Midrange Hunter Deck List Guide (August 2017, Standard) – Season 41

Our Midrange Beast Hunter deck list guide will teach you how to pilot the new version of one of the classic Hearthstone decks!

Check out a Budget Version of Midrange Beast Hunter.

Introduction

Midrange Hunter is one of the most popular archetypes in the history of Hearthstone. Rexxar was a very popular meta choice in the Whispers of the Old Gods and Karazhan sets, but he nearly disappeared from the ladder with the last expansion. It seems like 4 months is long enough break and the deck is back on the ladder, serving as one of the dominating forces in the meta. With all the new tools and a variety of different tech cards available, Midrange Hunter has carried multiple pro players to high Legend ranks already.

Check out our List of the Best Standard Decks for Hearthstone Ladder

Update – Midrange Hunter August 2017, Season 41

Not many changes to most decks right now. With Knights of the Frozen Throne on the way we’re just waiting to see how decks shape up when it’s released.

Midrange Beast Hunter Mulligan Strategy & Guide

I’ll divide the mulligan section into two – against fast decks and against slow decks. Fast decks are generally the Aggro decks (e.g. Pirate Warrior) or high tempo Midrange decks (e.g. Midrange Hunter). Slow decks are slower Midrange and Control decks.

Vs Fast Decks

Higher Priority (keep every time):

  • Alleycat – Best 1-drop against Aggro. It has two bodies, so you have more flexibility when it comes to trading. It also means that at least one of them should survive until turn 2, so you can Adapt it with Razormaw.
  • Jeweled Macaw – While weaker than Alleycat, you still want to open with a 1-drop against faster decks. You won’t likely run out of cards anyway, but the extra beast might come in handy – e.g. if you get a Taunt.
  • Crackling Razormaw – Really good 2-drop, especially if you open with a 1-drop. Even if you don’t, you should be able to stick some Beast eventually and buffing it or giving it Taunt can be solid. Worst case scenario, it’s a 3/2 for 2, which might be playable in some scenarios.
  • Kindly Grandmother – Might be the best 2-drop, especially if you have no 1-drop to play Razormaw on. The 1/1 can trade into a lot of the aggressive 1-drops and it’s sticky for the sake of Beast synergies.
  • Scavenging Hyena – Generally it’s worst of the 2-drops in fast matchups, because it’s very unlikely that you will get a lot of value out of it. Most of the time it’s just a 2/2, which is still better than passing a turn, but the other two are probably better.
  • Eaglehorn Bow – It’s a weapon, so you can get some early board control with it.

Lower Priority (keep only if certain conditions are met):

  • Crabs – Hungry Crab and Golakka Crawler – In the matchups which they’re meant to counter. Hungry Crab against decks running Murlocs and Crawler against decks running Pirates.
  • Animal Companion – Getting Misha is a dream, but Leokk should be able to trade with the 4 health and Huffer is okay-ish if your opponent has a minion you can trade into already. But you want to keep it only if you have a 1-drop or 2-drop already, because those are much more important.
  • Rat Pack – Rat Pack is really good, but slow. You keep it if you have a curve already, e.g. a 1-drop and 2-drop.
  • Houndmaster – On Coin, with a sticky Beast like Kindly Grandmother. T2 Grandmother into T3 Coin + Houndmaster is a really powerful tempo play.

Vs Slow Decks

Higher Priority (keep every time):

  • In slower matchups, curving out is most important. Having 1-2-3-4 curve often wins you the game by itself.
  • Alleycat Or Jeweled Macaw – Most important thing in the slower matchups is a great curve. If you play something every turn from 1 to 6, you win 90% of the games. So opening with a 1-drop is solid. I think that in slower matchups it doesn’t really matter which one, Alleycat is probably better on turn 1, because it puts on a bit more pressure. You prefer Jeweled Macaw a bit later when you’re running out of steam.
  • Crackling Razormaw or Kindly Grandmother or Scavenging Hyena – Razormaw and Hyena are better if you have 1-drop already, especially if you’re also going first. Kindly Grandmother is a safer choice, which is a bit slow, but still a great 2-drop.
  • Animal Companion or Rat Pack – Keeping 3-drops is also good in slower matchups. Animal Companion is better in a vacuum, but Rat Pack should be stronger if you have Houndmaster in your hand already.

Lower Priority (keep only if certain conditions are met):

  • Crabs – Hungry Crab and Golakka Crawler – In the matchups which they’re meant to counter. Hungry Crab against decks running Murlocs and Crawler against decks running Pirates.
  • Houndmaster or Infested Wolf – If you already have a solid curve. E.g. I’d keep it if I had 2 -> 3 already, I think that solid turn 4 is more important than opening with a 1-drop. Houndmaster gets a higher priority if you have Kindly Grandmother or Rat Pack – one of them will surely stick for turn 4. Wolf is better if you have a more vulnerable hand, e.g. Razormaw into Animal Companion.

Midrange Hunter Win Rates

Winrates provided by Metastats

Midrange Beast Hunter Play Strategy

Midrange Beast Hunter is a very proactive, quite aggressive Midrange deck. While there is some decision making involved, the game plan should be pretty straightforward. You want to play on the curve, put as much pressure on the opponent as possible, play around AoEs to never get completely cleared and just push your opponent hard enough that you kill him. The deck has multiple Beast synergies (well, that’s where the “Beast” in the name comes from) and at the same time it’s really heavy on the Beasts (you run only a single minion that’s not a Beast itself – Houndmaster).

Unlike the more aggressive decks, Midrange Hunter is very board-centric deck. You can’t do much without the board and you have very limited ways of coming back. It means that curving out and keeping the board control is really important, probably the most important thing when playing this deck.

Vs Aggro

Surprisingly, this deck works quite well against Aggro. Not only does it have a pretty strong early game, it has a few ways of stabilizing. Also, if you go wide in the early/mid game and counter their early drops, you might actually engage in a race and win it. It doesn’t happen often, keep that in mind. I know that I’ve mentioned it before, but curving out is really important. It basically means that if you don’t have your 1-drops or 2-drops, you want to throw away everything else. If you pass turn 1 and turn 2, winning the game will suddenly become really hard.

