Our Budget Midrange Hunter deck list guide for The Witchwood expansion will teach you how to play this Midrange Hunter list. This Budget Midrange Hunter guide includes Mulligans, Gameplay Strategy, Card Substitutions, and Combos/Synergies!
Introduction to Budget Midrange Hunter
Midrange Hunter is one of the oldest archetypes in Hearthstone. It has been a top tier meta deck and has seen dark times as the class loses some of its way. Currently, however, Midrange Hunter is one of the best options for budget players because it requires no Legendaries to play at a high level.
This current version even with budget only cards can easily make it to rank 10, but when you get some practice with the deck can get to rank 5 which is a more realistic goal than Legend. Why is it not important to get to Legend? The rewards are nearly exactly the same at the end of the season, and other than bragging rights you get only a card back. Budget players will find Hearthstone far more enjoyable if they don’t see Legend as their only goal.
The Witchwood Update
Due to the Standard rotation, we’ve lost a pretty powerful card in Alleycat. It was almost a guaranteed target for Crackling Razormaw, so this weakens the deck slightly. However, The Witchwood did add some interesting new Beasts that synergize well with the deck. Vicious Scalehide provides a quick answer to most 1-drops, and Lifedrinker is a solid way to deal extra damage to your opponent while leading into your finishing turns.
Budget Midrange Hunter Mulligan Guide
You really want minions, so while Candleshot is good in the early game it should only be kept when you have another 1-drop already. Dire Mole is your main target and should be kept every time. If you have a 1-drop you can keep Crackling Razormaw and/or Vicious Scalehide, but I wouldn’t keep Scavenging Hyena because it is pretty much a dead 2-drop. If you have a 1-drop (and coin), a 1-drop and a 2-drop, or you have two 2-drops (and coin) you can keep 3-drops like Animal Companion, Bearshark, or Eaglehorn Bow.
Budget Midrange Hunter Play Strategy
Holding onto the board early in the game and pushing damage is your main objective as a Midrange Hunter player. You should be making good trades early in the game, but once turn 5 – 6 comes around you will need to flip the switch to aggression because this deck doesn’t have much in the way of comeback mechanics. Every single point of damage counts because your hero power makes it so your opponent will eventually at some point succumb to the pressure. This is another key to Midrange Hunter, slipping in Hero Powers whenever you can. Count your mana, can you fit in a Hero Power if you play cards in a certain way? If so, it’s usually right to do so.
Hunter's Mark is in this deck because we flat out don’t have any way to deal with big taunt minions. However, if there’s a chance to take out a minion early that will allow you to hold onto the board or make a tempo play that protects one of your beasts then it is usually best to just use it. This choice comes down to knowing what kind of deck your opponent is playing and usually takes some practice.
While Kill Command is a great finishing card, it is also a great card for eliminating higher health minions. You would almost always rather use a spell to remove a minion rather than using one of your minions. A minion represents multiple turns of damage, where as a spell represents one time damage.
You might be looking at Eaglehorn Bow and the lack of Secrets and wondering why it’s in the deck. Eaglehorn Bow allows you to take out minions and keep your minions alive. This is very important because you have minions that want to be buffed by cards like Crackling Razormaw and Houndmaster. Your Health total is largely irrelevant as long as it isn’t at zero. In the early game, it is rarely a good idea to just go face with your weapon. Save both durability charges for taking out minions or at least softening them up so you can use one of your smaller minions to finish them off.
Tundra Rhino is very strong on an empty board or making a quick trade. It is especially good, if you have a Savannah Highmane to follow it up with. If you want to get fancy, you can trade your Savannah Highmane with this on the board, and then attack with the two 2/2 Hyenas afterwards. This is a bit of a fringe scenario, but is useful to know.
Savannah Highmane is jokingly considered Hunter’s best Legendary minion. It’s obviously not a Legendary, but the power and effect it has is comparable with some of the better Legendary cards in the game. The bonus is that it’s cheap and you get to have two of them in your deck. If you get to attack your opponent’s face with Savannah Highmane it usually means you are going to win the game.
Cards to Try
There are some other cards that you can consider for this deck. Jeweled Macaw might be better than Vicious Scalehide. You get something you can play on your first turn that could receive a buff from Razormaw and you get another card for later. Hunting Mastiff is a new addition to the game, but at first appearance seems too slow and is just really cannon-fodder. It does, however, have good synergy with Scavenging Hyena.
Dire Frenzy is a possibility, but in a deck like this where you aren’t drawing many cards it is likely too slow to get you any value. You are more likely just spending 4 mana for a conditional +3/+3 buff. Wing Blast is another option, but it can be dead in your hand and can’t go to the face. It’s really good when it works, but that can also be said about Flanking Strike which also doesn’t make the cut.
Future Card Replacements for Budget Midrange Hunter
At the moment this deck doesn’t directly translate into another version. It’s very early in the new meta, but both the popular Hunter decks are either Odd Face Hunter or Spell Hunter. Odd Face Hunter is the cheaper choice, but it’s tough to say which will stand the test of time. Both decks do share some of the core cards that populate this deck so the choice is yours!