Stonekeep's Comments
Taunt Warrior Theorycraft Deck List โ Saviors of Uldum โ August 2019
This is a common misconception. Many decks don’t need a flashy “win condition”. Like, when you build an Aggro deck, you don’t have a “win condition” – your win condition is to rush the opponent down and kill them. Similarly, Midrange decks rarely have a specific, single “win condition”, most of the time they just want to perform their game plan efficiently and be able to adapt to the matchup they face (by going faster vs Control/Combo and slower vs Aggro). And by all accounts, this is a Midrange deck. Pumping up a full hand of Taunts and then overwhelming your opponents with overstatted minions is the win condition. Drawing lots of cards with Battle Rage and copying a big, damaged minion with Mercenary is the win condition. Dealing 10 with Grom is also a win condition. And of course, you run, Dr. Boom, Mad Genius, which is definitely a “win condition”.
HSTD's Saviors of Uldum Giveaway! Win One Of The Ten Standard Pre-Purchase Bundles of 50 Packs!
And please, be more patient next time… We’ve got so many messages and comments right after the giveaway has ended. It was midnight PDT, Sunday. Remember that a) people have their own lives and b) we can operate in a completely different time zone than you live.
You can redeem the pre-order codes all the way until launch, so you still have a lot of time. We initially wanted to run the giveaway 24h longer, but then decided to cut it down so we can distribute codes without a rush and so you have enough time to use them.
HSTD's Saviors of Uldum Giveaway! Win One Of The Ten Standard Pre-Purchase Bundles of 50 Packs!
Each of the tickets participants got (for doing tasks like following on Twitter etc.) had their “seed” number (which was basically the entry number). Then gleam randomly rolled (using random.org) 10 times from 1 to X where X was the highest seed number. Then they’ve matched the numbers with participants and knew who win. Here’s a more detailed version of how gleam drawing works: https://gleam.io/docs/competitions/drawing-winners
In other words, completely random :p
HSTD's Saviors of Uldum Giveaway! Win One Of The Ten Standard Pre-Purchase Bundles of 50 Packs!
What do you mean? In comments? You can always link stuff from imgur etc. if you need to post an image.
HSTD's Saviors of Uldum Giveaway! Win One Of The Ten Standard Pre-Purchase Bundles of 50 Packs!
I’ve said that you WILL be able to find winners there when they will be announced, which should happen by the end of today.
Taunt Warrior Theorycraft Deck List โ Saviors of Uldum โ August 2019
Depends on the matchup I’d say. If you face Aggro/Tempo, then getting more on the board early can be very important, and 2x 2/3 Taunt with a 3/3 on T3 can be big (even better if you hit +2/+2 and make it 2x 4/5 – but that’s like the best case scenario). Once you get ahead, you can dictate your trades etc. and stay ahead because of it. In slower matchups I’d definitely save Mercenary for a bigger play, though.
You might be right, but it’s something I’ll definitely want to test out ๐
Taunt Warrior Theorycraft Deck List โ Saviors of Uldum โ August 2019
By the way, OG, have you considered Injured Tol’vir instead of Gnome? It’s 2/3, but synergizes with Bloodsworn Mercenary and Battle Rage instead. T2 Tol’vir into T3 Mercenary could be a really nice curve, even better if you land Handbuff on T1 (might be worth to drop it so early for the tempo push). And later you can drop it and immediately draw an extra card from Battle Rage.
Taunt Warrior Theorycraft Deck List โ Saviors of Uldum โ August 2019
I don’t think that those two would go well together. If you’re going on Taunts, you want to go all in on Taunts. The more you play, the better your handbuff cards become. The difference between buffing let’s say 4 and 6 Taunts on average with those is huge.
In order to fit the Quest package, you would need to remove quite a lot of cards. You can’t just put in Quest and 1-2 weapons – you need at least 5+ weapons to finish it consistently (maybe even 6+ or 7+ if there will be more weapon removal in the meta). While Boom is just a single card, and I’d say that it fits into a Midrange deck very well. It’s not such a big value generator as Rexxar, but the Hero Powers are still amazing in the mid/late game, mostly for the extra tempo (like 3x 1/1 with Rush, or 3 damage for 2 mana).
Quest Control Shaman Theorycraft - Saviors of Uldum - August 2019
Yes, that’s how it works right now (I’m also using the wrong time zone actually), but I just didn’t see any option to set it according to the user’s own time zone anywhere.
But you’re right, I can ask devs about it ๐
HSTD's Saviors of Uldum Giveaway! Win One Of The Ten Standard Pre-Purchase Bundles of 50 Packs!
Be patient, results will be announced soon! 100% by the end of today. It’s middle of the night on Sunday NA time right now.
Here’s the gleam page, you will be able to find winners there: https://gleam.io/yAvFR/hearthstone-top-decks-saviors-of-uldum-giveaway
Saviors of Uldum Card Reviews #7 - Ancient Mysteries, Crystal Merchant, Dune Sculptor, Garden Gnome, Hyena Alpha, Injured Tol'vir, Mischief Maker And More!
You have more ranked wins than I combined, by the way ๐ I have “only” 1.9k on Warlock, 1.8k on Druid and then a huge fall to 1k on Priest.
