Our Budget Inner Fire Priest deck list guide for the Kobolds and Catacombs expansion will teach you how to play this Combo Priest list. This Budget Inner Fire Priest guide includes Mulligans, Gameplay Strategy, Card Substitutions, and Combos/Synergies!
Introduction to Budget Inner Fire Priest
Inner Fire Priest has kind of always been a fringe deck, but Silence versions of Priest have been powerful from time to time. You will also see the Inner Fire and Divine Spirit combo in Dragon Priest which takes advantage of their high health minions. The deck while not popular in Standard is one of the top decks in Wild!
Kobolds and Catacombs Update
Kobolds and Catacombs has not added a lot to this deck, but Unidentified Elixir is a pretty interesting card to play around with. Three of the four bonuses you can get (Elixir of Hope, Elixir of Life, and Elixir of Purity) are very good. The final one (Elixir of Shadows), while not great is still serviceable!
This wouldn’t be my first choice as a budget deck, but when it really fires on all cylinders it can be quite powerful. You can also transition from this deck to Dragon Priest.
Budget Inner Fire Priest Mulligan Guide
The best cards you can get in your early mulligan are Northshire Cleric, Radiant Elemental, and Power Word: Shield. If you have Radiant and Shield, you can keep some of your other minions like Shadow Ascendant, Kabal Talonpriest, or Tar Creeper. If you have this combo you can also keep Divine Spirit or Inner Fire (probably better because you can play the same turn as you Shield) which can win you the game if your opponent can’t deal with it.
Budget Inner Fire Priest Play Strategy
This deck is a bit difficult to play, but when it gets going and you get used to it you can do quite a few crazy things. Your minions are of absolutely importance and should generally always be healed instead of your own face. It is absolutely vital that you keep them alive because there isn’t a whole lot of AOE removal in this deck. You’ve got Wild Pyromancer that you can do some cute combos with, and you’ve got Spirit Lash which can provide a bit of extra damage to the board.
Radiant Elemental and Power Word: Shield is one of your best early game starters. If you can follow this up with a Tar Creeper to protect the Elemental you will be in a really good spot. Your biggest worry with the Radiant Elemental is facing another Priest and them having Potion of Madness shenanigans or Shadow Word: Pain. This means you should be careful buffing its health unless you can Inner Fire it right away (which is weak to Shadow Word: Death).
Unfortunately, sometimes you just have to throw down your Northshire Cleric and hope that they can’t kill it. You won’t always get a draw, but maintaining some semblance of a board is very important. This is especially the case against aggressive decks, but ones that play 1-Health minions will have to alter their strategy or give you a free draw generally.
Be very careful when you’re playing around with Wild Pyromancer because it’s really easy to destroy your own minions or mess up the ordering. Make sure you plan the turn ahead of time, attack with any minion you might lose, or cast a spell prior to playing it if you don’t want to kill the Pyromancer and have no way of buffing it.
Your main targets for buffs are obviously going to be your bigger health minions. This doesn’t just mean Tar Creeper and Tortollan Shellraiser, but also minions you buff with your Shield and Kabal Talonpriest. The one card you need to be particularly careful with is Inner Fire. You should only really use it when you are going to get an attack from the minion, or you know for sure the minion isn’t going to die the next turn. If it’s early against an aggressive or midrange class that doesn’t run cheap removal like Druid, Hunter, Paladin, or Rogue you can be more aggressive with it. However, even spell-casting classes can be taken advantage of if you time it right. Warlock can’t remove big minions early in the game, and Mage’s would struggle with stuff above 6 or 7-Health (Secret Mage doesn’t run Polymorph).
Speaking of buffs, you shouldn’t always be holding on for the Inner Fire and Divine Shield combo. Just getting something like a 6/6 early in the game is enough to put a ton of pressure on your opponent. You are at the mercy of your draws, and until you can get Shadow Visions this deck isn’t always going to be consistent.
Unidentified Elixir is a new addition to the deck from Kobolds and Catacombs! It has three very good bonuses and one not so great one for this deck. This is a card I’m still on the fence about, it isn’t necessary for the list and you could play something like Power Word: Tentacles or potentially play with some of the ratios of the 1-of cards instead.
Future Card Replacements for Budget Inner Fire Priest
There’s no real “meta” version of Inner Fire Priest. The deck is kind of a fringe deck and you would very likely head to Dragon Priest when starting to craft new cards.
- 1x Spirit Lash, 1x Unidentified Elixir > Shadow Visions – Makes this deck a WHOLE lot more consistent and is great in just about every Priest deck. Visions is really good at allowing you to pick a card based on your matchup and current situation. I would keep this in my mulligan once you have it.
- 2x Tortollan Shellraiser > Priest of the Feast – Really good comeback card and great for healing yourself back up because of all the spells in the deck. Unfortunately it’s in the One Night in Karzhan adventure which I’m not sure is worth purchasing since it will be rotating out of Standard in 2018.
If you have these then you might want to slot them into the deck, but because this doesn’t evolve into a meta deck I’m not recommending you craft any of these unless you think you’ll use them in another list.
- Dirty Rat – Sees play in Control based decks and can sometimes burn you, but it works very well in this deck.
- Lyra the Sunshard – A very solid minion to target with the buffs or just start cycling your cards with. This also sees some play in Dragon and Highlander Priest.
- Corridor Creeper – Sadly this card would actually be pretty good in this deck. If you make some early trades you can pair it on the same turn with your minions that add buffs if you have an empty board, or you can cast some buff spells on it. A 0-mana 5/5 minion is good, who knew?!