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Stonekeep

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Stonekeep's Comments

16.0.8 Balance Update is Out! Nerfs to Shaman, Rogue, Warlock and Dragonqueen Alexstrasza + Battlegrounds Changes

The best course of action is to disenchant all the cards you AREN’T playing. If you do play Pirate Warrior or Galakrond Warrior and Ancharrr / Scion of Ruin turn out to be viable, there’s no point in dusting them (because you don’t gain anything if you have to craft them right away anyway).

If you don’t play a card and it gets nerfed, you should Dust it simply because even if it turns out to be viable, you don’t lose anything by re-crafting it. And if it doesn’t turn out to be viable, or you won’t play it anyway, then you got yourself a lot of free Dust. E.g. even if Necrium Apothecary is still good, but you don’t play it, you’d rather have its full crafting Cost than the actual card (because you can use that Dust on something else). I explain this philosophy more in-depth in the post with post-nerf deck lists (https://www.hearthstonetopdecks.com/descent-of-dragons-post-second-nerf-meta-decks-best-hearthstone-pro-streamer-deck-lists-for-all-classes/)

In your case, I’d definitely dust Necrium, Dragon’s Pack, Invocation of Frost and Fiendish Rites (since you play the rest of nerfed cards).

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16.0.8 Balance Update is Out! Nerfs to Shaman, Rogue, Warlock and Dragonqueen Alexstrasza + Battlegrounds Changes

You could already do that before :p When Vanish & Mind Blast have rotated out to Hall of Fame, they’ve changed their rarity from Basic to Common. And, as you know, you can disenchant Commons just fine.

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Galakrond's Awakening Adventure Guide - 35 New Cards, Four Chapters, Launches January 21!

Both for 700 gold. Only the first chapter is different – you get EVIL side for free (with 4 cards) and you buy the Explorers side for 700g (but it gives 3 bonus cards = 7 in total).

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Galakrond's Awakening Adventure Guide - 35 New Cards, Four Chapters, Launches January 21!

They should rotate out with all Year of the Dragon cards – so with the first expansion of 2021 (most likely April 2021).

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The Amazing Reno

To be fair, Plague of Death is a 9 mana board wipe that sees play, this costs only 1 mana more and comes with 5 Armor. So it doesn’t need to have a SICK Hero Power to be worth it, just a solid one (because if HP is bad then the card is probably also bad).

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Galakrond's Awakening Adventure Guide - 35 New Cards, Four Chapters, Launches January 21!

Yep, they are!

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Descent of Dragons Post-Second Nerf Meta Decks - Best Hearthstone Pro & Streamer Deck Lists For All Classes

I honestly think that you can keep the Deathrattle package in Highlander Rogue, since – like you’ve said – you rarely drop it on curve anyway and it’s not a crucial part of the deck. Since you don’t have to drop Apothecary ASAP or else you lose (like you do in Anubisath version of Deathrattle Rogue, for example), it costing one more mana shouldn’t be that big of a deal.

But we’ll see, maybe another package will turn out to be better.

I’m not a big fan of Bazaar Burglary in a Highlander deck, though. You want to finish the Quest as soon as you can so you can start getting advantage of the Hero Power, because you want to make up for the fact that you started with one card less and skipped T1. But there aren’t enough ways to add cards from another classes. Even when running duplicates, not drawing that Clever Disguise delays your Quest by a lot. In Highlander version, it would be very, very hard to finish the Quest in timely manner. Maybe if Galakrond’s Awakening will add another “thief” card… but that’s still a stretch probably.

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Galakrond's Awakening Adventure Guide - 35 New Cards, Four Chapters, Launches January 21!

Oh man, that would be the next level of broken! ๐Ÿ˜€ Imagine disappearing a big board from Resurrect Priest and then playing his minions one by one.

I can’t wait to see what the Hero Power is, and it would be cool if it had something to do with the Battlecry!

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Galakrond's Awakening Adventure Guide - 35 New Cards, Four Chapters, Launches January 21!

Honestly not sure yet… I’ll update it once we know what it is.

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Nerf Patch (16.0.8) Coming Later This Week - Nerfs to Fiendish Rites, Scion of Ruin, Ancharrr, Dragon's Pack, Invocation of Frost, Necrium Apothecary and Dragonqueen Alexstrasza

Galakrond Warlock is one of the best decks on the ladder right now, and its Invoke cards definitely aren’t “meh”. People just discovered its power quite recently and it didn’t become oppressive yet, but it’s good to give it a small nerf preemptively IMO.

