Gain Armor Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Barkskin Give a minion +3 Health. Gain 3 Armor. |
Druid | Common | Spell | 1 | |||
Bash Deal 3 Damage. Gain 3 Armor. |
Warrior | Common | Spell | 2 | |||
Beetlemancy Choose One - Gain 12 Armor; or Summon two 3/3 Beetles with Taunt. |
Druid | Rare | Spell | 5 | |||
Bite Give your hero +4 Attack this turn and 4 Armor. |
Druid | Rare | Spell | 4 | |||
Branching Paths Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 Armor. |
Druid | Epic | Spell | 4 | |||
Bring It On! Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). |
Warrior | Epic | Spell | 2 | |||
Cenarion Ward Gain 8 Armor. Summon a random 8-Cost minion. |
Druid | Epic | Spell | 8 | |||
Chitinous Plating Gain 4 Armor. At the start of your next turn, gain 4 more. |
Druid | Rare | Spell | 2 | |||
Claw Give your hero +2 Attack this turn and 2 Armor. |
Druid | Free | Spell | 1 | |||
Cold Case Summon two 2/2 Volatile Skeletons. Gain 4 Armor. |
Mage | Common | Spell | 4 | |||
Feral Rage Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. |
Druid | Common | Spell | 3 | |||
Ferocious Howl Draw a card. Gain 1 Armor for each card in your hand. |
Druid | Common | Spell | 3 | |||
Forbidden Fruit Spend all your Mana. Choose One - Gain that much Attack this turn; or twice as much Armor. |
Druid | Rare | Spell | 0 | |||
Frost Lotus Seedling Draw 1 card. Gain 5 Armor. (Blossoms in 3 turns.) |
Druid | Rare | Spell | 3 | |||
Frozen Buckler Gain 10 Armor. At the start of your next turn, lose 5 Armor. |
Warrior | Epic | Spell | 2 | |||
Gnash Give your hero +3 Attack this turn. Gain 3 Armor. |
Druid | Common | Spell | 3 | |||
Guard the City Gain 3 Armor. Summon a 2/3 Naga with Taunt. |
Warrior | Common | Spell | 2 | |||
Harmonic Mood Give your hero +2 Attack this turn. Gain 4 Armor. (Swaps each turn.) |
Druid | Common | Spell | 2 | |||
Heavy Plate Tradeable Gain 8 Armor. |
Warrior | Common | Spell | 3 | |||
Ice Barrier Secret: When your hero is attacked, gain 8 Armor. |
Mage | Common | Spell | 3 | |||
Iron Hide Gain 5 Armor. |
Warrior | Common | Spell | 1 | |||
Ironforge Portal Gain 4 Armor. Summon a random 4-Cost minion. |
Warrior | Common | Spell | 4 | |||
Lost in the Park Questline: Gain 4 Attack with your hero. Reward: Gain 5 Armor. |
Druid | Legendary | Spell | 1 | |||
Molten Breath Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor. |
Warrior | Rare | Spell | 4 | |||
Moontouched Amulet Give your hero +4 Attack this turn. Corrupt: And gain 6 Armor. |
Druid | Rare | Spell | 3 | |||
Oaken Summons Gain 6 Armour. Summon a minion that costs (4) or less from your deck. |
Druid | Common | Spell | 4 | |||
Rancor Deal 2 damage to all minions. Gain 2 Armor for each destroyed. |
Warrior | Epic | Spell | 4 | |||
Reinforced Plating Gain 6 Armor. Excavate a treasure. |
Warrior | Common | Spell | 3 | |||
Sanitize Deal damage equal to your Armor to all minions. Forge: Gain 4 Armor first. |
Warrior | Common | Spell | 6 | |||
Shield Block Gain 5 Armor. Draw a card. |
Warrior | Common | Spell | 2 | |||
Sword and Board Deal 2 damage to a minion. Gain 2 Armor. |
Warrior | Common | Spell | 1 | |||
Ultimate Infestation Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. |
Druid | Epic | Spell | 10 | |||
Unidentified Shield Gain 5 Armor. Gains a bonus effect in your hand. |
Warrior | Common | Spell | 6 | |||
Verse Riff Give your hero +2 Attack this turn. Gain 2 Armor. Finale: Play your last Riff. |
Warrior | Common | Spell | 1 | |||
Weapons Project Each player equips a 2/3 Weapon and gains 6 Armor. |
Warrior | Common | Spell | 2 |