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Soup And Salad

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Soup And Salad's Comments

Banana Buffoon

Oh boy. Yet another conditional three mana 4/4, except it really isn’t since the Bananas are one cost spells. So… it’s actually a five mana 4/4…

Unless Quest Paladin finally comes around to being competitive or Miracle Rogue is fine with the terrible tempo of a three mana 2/2, this will see no play.

Jump to Comment

Flash of Light

When Potion of Heroism didn’t do much, I do have say Flash of Light’s chances aren’t exactly high either. Granted, Flash of Light is probably better than the potion, just because there will always be a target for it on board. In that light, it can instead be seen as Paladin’s Shield Block.

If Control Paladin ends up working out, this will be part of it.

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Demonbolt

While Deamonbolt seems like it would fit right in with Zoo Warlock, I would argue Soulfire will continued to be favored over it and won’t see play along side it. It doesn’t do anything for the deck early on or while behind.

Even Warlock might try it out as a replacement for Siphon Soul, but not every version of the deck plays that, and the deck might struggle to get more than three minions out on board when not following up a Bloodreaver Gul’dan play.

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Scorch

I’d hold off on Scorch just because Wing Blast ended up doing next to nothing, and this is a less generic version of that. Combine that with how Elemental Mage really likes playing Book of Specters right now, more spells is not something the deck exactly wants.

If Rumble Elemental Mage favor’s Elemental Invocation’s Tempo over the value of Book of Specters, I’m still not sure the deck would play it. Frostbolt, while costing more and doing one less damage in the optimal situation, can damage the opposing Hero, and if it can’t kill a minion, can functionally take it off the board for a turn.

I did see someone proposing one of the Spell Damage +2 Elementals for a mini Blazecaller, but an Elemental deck would not want to play those cards.

I do want a Wing Blast to be playable without warping a format around it, but Scorch will not be that.

Jump to Comment

Treespeaker

That sounds rather conditional. While I understand that you’re probably talking in a metaphorically competitive Treant Druid, but the versions of Token Druid currently that play Floop also play cards like Saronite Chain Gang and Strongshell Scavenger, which will be consistently better cards to copy.

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Treespeaker

That is really slow

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Treespeaker

How does this have synergy with Floop? You can’t double up on the Treant buff like with Strongshell Scavenger. Would you be playing Treespeaker after the first set of Wisps die, not playing any other minions until you play the next set of wisps and they die?

The synergy with Soul of the Forest is slow, and the match-ups where this would come up the most consistently, why wouldn’t piling on fast buffs like Power of the Wild and Savage Roar just be typically better?

Jump to Comment

Treespeaker

What does Mark of the Loa, a card that does not summon Treants, have to do with this card?

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Treespeaker

How is this worth playing in Token Druid when the added stats aren’t fast but at very conditional?

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Treespeaker

I can maybe see Treespeaker in Token Druid as a finisher after the Wisps were killed, but Savage Roar, Power of the Wild, and even Branching Paths buff things indiscriminately even if it isn’t for as much or often permanently. Granted, the new stats on board aren’t even fast, but they do dodge most damage based AOE removal or they do more often than 2/2s if anything.

In a dedicated Treant Druid, it could be better, but Living Mana can’t be followed up by Mr. Speaker, and even if he could, it would ruin your mana crystals. Landscaping also needs to either be played inefficiently or the 2/2s need to live for two turns if this is going to get any value on curve.

I really don’t understand the instant hype behind the card. At least stuff like Lady in White made sense to be excited about, it did have an effect that Priests would want on paper, but this? I’ve played my fair share of Token Druid, and the deck would not want to take any longer than needed to just win.

This is not Druid’s non-legendary better version of Sunkeeper Tarim. This card will not see much if any play, at absolute most not more than Savage Roar.

Jump to Comment

Bloodsail Howler

The problem is this cannot be played in the same deck as Captain Hooktusk, and Hooktusk is almost certainly a better Pirate payoff than this..

Jump to Comment

Mojomaster Zihi

Those two cards are also cheap compared to this, and their effects are continuous and, in the case of Lodestone Golem, scale up. Plus, four mana for a 5/3 in Magic isn’t awful, and they can be played on curve.

The mana denial this offers is only really effective on turn ten, a point in time where both Winter Orb and Lodestone would be at least rather ineffective at what they want to do. When an aggressive deck reaches turn ten, and their big play isn’t a finisher or at least a way to refill their hand, they’re usually only delaying the inevitable at best.

Jump to Comment

Bloodsail Howler

The biggest issue with Bloodsail Howler right off the back is it cannot be used effectively in the same deck as Captain Hooktusk. The next issue if using it correctly requires you to be fairly ahead with at least three pirates on the board already.

Unless Pirate Rogue with Patches becomes a viable deck in Wild, this won’t be doing much anywhere.

Jump to Comment

Mojomaster Zihi

It never really left.

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Mojomaster Zihi

Both players will still gain a mana crystal every turn until they reach ten mana again.

Jump to Comment

Mojomaster Zihi

You gain one mana crystal a turn until you have ten.

Jump to Comment

Mojomaster Zihi

Well, you’d want to play Zihi on turn ten to make it have the biggest effect possible. Already, an aggressive deck would be running on fumes against any control deck worth its dust. Waiting that long to play the card would still give the control player time to play a few big cards.

Plus, many board clearing cards, Duskbreaker, Brawl, Helfire, Defile, and Blizzard, aren’t slowed down by Zihi.

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Mojomaster Zihi

If aggressive decks are dominate and some of the most useful board clearing cards remain under six mana.

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Mojomaster Zihi

Mojomaster Zihi is only ever going to be a tech option against decks that really want to play higher cost cards and combos as soon as possible. That doesn’t mean it’s not a good card, quite the opposite in fact, but the hype surrounding this most likely overblown.

It is an understated legendary with a reciprocal effect, an effect that merely delays combos and big plays. It may be able to hurt druids quite a bit, but a turn five or six Ultimate Infestation won’t be prevented unless they ended up using Biology Project AND you managed to draw this one of card.

Combo and turn ten play disruption seems a lot more useful in this regard, which is probably where the apparent usefulness in aggressive decks is coming from. However, if an aggressive deck sees a game go that late, you’ve probably lost whether or not you used Zihi.

If anything, this will most likely only see consistent play in control oriented and maybe midrange decks to counteract their inherent weakness to combo.

Be a bit cautious with your dust before you spend sixteen-hundred dust on this card. Wait a month to see if Combo and Druid are a popular option on ladder.

Jump to Comment

Mojomaster Zihi

Midrange is around. Even Paladin, most of Hunter, Deathrattle Rogue, and Shaman decks that aren’t dedicated to Sudderwock are all viable midrange decks.

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