Golakka Crawler is an amazing tech in Aggro matchups. Most of the Aggro decks play Pirates, and eating a Pirate with this is nuts. In most of the matchups you can’t be greedy – you eat a 1/1 and hope that they don’t play something bigger. The only matchup that I would wait is Pirate Warrior. Against Warrior, there are TONS of good, bigger targets. Naga Corsair, Southsea Captain and Bloodsail Cultist are the best ones and you will see at least one every game. But the thing is, you can’t be too greedy. For example, if you don’t have any other 2-drop, it’s better to eat a 1/1 than skip turn 2. It’s still a 2 mana 3/4 that killed a 1/1, it’s a better Totem Golem. Stabilizing the board is most important. But if you have other 2-drop, keep Golakka for something bigger and pretty much insta-win the game by eating let’s say a 5/4.

Similarly, Hungry Crab is great vs the decks that run Murlocs. It can turn the whole game around. It’s even a bigger swing than Crawler, because it’s a 1 mana 3/4 if you eat something. Even eating a Murloc 1-drop is amazing, because not only you’ve got rid of that, but you also played a 1 mana 3/4 – insane tempo.

Try to trade into every minion they play. If you make the trades, you can choose the ones that fit you best. You also have no way to heal up, so if you take too much damage early they can kill you with burn. At the same time, try to play the fastest minion every turn. Making tempo plays means that you can get ahead and when you get ahead, you just stabilize with Taunts and win the game. 

You should start stabilizing around turn 4-5. Houndmaster is amazing tool to close out the game in faster matchups. Once you’ve gained the board control, just play it on the biggest Beast on the board. Now you can easily go face with everything on the board and set up 2 turns lethal, while not being worried about dying, because you have a Taunt on the board.

The game should generally be decided around turn 5-6. Your biggest drop – Savannah Highmane – is rarely relevant against the fast decks. You have to spend 6 mana to play it, so it rarely attacks before turn 7. However, if you manage to play a Tundra Rhino on turn 5 and it survives, you can follow-up with a Charged Highmane next turn, which is fast enough to play even in the Aggro matchups.

Sometimes the best tactic is to set up a reverse clock and start racing the opponent. If you have no defensive plays like Taunts, you’ll be forced to try to deal as much damage as possible. If you’re on the face rush plan, put as much attack on the board as possible, trade only if you’re under a serious threat of dying etc. The dream is to put so much pressure to force your opponent to trade. From my experience, taking risks is generally good if your hand is very aggressive. You will win more games by just going face than by trading every 1/1 they drop.

Vs Control

Games vs Control are longer, but also pretty straightforward. Curving out is still important, but you don’t necessarily have to play the highest tempo move every turn. For example, having a 1-drop is nice, but skipping it won’t likely lose you the game. I’d say that when it comes to the Control matchups, turns 4-6 are most important. They should be able to deal with your early game quite easily with early removal, not to mention that 3 or 4 damage per turn doesn’t put on too much pressure. Your most powerful turns start with 4 – both Infested Wolf and Houndmaster are very hard to deal with. Houndmaster buffing a Beast basically puts a 6/5 stats for 4 mana, 2/2 of which has immediate impact + it’s spread among 2 bodies, so 1 removal is usually not enough. Infested Wolf is slower, but it’s also solid, because it will likely survive – killing it doesn’t really accomplish much, it spawns two more 1/1’s. Then turn 5 is either a Tundra Rhino (which is a very high priority target for your opponent) or let’s say a 3-drop + 2-drop or 1-drop + 4-drop. But your most powerful card comes on turn 6 – Savannah Highmane. There are only a few removals that can deal with it completely right away – HexPolymorph… Most of the normal removals can deal with the first body, but still leave 2x 2/2. It’s insane how often Savannah Highmane remains unanswered, because it’s simply not worth to answer it, as it takes a big part of the turn and it doesn’t remove that much power from the board anyway.

4-6 is your peak in power, so you should abuse that as much as you can. Try to push for face damage, don’t make trades into small minions. Your deck will start getting weaker and weaker past turn 8-9 (since you don’t run stuff like Call of the Wild) so try to put as much pressure as possible on those turns. If you can’t close up the game instantly, at least try to deal as much damage as you can. If you get your opponent is low enough, he will be forced to play very defensively. Normally he could drop a big minion or something in the late game, but he might be forced to play card draw to look for removal or defensive options. Or he might need to play a Taunt off-curve. Each one of these is a small victory. In the late game, try to use your Hero Power every turn. If you play against classes other than Warrior or Priest, you put them on a clock and force them to have heal in their deck. And if you play against those two, you force them to Hero Power every turn and limit their options (since you have much less cards than they have, your Hero Powers are more efficient).

Try to not play too much into the AoE. Something like a Brawl or Dragonfire Potion can wreck your board. At the same time, you don’t want to have only 1-2 minions on the board at the same time. So the best way to play around AoEs are minions that spawn something on death. If you’re going all-in on the board, try to have at least two of them so you will have some initiative going back to your turn: Kindly GrandmotherRat PackInfested Wolf or Savannah Highmane. Also, before playing another minion into the board ask yourself: do you really need it? Will it change your clock? E.g. playing an extra minion to set up lethal might be valuable, you put your opponent on having a way to deal with your board, but if you’re not setting up lethal anyway and already have 4 minions with 10+ attack on the board, you can just stop at this point.

 

Tundra Rhino can be an insane tempo play when you have enough mana to work with. It can turn minions that are normally pretty slow into a fast nukes. Kindly Grandmother is a great example – it’s a bad minion to topdeck in the late game, because it’s only 1/1 at first. With Tundra Rhino you can play it, run the 1/1 into something and immediately have a 3/2 with Charge which you can also trade or just go face depending on your needs. You can play a small drop, Crackling Razormaw it and instantly attack with both – the Adaptations like Poisonous or +3 Attack are way better if the minions has Charge.

Scavenging Hyena is one of the ways to snowball the game. If you have 2-3 Beast on the board and you need to trade them, play the Hyena first and make it a let’s say 8/5. Now, 2 mana 8/5 is insane already, but it also needs to be killed right away or it will grow even further. If your opponent doesn’t have an answer at the hand, the card can really grow out of control very fast. It combos very well with Alleycat (+4/+2), small tokens from Rat Pack or Infested Wolf and, especially, Unleash the Hounds. Turn 10 Tundra Rhino + Scavenging Hyena + either Unleash or something like Alleycat + Kindly Grandmother can swing the game heavily. Getting a 2/5 + 10/6, both with Charge, while also clearing some part of the board at the same time is insane.

