for each Armor you have.
Druid Common Minion 8 4 6
Crypt Lord
Taunt After you summon a minion, gain +1 Health.
Druid Common Minion 3 1 6
Crystal Cluster
Gain three empty Mana Crystals. Any that can't fit summon a 3/7 Elemental with Taunt.
Druid Common Spell 7
Crystal Welder
Taunt Battlecry: If you're building a Starship, gain +2/+2.
Neutral Common Minion 2 2 3
Cyborg Patriarch
Dormant for 3 turns. Taunt
Neutral Common Minion 3 3 12
Cyclopian Horror
Taunt. Battlecry: Gain +1 Health for each enemy minion.
Neutral Epic Minion 4 3 3
Damaged Stegotron
Taunt Battlecry: Deal 6 damage to this minion.
Neutral Common Minion 6 5 12
Dang-Blasted Elemental
Taunt Deathrattle: Deal 3 damage to all minions except friendly Elementals.
Neutral Common Minion 4 3 3
Dark Alley Pact
Summon a Fiend with Taunt with stats equal to your hand size.
Warlock Rare Spell 4
Dark Arakkoa
Taunt Battlecry: Give your C'Thun +4/+4 (wherever it is).
Druid Common Minion 6 5 7
Death Beetle
Taunt Manathirst (11): Gain +4/+4 and Charge.
Druid Common Minion 6 6 6
Death Metal Knight
Taunt Costs Health instead of Mana if your hero was healed this turn.
Death Knight Rare Minion 3 3 4
Deathbringer Saurfang
Taunt Deathrattle: Return this to your hand. It costs Health instead of Mana.
Death Knight Legendary Minion 5 4 6
Deathlord
Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield.
Neutral Rare Minion 3 2 8
Deathrot Maw
Taunt Deathrattle: Summon a Fel Beast.
Warlock Rare Minion 6 2 8
Death's Head Cultist
Taunt Deathrattle: Restore 4 Health to your hero.
Neutral Common Minion 3 2 4
Desert Nestmatron
Taunt. Battlecry: If you're holding a Dragon, refresh 4 Mana Crystals.
Druid Rare Minion 4 3 5
Detonation Juggernaut
Taunt. Battlecry: Give Taunt minions in your hand +2/+2.
Warrior Common Minion 4 3 4
Devout Pupil
Divine Shield, Taunt Costs (1) less for each spell you've cast on friendly characters this game.
Paladin, Priest Epic Minion 6 4 5
Direhorn Hatchling
Taunt Deathrattle: Shuffle an 8/12 Direhorn with Taunt into your deck.
Warrior Rare Minion 5 4 6
Dirty Rat
Taunt Battlecry: Your opponent summons a random minion from their hand.
Neutral Epic Minion 2 2 6
Disciple of Argus
Deathrattle: Summon two 2/2 Elementals with Taunt.
Demon Hunter Common Minion 3 2 2
Disciple of Sargeras
Battlecry: Discard a spell to summon two 3/2 Imps. Forge: Give them +2 Health and Taunt.
Warlock Rare Minion 4 3 3
Dozing Dragon
Dormant for 2 turns. While Dormant, summon a 3/5 Dragon with Taunt at the end of your turn.
Druid, Warrior Rare Minion 5 3 5