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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Skeletal Sidekick
Battlecry: Give a friendly Undead +2 Attack.
Death Knight Common Minion 1 1 2
Small-Time Buccaneer
Has +2 Attack while you have a weapon equipped.
Neutral Rare Minion 1 1 2
Smoldering Strength
Give a friendly minion +1/+1. (Upgrades each turn, but discards after 3!)
Paladin Common Spell 1
Snakebite
Rush Battlecry: Gain +1/+1 for each minion that died this turn.
Demon Hunter Rare Minion 2 1 1
Snapdragon
Battlecry: Give all Battlecry minions in your deck +1/+1.
Neutral Rare Minion 3 3 3
Sneaky Devil
Stealth Your other minions have +1 Attack.
Neutral Common Minion 4 2 2
Snowfall Guardian
Battlecry: Freeze all other minions.
Shaman Common Minion 6 5 5
Sock Puppet Slitherspear
This minion's Attack is improved by your hero's.
Demon Hunter Common Minion 1 1 2
Soldier of the Bronze
Taunt Battlecry: Double this minion's Health.
Neutral Rare Minion 5 5 3
Soldier of the Infinite
Rush Battlecry: Double this minion's Attack.
Neutral Rare 5
Soul Infusion
Give the left-most minion in your hand +2/+2.
Warlock Rare Spell 1
Soul of the Murloc
Give your minions "Deathrattle: Summon a 1/1 Murloc."
Shaman Common Spell 2
Soulrest Ceremony
Give your minions +1 Attack and Rush. They die at the end of your turn.
Death Knight Common Spell 1
Sow the Soil
Choose One - Give your minions +1 Attack; or Summon a 2/2 Treant.
Druid Common Spell 1
Speaker Gidra
Rush, Windfury Spellburst: Gain Attack and Health equal to the spell's Cost.
Druid, Shaman Legendary Minion 3 1 4
Spikeridged Steed
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.
Paladin Rare Spell 5
Spine Crawler
Taunt. Can't attack. Has +3 Attack if you control a location.
Warlock Common Minion 2 1 6
Spirit Healer
After you cast a Holy spell, give a random friendly minion +2 Health.
Neutral Epic Minion 4 3 6
Spirit Mount
Give a minion +1/+2 and Spell Damage +1. When it dies, summon a Spirit Raptor.
Shaman Common Spell 2
Spirit of the Kaldorei
Taunt, Lifesteal Battlecry: If you used your Hero Power this turn, gain +3/+3.
Priest Common Minion 2 1 3
Spirit of the Lynx
Stealth for 1 turn. Whenever you summon a Beast, give it +1/+1.
Hunter Rare Minion 3 0 3
Spirit of the Tides
If you have any unspent Mana at the end of your turn, gain +1/+2.
Druid Rare Minion 2 2 2
Starlight Wanderer
Battlecry: The next Draenei you play gains +2/+1.
Neutral Common Minion 1 2 1
Steward of Darkshire
Whenever you summon a 1-Health minion, give it Divine Shield.
Paladin Rare Minion 3 4 3
Stewart the Steward
Deathrattle: Give the next Silver Hand Recruit you summon +3/+3 and this Deathrattle.
Paladin Legendary Minion 3 3 3
Stonecarver
At the end of your turn, give a random friendly damaged minion +2/+2.
Warrior Epic Minion 2 1 4
Stormpike Aid Station
At the end of your turn, give your minions +2 Health. Lasts 3 turns.
Priest Rare Spell 3
Storm's Wrath
Give your minions +1/+1. Overload: (1)
Shaman Rare Spell 1
Stormwind Avenger
After you cast a spell on this minion, it gains +2 Attack.
Paladin Common Minion 3 1 5
Stormwind Guard
Taunt Battlecry: Give adjacent minions +1/+1.
Neutral Common Minion 5 4 5
Stormwind Piper
After this minion attacks, give your Beasts +1/+1.
Hunter Common Minion 3 1 6
Story of Galvadon
Give a minion three random Bonus Effects.
Paladin Rare Spell 2
Stranded Spaceman
Battlecry: The next Draenei you play gains +2 Health and Rush.
Neutral Common Minion 2 2 3
Stranglevine
Deathrattle: Give a random friendly minion a random Bonus Effect and this Deathrattle.
Neutral Rare Minion 3 3 2
Student of the Stars
Deathrattle: Shuffle a copy of this into your deck with permanent +3/+3.
Priest Common Minion 3 4 3
Supreme Dinomancy
Give +2/+2 to all Beasts in your hand, deck, and battlefield.
Hunter Epic Spell 5
Surrender to Madness
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2.
Priest Epic Spell 3
Survival of the Fittest
Give +4/+4 to all minions in your hand, deck, and battlefield.
Druid Epic Spell 10
Sweeping Strikes
Give a minion "Also damages minions next to whomever it attacks."
Warrior Rare Spell 2
Swordfish
Battlecry: Dredge. If it's a Pirate, give this weapon and the Pirate +2 Attack.
Rogue Rare Weapon 3 2 3
Tabletop Roleplayer
Miniaturize Battlecry: Give a friendly Demon +2 Attack and Immune this turn.
Warlock Common Minion 4 4 3
Ten Gallon Hat
Draw a minion. Give it +1/+1 and "Deathrattle: Get a Ten Gallon Hat."
Hunter Rare Spell 2
Tending Tauren
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants.
Druid Rare Minion 6 3 4
Teron Gorefiend
Battlecry: Destroy all friendly minions. Deathrattle: Resummon them with +1/+1.
Neutral Legendary Minion 3 3 4
The Beast Within
Give a friendly Beast +1/+1, then it attacks a random enemy minion.
Hunter Epic Spell 1
The Garden's Grace
Give a minion +4/+4 and Divine Shield. Costs (1) less for each Mana you've spent on Holy spells this game.
Paladin Epic Spell 10
The Primus
Titan After this uses an ability, Discover a card with that Rune.
Death Knight Legendary Minion 8 7 9
The Stonewright
Battlecry: For the rest of the game, your Totems have +2 Attack.
Shaman Legendary Minion 4 5 4