Midrange Deathrattle Hunter Deck List Guide – October 2017

Welcome to our Midrange Deathrattle Hunter deck list guide for the Frozen Throne expansion that will guide you through mulligans, play strategy, and card substitutions!

Check out a Budget Version of Midrange Beast Hunter.

Introduction to Midrange Deathrattle Hunter

Death Knight Hunter, starring Deathstalker Rexxar, the new Hunter Death Knight Hero evolves out of an Un’Goro iteration of one of the most classic Hearthstone archetypes– the Midrange Hunter.  The addition of the new Death Knight provides a punch that can mitigate one of Hunter’s typical weaknesses: late game.  Through his Build-a-Beast Hero Power, Deathstalker Rexxar can generate potentially huge amounts of value by allowing the player to consecutively Discover two Beast cards and, as Ben Brode so memorably described, “Stitch them together!” to form a single playable Zombeast with the combined abilities (and mana cost!) of the respective choices, and add it to your hand.

Reddit user Xadefinn has made a handy spreadsheet of all the available Build-a-Beast options that can be found here, if you’re interested.

Update – Midrange Deathrattle Hunter October 2017

This version is a bit slower than the more popular Hybrid Hunter that got very popular right after the balance patch was released. It’s a viable deck, but Hunter struggles against the top decks in the meta currently.

Midrange Deathrattle Hunter Mulligan Strategy & Guide

In general, with this deck mulligan is similar regardless of opponent.  You want early Beasts to develop on which you can land your conditional buffs, attempting to snowball Beast synergy on your opponent.

Higher Priority (Keep every time)

  • Alleycat – This deck’s best 1 drop as it allows you to have a high likelihood of sticking at least one beast that you can Razormaw.
  • Crackling Razormaw – If you can get the buff, you begin your snowball here, playing an average of 4/3 stats for 2 mana early.
  • Kindly Grandmother – Keep if on Coin, consider keeping on the play.  This sticky minion is already 4/3 stats for 2, and it can be hard to remove, allowing you to have buff targets moving forward.

Lower Priority (Keep only if certain conditions are met)

  • Animal Companion – This is a very powerful card, and high tempo.  You will want to play either this or Bow on Turn 3 every time.  You could even consider keeping it always, but definitely keep it if you have 1 or 2 drops already.
  • Eaglehorn Bow – One of the highest Winrate-if-Played cards in the deck, you often want this card to keep your opponent’s board clean so you can develop in peace.  Especially keep against Druid and Paladin and Warrior, anyone who also wants to fight hard for the early board.
  • Houndmaster – If you can play a perfect curve and have a Beast to land its effect on, Houndmaster’s 6/5 stats (plus Taunt!) for 4 is a killer.  Keep this card if you have a perfect hand already and are confident that you can curve into it on Turn 3 or 4.
  • Deadly Shot – If you are worried about an Innervated Bittertide Hydra, or huge early taunt, you could consider keeping this removal, but it’s questionable and reactive.  Mostly you’re going to want to develop.

Midrange Deathrattle Hunter Win Rates

Winrates provided by Metastats

Midrange Deathrattle Hunter Play Strategy

Our goal with Midrange Hunter decks most of the time is to develop a board early, capitalize on our Beast synergies to buff our boards, stick more minions through Deathrattles, and snowball the tempo.  We play aggressively, but not all out for The Face, hoping to maximize board pressure and accrue additional damage across future turns through efficient value trades and using Weapons and Spells to clear minions.

Death Knight Hunter adds to this straightforward strategy a new option for Hunter players, generating late game value.  A traditional problem for Midrange Hunter would be hitting turn 7-8 with the opponent being able to address our threats, clear our board, and then take control of the game.  But now, with the powerful army of Zombeasts, Deathstalker Rexxar can continue the fight deep into a Control matchup, effectively drawing 2 cards per turn, one of which is likely to be apt for whatever situation we find ourselves in.

And don’t forget that casting the Death Knight has two additional effects: adding 5 armor (usually unimportant in these matchups) and casting an on-demand Explosive Trap across our opponent’s board (which can be very important).  If you have it in hand, you can plan your trades accordingly and make solid use out of the Death Knight’s efficiently costed AOE, clearing things up to switch into the value game.

Note, however, that when we go in to Death Knight mode, we lose a very important part of Hunter’s identity, with the disappearance of Steady Shot.  When Deathstalker comes into play, we need to significantly shift gameplans to a value-centric, fully board oriented strategy, as our burn potential has dropped to only Kill Commands.  This Death Knight, like Gul’Dan and unlike Jaina, is a drastic shift in Hero identity and requires an according shift in playstyle and gameplan.

Vs Aggro

Similarly to Murloc Paladin and Pirate Warrior –and in a different way Token Shaman or Druid– Midrange Hunter decks, including Death Knight decks, need to have a board in order to play efficiently, reliant as they are on minion Tribal synergy.  Consider the difference between a Houndmaster that lands on a Beast or does not.  A vanilla 4/3 for 4 mana?  Or 6/5 of stats plus Taunt for 4 mana?  The differences are incredible.

So, vs Aggro decks, we must must must stick Beasts, whether through spamming low cost development, or deploying Deathrattles that can’t be cleared on the next turn.  Eaglehorn Bow is a very key card in these sorts of situations, and should but won’t go without saying: should never hit a face (unless counting for immanent lethal).  Wipe up Southsea Captains and Murloc Warleaders and Vicious Fledglings, and protect your own board.  Even if you have to spend Kill Commands on minions for 3-health early: if doing so helps stick boards to buff do it!

If we still have a board by Turns 4 and 5 and can start Houndmaster-ing things and playing Corpse Widows into Highmanes, we will likely overwhelm other aggressive decks, and Deathstalker can just chill, saving his energy for the next Priest game.

Vs Control

Control matchups rely heavily on the balancing act between Pressure & Conservation.  As an aggressive-midrange-synergetic-tempo deck, we want to use our ability to curve out into efficient stats deployment on turns 1-6 to overwhelm BUT we want to beware of over-extension.  If we play an unnecessary number of cards into a Dragonfire Potion or Frost Nova/Doomsayer type situation, we can find ourselves with insufficient reload and let the game swing.  Against control, what we want to prevent are midgame swings.  If they’re going to clear our board, we want to be sure to preserve cards in hand to reload the board afterward and go right back to our pressure plan.  If they are clearing, they aren’t developing, and we just want to right back to pushing.

