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WildRage

DecksFavoritesPlayersComments

WildRage's Comments

Elemental Tempo Mage (Witchwood Expansion)

To be honest with you, I think Fire Plume Phoenix is the way to go. Steam Surger is too big and slow for the meta right now. Especially if you consider your biggest threats are aggressive decks like Paladin.

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Elemental Tempo Mage (Witchwood Expansion)

Hi, thank you very much.

1) Ruby Spellstone? I playtested it a lot, actually. It definately works in this deck, but Primordial Glyph is far superior. A fully-upgraded Spellstone can potentially clog your hand with 2-3 bad spells and even cause you to burn a card. If you don’t want to craft Primordial Glyph, I’d go for Shimmering Tempest before I play Ruby Spellstone. Then again, all those Paladins out there could make a better case for Spellstone over Tempest.

2) That’s potentially a different archetype and would recquire a lot of changes to work. My friend is playtesting what he has dubed “Hand Mage” where he runs the Arugal + Book combo, Giants, Aluneth and the new Witchwood minion that gets buffed whenever you draw a card. I don’t think Giants would work on the current build, they’re too slow. The deck is more focused on burst damage rather than hand advantage.

3) You can run a second Kalimos. You already have a strong “swarm” combo with all the Flame Elementals but more discounts can’t hurt. If you want, you could take a Cauldron Elemental out. I personally run 1 because I prefer Bonfire on turn 5 and playing Kalimos right after is difficult because turn 6 is usually Blizzard time.

I hope I was helpful. If you have any more questions feel free to ask. And if you’ve made a significant change on the deck that ends up improving it, mention it here. I’ll test it out and if it’s good I’ll update the guide and reference you.

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Elemental Tempo Mage (Witchwood Expansion)

Thank you, I appreciate it. I’ll try to keep it updated and improved as the meta stabilizes.

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Cube Taunt Druid Deck List Guide - Boomsday - August 2018

I honest to God thought you were turning them to kitties.

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Cubelock Deck List Guide - Boomsday - August 2018

Cubelock is not op – period. There is no comparison needed, it’s a strong deck well-deserving of its tier 1 status that can be easily “side-decked” as Yu-Gi-Oh players say. It has a lot of weaknesses that someone can exploit and if you know how Cubelock works, you know how to beat it. It’s a fair match.

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Odd Quest Warrior Deck List Guide - Witchwood - May 2018

Good point. Quite honestly Odd Taunt Warrior in general seems like a deck that falls short to make an impact.
I’m considering the possibility of “regular” Quest Warrior instead, but I’m still skeptical of how practical such a deck would be with the current threats.

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Odd Quest Warrior Deck List Guide - Witchwood - May 2018

I think the value of a single Gorhowl is sumed up in its flexibility. When your back’s against the wall, it’s a single target removal that will prevent your opponent from vomiting his best minions onto the board until you’re down to like 4-3 attack because you’ll simply slice them.
When you’re ahaid, it’s basically a total of 15 damage starting turn 9. People really undervalue Gorhowl’s ability to just go face. You don’t really care of losing all its durability if you can close the game with it.

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SkyWalker's Witchwood Aggro Paladin ft. The Glass Knight, Rebuke

This deck looks like it’s build so people can use Glass Knight competitively, yet it barely has enough heals. It has 3 cards that abuse heals (Glass Knight, 2x Happy Ghouls) and only 4x cards that provide healing ( 2x Truesilver Sword, 2x Vicious Scalehide). It makes it a very situational deck.

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BoarControl's Witchwood Baku Face Hunter (April 2018)

This looks like a fringe deck with the potential to reach high levels of cancer. Full Discolsure: Haven’t tried it. Don’t think I will.
Baku looks really risky. It only feels like the big-ass snake could work on Taunt Warrior.

