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SInjin

DecksFavoritesPlayersComments

SInjin's Comments

Scargil

Not bad but you’ll need more card draw. Chances are that you will want to dump your hand with this card and hope to win. That’s just the problem with Murloc decks and most aggro decks is they just run out of steam and I think this meta will be more control oriented so I don’t think this card will be able to make it off the ground. Wild might like this though.lol

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Unleash the Beast

It might look bad at the start but if you play both and then play Zul’Jin you get 10/10 worth of stats with rush. that’s a wombo combo.

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Rafaam's Scheme

The only synergy is grim rally really or a machine gun knife juggler but hellfire is gg.

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Omega Devastator

I think it’s a pretty good card. It’s not necessarily a dead card until turn 10. It’s like a yeti so it will won’t be completely useless on board. Late game though, that will be nice just to nuke down a huge minion.

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Hagatha's Scheme

I think control Shaman will be a thing. I’m not jumping to that conclusion yet though. Remember freeze Shaman was supposed to be a thing?lol

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Lazul's Scheme

That’s what I thought but Hagatha’s Scheme seems extremely powerful.

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Lazul's Scheme

It has synergy with Cabal Shadow Priest but you could also bump a minion down to zero attack and then topsy it and kill it but that’s not really ideal. This card is pretty versatile.

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Oblivitron

That doesn’t sound too bad but that’s 5 cards you have to have in your hand which are useless until the late game and DS Rexxar is rotating so late game isn’t much of an option. You could use Zul’Jin though. Just have an empty deck play Mecha’thun then Zul’jin which will Goblin Prank the Mecha’thun but that requires a two turn set-up and you have to be in the late game.

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Chef Nomi

Then next turn double Academic Espionage.

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Rise of Shadows Hearthstone Expansion Guide! Release Date, Card Spoilers, Pre-Purchase Info, New Mechanics And More!

Nothing beats destroying someone as a priest and saying, “not quite what was planned” or that passive aggressive, “Thank you.”

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Deathwing

DeathWing is a very specific card that has pros and cons. The pros are obviously the full board clear and add a 12/12 body to it which is very good. You also have your cons. You discard your hand and he can easily be killed if your opponent has removal. DeathWing is good if you are about to lose and you need a final punch. You could play him in Discard Warlock which he is a pretty good card to be put in. You have some High prestess jekliks in your hand you throw down Deathwing, you get a full board clear, a 12/12, and double the amount of Jekliks, that’s some value. Overall he is a pretty cool card and good to have in your collection but he is just too specific to play. If you have an open slot in your deck, you could add him in as a final finisher or last resort kind of like Yog but chances are there will be better cards to fill the spot.

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Zul'jin

I play secret hunter a lot and I anticipate facing other secret hunters so I like to play cards that counter them. Like using Flare and revenge of the wild so you can clear their wolves with yours and then re-summoning your wolves. I also use 1 release the hounds which pairs well with explosive shot. Being able to deal one damage to the wolves and letting explosive trap or DK Rexxar to finish them. I understand that this card can instantly win the game but it’s possible to beat them. You just need to outsmart them and predict their plays and try to have counters to them and have RNGesus on your side sometimes.

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