But sometimes this route cannot be sustained, and this is where our Death Knight can come to shine.  Now, instead of drying up and being unable to draw reload, the Hunter can drop a Deathstalker Rexxar, and get 2 cards per turn, 1 of which is a supercharged Beast-amalgam of active effects.  You want some charge?  Grab a Stonetusk Boar.  Need health?  Take a Bloodworm.  Taunt?  We got you, Stegodon.  Whatever the game state calls for, can (RNGesus be praised) be discovered and stitched together into an appropriate Zombeast.

Zombeast Creation

An art that itself could constitute and entire guide, but I will only be able to go into a few basic tips:

  • Pay attention to the combined cost of the Zombeast.  Do not allow yourself to be blinded by the overwhelming power of that Knuckles/Bloodworm, or Highmane/Fledgling.  Consider: When will I be able to play this card I am creating?  Oftentimes you will need to create and play your Zombeast on the same turn, and greed must often be sacrificed for tempo.  10 mana minions are hard to play, and a huge punish if efficiently removed.
  • To the best of your ability, consider your opponent’s deck’s strengths and weaknesses.  By the time you are stitching up Zombeasts, you are highly likely to know what you’re playing against in some detail.  Is my opponent flabbergasted by 4 attack minions?  Will they have a hard time removing one large threat?  Would it be better to go wide and make a small minion so I can play this other card I drew in addition?  Do they want to play their own big threat next turn and Poisonous will throw off their plans?  Think about what Zombeast would make the opponent’s next play as awkward as possible.
  • Ask yourself if you even want to make a Zombeast here, or if your mana would be better spent playing natural cards from hand.  Don’t get blinded by the highroll excitement of landing the perfect Beast, sometimes the simple play is the best play, and you can always take a shot at the dream next turn.  Consider the odds of rolling perfection against the effectiveness of the basic play.

Midrange Deathrattle Hunter Card Substitutions

One of the advantages of Hunter, especially for new or free to play players, is the relatively low barrier to entry on card cost.  This deck already contains only one Legendary card, Deathstalker Rexxar, which is by definition irreplaceable in a Death Knight Hunter deck, but there are many Midrange builds that don’t include him.  You really don’t want to play Hunter without the ever-broken Savannah Highmane, so let’s call that a must include as well.

  • Rat Pack – If you like, you can drop your curve and increase further the likelihood of landing a 1 drop by inserting a Fiery Bat here, or preserve the curve with the interesting new Beast card Bearshark, the advantage of not being targetable by Spells and Hero Powers does not prevent Bearshark from being buffable by your other minions making it even more appealing, though less sticky than Rat Pack.
  • Corpse Widow – This card is powerfully synergetic with the deck’s many Deathrattle minions and allows for potentially devastating Tempo if it sticks, but can be replaced by other big Neutral Beast bodies, such as Nesting Roc or perhaps even Sated Threshadon (though Threshadon works even better in addition rather than as a replacement).
  • Other Beasts that have been tried in similar decks include: Dire Wolf Alpha, Golakka Crawler, Scavenging HyenaTundra Rhino, and even Stampeding Kodo.

About the Author

Follow SwittersHS on Twitter and  check out his stream on Twitch.

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172 Comments

Discuss This Deck
  1. Petreino
    October 11, 2017 at 10:48 am

    As i don’t have rat pack or infested wolf i replaced them with lich king and stitched trackers. it is much less aggressive but getting multiple lich kings is nice on the value side

    Reply
  2. Nick
    September 27, 2017 at 11:10 am

    This deck is NOT good. You get killed by every fast aggro decks using pirates and keleseth even though you don’t have any domination over control decks. If you want to win with the Hunter you should use more aggresive and fast cards like Fire fly, Dire Wolf Alpha, Bearshark, maybe Vicious Fledgling. Playing Rat Pack or Infested Wolf is like committing suicide.

    Reply
    • Nick
      September 29, 2017 at 1:43 pm

      And do not let the high score of this deck fool you. This deck has published April of this year, The deck might be good then, but not now.

      Reply
  3. laidback
    September 27, 2017 at 9:34 am

    Rat pack is really not good, neither is infested wolf.

    Reply
  4. Jamnikoskyy
    September 27, 2017 at 8:48 am

    Can i play with n’zoth ?

    Reply
  5. Johnnytails
    September 11, 2017 at 8:27 am

    It seems kinda crazy to me that this deck doesn’t run Scavenging Hyena. That card is often a win condition on its own. If you get Alleycat on one, and can trade both into a taunt on two with this as your play you have a 2 mana 6-4 that is almost impossible to remove on three. It snowballs easily from there. I’d drop the almost useless Infested Wolves.

    Reply
    • JaviHS
      September 24, 2017 at 6:33 am

      That is not true because in the 90% of the matchs you face rogue and priest and they always has removals for that reason y complity better infested wolf.
      Bye and gl

      Reply
  6. FrozenHearthstone
    August 30, 2017 at 8:07 pm

    I play Lich King in that deck, Army of the Dead is such a good card in midrange hunter (probably the only deck where it’s good lol).

    Reply
  7. Mazlok
    August 14, 2017 at 8:22 am

    Swaping one Savannah with the new frozen throne Rexxar legendary Hero worked well.

    Reply
  8. BossOhtee
    August 5, 2017 at 12:32 pm

    I played with Vicious Fledgeling over Infested Wolf and has worked well

    Reply
  9. cmc
    August 2, 2017 at 9:07 pm

    I recommend that if you don’t have the Kindly Grandmother, you use the ravasaur runt, as it not only is already a 2/2 beast for 2 but it also can work very well with ally cat and can give you an easy lead on your opponent

    Reply
  10. jeff the lord
    July 24, 2017 at 5:08 am

    i think it is good but replace those grandmother to Hydra for those who dont have grandmother

    Reply
  11. alimzhan
    July 15, 2017 at 12:15 pm

    thanks for the deck the only thing that is making it bad are my draws fuck hs

    Reply
  12. Disketa
    July 14, 2017 at 4:50 pm

    What can i use instead of those 2 hungry crabs? I cannot craft them atm

    Reply
    • Spirus
      July 16, 2017 at 4:38 am

      Any one mana beast will work adequately. You could look above at the substitutions section where it provides several examples.

