Stonekeep's Comments
Best Hearthstone Decks - Standard Meta Tier List - Whizbang's Workshop (May 2024)
I’d probably play 2x Mark of the Loa as a budget option, but the deck will lose a lot of late game punch if you replace both of those. Should still be viable, you might just lose some slower matches because you didn’t have a way to finish out the game.
Quest Druid Deck List Guide – Saviors of Uldum – August 2019
You have a list of card replacements at the bottom. Mark of the Loa is a solid replacement.
Big Spell Mage - Saviors of Uldum - #1 Legend (Islandcat)
We’ll have a guide up for the deck very soon!
Best Hearthstone Decks - Standard Meta Tier List - Whizbang's Workshop (May 2024)
Actually, Cyclone Mage is reporting quite weak win rates for now. But the sample size when I was compiling the early tier list wasn’t big enough to even put it on there (I would have to just guess and I don’t want to do that).
I will update it once again after the meta is more stable (probably a ~week from now) and we’ll see then.
Saviors of Uldum Decks - Hearthstone Pro & Streamer Legend Deck Lists, Deck Ideas, Decks for All Classes!
Attention: this post will no longer be updated. If you want to stay up with new decks at all times, visit this page: https://www.hearthstonetopdecks.com/deck-category/style/ladder/ (new decks we add always show up there)
Best Hearthstone Decks - Standard Meta Tier List - Whizbang's Workshop (May 2024)
I knew that Reno’s effect is strong, but it wasn’t enough to carry the deck. However, Zephrys turned out to be absolutely amazing. It’s on a similar level to the OG Reno – weaker vs Aggro decks, but stronger vs decks against which you don’t need healing that much. And with both of them combined, Highlander Mage turned out to be viable. At least right now, because there’s still a lot that can happen.
Brawl might be a good candidate, but I’d really like them to nerf Dr. Boom too. The problem is that a simple mana cost nerf probably wouldn’t cut it in his case. Even at 10 mana people would still probably run it (just like they run Elysiana just for the Control mirrors). While it would require some playtesting, I was thinking about removing the part about Mechs having Rush (since it’s a BIG part of the card’s power) and adding some minor Battlecry effect instead. E.g. “Summon two 1/1 Boom Bots” to reference the first Dr. Boom.
Zephrys Hotfix - August 8, 2019
The thing is that all of the current interactions had to be programmed manually. If you add hand recognition to that, it would get way too complicated.
They would need to use some sort of neural network / machine learning so it could learn the cards itself, but that’s not an easy task either.
As for the hand issue, most of the time it can be easily resolved. Just play the card from your hand first. If Zephrys sees lethal, he will give it to you 100% of time. For example, if opponent is at 16 health and you have a 4/4 on board and Blessing of Kings + Zephrys in hand, play BoK first so you buff it to 8/8 and then Zephrys will give you Windfury 100% of time (assuming no Taunts). If you play Zephrys first, he probably will give you other stuff, because he doesn’t see lethal.
How to use Zephrys the Great – Tips & Tricks
That’s very true, Zephrys lethals can be scary and are super consistent. The problem is that Aggro decks doesn’t want to build a singleton deck because of consistency issue.
I’ve actually seen someone running Tempo Rogue with Zephrys, but it was a regular build. Zephrys was there as just a 3/2 in the early game and then potential lethal in the late game, especially after Myra’s. Is it the right approach? Not sure, but it’s definitely interesting to see him being used in a regular, aggressive deck.
Zephrys Hotfix - August 8, 2019
I don’t think it’s necessarily a bug. It probably did recognize that opponent has a weapon, but it was a 0/3 weapon – so basically useless. But since it doesn’t see card effects, it didn’t know that it isn’t played to attack with.
They just added Doomsayer as the only exception, but it didn’t recognize ANY card effect until now.
Tavern Brawl - Your Standard Brawliseum (Saviors of Uldum Edition) - Best Decks for the Uldum Brawliseum
I wouldn’t craft anything yet, the meta will change very quickly and decks that are good now might not be good in a week, after it stabilizes. Rewards aren’t worth potentially wasting a lot of Dust on cards that you won’t play soon.
Not to mention that since most of players are running unoptimized decks, you can still get a nice score just using the cards you’ve opened (or even playing a full meta deck from last expansion).
Tavern Brawl - Your Standard Brawliseum (Saviors of Uldum Edition) - Best Decks for the Uldum Brawliseum
Nah, that was a pretty average reward. Sometimes you’d get a little less Gold and some Dust or a Golden Common/Rare instead. But I’d say that it was neither lucky or unlucky.
Saviors of Uldum Decks - Hearthstone Pro & Streamer Legend Deck Lists, Deck Ideas, Decks for All Classes!
Yes, Whizbang always lets you play the latest deck recipes (and since those got updated, Whizbang got too). I’ll update them on our site soon! 🙂
Quest Druid Theorycraft Deck List – Saviors of Uldum – August 2019
She gets all of the effects combined! (other than stats, those are not added up completely – just the highest Attack / highest Health possible with her forms).
Here’s what she looks like then: https://www.hearthstonetopdecks.com/cards/wardruid-loti-all-effects/
Quest Thief Rogue Theorycraft - Saviors of Uldum - August 2019
Sorry, I completely forgot about that change. I’ve already updated card in the database on our site and this theorycraft to reflect it. Thanks for the reminder!
Big Spell Mage Theorycraft Deck List – Saviors of Uldum – August 2019
Violet Spellsword would need some kind of Taunt / extra effect to be viable. You rarely have more than 3 spells in your hand on curve, and the card’s value diminishes as the game goes by (because overstatted minions are most powerful on curve).
Big Spell Mage Theorycraft Deck List – Saviors of Uldum – August 2019
I love the term “Sandwitched” 😀 But you just get a bunch of 5 mana minions then. Which is still not bad.
Zephrys the Great Guide - Everything you need to know about the best Hearthstone card ever
And by the way, I know that the premise of the comment is wrong (because of the only Basic/Classic cards thing) you COULD play Reno before drawing your other copy :p Your deck would still be full of singleton cards, and it doesn’t count what you have in your hand.
As for the previous comment about choice – technically in every case there is a “best” card to get, but in most of cases even player won’t know which one it is (because he doesn’t know opponent’s exact deck list, hand, order of draws, whatever random cards HE might discover etc.). You can also say exactly the same thing about plays each turn – even if you have 10 different plays, there is always THE best one to make (the one that will lead to the highest win %). But do players always make them? Of course not, that’s why skilled players have a higher win rate – because they pick the best plays more often (but still not always, because even the best players in the world can’t always predict what their opponents have / will do).
I do think that it’s more than an illusion of choice and skill will play a significant part in picking the best one based on your meta/game knowledge. And skill will also play a significant part in putting yourself / your opponent into situation where Zephrys will offer you the perfect card. It’s easy to pick that Fireball once your opponent is a 6, but you might start playing in a way to put your opponent down into lethal range a few turns earlier and planning for it ahead 🙂
That’s true, but +2/+4 with Taunt and 2x 3/2 for 4 mana is a pretty good card after you’ve finished Quest. And let’s be honest, majority of time you will have something to play first anyway. After playing over 20 games with the deck (with Loa in the main list instead of Questing Explorer) I ran into situation you’re describing only once (and I just played Nourish instead and dropped Mark next turn :p)