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WildRage

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WildRage's Comments

Token Druid Deck List Guide - Boomsday - August 2018

Update: Also lost to a Priest. Mass Dispelled my Living Mana on turn 4 (I was 7 mana Wild Growth + Nourish), then tossed a Duskbreaker.
You can add Combo Priest to the “bad matches” for this deck. Probably the worst match up ’cause he doesn’t have to spend many resources to play around your Soul of the Forest combo or your Living Mana.

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Token Druid Deck List Guide - Boomsday - August 2018

For anyone who’se playing this deck, I’d recommend opting out Ironwood Golem for one Living Mana. In most matches you’ll draw all targets for Oaken Summons before you draw into your second one anyway and one extra way to generate an impossible board is amazing. Plus, Living Mana has an effect that works in your favor similarly to Soul of the Forest. Your opponent is discouraged to kill your tokens because with each one dieing you replenish your mana. And it doesn’t work as a drawback for you because you’ll play Living Mana on turn 9-10 where you can toss a Savage Roar and win for 30 damage anyway.

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Token Druid Deck List Guide - Boomsday - August 2018

Am I the only one that thinks this is the new deck to beat?
Like, the boards these deck can constantly generate. Every turn is lethal unless you have an answer to a ridicoulus board they they’ll only replace with a very similar board the turn after.
I’ve been playing this for three days at rank 9 to 6 casually, I’m about to hit 5 and I’ve only lost three times (once against Warrior, one against Tempo Mage and another against a Control Warlock that played Defile after Defile after Godfrey.

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Cube Taunt Druid Deck List Guide - Boomsday - August 2018

To be fair, Poly, Hex and Tinkmaster (how even plays Tinkmaster?) DO punish this deck. Geist kills it.

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Big Spell Mage Deck List Guide - Boomsday - August 2018

An interesting substitution, one I’ve personally made, is:
– The Lich King
+ Elise Trailblazer

While The Lich King is an immediate threat that demands an answer (and has a high chance of giving you at least one good Death Knight card), his high mana cost makes him a bit awkward to play. Plus, he usually doesn’t make a difference other than taking away one of your opponent’s answers.
Elise, on the other hand, is an interesting tool for the mirror match. Not only does she extend your plays with the Un’Goro pack (which is very important after both players have played Jaina and wasted most of your resources) she also gives you an advantage in the fatigue game. Believe me, one single card will probably do the difference if both BS Mage players know how to play.

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Cube Taunt Druid Deck List Guide - Boomsday - August 2018

You can get lucky with Witching Hour, it’s not as black and white as you make it seem. But point taken.

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Top Legend Decks of the Week #17 (The Witchwood - Post-Nerf) – Late May 2018

Big Spell Mage has been building a lot of monentum lately.

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Gaby's #4 Legend Cubelock - Witchwood Post-Nerf

Where you hoping Cubelock would die?

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Cube Taunt Druid Deck List Guide - Boomsday - August 2018

You were probably facing some inexperienced players. Don’t get me wrong though, this deck is easily countered. You just run a Skulking Geist before they get the chance to play their Hadronox and you’ve forced a concede most of the time. The few players that know how to pilot this deck are probably Legend.

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The Hearthstone Single-Player experience: What do we really want?

Man, you did a far better job at explaining my perspective than I ever could. X”’D

Raven76 – I guess it’s a matter of taste, probably. I was bored out of my mind, just couldn’t play brawl any time the chess one was in town.

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The Hearthstone Single-Player experience: What do we really want?

I’ll go ahead and say Monster Hunt was far better than Dungeon Run. Dungeon Run was boring as hell and Monster Hunt improved on a horrible concept and made it fun. I don’t get the negative reception, I honest to god know only one person who didn’t like Monster Hunt (and I honestly think he says so simply because he read somewhere that Dungeon Run was better).
Also, who liked the Chess game in Hearthstone? It was atrocious! Horrible!

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Upcoming Balance Changes: Nerfs to Naga Sea Witch, Spiteful Summoner, Dark Pact, Possessed Lackey, Call to Arms, and The Caverns Below!

To be fair, I’m okay with Dark Pact. It’s the Lackey nerf I find extreme. So “except the warlock ones” more like pushes a false narrative.
And to disproove the “someone obviously plays Warlock” and “found the Cubelock player” comments, I actually swap between Miracle Rogue, Quest Hunter and Lady in White Priest in this meta (I was played Big Spell Mage in the previous one). These views weren’t biased, I truely believe the community can’t be sattisfied and that most complaints come from people that didn’t spend time to study how to beat those “oppressive” cards.

But in regards to what Clayassault said, I admit you have a point. I felt that not all these cards needed to be adressed. Spiteful Summoner in particular, in my perspective, only needed to be adressed in the form of Tyrantus (I even suggested they make his ability a Battlecry so that he’s a target for removal).
I feel these nerfs, for the most part, were uneccesary. They’re good nerfs though, so I can’t complain. I guess I’m just a bit more conservative towards nerfs.