      Reply
  13. Uncle Scrooge
    July 12, 2017 at 3:35 am

    I have King Krush and King Dred. Can I add them in the deck ?

    Reply
    • Spirus
      July 14, 2017 at 4:46 am

      King Krush is too slow, By the time you get to 9 mana either you’ll have already won or you’ll be nearly dead. It’s sometimes a finisher for games that are unwinnable, but that’s balanced by the games you draw it on turn one and it just sits there doing nothing while you really wish it was a three or four drop you could play immediately to help you win now.

      Swamp King Dread is just ok, not the worst, not the best. Again, ideally, you’d already have the game nearly wrapped up, but a single seven drop in midrange hunter isn’t terrible for a little late game and its pretty decent at getting rid of taunts and gaining board control to get the kill on the turn after you drop it. It’s not neccessary but it also won’t hamstring your deck.

      Reply
      • Uncle Scrooge
        July 17, 2017 at 4:04 am

        Thanks.

        Reply
    • Ragnoros Waterlord
      July 31, 2017 at 2:23 pm

      yes but i wouldnt reccomend king dred. they are big cards that are going to be really annoying early game.

      Reply
  14. Nate
    July 6, 2017 at 5:47 am

    Hi, I think I’m missing something? It says “This specific list runs 2 Legendaries, but neither of them is necessary.” But I can’t see any legendaries in the deck list? Confusion :D. Thanks for this, by the way!

    Reply
  15. thien thien
    June 21, 2017 at 2:22 am

    what card can i swap with ratpack?

    Reply
  16. Fletz
    June 18, 2017 at 2:27 pm

    I got to rank 7 in the first week of June and stopped playing ’cause I got busy. Just went from 7 to 5 without losing with a similar list (-1 Infested Wolf, +1 Vicious Fledgling).

    Crawlers and Crabs are the MVPs for sure though, never replace those with anything.

    Reply
  17. Veltar
    June 17, 2017 at 12:43 pm

    I took rat pack out and put in fledglings.

    Reply
  18. Mac
    June 16, 2017 at 2:35 am

    What are your thoughts on swapping out one or both of the eaglehorns for dinomancy(‘s)? With so many beasts even kindly gma becomes a 2 mana 3/3 that spawns a 3/2, and with both d-mancies in hand, turn 6 you can double hero power buff a minion for +4/4 or 2 minions for +2/2 each. Also, it’s usable throughout the whole game as opposed to 4 turns (2 for each bow). What do the people think?

    Reply
    • Kokofnuff
      October 16, 2017 at 5:36 am

      too slow, not even rly better than the normal heropower, win more card and dk is simply better

      Reply
  19. Gek33
    May 17, 2017 at 1:57 am

    This deck took me 10 for the first time. I suggest you the Terrorscale

    Reply
  20. Radiogaga
    May 5, 2017 at 1:43 pm

    What about “dinomancy”?

    Reply
    • Striker
      May 7, 2017 at 8:39 am

      IKR, dinomancy is one of the best hunter cards right now and goes so well with the alley cat combo/rat pack fuel….i don’t see why its not used in this deck its pretty awesome to have and makes the deck way better

      Reply
      • Borbarad
        May 9, 2017 at 4:39 am

        My guess is that Dinomancy does not fit to this deck type. Midrange Beast Hunter aims to build up some beasts and then ruin the opponent in turn 6-8. In this case Steady Shot is a great tool to give the opponent some extra damage to win the game quicker. Dinomancy on the other hand requires 2 mana to be played and loses the ability to wear down your opponent. As it needs more time to be played and only gets useful if you used it at least three turns (if you used it once, it is 4 mana for a 2/2 increase, which is bad, and if you used it twice it is still only mediocre), it would unneccessarily slow down this deck a lot. Dinomancy might work in a Control Hunter deck, but this is Midrange.

        Reply
  21. tony
    May 2, 2017 at 5:13 pm

    When i play against priests, im extremely wary about dropping down grandmother in case of madness potion… the tempo swing is enormous and caused me to lose games right away.

    Reply
  22. Bert
    April 30, 2017 at 8:08 am

    Why the removal of king dread and do you think it can still fit in the deck?

    Reply
  23. KingOfFamine
    April 27, 2017 at 10:47 am

    Any good replacements for kindly grandmother? I’m a free2play and I have all other cards in the deck

    Reply
    • MickyOr
      April 28, 2017 at 6:03 pm

      Grind the 1400 gold. It took me a while and it seems like it’s not worth it but you get a really good card + adventures are fun.

      Reply
    • Xaley
      May 4, 2017 at 7:52 am

      Try Trogg Beastrager (Trump’s suggestion, i’m running it now it’s working so far)

      Reply
  24. diodio
    April 27, 2017 at 6:46 am

    so I crafted Swamp King Dred for nothing?

    Reply
    • Tsprinkles
      April 27, 2017 at 11:12 am

      Well I mean you chose too, it’s obviously not a very good card and doesn’t fit in the Hunter theme at all soooo….

      Reply
  25. Squirrel
    April 27, 2017 at 4:25 am

    This made me think of something totally different:

    “The raise of murlocks…”

    What is thier current rate? Do they get a 6% bump and a 401k match? Management humor…

    Reply
  26. Zodiac
    April 26, 2017 at 4:41 pm

    for a long time hunter main, I think this version is the best midrange hunter so far. I got legend with the exact decklist.

    hungry crab is the MVP for sure.

    Reply
  27. Why
    April 26, 2017 at 10:24 am

    This deck takes zero skill.

    Reply
    • CD001
      June 2, 2017 at 4:37 am

      Which makes it vastly different from many other decks on the ladder how?

      The same accusation could be levelled at: Aggro Pirate Warrior, Taunt Quest Warrior, Aggro Token Druid, Quest Rogue, Burn Mage … playing on the ladder isn’t about fun or complex tactics, silly.