General Tips

  • Number of 1/1’s spawned by Rat Pack scales with the minion’s attack. So Houndmaster adds 2 and Crackling Razormaw can add 3 with the +3 Attack Adapt. That’s one of the best case scenarios, you can trade up and flood the board with 1/1’s.
  • Crabs are pretty bad if you don’t have a target for them. If you play in the matchup that plays Murlocs/Pirates, just wait for a target to hit. If you’re 100% sure that they don’t play, just threat them like vanilla 1/2 and 2/3. Definitely not good, but since they have a Beast tag, they might not be worst targets as the Kill Command activators, targets for Houndmaster, small Chargers with Rhino etc.
  • If you want to play Animal Companion on a certain turn, do it first. Depending on the Companion you roll, you might make the rest of your decisions. E.g. getting Leokk might improve your trades.
  • If you’re in a desperate situation where Taunt is your only out, you can always try playing Crackling Razormaw. There is around 1/3 chance to get the Adapt option you need, which is better than nothing.

Midrange Beast Hunter Card Substitutions

This specific list runs 2 Legendaries, but neither of them is necessary. There are also two other tech cards – Golakka Crawler – which are great in a Pirate meta, but pretty useless if you don’t face any Pirates, so feel free to change them depending on your matchups.

  • Crabs – Both Golakka Crawler and Hungry Crab are “hate cards”, a tech cards that you play just to target one thing. If you don’t face enough Pirates or Murlocs to justify playing them, you probably want to take them out and play something else instead. Hungry Crab can be subbed with Fiery Bat. When it comes to the Golakka Crawler, probably either Knife Juggler or Dire Wolf Alpha.
  • Kindly Grandmother – It’s not a high rarity card, but it’s an adventure one. So if you don’t have Karazhan, you don’t necessarily have to go and buy it to play this deck. You want to run the same replacements as in case of the Crawler – Juggler or Dire Wolf.
  • Rat Pack – Since many people have asked about Rat Pack (well, it’s an Epic, so some might not have it) – it’s a really good card and it you want to play this deck will a full strength, you should craft it. BUT if you want to test it out, you really need another 3-drop in this slot. You can try Shaky Zipgunner or Terrorscale Stalker, although both would have a nice synergy with Rat Pack too. Another idea is to just run Unleash the Hounds, which should make the deck better at reacting in the mid game, but it’s rarely a good curve play. You might also consider a second copy of Eaglehorn Bow, as it’s a solid 3-drop – you can equip the weapon even if you have no good target to attack and save it for later.

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162 Comments

Discuss This Deck
  1. Mazlok
    August 14, 2017 at 8:22 am

    Swaping one Savannah with the new frozen throne Rexxar legendary Hero worked well.

    Reply
  2. BossOhtee
    August 5, 2017 at 12:32 pm

    I played with Vicious Fledgeling over Infested Wolf and has worked well

    Reply
  3. cmc
    August 2, 2017 at 9:07 pm

    I recommend that if you don’t have the Kindly Grandmother, you use the ravasaur runt, as it not only is already a 2/2 beast for 2 but it also can work very well with ally cat and can give you an easy lead on your opponent

    Reply
  4. jeff the lord
    July 24, 2017 at 5:08 am

    i think it is good but replace those grandmother to Hydra for those who dont have grandmother

    Reply
  5. alimzhan
    July 15, 2017 at 12:15 pm

    thanks for the deck the only thing that is making it bad are my draws fuck hs

    Reply
  6. Disketa
    July 14, 2017 at 4:50 pm

    What can i use instead of those 2 hungry crabs? I cannot craft them atm

    Reply
    • Spirus
      July 16, 2017 at 4:38 am

      Any one mana beast will work adequately. You could look above at the substitutions section where it provides several examples.

      Reply
  7. Uncle Scrooge
    July 12, 2017 at 3:35 am

    I have King Krush and King Dred. Can I add them in the deck ?

    Reply
    • Spirus
      July 14, 2017 at 4:46 am

      King Krush is too slow, By the time you get to 9 mana either you’ll have already won or you’ll be nearly dead. It’s sometimes a finisher for games that are unwinnable, but that’s balanced by the games you draw it on turn one and it just sits there doing nothing while you really wish it was a three or four drop you could play immediately to help you win now.

      Swamp King Dread is just ok, not the worst, not the best. Again, ideally, you’d already have the game nearly wrapped up, but a single seven drop in midrange hunter isn’t terrible for a little late game and its pretty decent at getting rid of taunts and gaining board control to get the kill on the turn after you drop it. It’s not neccessary but it also won’t hamstring your deck.

      Reply
      • Uncle Scrooge
        July 17, 2017 at 4:04 am

        Thanks.

        Reply
    • Ragnoros Waterlord
      July 31, 2017 at 2:23 pm

      yes but i wouldnt reccomend king dred. they are big cards that are going to be really annoying early game.

      Reply
  8. Nate
    July 6, 2017 at 5:47 am

    Hi, I think I’m missing something? It says “This specific list runs 2 Legendaries, but neither of them is necessary.” But I can’t see any legendaries in the deck list? Confusion :D. Thanks for this, by the way!

    Reply
  9. thien thien
    June 21, 2017 at 2:22 am

    what card can i swap with ratpack?

    Reply
  10. Fletz
    June 18, 2017 at 2:27 pm

    I got to rank 7 in the first week of June and stopped playing ’cause I got busy. Just went from 7 to 5 without losing with a similar list (-1 Infested Wolf, +1 Vicious Fledgling).

    Crawlers and Crabs are the MVPs for sure though, never replace those with anything.

    Reply
  11. Veltar
    June 17, 2017 at 12:43 pm

    I took rat pack out and put in fledglings.

    Reply
  12. Mac
    June 16, 2017 at 2:35 am

    What are your thoughts on swapping out one or both of the eaglehorns for dinomancy(‘s)? With so many beasts even kindly gma becomes a 2 mana 3/3 that spawns a 3/2, and with both d-mancies in hand, turn 6 you can double hero power buff a minion for +4/4 or 2 minions for +2/2 each. Also, it’s usable throughout the whole game as opposed to 4 turns (2 for each bow). What do the people think?

    Reply
  13. Gek33
    May 17, 2017 at 1:57 am

    This deck took me 10 for the first time. I suggest you the Terrorscale

    Reply
  14. Radiogaga
    May 5, 2017 at 1:43 pm

    What about “dinomancy”?

    Reply
    • Striker
      May 7, 2017 at 8:39 am

      IKR, dinomancy is one of the best hunter cards right now and goes so well with the alley cat combo/rat pack fuel….i don’t see why its not used in this deck its pretty awesome to have and makes the deck way better

      Reply
      • Borbarad
        May 9, 2017 at 4:39 am

        My guess is that Dinomancy does not fit to this deck type. Midrange Beast Hunter aims to build up some beasts and then ruin the opponent in turn 6-8. In this case Steady Shot is a great tool to give the opponent some extra damage to win the game quicker. Dinomancy on the other hand requires 2 mana to be played and loses the ability to wear down your opponent. As it needs more time to be played and only gets useful if you used it at least three turns (if you used it once, it is 4 mana for a 2/2 increase, which is bad, and if you used it twice it is still only mediocre), it would unneccessarily slow down this deck a lot. Dinomancy might work in a Control Hunter deck, but this is Midrange.