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Nerf Patch (16.0.8) Coming Later This Week - Nerfs to Fiendish Rites, Scion of Ruin, Ancharrr, Dragon's Pack, Invocation of Frost, Necrium Apothecary and Dragonqueen Alexstrasza

I’m nearly sure that some Heroes will leave, they just haven’t announced which ones yet.

And Mounted Raptor’s thing is not a bug. It does not summon TIER 1 minions, it summons 1 COST minions. So minions that cost 1 mana in regular Constructed. Same goes for Shredders / Sky Golem. Sky Golem can for example drop a Megasaur, which costs 4 in Constructed.

It’s confusing and should be changed IMO, but that’s how it works right now.

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Hearthstone Masters & Grandmasters in 2020

I’m pretty sure that Twitch drops will be there, but they talk more about them closer to each event. Masters Tour Arlington starts January 31, so we should learn more about drops a few days before that most likely.

We actually don’t know how the card reveals will look like for the upcoming 35 cards. Maybe they will do community reveals again, or maybe they will have a single reveal stream (because 35 cards ain’t that much). Either way I hope that we’ll get more info soon

And to answer your Lunar Festival question, it started early in February last year, so I would assume that there’s still a ~month or so until it happens.

But yeah, the next month or so should be packed with action, news, events etc. ๐Ÿ™‚

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Last Chance to Get Sylvanas Windrunner & Dame Hazelbark Hero Portraits - Available Until January 6

https://us.shop.battle.net/en-us/product/hearthstone-hero-sylvanas

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End of Month Players Rank Distribution in November 2019 - 0.3% in Legend, 6% at Ranks 5 to 1

Those are Standard stats ๐Ÿ™‚

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Galakrond Zoo Warlock Deck Guide - Descend Post-Nerf - January 2020

Fixed it.

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Highlander Rogue Deck List Guide - Descent Post-Nerf - January 2020

Yep, that’s the one, although I’ve been playing a slightly different build ๐Ÿ™‚

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Highlander Rogue Deck List Guide - Descent Post-Nerf - January 2020

The best one you can try is Apxvoid’s list: https://www.hearthstonetopdecks.com/decks/highlander-mage-4-legend-apxvoid-descent-post-nerf/

But Highlander Mage is not very strong in Standard right now. Tier 3 deck – playable, especially if you master it, but not as good as other builds.

But if you’re also playing Wild, I’m having a blast with Quest Highlander Mage in there, it’s one of the most fun decks I’ve played in a while!

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Highlander Rogue Deck List Guide - Descent Post-Nerf - January 2020

Unlike in Deathrattle build, which really relies on Necrium Apothecary, here it’s just an addition. Deathrattle builds which run 2x Apothecary and 2x Necrium Blade are already pretty inconsistent, this in this case you won’t see the combo in most of your games ๐Ÿ™‚

But yeah, I agree, Highlander Rogue is pretty fun to play! I like to play Highlander decks in general, because singleton builds often let me have fun with cards that I wouldn’t normally play in other decks.

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Charge

Pretty much, but not exactly. There are some minor differences – for example, if you play this on a minion one turn, it won’t be able to attack face. But it will still have Charge, so if you now copy it with Faceless Manipulator on the next turn, you will be able to hit face (because the second part of the card is only relevant for a turn that has already passed). Plus some minor synergy differences, like it won’t get affected by cards that affect Rush, but those that affect Charge.

They would probably make it Rush, but back when the card was changed, Rush was not a keyword yet. Plus Rush is not a part of the Basic/Classic set (and Charge is a Basic card), so they didn’t want to introduce a new keyword for a single card

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2019 in Hearthstone - A Summary of the Passing Year

Every month since Hearthstone’s launch – Rng/Luck based gameplay.

I don’t know why people act like it’s something new, it’s a card game to begin with (which are inherently random) and it always had extra RNG through different card effects. In fact, I feel like it got better over the years – early sets were worst IMO. We don’t really have RNG cards like Piloted Shredder or Flamewaker printed in DoD.

But the thing is, RNG is something out of players’ control and it will even out eventually. Sometimes you will get more lucky, sometimes you will get less lucky, but it won’t matter over hundreds of matches. The only variable you can change is your skill, so it’s the thing that affects your results most. It’s always been that way and it will always be that way. RNG matters in a single game, but if we’re looking at whole season worth of games, it’s irrelevant.

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