      Reply
      • Boz
        August 22, 2017 at 9:46 pm

        That’s one thing that has always bothered me.

        The decks that are best for ladder basically play on auto-pilot, while decks of the same power level that require complex decision making have everyone complaining that they are too OP and getting cards nerfed.

        Perfect example of the latter was Patron Warrior. It only had a win rate in the low-mid 50’s percent wise, but enough complaints resulted in the nerf we got. Meanwhile druid still runs rampant on the ladder ATM with a higher winrate than that, but is left alone because it is a simple deck with few decisions to be made.

        Pirate Warrior is even worse for lack of complexity; I let my 8yo Nephew play on ladder at Rank 9-7, and he had a 65%WR in that time.

        Reply
  28. Mjpackard
    April 26, 2017 at 4:34 am

    I haven’t bothered testing with Golakka Crawler, as even without it I have somewhere around an 80% win rate against Pirate Warrior, which is of course the main deck you would run the card for – it’s just not worth it. I haven’t gotten round to testing with it, but in it’s place a good option might be Dinomancy, as a powerful card for beating Quest Warrior, which is the deck’s worst matchup.

    Reply
  29. Kaiser
    April 25, 2017 at 6:07 am

    Try this, i’m rank 2 with this deck from rank 6 http://i63.tinypic.com/sawjr4.png

    Reply
  30. Swamp Kind Dred
    April 24, 2017 at 9:33 pm

    I would like to know whether the following are feasible substitutes: –

    Replacing Golakka Crawler with Hungry Crab.
    – because cheaper mana cost.
    – because Hungry Crab is also a beast.
    – because of the current uprising of Murloc Paladins.

    Replacing Rat Pack with Infested Wolf. (Why do you not recommend this in your card substitute section?)
    – because crafting cost of Epic vs Rare

    Will these replacements affect my win rate?

    Reply
    • Swamp King Dred
      April 25, 2017 at 12:10 am

      Please ignore comment on replacing Rat Pack with Infested Wolf. Just noticed that is is already in the deck.

      Reply
      • Sabretooth
        May 2, 2017 at 5:23 am

        I highly recommend Vicious Fledgling as a replacement for Rat Pack

        Reply
  31. brig
    April 22, 2017 at 7:31 pm

    I am having terrible luck with this deck.
    Like 0 – 3
    I use dragon priest and I start winning again lol

    Reply
    • Sandrock
      April 24, 2017 at 11:30 pm

      That just shows you how play style also affects your gaming. Aggro druid is a crazy deck. I’ve lost to it so many times. I try it and I lose 3 of my 4 matches. It wasn’t fitting my play style.

      Reply
  32. Simon Robeyns
    April 22, 2017 at 3:54 pm

    Trying huhuran instead of black knight to get some solid stats+deathrattle minions to pop early
    might replace one crab with a hyena, looks a solid replacement if u dont face too many pirates

    Reply
  33. Blazeman
    April 21, 2017 at 6:42 am

    I wnated to know whick deck counter the midrange hunter like this one

    Reply
    • Evident - Site Admin
      April 21, 2017 at 11:06 am

      Control/Midrange Paladin, Miracle Rogue, and Elemental Shaman.

      Reply
  34. Dwasserd
    April 21, 2017 at 2:32 am

    I replaced Swamp King Red with Knuckles and it really worked for me ^^
    It has great synergy with hound master (5/9 with taunt) and it is able to trade into minions and still go SMORC!

    Reply
    • Stonekeep
      April 22, 2017 at 6:09 am

      It’s an interesting choice. I’d like to test it, but I don’t have Knuckles and crafting it just to play few games might not be worth it 🙁

      Reply
  35. dustedrebel
    April 20, 2017 at 6:15 am

    Why no Tundra Rhyno at all?

    Reply
    • deerlorrd
      April 22, 2017 at 2:59 am

      It is too slow, I bet

      Reply
  36. lollo
    April 20, 2017 at 1:03 am

    sorry , is rat pack Worth in this deck? whit wich card i can switch it?

    Reply
    • ratz
      April 20, 2017 at 10:22 am

      yes, i think the rat pack is worth

      Reply
      • Lollo
        April 20, 2017 at 11:38 pm

        But i haven’t so how i can go with?

        Reply
        • Stonekeep
          April 22, 2017 at 6:08 am

          Check out the card substitutions section at the bottom of the guide.

          Reply
  37. Bob
    April 17, 2017 at 1:05 pm

    Exact copy of Orange’s deck made on day 1 of the expansion. Outdated, doesn’t work anymore. I piloted the deck to legend and then had to adjust several things like the beastragers and swamp king dred because they’re too slow.

    Reply
  38. Jgrhymes
    April 17, 2017 at 6:48 am

    You may want to look at (completely) revamping this list. It only takes a few days right now, but it’s severely out-dated and sub-optimal.

    Reply
  39. niconico
    April 16, 2017 at 6:51 pm

    Reached rank 7 with this deck with the win rate about 60 percent. Lost a lot of games because it’s hard to get a 1- cost beast at the beginning and the deck seems very weak against hunters

    Reply
  40. Vanua
    April 15, 2017 at 8:58 am

    in first two days after update,i achieved 5th rank with this deck.Get lucky.

    Reply
  41. Nicentra
    April 13, 2017 at 10:14 pm

    Really love this deck, currently 52-45 with it (or 54%), I replaced TBK with one Rhino since I dont have him and one Golakka Crawler with one Flare since I rarely see Pirates at around rank 5 and more and more solitaire mage

    Reply
  42. Vilemaw
    April 13, 2017 at 7:01 pm

    One mans experience, but this deck is AWFUL. I’m losing an impossible amount of games with it. Overrun by aggro and no great win conditions. Feels really bad to play.

    Reply
  43. Thepaincave
    April 12, 2017 at 11:24 am

    Nice deck. I don’t have Dred and this deck seems to lack card draw. Would Stampede be a good option? Or is Tol’vir Warden better? Thanks.

    Reply
  44. Philip Rogers
    April 12, 2017 at 4:12 am

    What do you all think of using Bittertide Hydra in this deck?