        Reply
  15. Someone
    May 4, 2017 at 8:56 am

    This deck is slow and loses against everything.

    Reply
  16. tony
    May 2, 2017 at 5:13 pm

    When i play against priests, im extremely wary about dropping down grandmother in case of madness potion… the tempo swing is enormous and caused me to lose games right away.

    Reply
  17. Bert
    April 30, 2017 at 8:08 am

    Why the removal of king dread and do you think it can still fit in the deck?

    Reply
  18. KingOfFamine
    April 27, 2017 at 10:47 am

    Any good replacements for kindly grandmother? I’m a free2play and I have all other cards in the deck

    Reply
    • MickyOr
      April 28, 2017 at 6:03 pm

      Grind the 1400 gold. It took me a while and it seems like it’s not worth it but you get a really good card + adventures are fun.

      Reply
    • Xaley
      May 4, 2017 at 7:52 am

      Try Trogg Beastrager (Trump’s suggestion, i’m running it now it’s working so far)

      Reply
  19. diodio
    April 27, 2017 at 6:46 am

    so I crafted Swamp King Dred for nothing?

    Reply
    • Tsprinkles
      April 27, 2017 at 11:12 am

      Well I mean you chose too, it’s obviously not a very good card and doesn’t fit in the Hunter theme at all soooo….

      Reply
  20. Squirrel
    April 27, 2017 at 4:25 am

    This made me think of something totally different:

    “The raise of murlocks…”

    What is thier current rate? Do they get a 6% bump and a 401k match? Management humor…

    Reply
  21. Zodiac
    April 26, 2017 at 4:41 pm

    for a long time hunter main, I think this version is the best midrange hunter so far. I got legend with the exact decklist.

    hungry crab is the MVP for sure.

    Reply
  22. Why
    April 26, 2017 at 10:24 am

    This deck takes zero skill.

    Reply
    • CD001
      June 2, 2017 at 4:37 am

      Which makes it vastly different from many other decks on the ladder how?

      The same accusation could be levelled at: Aggro Pirate Warrior, Taunt Quest Warrior, Aggro Token Druid, Quest Rogue, Burn Mage … playing on the ladder isn’t about fun or complex tactics, silly.

      Reply
  23. Mjpackard
    April 26, 2017 at 4:34 am

    I haven’t bothered testing with Golakka Crawler, as even without it I have somewhere around an 80% win rate against Pirate Warrior, which is of course the main deck you would run the card for – it’s just not worth it. I haven’t gotten round to testing with it, but in it’s place a good option might be Dinomancy, as a powerful card for beating Quest Warrior, which is the deck’s worst matchup.

    Reply
  24. Kaiser
    April 25, 2017 at 6:07 am

    Try this, i’m rank 2 with this deck from rank 6 http://i63.tinypic.com/sawjr4.png

    Reply
  25. Swamp Kind Dred
    April 24, 2017 at 9:33 pm

    I would like to know whether the following are feasible substitutes: –

    Replacing Golakka Crawler with Hungry Crab.
    – because cheaper mana cost.
    – because Hungry Crab is also a beast.
    – because of the current uprising of Murloc Paladins.

    Replacing Rat Pack with Infested Wolf. (Why do you not recommend this in your card substitute section?)
    – because crafting cost of Epic vs Rare

    Will these replacements affect my win rate?

    Reply
    • Swamp King Dred
      April 25, 2017 at 12:10 am

      Please ignore comment on replacing Rat Pack with Infested Wolf. Just noticed that is is already in the deck.

      Reply
      • Sabretooth
        May 2, 2017 at 5:23 am

        I highly recommend Vicious Fledgling as a replacement for Rat Pack

        Reply
  26. brig
    April 22, 2017 at 7:31 pm

    I am having terrible luck with this deck.
    Like 0 – 3
    I use dragon priest and I start winning again lol

    Reply
    • Sandrock
      April 24, 2017 at 11:30 pm

      That just shows you how play style also affects your gaming. Aggro druid is a crazy deck. I’ve lost to it so many times. I try it and I lose 3 of my 4 matches. It wasn’t fitting my play style.

      Reply
  27. Simon Robeyns
    April 22, 2017 at 3:54 pm

    Trying huhuran instead of black knight to get some solid stats+deathrattle minions to pop early
    might replace one crab with a hyena, looks a solid replacement if u dont face too many pirates

    Reply
  28. Blazeman
    April 21, 2017 at 6:42 am

    I wnated to know whick deck counter the midrange hunter like this one

    Reply
    • Evident - Site Admin
      April 21, 2017 at 11:06 am

      Control/Midrange Paladin, Miracle Rogue, and Elemental Shaman.

      Reply
  29. Dwasserd
    April 21, 2017 at 2:32 am

    I replaced Swamp King Red with Knuckles and it really worked for me ^^
    It has great synergy with hound master (5/9 with taunt) and it is able to trade into minions and still go SMORC!

    Reply
    • Stonekeep
      April 22, 2017 at 6:09 am

      It’s an interesting choice. I’d like to test it, but I don’t have Knuckles and crafting it just to play few games might not be worth it 🙁

      Reply
  30. dustedrebel
    April 20, 2017 at 6:15 am

    Why no Tundra Rhyno at all?

    Reply
    • deerlorrd
      April 22, 2017 at 2:59 am

      It is too slow, I bet

      Reply
  31. lollo
    April 20, 2017 at 1:03 am

    sorry , is rat pack Worth in this deck? whit wich card i can switch it?

    Reply
    • ratz
      April 20, 2017 at 10:22 am

      yes, i think the rat pack is worth

      Reply
      • Lollo
        April 20, 2017 at 11:38 pm

        But i haven’t so how i can go with?

        Reply
        • Stonekeep
          April 22, 2017 at 6:08 am

          Check out the card substitutions section at the bottom of the guide.

          Reply
  32. Bob
    April 17, 2017 at 1:05 pm

    Exact copy of Orange’s deck made on day 1 of the expansion. Outdated, doesn’t work anymore. I piloted the deck to legend and then had to adjust several things like the beastragers and swamp king dred because they’re too slow.

