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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Jar Dealer
Deathrattle: Add a random 1-Cost minion to your hand.
Neutral Common Minion 1 1 1
Jeeves
At the end of each player's turn, that player draws until they have 3 cards.
Neutral Rare Minion 4 1 4
Jepetto Joybuzz
Battlecry: Draw 2 minions from your deck. Set their Attack, Health, and Cost to 1.
Neutral Legendary Minion 8 6 6
Jeweled Scarab
Battlecry: Discover a (3)-Cost card.
Neutral Common Minion 2 1 1
Joymancer Jepetto
Battlecry: Get copies of every 1-Attack or 1-Health minion you've played this game.
Neutral Legendary Minion 8 6 6
Jungle Panther
Stealth
Neutral Common Minion 3 4 2
Junkbot
Whenever a friendly Mech dies, gain +2/+2.
Neutral Epic Minion 5 1 5
Justicar Trueheart
Battlecry: Replace your starting Hero Power with a better one.
Neutral Legendary Minion 5 6 4
Kaboom Bot
Deathrattle: Deal 4 damage to random enemy minion.
Neutral Common Minion 3 2 2
Kael'thas Sinstrider
Every third minion you play each turn costs (0).
Neutral Legendary Minion 8 4 7
Kael'thas Sunstrider
Every third spell you cast each turn costs (1).
Neutral Legendary Minion 6 4 7
Kargal Battlescar
Battlecry: Summon a 5/5 Lookout for each Watch Post you've summoned this game.
Neutral Legendary Minion 7 5 5
Kazakus, Golem Shaper
Battlecry: If your deck has no 4-Cost cards, build a custom Golem.
Neutral Legendary Minion 4 3 3
Kazakusan
Battlecry: If you played 4 Dragons this game, craft a custom deck of Treasures.
Neutral Legendary Minion 8 8 8
Keening Banshee
Whenever you play a card, remove the top 3 cards of your deck.
Neutral Rare Minion 4 5 5
Kel'Thuzad
At the end of the turn, summon all friendly minions that died this turn.
Neutral Legendary Minion 8 6 8
Keymaster Alabaster
Whenever your opponent draws a card, add a copy to your hand that costs (1).
Neutral Legendary Minion 7 6 8
Kezan Mystic
Battlecry: Take control of a random enemy Secret.
Neutral Rare Minion 4 4 3
Khartut Defender
Taunt, Reborn Deathrattle: Restore 3 Health to your hero.
Neutral Rare Minion 6 3 4
Kil'jaeden
Battlecry: Replace your deck with an endless portal of Demons. Each turn, they gain an additional +7/+7.
Neutral Legendary Minion 7 7 7
Kindling Elemental
Battlecry: The next Elemental you play costs (1) less.
Neutral Common Minion 1 1 2
King Mukla
Battlecry: Give your opponent 2 Bananas.
Neutral Legendary Minion 3 5 6
King Phaoris
Battlecry: For each spell in your hand, summon a random minion of the same Cost.
Neutral Legendary Minion 10 5 5
King Togwaggle
Battlecry: Swap decks with your opponent. Give them a Ransom spell to swap back.
Neutral Legendary Minion 8 5 5
Kingpin Pud
Battlecry: Resurrect your Ogre-Gang. Give them Windfury.
Neutral Legendary Minion 6 6 7
Knife Juggler
After you summon a minion, deal 1 damage to a random enemy.
Neutral Rare Minion 2 3 2
Knife Vendor
Battlecry: Deal 4 damage to each hero.
Neutral Common Minion 4 3 4
Knight-Captain
Battlecry: Deal 3 damage. Honorable Kill: Gain +3/+3.
Neutral Common Minion 5 3 3
Kobold Apprentice
Battlecry: Deal 3 damage randomly split among all enemies.
Neutral Common Minion 3 2 1
Kobold Geomancer
Spell Damage +1
Neutral Common Minion 2 2 2
Kobold Miner
Battlecry: Excavate a treasure.
Neutral Common Minion 2 1 1
Kobold Monk
Your hero can't be targeted by spells or Hero Powers.
Neutral Rare Minion 4 3 6
Kobold Sandtrooper
Deathrattle: Deal 3 damage to the enemy hero.
Neutral Common Minion 2 2 1
Kobold Stickyfinger
Battlecry: Steal your opponent's weapon.
Neutral Epic Minion 5 4 4
Kobold Taskmaster
Battlecry: Add 2 Armor Scraps to your hand that give +2 Health to a minion.
Neutral Rare Minion 3 2 4
Kodorider
Inspire: Summon a 3/5 War Kodo.
Neutral Epic Minion 6 3 5
Kologarn
Rush. Whenever this attacks a minion, put it in your hand. Deathrattle: Move any in your hand to your opponent's.
Neutral Legendary Minion 8 6 10
Kooky Chemist
Battlecry: Swap the Attack and Health of a minion.
Neutral Common Minion 4 4 4
Korrak the Bloodrager
Deathrattle: If this wasn't Honorably Killed, resummon Korrak.
Neutral Legendary Minion 4 3 5
Krog, Crater King
At the end of your turn, set the Attack and Health of all enemy minions to 1.
Neutral Legendary Minion 9 8 7
Kronx Dragonhoof
Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation.
Neutral Legendary Minion 6 6 6
K'thir Ritualist
Taunt Battlecry: Add a random 4-Cost minion to your opponent's hand.
Neutral Rare Minion 3 4 4
Kvaldir Raider
Inspire: Gain +2/+2.
Neutral Common Minion 5 4 4
Lady Prestor
Battlecry: Transform minions in your deck into random Dragons. (They keep their original stats and Cost.)
Neutral Legendary Minion 6 6 7
Lake Thresher
Also damages the minions next to whomever this attacks.
Neutral Common Minion 5 4 6
Lamplighter
Battlecry: If you played an Elemental last turn, deal 4 damage.
Neutral Common Minion 4 4 4
Lance Carrier
Battlecry: Give a friendly minion +2 Attack.
Neutral Common Minion 2 1 2
Leatherclad Hogleader
Battlecry: If your opponent has 6 or more cards in hand, gain Charge.
Neutral Epic Minion 6 6 6