    Reply
    • Vijay
      April 12, 2017 at 8:54 am

      Hi Philip,

      I feel Bittertide Hydra is more suitable in a true Aggro Hunter deck. In this deck, around turns 5 to 7 the opponent will have some minions on the board. They can ping Bittertide with three minions for 9 damage to you. I would consider running Bittertide if I was able to get Nesting Roc out first. A Mage could ping it with fireball to cause 3 damage to you.

      This deck takes advantage of deathrattle minions to always have board presence. Very good against Rogue / Mage from my experience.

      Reply
  45. Vijay
    April 11, 2017 at 8:30 am

    Stonekeep, great deck. I had to make some changes, since I don’t have Kindly Grandmother. I also found Golakka Crawler and Black Knight ineffective at rank 17. I am facing a lot of Quest Rogue, Elemental Shaman, and mid range Hunter.

    I added:
    Dinomancy x1
    Shaky Zipgunner x1
    Terrorscale Stalker x1
    Sabretooth Stalker x1
    Volcanosaur x1

    Sabretooth and Volcanosaur were added for same late round punch. Dinomancy to help boost beasts. If you have better substitutions I am open.

    Thanks.

    Reply
  46. nomak
    April 11, 2017 at 1:06 am

    pretty good deck! I run 1x Call of the Wild instead of King Dred (since I don’t have him) and does to job really well.

    Reply
  47. Mason
    April 10, 2017 at 3:59 pm

    This matchup against elemental shaman is shite, and thats all I seem to run into. I just can’t seem to deal with the amount of minions they play, and not having any card draw means I just get rekt.

    Reply
    • Stonekeep
      April 10, 2017 at 5:34 pm

      Elemental Shaman is really hard to play against if they hit the right curve, but they can struggle hard even if they miss one turn. Sorry, but I can’t really help you with that matchup too much, because I’m not playing against almost any of them in Legend 🙁

      Reply
  48. Eralock
    April 10, 2017 at 6:55 am

    King dred just one turned the game around in a mirror match! managed to reduce his board a lil smacked dred down and proceded to houndmaster him next. turn took him from a certain win complete with BM to an insta concede as heplayed his whole hand into it

    Reply
  49. Rhyfelwr
    April 10, 2017 at 2:53 am

    Pretty good deck, been climbing from rank 9-7 with it last night. I swapped out Black Knight for Dinomancy, generally i beat taunt warrior by swarming the board early game and they frequently pull my Savannah Highmane with their Dirty Rat on turn 2 (which is an auto concede for them). If you’re going second against taunt warrior I’d keep Highmane in the starting hand so that they can pull it with the rat. It’s pretty strong against quest rogue and can beat pirate warriors if they’re down on their luck.

    Reply
    • Theag
      April 11, 2017 at 1:54 am

      I have also swaped in a dinomancy and love it. It has won me alot if games.

      If they can’t handle the buffed minions the game almost turns in to an auto win.

      Reply
  50. Abdicate
    April 10, 2017 at 2:47 am

    Good lord, you cannot believe how powerful this deck is. Just started at 20 and within 2 hours i stopped at 14 and took a break. So far I have 10 wins and 1 loss, i didnt fight any noobs, majority were elemental shamans, quest priests who conceded by turn 5 and a few druids. My highlight games were against 2 golden mages who were both playing quests. I defeated the first mage with 19 health left (originally 29 but he pyroblasted my face and conceded) and defeated the 2nd one with 28 health. I have a sudden feeling the Un’goro meta will be a hunter one. I may be wrong tho, since it is still too early to decide which class would be tier 1. But i say its Rexxarstone.

    Reply
  51. Moerdoc
    April 10, 2017 at 2:40 am

    Hello and thanks for this nice and extensive guide.
    Do you have any suggestions what to change for a wild version of this deck?
    Thank you.

    Reply
  52. dmitrious
    April 9, 2017 at 8:34 am

    Really, I have replaced some copies of maps that I have, playing with the mark 1 hunter, 1 light missile and one fog is viagria 8/2, 2/4 is two wolves – I don’t think it sucks, just don’t want to spend 700 of dust on the disputed deck when the meta is still evolving) Results: easy tier 5, 17-3. Mulligan intuitive, the success of the deck is during to understand when to bargain and when to go in person

    Reply
  53. Carestless
    April 9, 2017 at 8:15 am

    Hi all,

    First of all I would like to say I love this site and really appreciate the work Evident and Stonekeep put into this.
    However I would like to ask about something. I check this deck because it is at the top of top rated ladder decks of the week.
    Updated 3 hours ago and +300 votes… sounds amazing and I check it out, turns out this is an old Deck and simply updated to the Un’Goro card which are now included.
    2nd is Dog’s Deck, +170 votes, updated a couple of days ago. This deck was completely new.

    If this is the way the website works that is still very fine, but I am just wondering…. this seems a bit unfair/misleading to me.
    The Hunter Deck is basicly a new Deck too, but because it is old it still has all the old votes from how long ago.
    Long story short, if things stay this way that is all fine, I’m just curious if anybody shares the opinion with me that it is a bit misleading.

    Reply
    • Evident - Site Admin
      April 9, 2017 at 9:42 am

      I understand your point, I could reset the votes on decks like this when they are completely revamped. It’s something I will consider doing in the future.

      I like to keep specific archetype guides in the same post so people can bookmark them and they know they’ll be updated in the future. Thanks for your feedback!

      Reply
      • HongXue
        April 12, 2017 at 8:32 am

        I think that RECENT and UPDATED should have different tags or maybe be in a different list in the front page. Specially whit big rotations like this.

        Reply
    • fishjello
      April 9, 2017 at 12:13 pm

      ya i think this is the first time i was caught of guard

      Reply
  54. Тарон
    April 9, 2017 at 6:25 am

    С 12 ранга очень много Пират-воинов и Охотник с этой колодой отлетает. А так, до 12 и против других классов норм.

    Reply
    • dmitrious
      April 9, 2017 at 10:25 am

      Pirate warrior for this decks was the most enjoyable match-up, of course it all depends on the approach of crabs, but without them you can compete

      Reply
  55. JeLomun
    April 9, 2017 at 5:10 am

    Replace for Swamp King Dred? ty.