    Reply
  33. Jgrhymes
    April 17, 2017 at 6:48 am

    You may want to look at (completely) revamping this list. It only takes a few days right now, but it’s severely out-dated and sub-optimal.

    Reply
  34. niconico
    April 16, 2017 at 6:51 pm

    Reached rank 7 with this deck with the win rate about 60 percent. Lost a lot of games because it’s hard to get a 1- cost beast at the beginning and the deck seems very weak against hunters

    Reply
  35. Vanua
    April 15, 2017 at 8:58 am

    in first two days after update,i achieved 5th rank with this deck.Get lucky.

    Reply
  36. Nicentra
    April 13, 2017 at 10:14 pm

    Really love this deck, currently 52-45 with it (or 54%), I replaced TBK with one Rhino since I dont have him and one Golakka Crawler with one Flare since I rarely see Pirates at around rank 5 and more and more solitaire mage

    Reply
  37. Vilemaw
    April 13, 2017 at 7:01 pm

    One mans experience, but this deck is AWFUL. I’m losing an impossible amount of games with it. Overrun by aggro and no great win conditions. Feels really bad to play.

    Reply
  38. Thepaincave
    April 12, 2017 at 11:24 am

    Nice deck. I don’t have Dred and this deck seems to lack card draw. Would Stampede be a good option? Or is Tol’vir Warden better? Thanks.

    Reply
  39. Philip Rogers
    April 12, 2017 at 4:12 am

    What do you all think of using Bittertide Hydra in this deck?

    Reply
    • Vijay
      April 12, 2017 at 8:54 am

      Hi Philip,

      I feel Bittertide Hydra is more suitable in a true Aggro Hunter deck. In this deck, around turns 5 to 7 the opponent will have some minions on the board. They can ping Bittertide with three minions for 9 damage to you. I would consider running Bittertide if I was able to get Nesting Roc out first. A Mage could ping it with fireball to cause 3 damage to you.

      This deck takes advantage of deathrattle minions to always have board presence. Very good against Rogue / Mage from my experience.

      Reply
  40. Vijay
    April 11, 2017 at 8:30 am

    Stonekeep, great deck. I had to make some changes, since I don’t have Kindly Grandmother. I also found Golakka Crawler and Black Knight ineffective at rank 17. I am facing a lot of Quest Rogue, Elemental Shaman, and mid range Hunter.

    I added:
    Dinomancy x1
    Shaky Zipgunner x1
    Terrorscale Stalker x1
    Sabretooth Stalker x1
    Volcanosaur x1

    Sabretooth and Volcanosaur were added for same late round punch. Dinomancy to help boost beasts. If you have better substitutions I am open.

    Thanks.

    Reply
  41. nomak
    April 11, 2017 at 1:06 am

    pretty good deck! I run 1x Call of the Wild instead of King Dred (since I don’t have him) and does to job really well.

    Reply
  42. Mason
    April 10, 2017 at 3:59 pm

    This matchup against elemental shaman is shite, and thats all I seem to run into. I just can’t seem to deal with the amount of minions they play, and not having any card draw means I just get rekt.

    Reply
    • Stonekeep
      April 10, 2017 at 5:34 pm

      Elemental Shaman is really hard to play against if they hit the right curve, but they can struggle hard even if they miss one turn. Sorry, but I can’t really help you with that matchup too much, because I’m not playing against almost any of them in Legend 🙁

      Reply
  43. Eralock
    April 10, 2017 at 6:55 am

    King dred just one turned the game around in a mirror match! managed to reduce his board a lil smacked dred down and proceded to houndmaster him next. turn took him from a certain win complete with BM to an insta concede as heplayed his whole hand into it

    Reply
  44. Rhyfelwr
    April 10, 2017 at 2:53 am

    Pretty good deck, been climbing from rank 9-7 with it last night. I swapped out Black Knight for Dinomancy, generally i beat taunt warrior by swarming the board early game and they frequently pull my Savannah Highmane with their Dirty Rat on turn 2 (which is an auto concede for them). If you’re going second against taunt warrior I’d keep Highmane in the starting hand so that they can pull it with the rat. It’s pretty strong against quest rogue and can beat pirate warriors if they’re down on their luck.

    Reply
    • Theag
      April 11, 2017 at 1:54 am

      I have also swaped in a dinomancy and love it. It has won me alot if games.

      If they can’t handle the buffed minions the game almost turns in to an auto win.

      Reply
  45. Abdicate
    April 10, 2017 at 2:47 am

    Good lord, you cannot believe how powerful this deck is. Just started at 20 and within 2 hours i stopped at 14 and took a break. So far I have 10 wins and 1 loss, i didnt fight any noobs, majority were elemental shamans, quest priests who conceded by turn 5 and a few druids. My highlight games were against 2 golden mages who were both playing quests. I defeated the first mage with 19 health left (originally 29 but he pyroblasted my face and conceded) and defeated the 2nd one with 28 health. I have a sudden feeling the Un’goro meta will be a hunter one. I may be wrong tho, since it is still too early to decide which class would be tier 1. But i say its Rexxarstone.

    Reply
  46. Moerdoc
    April 10, 2017 at 2:40 am

    Hello and thanks for this nice and extensive guide.
    Do you have any suggestions what to change for a wild version of this deck?
    Thank you.

    Reply
  47. dmitrious
    April 9, 2017 at 8:34 am

    Really, I have replaced some copies of maps that I have, playing with the mark 1 hunter, 1 light missile and one fog is viagria 8/2, 2/4 is two wolves – I don’t think it sucks, just don’t want to spend 700 of dust on the disputed deck when the meta is still evolving) Results: easy tier 5, 17-3. Mulligan intuitive, the success of the deck is during to understand when to bargain and when to go in person

    Reply
  48. Carestless
    April 9, 2017 at 8:15 am

    Hi all,

    First of all I would like to say I love this site and really appreciate the work Evident and Stonekeep put into this.
    However I would like to ask about something. I check this deck because it is at the top of top rated ladder decks of the week.
    Updated 3 hours ago and +300 votes… sounds amazing and I check it out, turns out this is an old Deck and simply updated to the Un’Goro card which are now included.
    2nd is Dog’s Deck, +170 votes, updated a couple of days ago. This deck was completely new.

    If this is the way the website works that is still very fine, but I am just wondering…. this seems a bit unfair/misleading to me.
    The Hunter Deck is basicly a new Deck too, but because it is old it still has all the old votes from how long ago.
    Long story short, if things stay this way that is all fine, I’m just curious if anybody shares the opinion with me that it is a bit misleading.