Then, even though I’m playing the game for almost 6 years already, I have only ~250 ranked wins on Shaman. It’s my only non-Golden Hero. I just really, REALLY hate Shaman’s Hero Power. I find it way too inconsistent to my liking. Same goes for Lightning Storm, one of the class staples.
Saviors of Uldum Card Reviews #7 - Ancient Mysteries, Crystal Merchant, Dune Sculptor, Garden Gnome, Hyena Alpha, Injured Tol'vir, Mischief Maker And More!
I would probably rate the classes in that order (from most to least favorite);
– Warlock
– Druid
– Priest
– Mage
– Paladin
– Warrior
– Rogue
– Hunter
– Shaman
But it obviously depends on the meta and decks that are currently available for each of those classes. For example, in case of Warlock I prefer slower builds, so when Zoo is the only viable build, I’d rate it lower.
Quest Control Shaman Theorycraft - Saviors of Uldum - August 2019
Fixed the part about passive, I apologize for that (I admit that I was really busy today and I didn’t proofread it properly).
Zephrys the Great Guide - Everything you need to know about the best Hearthstone card ever
Zephrys only knows the “public” information – stuff that BOTH players can see. So class, health, board state, number of cards in hand, number of cards left in deck etc.
He doesn’t know what you’re holding or your opponent is holding. He doesn’t know what decks you play or your opponent plays. He doesn’t know what cards are in your deck and in what order are they. He doesn’t know any of those. So answer to all of your questions is “no”.
Zephrys the Great Guide - Everything you need to know about the best Hearthstone card ever
I would argue the opposite – in almost all situations, there is no single best card. I mean, if Zephrys had access to ALL the data, like your hand, opponent’s hand, decks both of you are playing etc. then it would be possible to pick 100% best card most of the time. But it’s not the case and it’s up to you to make a decision.
Let’s say that you drop him on T6 with 4 mana left and opponent having a mid-sized minion on the board. You get a 4-drop, a 7-drop and a removal. Would you say that it’s obvious? Because I wouldn’t. Maybe you want to kill the minion immediately, because you have no other removal in your hand? Then you pick it. Maybe you aren’t worried about it that much but want to push the tempo? You pick 4-drop. Maybe you already have other play to fill the remaining mana in your hand? Then you pick a play for next turn. All 3 options are perfectly viable and there is no best option – it depends on your deck, your opponent’s deck, your game plan, cards in your hand, what you expect your opponent to have in your hand and so on. Another example – you’re running low on cards but you also want to put pressure on your opponent because he’s at 15 already and you want to kill him before he finds X card – would you rather pick a Sprint to refill and basically skip the turn or a good, big minion to put on the board immediately? Again, there is no correct choice here – it all depends on many things. When you’re low – do you pick healing or do you risk it and pick something else instead? It’s Turn 8, your opponent is low but you can’t kill him immediately because he’s at 10 and you know that he might heal – do you risk picking a Pyro so you can potentially get lethal in 2 turns, or do you pick something that might be more useful immediately?
It giving you lethal or it giving you an AoE clear are the most obvious examples, but it will be much harder in most of cases. Discover also makes the card way more fun as well as skill-testing – you will often have to make a decision based on your game/meta knowledge and not only on the information that are available to Zephrys.
Zephrys the Great Guide - Everything you need to know about the best Hearthstone card ever
But the effect is not winning you the game in Control mirrors. It just gives you one extra good card with a 3/2 body, which is nearly irrelevant so late in the game. I really don’t see it being worth having another dead card throughout the entire game. It’s not like Elysiana, which adds 10 cards to your deck and prevents fatigue – you will get let’s say an extra threat. Or a removal.
This effect is amazing, but not “I will wait until I have no duplicate in my deck before playing it” amazing. It’s a card that you want to have available at all times, because you never know when it will come handy.
Zephrys the Great Guide - Everything you need to know about the best Hearthstone card ever
We would have a different conversation if it could give you literally every single card in the game, but Elysiana is not in the pool of cards Zephrys can give you.
Highlander Paladin Theorycraft Deck List โ Saviors of Uldum โ August 2019
Given the rather proactive nature of the deck, I don’t think that Geddon fits in. Geddon is a card that fits into a deck that plays from behind, not one that usually wants to have board.
Those cards also play different roles – Geddon is not a “bomb” card, a win condition. Phaoris is. Dropping him should often create solid boards (even just getting 5/5 + a random 8-drop + a random 4-drop for example would mean that your opponent has to clear those or he loses very quickly).
Both Geddon and Lightforged Blessing (if that’s what you mean by Lifesteal card) would fit into a slower, more Control-oriented build more. And honestly that’s probably how I would have built the deck, but they don’t really fit into this build.
Zephrys the Great Guide - Everything you need to know about the best Hearthstone card ever
You’re saying that people will play it in non-highlander decks? No way, unless they run maybe 3-4 duplicates max. In your average deck, you’d need to get through like 2/3 deck on average to get it activated, and it’s just not worth to keep a dead card for so long. It’s good, but not THAT good.
You see, fun is very subjective, a lot of players find Zoo playstyle very fun and doesn’t like to run those slow, Combo decks that Priest usually has.
I would actually like Priest to finally have a viable faster deck, the class deserves some break from all of the grindy Control and Combo decks ๐