    Reply
    • Stonekeep
      April 9, 2017 at 5:34 am

      Bottom of the guide, “Midrange Beast Hunter Card Substitutions”.

      Reply
    • OurLordAndSavior
      April 11, 2017 at 2:01 am

      I’ve been running Volcanosaur to some success. Against control you can get some sick ability combos (like stealth + windfury, or “can’t be targeted” + any stat buff) and against aggro taunt is pretty clutch sometimes.

      Reply
  56. Lol
    April 9, 2017 at 2:59 am

    Can i swap rat the dark knight and king dred? What is the card i replace? Pls help me bro thanks 🙂

    Reply
    • Stonekeep
      April 9, 2017 at 5:29 am

      Bottom of the guide, “Midrange Beast Hunter Card Substitutions”.

      I’m adding Rat Pack to the list now.

      Reply
    • Firezzy
      April 18, 2017 at 5:13 am

      Guys what is the good replacement for TBK?

      Reply
  57. Robert
    April 8, 2017 at 11:51 pm

    Nice deck.
    What could I run instead of rat pack ?

    Reply
    • Stonekeep
      April 9, 2017 at 5:33 am

      I’ve just updated the Card Substitutions section and added Rat Pack!

      Reply
      • Wpb
        April 9, 2017 at 5:51 am

        Thanks. It really helps.

        Reply
  58. TopSalt
    September 20, 2016 at 12:18 pm

    Thanks for done work really appreciate it.
    After 2 days of run can tell for sure deck is sh.t. At least for this meta, so weak against meta top decks. Most of the time had empty board due to heavy amount of removals and opponent was finishing me off as it really hard to put him in finish range of burn spells.

    Thx
    Salt

    Reply
  59. Anonymous
    September 18, 2016 at 5:38 pm

    What do you think is the best cut to fit a copy of Tracking into the deck? Either the Argent Horserider or one of the houndmasters i guess

    Reply
    • Evident - Site Admin
      September 19, 2016 at 9:09 am

      Probably the Horserider.

      Reply
  60. Toufs
    September 17, 2016 at 12:17 pm

    I was wondering if a Rag would fit? – because it’s great overall + Barnes chance? (Free 8 DMG + maybe more)

    What could I swap out? (Other than COTW)

    Reply
    • Evident - Site Admin
      September 18, 2016 at 9:57 am

      You could maybe cut the Horserider, but this is a faster list so I don’t know if he hits that well into it.

      Reply
  61. Loreance
    September 11, 2016 at 9:39 am

    Could N’zoth fit in this deck?

    Reply
  62. trillionaire
    September 5, 2016 at 8:22 am

    -1 dire wolf alpha
    -1 argent horserider
    +2 azure drake–buffs damage spells and provides card draw for a class that doesn’t have much.

    Reply
    • Epoch
      April 11, 2017 at 12:37 am

      Say Hello To The Standard!!!

      Reply
  63. hoffmanduf
    September 2, 2016 at 10:56 am

    hi, would ragnaros and sylvana fit here? because of barnes… thanks

    Reply
    • Evident - Site Admin
      September 2, 2016 at 2:25 pm

      They might fit, but they kind of slow down the deck.

      Reply
  64. sotirizo
    August 22, 2016 at 8:07 am

    Can you replace a call for the wild for Nzoth? Is it equally good?

    Reply
    • Evident - Site Admin
      August 22, 2016 at 8:13 am

      No, N’Zoth requires to be built around more heavily. You’d probably throw in more Deathrattle cards, e.g., Sylvanas and Kindly Grandmother. Keep in mind this deck is due for an update due to the Karazhan cards.

      Reply
  65. pepijn
    August 2, 2016 at 3:02 pm

    hi hearthstone friends 🙂
    is it worth to buy to first wing from BRM for the quick shot? So i can make this deck.
    or is it just better to wait for the one night in karazhan. i buy only wings for 700 gold not for money. whats the best?

    thx! for helping 🙂

    Reply
    • Evident - Site Admin
      August 2, 2016 at 8:57 pm

      I think you might want to wait until we see the rest of the Karazhan cards. Quick Shot is pretty good, but BRM is rotating out at the beginning of next year.

      Reply
  66. Alexzon
    August 1, 2016 at 3:37 am

    I tried this deck for the first time yesterday, last day of July.
    And WOW, I got rank 3 for the first time with more than 80% win rate. Great!

    Reply
  67. hoffmanduf
    July 20, 2016 at 6:58 am

    hi, I already have face hunter and tempo mage, the ragnaros one, which would be best next: midrange hunter or yogg saron tempo mage, thanks

    Reply
    • Evident - Site Admin
      July 20, 2016 at 9:48 am

      I’m more of a fan of Midrange Hunter.

      Reply
  68. ynhl
    July 14, 2016 at 4:59 am

    -1 fiery bat
    -1 horserider

    +1 kodo (insane card, kills gang-bang boss, flamewaker, 2/6 warrior taunt. also a beast)
    +1 flame juggler

    2x kodo is also fine i guess i rly dont like 1 health 1 drops.

    Reply
  69. Kaz
    July 8, 2016 at 4:10 pm

    Evident, this is more of a hybrid hunter than a midrange; is true midrange not viable right now? Is this out of date?

    Thanks.

    Reply
    • Evident - Site Admin
      July 8, 2016 at 4:27 pm

      Hey, I mentioned this in the update, but I consider the two pretty much the same. I think this style of deck is more popular right now then what is generally called Midrange.

      Reply
  70. Cyberhawk
    July 7, 2016 at 10:57 am

    So you dropped 2 Elekk, 2 Flame Juggler, Kodo, Rhino, Freezing, 1 Houndmaster & 1 Bow for the 8 early-game neutral cards & +1 Unleash?

    What prompted this change? Is the old set still good or did something make it irrelevant?

    If you had to pick a middle ground, what would it be? (half the old 9 and half the new 9)

    I really liked 2xHoundmaster and Flame Jugglers.

    Reply
    • Cyberhawk
      July 7, 2016 at 11:00 am

      Oh and you dropped the Grub and added Tracking.

      Not many changes? 1/3 of the deck lol!