    Reply
    • Evident - Site Admin
      April 9, 2017 at 9:42 am

      I understand your point, I could reset the votes on decks like this when they are completely revamped. It’s something I will consider doing in the future.

      I like to keep specific archetype guides in the same post so people can bookmark them and they know they’ll be updated in the future. Thanks for your feedback!

      Reply
      • HongXue
        April 12, 2017 at 8:32 am

        I think that RECENT and UPDATED should have different tags or maybe be in a different list in the front page. Specially whit big rotations like this.

        Reply
    • fishjello
      April 9, 2017 at 12:13 pm

      ya i think this is the first time i was caught of guard

      Reply
  49. Тарон
    April 9, 2017 at 6:25 am

    С 12 ранга очень много Пират-воинов и Охотник с этой колодой отлетает. А так, до 12 и против других классов норм.

    Reply
    • dmitrious
      April 9, 2017 at 10:25 am

      Pirate warrior for this decks was the most enjoyable match-up, of course it all depends on the approach of crabs, but without them you can compete

      Reply
  50. JeLomun
    April 9, 2017 at 5:10 am

    Replace for Swamp King Dred? ty.

    Reply
    • Stonekeep
      April 9, 2017 at 5:34 am

      Bottom of the guide, “Midrange Beast Hunter Card Substitutions”.

      Reply
    • OurLordAndSavior
      April 11, 2017 at 2:01 am

      I’ve been running Volcanosaur to some success. Against control you can get some sick ability combos (like stealth + windfury, or “can’t be targeted” + any stat buff) and against aggro taunt is pretty clutch sometimes.

      Reply
  51. Lol
    April 9, 2017 at 2:59 am

    Can i swap rat the dark knight and king dred? What is the card i replace? Pls help me bro thanks 🙂

    Reply
    • Stonekeep
      April 9, 2017 at 5:29 am

      Bottom of the guide, “Midrange Beast Hunter Card Substitutions”.

      I’m adding Rat Pack to the list now.

      Reply
    • Firezzy
      April 18, 2017 at 5:13 am

      Guys what is the good replacement for TBK?

      Reply
  52. Robert
    April 8, 2017 at 11:51 pm

    Nice deck.
    What could I run instead of rat pack ?

    Reply
    • Stonekeep
      April 9, 2017 at 5:33 am

      I’ve just updated the Card Substitutions section and added Rat Pack!

      Reply
      • Wpb
        April 9, 2017 at 5:51 am

        Thanks. It really helps.

        Reply
  53. TopSalt
    September 20, 2016 at 12:18 pm

    Thanks for done work really appreciate it.
    After 2 days of run can tell for sure deck is sh.t. At least for this meta, so weak against meta top decks. Most of the time had empty board due to heavy amount of removals and opponent was finishing me off as it really hard to put him in finish range of burn spells.

    Thx
    Salt

    Reply
  54. Anonymous
    September 18, 2016 at 5:38 pm

    What do you think is the best cut to fit a copy of Tracking into the deck? Either the Argent Horserider or one of the houndmasters i guess

    Reply
    • Evident - Site Admin
      September 19, 2016 at 9:09 am

      Probably the Horserider.

      Reply
  55. Toufs
    September 17, 2016 at 12:17 pm

    I was wondering if a Rag would fit? – because it’s great overall + Barnes chance? (Free 8 DMG + maybe more)

    What could I swap out? (Other than COTW)

    Reply
    • Evident - Site Admin
      September 18, 2016 at 9:57 am

      You could maybe cut the Horserider, but this is a faster list so I don’t know if he hits that well into it.

      Reply
  56. Loreance
    September 11, 2016 at 9:39 am

    Could N’zoth fit in this deck?

    Reply
  57. trillionaire
    September 5, 2016 at 8:22 am

    -1 dire wolf alpha
    -1 argent horserider
    +2 azure drake–buffs damage spells and provides card draw for a class that doesn’t have much.

    Reply
    • Epoch
      April 11, 2017 at 12:37 am

      Say Hello To The Standard!!!

      Reply
  58. hoffmanduf
    September 2, 2016 at 10:56 am

    hi, would ragnaros and sylvana fit here? because of barnes… thanks

    Reply
    • Evident - Site Admin
      September 2, 2016 at 2:25 pm

      They might fit, but they kind of slow down the deck.

      Reply
  59. sotirizo
    August 22, 2016 at 8:07 am

    Can you replace a call for the wild for Nzoth? Is it equally good?

    Reply
    • Evident - Site Admin
      August 22, 2016 at 8:13 am

      No, N’Zoth requires to be built around more heavily. You’d probably throw in more Deathrattle cards, e.g., Sylvanas and Kindly Grandmother. Keep in mind this deck is due for an update due to the Karazhan cards.

      Reply
  60. pepijn
    August 2, 2016 at 3:02 pm

    hi hearthstone friends 🙂
    is it worth to buy to first wing from BRM for the quick shot? So i can make this deck.
    or is it just better to wait for the one night in karazhan. i buy only wings for 700 gold not for money. whats the best?

    thx! for helping 🙂

    Reply
    • Evident - Site Admin
      August 2, 2016 at 8:57 pm

      I think you might want to wait until we see the rest of the Karazhan cards. Quick Shot is pretty good, but BRM is rotating out at the beginning of next year.

      Reply
  61. Alexzon
    August 1, 2016 at 3:37 am

    I tried this deck for the first time yesterday, last day of July.
    And WOW, I got rank 3 for the first time with more than 80% win rate. Great!

    Reply
  62. hoffmanduf
    July 20, 2016 at 6:58 am

    hi, I already have face hunter and tempo mage, the ragnaros one, which would be best next: midrange hunter or yogg saron tempo mage, thanks

    Reply
    • Evident - Site Admin
      July 20, 2016 at 9:48 am

      I’m more of a fan of Midrange Hunter.

      Reply
  63. ynhl
    July 14, 2016 at 4:59 am

    -1 fiery bat
    -1 horserider

    +1 kodo (insane card, kills gang-bang boss, flamewaker, 2/6 warrior taunt. also a beast)
    +1 flame juggler

    2x kodo is also fine i guess i rly dont like 1 health 1 drops.

    Reply
  64. Kaz
    July 8, 2016 at 4:10 pm

    Evident, this is more of a hybrid hunter than a midrange; is true midrange not viable right now? Is this out of date?

    Thanks.

    Reply
    • Evident - Site Admin
      July 8, 2016 at 4:27 pm

      Hey, I mentioned this in the update, but I consider the two pretty much the same. I think this style of deck is more popular right now then what is generally called Midrange.