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Tess Greymane

I sincerely disagree with that. It’s definately not the most busted card ever, but it has a lot of potential to work as a win-condition on decks other than Burgle Rogue.
Burgle Rogue is unreliable, I agree with that. But Burgle cards are not. Pick-pocket can be easily fit in Miracle-Style decks. And Blink Fox, although I’m not convinced yet as to how practical she is stat-wise, can also work as a decent 3-drop that the Rogue Class is lacking.
Miracle-style decks could use another win-condition and she can fit in them without much drawbacks. I think she’s above-average and can be used in a competitive Miracle Rogue deck. I will definately try her out.
As for the Lilian Voss combo…I’m skeptical. I don’t think it’s worth running her just to feed cards to Tess in a Rogue deck that’s not dedicated to the Burgle Mechanic and Miracle Rogue (where I personally think Tess can fit into) already has enough 4 Mana minions that are far more valuable (Elven Ministrel, Fal’dorei Strider, Coin+S.I. Agent).

In conclusion, I think Tess will probably see play in Miracle Rogue or at least be a potential tech card in Miracle-builds (since Pickpocket will definately be included) and that might just mean that Blink Fox will also see some play. I doubt that will make Lilian Voss viable though. I think Tess works as a good alternative win-condition for Rogue, but a Rogue player that dedicates themselves in feeding her with cards throughout the match won’t see much success.

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Tess Greymane

You need a N’Zoth reference man.

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Bewitched Guardian

You’re right, Twilight Drake was a good minion in the Handlock builds. I hadn’t considered that, honestly.

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Arcane Keysmith

Good point. I guess I shouldn’t have said “2-drop stats”. Maybe low 2-drop stats would be more appropriate. I still think it provides value as a 4 drop, even if you take it as “premium 1-drop stats”

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Ferocious Howl

I’d say “Draw a Card” effects are worth about 1 – 1.5 mana. If you compare it to Priest’s PW: Shield, its secondary effect is lacking. Personally, I find “Give a minion +2 Health” imensely more powerful than “Gain Armor equal to-“. The horrific thing about this is that it is 3 mana. You can’t play it on turn 3 cause that’s a huge tempo loss and by the late game I think Druid has better things to play.

5/10

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Bewitched Guardian

This thing is compared to Twilight Drake repeatedly here and I can see where you’re coming from, but the only thing it has in common with Twilight Drake is its Battlecry and Attack stat. Twilight Drake does what this card does with 1 mana discount. And for the argument that “you can’t have too much of a good thing”, let me break it to you: Twilight Drake isn’t good. It’s viable, merely for its Dragon Tag which decks like the Dragon Priest have traditionally abused at times when good Dragons are lacking.

This thing is abysmal, it has a Battlecry that Twlight Drake does with one mana less and by sporting the powerful Dragon Tag.
What about the Taunt? Well, if it was 4 mana I could consider it potentially viable, but by turn five if you’ve got enough cards in your hands to make this a good 5-drop you’ve either made a couple of important mistakes or you’re very unlucky.

3/10

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Arcane Keysmith

I doubt this does anything significant for Secret Mage, mostly because Secret Mage loses valuable tools like Mediv’s Valet, Firelands Portal and Ice Block with this rotation. This card is definately not a “bomb” most of the time and it’s not significant enough to keep an archetype from dieing. But if Secret Mage is a thing (not thanks to this card) then Arcane Keysmith will probably find a place in there.

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Arcane Keysmith

Not really, they’re vanilla 2-drop stats mate. Those 2/2 1-drops like Druid’s Raven are considered overstated for a 1-Drop.
You could argue 2/3 or 3/2 are actually 2-Drop stats, so I could see 2/2 being 1.5-Drop stats but no, 2/2 are definately not 1-Drop stats.

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Arcane Keysmith

Look, this guy does provide value. 2/2 is 2-drop stats and a secret is worth 3 mana so that would mean this guy is a minion + a mage secret for a discount of 1 mana. The fact the secret is RNG-generated is a problem, but Mage Secrets are above average. It can be an amazing tempo play or a decent turn 4 play.
7/10

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Druid of the Scythe

It’s not the greatest 3-drop Druid could ever have but it does have the flexibility of a “Choose One” card. It can be a good turn 3 Taunt that probably takes two small minions against an Aggro deck, or a turn-3 Rush card that trades a minion you really don’t want on the board.
I don’t think it’s horrible…and I can’t think of an early-game Druid minion that can just Rush out and trade, which is probably what this card would be doing the most.

I’ll give it an honest 6/10 I wouldn’t be surprised to see this guy in a Druid deck.

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Druid of the Scythe

Waste of…printer ink? What Hearthstone are you playing?

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