      Reply
      • Evident - Site Admin
        July 7, 2016 at 1:20 pm

        It has just gotten more aggressive, it helps punish Warrior and potentially helps against Zoo and Shaman.

        Reply
        • Cyberhawk
          July 8, 2016 at 8:23 am

          hmmmm. I left in the Houndmaster, Kodo, and Jugglers and Left out the Horseriders and Squires

          (so my 10 card set is 2nd Houndmaster, Kodo, 2xJuggler, Tracking, 2nd Unleash, 2x Abusive, and 2x _____)

          using 2x Dire so far, working well for me. Would either of the Argents be a better fit over the Fires or Abusives?

          Reply
          • Evident - Site Admin
            July 8, 2016 at 10:12 am

            Squire works well with the Abusive and Dire Wolf.

  71. MooPenguin32
    July 6, 2016 at 3:45 am

    As always, great write up. I just wanted to mention that the mulligan section is out of date now that Carion Grub has been removed.

    Reply
    • MooPenguin32
      July 6, 2016 at 3:46 am

      I guess a lot of the guide is out of date beaches of other cards being removed, such as Tundra Rhino.

      Reply
      • Evident - Site Admin
        July 6, 2016 at 8:43 am

        Thanks, you were right I missed a bunch of things when I updated it. It should be fixed now!

        Reply
  72. DesiRe
    July 2, 2016 at 2:11 am

    I have this deck and for me , its bad.
    I think this deck cant hit legend.

    Reply
    • Evident - Site Admin
      July 2, 2016 at 7:47 am

      I completely disagree.

      Reply
    • Kiriya Mursona
      July 21, 2016 at 3:21 pm

      I have a friend who has hit hit legend with this deck multiple times already, so your opinion isnt correct.

      Reply
  73. Captain Falcon
    June 26, 2016 at 10:52 am

    What decks beat this list?

    Reply
    • Evident - Site Admin
      June 26, 2016 at 11:11 am

      Aggro Decks like Aggro Shaman and Warlock Zoo. Miracle Rogue also has a good match against it.

      Reply
  74. fuccini
    June 25, 2016 at 9:34 pm

    If I were to put an explosive trap in, what would you recommend I swap out?

    Reply
    • Evident - Site Admin
      June 26, 2016 at 8:16 am

      You could cut Tundra Rhino or a Flame Juggler.

      Reply
  75. Army361
    June 19, 2016 at 9:53 pm

    What’s your thoughts on using jungle panther good 4/2 for 3 mana that stays on the board using stealth seems interesting

    Reply
    • Evident - Site Admin
      June 20, 2016 at 9:17 am

      It could be good against stuff like Totem Golem, but it does die very easily to aoe.

      Reply
  76. Krauzer
    June 19, 2016 at 1:24 pm

    I currently don’t have a second call of the wild…So I’m tech’ing a ram wrangler to fill out the 5 slot as it is not represented well in this deck. Any thoughts on it?

    Reply
    • Kiriya Mursona
      July 21, 2016 at 3:26 pm

      I think ram is fine simply as tech for a different card but shouldnt be used as a replacement for call of the wild, call of the wild is just too good of a card so its best you try it get a second one as soon as possible.

      Reply
  77. dracosacked
    June 9, 2016 at 4:13 pm

    Just wanted to know your thoughts on eaglehorn bow, I feel like its kinda bad being 3/2 and having only 1 secret.

    Reply
    • Evident - Site Admin
      June 9, 2016 at 6:58 pm

      It’s a solid weapon, there are players that run it without any secrets. The secret synergy is just a bonus in most cases, you will rarely get the extra durability.

      Reply
      • Necronlord44
        July 3, 2016 at 2:50 pm

        I agree, Eaglehorn Bow is a must in this deck. It’s immensely valuable in the early game, especially against aggro decks to keep their board manageable. If you get secret synergy, that’s great, but it isn’t necessary.

        Reply
  78. anonymous
    June 7, 2016 at 10:07 pm

    can knife juggler be a good repacement for huge toad
    ???

    Reply
    • Evident - Site Admin
      June 8, 2016 at 9:48 am

      Seems fine, you lose out on the Beast tag though.

      Reply
  79. Eastgoblin
    June 7, 2016 at 1:18 am

    Hi there is there a way to place a hunters mark in here?

    Reply
    • Evident - Site Admin
      June 7, 2016 at 8:10 am

      I’d cut one Fiery Bat.

      Reply
  80. namsis
    June 6, 2016 at 7:55 am

    Why not replace flame jugglers with doomsayer? I find it hard to deal with shaman and zoo without doomsayer

    Reply
    • Necronlord44
      July 3, 2016 at 2:51 pm

      I think a lot of players have been using Doomsayer, it seems to work pretty well.

      Reply
  81. Cyborgninja
    June 3, 2016 at 3:24 am

    Harrison Jones also Works really well in this deck

    Reply
  82. BonesOwns
    June 2, 2016 at 8:43 am

    Hi Evident I’d like to ask you a question…do you think king krush could fit in this deck..?and what would you take out for it..?

    Reply
    • Evident - Site Admin
      June 2, 2016 at 9:14 am

      It doesn’t fit in this deck, it’s too slow and playing something like Leeroy would be better if you’re looking for burst.

      Reply
  83. RufasGuts
    June 1, 2016 at 10:40 pm

    How have the Fiery Bats been performing in your experience? Hunter is my most played class, mostly mid-range variants (never face hunter!) and I recently had a lot of success with a Yogg+Lock and Load deck, and I just think Fiery Bat is one of the worst one-drops in the game compared to other class one-drops. It’s good against zoo (sometimes) and that’s about it. If the meta were full of 3/2’s it would be a good card because you could play it on one and block your opponent’s 2 mana 3/2, but 3/2’s are fairly scare. Even 1 drops have 3 health now. The only class running a lot of 3/2’s is Mage, but they have Mana Wyrm and their hero power to deal with your Fiery Bat. Hunter is the other class with a few 3/2’s but since their probably running Fiery bat anyway you won’t get a chance to contest the 3/2 most of the time.

