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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Shark Puncher
Deathrattle: Give a random friendly Pirate +2/+2.
Neutral Common Minion 2 2 2
Shield of Honor
Give a damaged minion +3 Attack and Divine Shield.
Paladin, Warrior Common Spell 1
Ship's Chirurgeon
After you summon a minion, give it +1 Health.
Priest Epic Minion 1 1 2
Shoulder Check
Tradeable Give a minion +2/+1 and Rush.
Warrior Rare Spell 1
Shroomscavate
Give a minion Divine Shield. Excavate a treasure.
Paladin, Shaman Common Spell 2
SI:7 Informant
Battlecry: Gain +1/+1 for each SI:7 card you've played this game.
Rogue Common Minion 4 3 3
Sickly Grimewalker
After you summon an Undead, give it Poisonous.
Death Knight Common Minion 3 2 4
Silk Stitching
Choose a friendly minion. Discover a spell that costs (4) or less for it to cast when it dies.
Death Knight Epic Spell 2
Silvermoon Armorer
Rush Manathirst (7): Gain +2/+2.
Neutral Common Minion 4 4 4
Silvermoon Brochure
Give a minion Immune this turn and +2/+2. (Flips each turn.)
Demon Hunter, Priest Rare Spell 2
Silvermoon Portal
Give a minion +2/+2. Summon a random 2-Cost minion.
Paladin Common Spell 3
Silvermoon Sentinel
Taunt Manathirst (8): Gain +2/+2 and Divine Shield.
Neutral Common Minion 3 2 5
Sinfueled Golem
Infuse (3): Gain stats equal to the Attack of the minions that Infused this.
Neutral Epic Minion 7 2 2
Sinister Soulcage
Give a friendly Undead +2/+2. Spend 5 Corpses to summon a copy of it.
Death Knight Rare Spell 4
Sinstone Totem
At the end of your turn, gain +1 Health.
Neutral Common Minion 1 0 3
Skeletal Sidekick
Battlecry: Give a friendly Undead +2 Attack.
Death Knight Common Minion 1 1 2
Small-Time Buccaneer
Has +2 Attack while you have a weapon equipped.
Neutral Rare Minion 1 1 2
Smoldering Strength
Give a friendly minion +1/+1. (Upgrades each turn, but discards after 3!)
Paladin Common Spell 1
Snakebite
Rush Battlecry: Gain +1/+1 for each minion that died this turn.
Demon Hunter Rare Minion 2 1 1
Snapdragon
Battlecry: Give all Battlecry minions in your deck +1/+1.
Neutral Rare Minion 3 3 3
Sneaky Devil
Stealth Your other minions have +1 Attack.
Neutral Common Minion 4 2 2
Snowfall Guardian
Battlecry: Freeze all other minions.
Shaman Common Minion 6 5 5
Sock Puppet Slitherspear
This minion's Attack is improved by your hero's.
Demon Hunter Common Minion 1 1 2
Soldier of the Bronze
Taunt Battlecry: Double this minion's Health.
Neutral Rare Minion 5 5 3
Soldier of the Infinite
Rush Battlecry: Double this minion's Attack.
Neutral Rare 5
Soul Infusion
Give the left-most minion in your hand +2/+2.
Warlock Rare Spell 1
Soul of the Murloc
Give your minions "Deathrattle: Summon a 1/1 Murloc."
Shaman Common Spell 2
Soulrest Ceremony
Give your minions +1 Attack and Rush. They die at the end of your turn.
Death Knight Common Spell 1
Sow the Soil
Choose One - Give your minions +1 Attack; or Summon a 2/2 Treant.
Druid Common Spell 1
Speaker Gidra
Rush, Windfury Spellburst: Gain Attack and Health equal to the spell's Cost.
Druid, Shaman Legendary Minion 3 1 4
Spikeridged Steed
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.
Paladin Rare Spell 5
Spine Crawler
Taunt. Can't attack. Has +3 Attack if you control a location.
Warlock Common Minion 2 1 6
Spirit Healer
After you cast a Holy spell, give a random friendly minion +2 Health.
Neutral Epic Minion 4 3 6
Spirit Mount
Give a minion +1/+2 and Spell Damage +1. When it dies, summon a Spirit Raptor.
Shaman Common Spell 2
Spirit of the Kaldorei
Taunt, Lifesteal Battlecry: If you used your Hero Power this turn, gain +3/+3.
Priest Common Minion 2 1 3
Spirit of the Lynx
Stealth for 1 turn. Whenever you summon a Beast, give it +1/+1.
Hunter Rare Minion 3 0 3
Spirit of the Tides
If you have any unspent Mana at the end of your turn, gain +1/+2.
Druid Rare Minion 2 2 2
Splintered Reality
Summon two 2/2 Treants. They gain +1/+1 for each friendly Treant that died this game.
Druid Rare Spell 4
Starlight Wanderer
Battlecry: The next Draenei you play gains +2/+1.
Neutral Common Minion 1 2 1
Steward of Darkshire
Whenever you summon a 1-Health minion, give it Divine Shield.
Paladin Rare Minion 3 4 3
Stewart the Steward
Deathrattle: Give the next Silver Hand Recruit you summon +3/+3 and this Deathrattle.
Paladin Legendary Minion 3 3 3
Stonecarver
At the end of your turn, give a random friendly damaged minion +2/+2.
Warrior Epic Minion 2 1 4
Stormpike Aid Station
At the end of your turn, give your minions +2 Health. Lasts 3 turns.
Priest Rare Spell 3
Storm's Wrath
Give your minions +1/+1. Overload: (1)
Shaman Rare Spell 1
Stormwind Avenger
After you cast a spell on this minion, it gains +2 Attack.
Paladin Common Minion 3 1 5
Stormwind Guard
Taunt Battlecry: Give adjacent minions +1/+1.
Neutral Common Minion 5 4 5
Stormwind Piper
After this minion attacks, give your Beasts +1/+1.
Hunter Common Minion 3 1 6
Story of Galvadon
Give a minion three random Bonus Effects.
Paladin Rare Spell 2