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Upcoming Balance Changes: Nerfs to Naga Sea Witch, Spiteful Summoner, Dark Pact, Possessed Lackey, Call to Arms, and The Caverns Below!

Personally I find myself agreeing to most nerfs with the exception of Possessed Lackey. I think making Lackey a six-mana minion puts Cubelock’s bread and butter strategy way too late in the game for it to make a significant change.
What bothers me is the “need” for these nerfs in the first place. This meta was, in my view, balanced and enjoyable. Yet the community still complaint and demanded changes. The only real problems with this meta for me were Quest Rogue and a Tyrantus generated by Spiteful Summoner.
I’ll admit, the fact I think this meta was balanced doesn’t mean it actually was. But I can’t do anything other than base my words on my own view of things, so feel free to disagree and challenge my perspective. But the way I see things, this meta was filled with powerful decks that definitely could do unfair plays. But every single meta deck was like that. What’s more, every meta deck was beatable. We didn’t have a Pirate Warrior or a true Face Hunter or an Aggro Shaman in this meta. The Hearthstone community needs to stop tossing the “busted, mindless deck” label around all the time or these “nerfs” will start ruining deck that shouldn’t be targets in the first place.

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Upcoming Balance Changes: Nerfs to Naga Sea Witch, Spiteful Summoner, Dark Pact, Possessed Lackey, Call to Arms, and The Caverns Below!

I’ll have to disagree in regards to Lackey, the nerf basically destroyed the card. Warlocks might (probably) will run him because they need him but one mana makes a huge difference.

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Rogue One Strikes Back: How do the Pre-Nerf and Post-Nerf Quest Rogue decks compare?

Your way of explaining how any deck is inherently brain dead at some point, for some people, is spot on. As someone who enjoys anything but aggro it’s difficult for me to defend the genre as just as at fault as any other deck, possibly because I feel rushing your opponent before they can play the game is much more of a sin than grinding the game (since the latter involves actual play).
I admit there’s probably merit in your words and maybe that I’m a little biased. I’d love to see more articles from you!

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Theorycrafting The Upcoming Hearthstone Balance Changes - Which Cards Could Get Nerfed And How?

Maybe you’re right. It’s not that I disagree with all your suggestions. And yes, I got that you didn’t intend to push all those nerfs. But some nerfs like Tarim as a 2/7 and Lackey as a 6 cost I feel do make enough of a difference to make themselves unplayable.
Tarim as a 2 attack minion would lose his value. 3 Attack is what allows him to trade into the 3/3 he creates.
And a 6 cost Lackey would push the combo way too late in the game. These two nerfs in specific I consider way too punishing.
But again, you might be right. I might be underestimating the deck’s resilience.

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Theorycrafting The Upcoming Hearthstone Balance Changes - Which Cards Could Get Nerfed And How?

But that would basically make it unplayable in Cubelock. The very premise of that card is to use it to sacrifice your Cube and Lackey.
The right way to do a nerf to a deck that’s objectively not busted is to still be able to use it in that deck but making it so that the card just doesn’t make the huge impact it did before the nerf.

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Theorycrafting The Upcoming Hearthstone Balance Changes - Which Cards Could Get Nerfed And How?

You mentioned something interesting during your Doomguard section about making Charge part of its Battlecry, like “Battlecry: Gain Charge. Discard 2 cards”. While I think this is an extreme nerf to a card that doesn’t really deserve a nerf, I can’t say the same about Spiteful Summoner. It’s not Summoner herself that recquires the nerf, but one of the 10-mana minions she can summon: Tyrantus. While the other four minions can be dealt with by some form of removal Tyrantus is untargetable. Some decks just don’t have ways to deal with a Tyrantus on turn 6, it’s too much of a threat. Making “Can’t be targeted by Spells of Hero Powers” his Battlecry would balance Spiteful Summoner enough while also not ruining the Spiteful series of decks. Would it ruin Tyrantus? Of’course not, he’s not played in any Druid deck. What makes Tyrantus powerful is the fact you cheat him out with Spiteful Summoner.

I think the nerfs you propose are too punishing and extreme and would ruin both the cards and the decks. We only met eye to eye when you proposed changing Kobold Librarian to dealing 3 damage and Dark Pact to healing you for 5-6 and for making Crystal Core’s buff to 4/4. Specifically the “Play 6 minions” nerf I personally believe wouldn’t make a big difference, Quest Rogue would still slaughter any slow deck.

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Blizzard Discussing Changes to Naga Sea Witch & Some Popular Standard Cards

Good point, but that’s not an excuse. Nor is it a “fuck it, we’ve have that before” type of situation.
If they want to nerf card (that honestly aren’t even that broken to begin with), they have to do it right.

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Blizzard Discussing Changes to Naga Sea Witch & Some Popular Standard Cards

I know they’re still in the “thought-process” and any company should evaluate their products at all times, but their choices…Blizzard, you’re walking on thin ice. If you do any changes to any of these cards, said changes can’t be sloppy or you’ve basically made them useless.

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