    You opponent plays their one-drop, right? Let’s list some of the commonly seen ones first.
    -Void Walker
    -Mana Wyrm
    -Tunnel Trogg
    -Northshire Cleric
    -Argent Squire
    -Possessed Villager
    -N’Zoth’s First Mate

    You play a Fiery Bat. Your one-drop only has, at best, a 50% chance of trading evenly with their one-drop (you need to hit them and then win the 50/50 with the random damage). Not only that, but most of the opponents one drops stick around and continue to provide value by growing (Mana Wyrm, Tunnel Trogg), being sticky (Argent Squire, Possessed Villager), or drawing you cards. Fiery Bat dies to a hero power and provides no value. If your one-drop has such bad stats that it only has a 50% chance of trading evenly against most of the other one-drops out there, then it’s upside should be something pretty good. What’s the pay-off for playing this poorly statted minion? Deal one damage randomly.

    Sorry for the rant but I’ve been meaning to get this off my chest for a while. Most streamers and deck lists I see are running Fiery Bat but it’s just been such an underwhelming card for me, I wanted to see if anyone else felt the same. I run a list very similar to this, but I removed 1 flame Juggler for a second King’s Elekk, and in place of the fiery bats I have 1 Hunter’s Mark and 1 On the Hunt, and a few other minor changes.

    Anyway, thanks again for the awesome breakdown, Evident.
    Good Hunting!

    Reply
    • Evident - Site Admin
      June 2, 2016 at 8:49 am

      I played some more games with it and you’re right it can be pretty underwhelming. I think it’s mostly in the deck to pressure control decks that can’t deal with it for a turn or two, and it’s a cheap way to activate Kill Command and Houndmaster.

      Thanks for your insightful comment!

      Reply
    • jjkiii
      June 5, 2016 at 2:54 pm

      I completely agree, and I was wondering if I should take it out as well. I think I will now thanks!

      Reply
  84. flfl
    May 31, 2016 at 7:55 am

    No explosive for aoe clear? Also what replacement for Huge toad and can gladiator’s longbow replace 2nd call of the wild?

    Reply
    • Evident - Site Admin
      May 31, 2016 at 9:11 am

      I might end up adding the Explosive Trap to the list, it’s been popping up in these decks recently. Huge Toad you can use River Crocolisk and/or a second Carrion Grub. If you have a Ragnaros I’d use that for the second Call of the Wild, if not maybe just run that Explosive Trap.

      Reply
  85. Zach
    May 30, 2016 at 8:23 am

    Hey, I am looking to get into standard this looks like a great deck to get into standard. I really like stampeding kodo, I am thinking about taking out tundra rhino for another kodo. What do you think?

    Thanks,
    Zach

    Reply
    • Zach
      May 30, 2016 at 8:35 am

      I also like taking out a freezing trap for another kings elekk

      Reply
      • Evident - Site Admin
        May 30, 2016 at 8:44 am

        Freezing Trap will literally win games if you are able to clear their board and set up the trap. It’s a huge tempo swing when successful.

        Reply
    • Evident - Site Admin
      May 30, 2016 at 8:43 am

      That’s fine, you’ll miss out on some big combos and potential trades though. I think more people will start to play around Stampeding Kodo.

      Reply
      • Zach
        May 30, 2016 at 8:48 am

        Hmmmm, thank you so much for the fast reply! You have great deck building skills!

        Reply
        • Evident - Site Admin
          May 30, 2016 at 8:56 am

          No problem, I just work off other people’s good skills. This is Xzirez’s deck list.

          Reply
  86. Random_HS
    May 28, 2016 at 7:11 pm

    Wondering what’s the real purpose of two Flame Jugglers?

    I got rid of them and put one freezing trap and king’s elekk. What do you think about this?

    Reply
    • Evident - Site Admin
      May 28, 2016 at 10:05 pm

      I don’t mind your change, but most people are only running one freezing trap (they aren’t very good against Zoo, plus you have two Deadly Shot). Flame Juggler is a sturdy early game minion that hopefully pings a divine shield or takes down a 1-health minion. It’s also nice if it hits a 3-health minion and allows you to trade with it.

      Reply
  87. Zanon
    May 27, 2016 at 1:04 am

    What is this deck weak against, besides aggro?

    Reply
    • Robert Banu
      May 28, 2016 at 2:21 am

      Isn’t that enough ?

      About half or more people are playing aggro because it wins fast .

      If you get zoo and aggro shaman you lost before the game started .

      Reply
      • Zanon
        May 28, 2016 at 8:21 am

        umm well i ve got a friend playing this and i really wanted to out value him with other decks rather then aggro So , question stands as it is, has it got any weaknesses besides aggro?

        Reply
  88. Sc0rpi0s
    May 26, 2016 at 11:57 pm

    I am really surprised that hunter made it here. Can this deck hit legend with so many warriors and shamans?

    Reply
    • Evident - Site Admin
      May 27, 2016 at 8:45 am

      It has a favorable matchup against Midrange Shaman and Control Warrior. It’s also not terrible against Tempo Warrior or Zoo.

      Reply
      • VoidBoy
        May 29, 2016 at 2:41 am

        Hi i have 1900 dust and i only miss 2 call of the wild.I have a really good winrate without it but do you think if i make those 2 to finish the deck i can hit really good ranks with it?

        Reply
        • Evident - Site Admin
          May 29, 2016 at 2:28 pm

          I think it’s probably worth it, but if you are doing fine without it you might want to just see how far you can go!

          Reply
          • VoidBoy
            June 2, 2016 at 1:10 pm

            Can this deck reach legend quicky?Also can you advice me what to do when i got a big losing streak?Thanks!

          • Evident - Site Admin
            June 2, 2016 at 1:21 pm

            I don’t know about quickly, you’re better off with Zoo or Aggro Shaman if you want speed of climb. If you’re losing, it can be because you’re tilted (angry) and are making bad plays, you could just be getting bad matchups (variance), or you’re making playing errors. If you think it’s because you’re tilted you should just take a break and calm yourself down. You can’t do a lot about bad matchups, but if you’re making errors you can check out this Legendary guide that describes how to get better by watching replays: http://www.hearthstonetopdecks.com/becoming-legend-in-hearthstone-lessons-from-a-first-time-legend-climb/

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