      Reply
  65. Cyberhawk
    July 7, 2016 at 10:57 am

    So you dropped 2 Elekk, 2 Flame Juggler, Kodo, Rhino, Freezing, 1 Houndmaster & 1 Bow for the 8 early-game neutral cards & +1 Unleash?

    What prompted this change? Is the old set still good or did something make it irrelevant?

    If you had to pick a middle ground, what would it be? (half the old 9 and half the new 9)

    I really liked 2xHoundmaster and Flame Jugglers.

    Reply
    • Cyberhawk
      July 7, 2016 at 11:00 am

      Oh and you dropped the Grub and added Tracking.

      Not many changes? 1/3 of the deck lol!

      Reply
      • Evident - Site Admin
        July 7, 2016 at 1:20 pm

        It has just gotten more aggressive, it helps punish Warrior and potentially helps against Zoo and Shaman.

        Reply
        • Cyberhawk
          July 8, 2016 at 8:23 am

          hmmmm. I left in the Houndmaster, Kodo, and Jugglers and Left out the Horseriders and Squires

          (so my 10 card set is 2nd Houndmaster, Kodo, 2xJuggler, Tracking, 2nd Unleash, 2x Abusive, and 2x _____)

          using 2x Dire so far, working well for me. Would either of the Argents be a better fit over the Fires or Abusives?

          Reply
          • Evident - Site Admin
            July 8, 2016 at 10:12 am

            Squire works well with the Abusive and Dire Wolf.

  66. MooPenguin32
    July 6, 2016 at 3:45 am

    As always, great write up. I just wanted to mention that the mulligan section is out of date now that Carion Grub has been removed.

    Reply
    • MooPenguin32
      July 6, 2016 at 3:46 am

      I guess a lot of the guide is out of date beaches of other cards being removed, such as Tundra Rhino.

      Reply
      • Evident - Site Admin
        July 6, 2016 at 8:43 am

        Thanks, you were right I missed a bunch of things when I updated it. It should be fixed now!

        Reply
  67. DesiRe
    July 2, 2016 at 2:11 am

    I have this deck and for me , its bad.
    I think this deck cant hit legend.

    Reply
    • Evident - Site Admin
      July 2, 2016 at 7:47 am

      I completely disagree.

      Reply
    • Kiriya Mursona
      July 21, 2016 at 3:21 pm

      I have a friend who has hit hit legend with this deck multiple times already, so your opinion isnt correct.

      Reply
  68. Captain Falcon
    June 26, 2016 at 10:52 am

    What decks beat this list?

    Reply
    • Evident - Site Admin
      June 26, 2016 at 11:11 am

      Aggro Decks like Aggro Shaman and Warlock Zoo. Miracle Rogue also has a good match against it.

      Reply
  69. fuccini
    June 25, 2016 at 9:34 pm

    If I were to put an explosive trap in, what would you recommend I swap out?

    Reply
    • Evident - Site Admin
      June 26, 2016 at 8:16 am

      You could cut Tundra Rhino or a Flame Juggler.

      Reply
  70. Army361
    June 19, 2016 at 9:53 pm

    What’s your thoughts on using jungle panther good 4/2 for 3 mana that stays on the board using stealth seems interesting

    Reply
    • Evident - Site Admin
      June 20, 2016 at 9:17 am

      It could be good against stuff like Totem Golem, but it does die very easily to aoe.

      Reply
  71. Krauzer
    June 19, 2016 at 1:24 pm

    I currently don’t have a second call of the wild…So I’m tech’ing a ram wrangler to fill out the 5 slot as it is not represented well in this deck. Any thoughts on it?

    Reply
    • Kiriya Mursona
      July 21, 2016 at 3:26 pm

      I think ram is fine simply as tech for a different card but shouldnt be used as a replacement for call of the wild, call of the wild is just too good of a card so its best you try it get a second one as soon as possible.

      Reply
  72. dracosacked
    June 9, 2016 at 4:13 pm

    Just wanted to know your thoughts on eaglehorn bow, I feel like its kinda bad being 3/2 and having only 1 secret.

    Reply
    • Evident - Site Admin
      June 9, 2016 at 6:58 pm

      It’s a solid weapon, there are players that run it without any secrets. The secret synergy is just a bonus in most cases, you will rarely get the extra durability.

      Reply
      • Necronlord44
        July 3, 2016 at 2:50 pm

        I agree, Eaglehorn Bow is a must in this deck. It’s immensely valuable in the early game, especially against aggro decks to keep their board manageable. If you get secret synergy, that’s great, but it isn’t necessary.

        Reply
  73. anonymous
    June 7, 2016 at 10:07 pm

    can knife juggler be a good repacement for huge toad
    ???

    Reply
    • Evident - Site Admin
      June 8, 2016 at 9:48 am

      Seems fine, you lose out on the Beast tag though.

      Reply
  74. Eastgoblin
    June 7, 2016 at 1:18 am

    Hi there is there a way to place a hunters mark in here?

    Reply
    • Evident - Site Admin
      June 7, 2016 at 8:10 am

      I’d cut one Fiery Bat.

      Reply
  75. namsis
    June 6, 2016 at 7:55 am

    Why not replace flame jugglers with doomsayer? I find it hard to deal with shaman and zoo without doomsayer

    Reply
    • Necronlord44
      July 3, 2016 at 2:51 pm

      I think a lot of players have been using Doomsayer, it seems to work pretty well.

      Reply
  76. Cyborgninja
    June 3, 2016 at 3:24 am

    Harrison Jones also Works really well in this deck

    Reply
  77. BonesOwns
    June 2, 2016 at 8:43 am

    Hi Evident I’d like to ask you a question…do you think king krush could fit in this deck..?and what would you take out for it..?

    Reply
    • Evident - Site Admin
      June 2, 2016 at 9:14 am

      It doesn’t fit in this deck, it’s too slow and playing something like Leeroy would be better if you’re looking for burst.

      Reply
  78. RufasGuts
    June 1, 2016 at 10:40 pm

    How have the Fiery Bats been performing in your experience? Hunter is my most played class, mostly mid-range variants (never face hunter!) and I recently had a lot of success with a Yogg+Lock and Load deck, and I just think Fiery Bat is one of the worst one-drops in the game compared to other class one-drops. It’s good against zoo (sometimes) and that’s about it. If the meta were full of 3/2’s it would be a good card because you could play it on one and block your opponent’s 2 mana 3/2, but 3/2’s are fairly scare. Even 1 drops have 3 health now. The only class running a lot of 3/2’s is Mage, but they have Mana Wyrm and their hero power to deal with your Fiery Bat. Hunter is the other class with a few 3/2’s but since their probably running Fiery bat anyway you won’t get a chance to contest the 3/2 most of the time.

