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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Barkskin
Give a minion +3 Health. Gain 3 Armor.
Druid Common Spell 1
Bash
Deal 3 Damage. Gain 3 Armor.
Warrior Common Spell 2
Beetlemancy
Choose One - Gain 12 Armor; or Summon two 3/3 Beetles with Taunt.
Druid Rare Spell 5
Bite
Give your hero +4 Attack this turn and 4 Armor.
Druid Rare Spell 4
Branching Paths
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 Armor.
Druid Epic Spell 4
Bring It On!
Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2).
Warrior Epic Spell 2
Cenarion Ward
Gain 8 Armor. Summon a random 8-Cost minion.
Druid Epic Spell 8
Chitinous Plating
Gain 4 Armor. At the start of your next turn, gain 4 more.
Druid Rare Spell 2
Claw
Give your hero +2 Attack this turn and 2 Armor.
Druid Free Spell 1
Cold Case
Summon two 2/2 Volatile Skeletons. Gain 4 Armor.
Mage Common Spell 4
Feral Rage
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Druid Common Spell 3
Ferocious Howl
Draw a card. Gain 1 Armor for each card in your hand.
Druid Common Spell 3
Forbidden Fruit
Spend all your Mana. Choose One - Gain that much Attack this turn; or twice as much Armor.
Druid Rare Spell 0
Frost Lotus Seedling
Draw 1 card. Gain 5 Armor. (Blossoms in 3 turns.)
Druid Rare Spell 3
Frozen Buckler
Gain 10 Armor. At the start of your next turn, lose 5 Armor.
Warrior Epic Spell 2
Gnash
Give your hero +3 Attack this turn. Gain 3 Armor.
Druid Common Spell 3
Guard the City
Gain 3 Armor. Summon a 2/3 Naga with Taunt.
Warrior Common Spell 2
Harmonic Mood
Give your hero +2 Attack this turn. Gain 4 Armor. (Swaps each turn.)
Druid Common Spell 2
Heavy Plate
Tradeable Gain 8 Armor.
Warrior Common Spell 3
Ice Barrier
Secret: When your hero is attacked, gain 8 Armor.
Mage Common Spell 3
Iron Hide
Gain 5 Armor.
Warrior Common Spell 1
Ironforge Portal
Gain 4 Armor. Summon a random 4-Cost minion.
Warrior Common Spell 4
Lost in the Park
Questline: Gain 4 Attack with your hero. Reward: Gain 5 Armor.
Druid Legendary Spell 1
Molten Breath
Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor.
Warrior Rare Spell 4
Moontouched Amulet
Give your hero +4 Attack this turn. Corrupt: And gain 6 Armor.
Druid Rare Spell 3
Oaken Summons
Gain 6 Armour. Summon a minion that costs (4) or less from your deck.
Druid Common Spell 4
Rancor
Deal 2 damage to all minions. Gain 2 Armor for each destroyed.
Warrior Epic Spell 4
Reinforced Plating
Gain 6 Armor. Excavate a treasure.
Warrior Common Spell 3
Sanitize
Deal damage equal to your Armor to all minions. Forge: Gain 4 Armor first.
Warrior Common Spell 6
Shield Block
Gain 5 Armor. Draw a card.
Warrior Common Spell 2
Sword and Board
Deal 2 damage to a minion. Gain 2 Armor.
Warrior Common Spell 1
Ultimate Infestation
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul.
Druid Epic Spell 10
Unidentified Shield
Gain 5 Armor. Gains a bonus effect in your hand.
Warrior Common Spell 6
Verse Riff
Give your hero +2 Attack this turn. Gain 2 Armor. Finale: Play your last Riff.
Warrior Common Spell 1
Weapons Project
Each player equips a 2/3 Weapon and gains 6 Armor.
Warrior Common Spell 2