    You opponent plays their one-drop, right? Let’s list some of the commonly seen ones first.
    -Void Walker
    -Mana Wyrm
    -Tunnel Trogg
    -Northshire Cleric
    -Argent Squire
    -Possessed Villager
    -N’Zoth’s First Mate

    You play a Fiery Bat. Your one-drop only has, at best, a 50% chance of trading evenly with their one-drop (you need to hit them and then win the 50/50 with the random damage). Not only that, but most of the opponents one drops stick around and continue to provide value by growing (Mana Wyrm, Tunnel Trogg), being sticky (Argent Squire, Possessed Villager), or drawing you cards. Fiery Bat dies to a hero power and provides no value. If your one-drop has such bad stats that it only has a 50% chance of trading evenly against most of the other one-drops out there, then it’s upside should be something pretty good. What’s the pay-off for playing this poorly statted minion? Deal one damage randomly.

    Sorry for the rant but I’ve been meaning to get this off my chest for a while. Most streamers and deck lists I see are running Fiery Bat but it’s just been such an underwhelming card for me, I wanted to see if anyone else felt the same. I run a list very similar to this, but I removed 1 flame Juggler for a second King’s Elekk, and in place of the fiery bats I have 1 Hunter’s Mark and 1 On the Hunt, and a few other minor changes.

    Anyway, thanks again for the awesome breakdown, Evident.
    Good Hunting!

    Reply
    • Evident - Site Admin
      June 2, 2016 at 8:49 am

      I played some more games with it and you’re right it can be pretty underwhelming. I think it’s mostly in the deck to pressure control decks that can’t deal with it for a turn or two, and it’s a cheap way to activate Kill Command and Houndmaster.

      Thanks for your insightful comment!

      Reply
    • jjkiii
      June 5, 2016 at 2:54 pm

      I completely agree, and I was wondering if I should take it out as well. I think I will now thanks!

      Reply
  79. flfl
    May 31, 2016 at 7:55 am

    No explosive for aoe clear? Also what replacement for Huge toad and can gladiator’s longbow replace 2nd call of the wild?

    Reply
    • Evident - Site Admin
      May 31, 2016 at 9:11 am

      I might end up adding the Explosive Trap to the list, it’s been popping up in these decks recently. Huge Toad you can use River Crocolisk and/or a second Carrion Grub. If you have a Ragnaros I’d use that for the second Call of the Wild, if not maybe just run that Explosive Trap.

      Reply
  80. Zach
    May 30, 2016 at 8:23 am

    Hey, I am looking to get into standard this looks like a great deck to get into standard. I really like stampeding kodo, I am thinking about taking out tundra rhino for another kodo. What do you think?

    Thanks,
    Zach

    Reply
    • Zach
      May 30, 2016 at 8:35 am

      I also like taking out a freezing trap for another kings elekk

      Reply
      • Evident - Site Admin
        May 30, 2016 at 8:44 am

        Freezing Trap will literally win games if you are able to clear their board and set up the trap. It’s a huge tempo swing when successful.

        Reply
    • Evident - Site Admin
      May 30, 2016 at 8:43 am

      That’s fine, you’ll miss out on some big combos and potential trades though. I think more people will start to play around Stampeding Kodo.

      Reply
      • Zach
        May 30, 2016 at 8:48 am

        Hmmmm, thank you so much for the fast reply! You have great deck building skills!

        Reply
        • Evident - Site Admin
          May 30, 2016 at 8:56 am

          No problem, I just work off other people’s good skills. This is Xzirez’s deck list.

          Reply
  81. Random_HS
    May 28, 2016 at 7:11 pm

    Wondering what’s the real purpose of two Flame Jugglers?

    I got rid of them and put one freezing trap and king’s elekk. What do you think about this?

    Reply
    • Evident - Site Admin
      May 28, 2016 at 10:05 pm

      I don’t mind your change, but most people are only running one freezing trap (they aren’t very good against Zoo, plus you have two Deadly Shot). Flame Juggler is a sturdy early game minion that hopefully pings a divine shield or takes down a 1-health minion. It’s also nice if it hits a 3-health minion and allows you to trade with it.

      Reply
  82. Zanon
    May 27, 2016 at 1:04 am

    What is this deck weak against, besides aggro?

    Reply
    • Robert Banu
      May 28, 2016 at 2:21 am

      Isn’t that enough ?

      About half or more people are playing aggro because it wins fast .

      If you get zoo and aggro shaman you lost before the game started .

      Reply
      • Zanon
        May 28, 2016 at 8:21 am

        umm well i ve got a friend playing this and i really wanted to out value him with other decks rather then aggro So , question stands as it is, has it got any weaknesses besides aggro?

        Reply
  83. Sc0rpi0s
    May 26, 2016 at 11:57 pm

    I am really surprised that hunter made it here. Can this deck hit legend with so many warriors and shamans?

    Reply
    • Evident - Site Admin
      May 27, 2016 at 8:45 am

      It has a favorable matchup against Midrange Shaman and Control Warrior. It’s also not terrible against Tempo Warrior or Zoo.

      Reply
      • VoidBoy
        May 29, 2016 at 2:41 am

        Hi i have 1900 dust and i only miss 2 call of the wild.I have a really good winrate without it but do you think if i make those 2 to finish the deck i can hit really good ranks with it?

        Reply
        • Evident - Site Admin
          May 29, 2016 at 2:28 pm

          I think it’s probably worth it, but if you are doing fine without it you might want to just see how far you can go!

          Reply
          • VoidBoy
            June 2, 2016 at 1:10 pm

            Can this deck reach legend quicky?Also can you advice me what to do when i got a big losing streak?Thanks!

          • Evident - Site Admin
            June 2, 2016 at 1:21 pm

            I don’t know about quickly, you’re better off with Zoo or Aggro Shaman if you want speed of climb. If you’re losing, it can be because you’re tilted (angry) and are making bad plays, you could just be getting bad matchups (variance), or you’re making playing errors. If you think it’s because you’re tilted you should just take a break and calm yourself down. You can’t do a lot about bad matchups, but if you’re making errors you can check out this Legendary guide that describes how to get better by watching replays: http://www.hearthstonetopdecks.com/becoming-legend-in-hearthstone-lessons-from-a-first-time-legend-climb/

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