MrAranak's Comments
Grand Empress Shek'zara
Shadows of death has decent synergy as does Waxadred’s candle, but both are iffy without proper support, neither of which are quite justifiable yet.
Grand Empress Shek'zara
More shuffle synergy, too bad some of the strongest shuffle cards disappear in 5 months.
Divine Rager
Still better than the averager. Sorry for the bad pun but its truly better than most.
Initiation
Better version of the holy water spell, unless you wanted the battlecry. Also does fine in deathrattle priest or control. Its a good thing new KT cant be used at the same time.
Flesh Giant
Soulsworn Ashtongue with life steal can proc 3 discounts a turn. I saw a wierd quest priest do the combo to complete for the buffed hero power. It wasn’t hard to beat but his quest was done before turn 5
High Abbess Alura
The Priestlocks aren’t terrible. But this really punishes you for having removal. Buffs on the other hand will depend on if a triggered spellburst is reset on clones.
Gift of Luminance
Just what priest needed…. Well at least there are lovely pally synergies to this too.
Ras Frostwhisper
11 neutral, 4 mage, 2 shaman cards and 1 totem. None are overwhelmingly good but there are quite a few spell damage sources.
Glide
Better yet punishes that handlock or Alexstraza 1 cost dragons. Makes a decent hand cycle too if you need 4 cards in hand.
Disciplinarian Gandling
If it proc’ed off of all summons It would be terrible in rez priest and it would hurt when using several other effects. Honestly dropping mindflayer on a warriors Rattlegore would be almost be worse than have a 9/9 Rattlegore if the proc happened on all summons. The card is meant to gain immediate deathrattles and slam out 4/4 tokens for cheap. If it applied to all summons it would get nerfed patch day assuming it didn’t get nerfed before release. By not destroying rezzed/cheated out/stolen minions there are times where it is probably stronger because you can keep the second kartut or the minion you use reckless reclaimer on
New Expansion Teased - Announcement Coming Tomorrow (July 14)
Well with the year of the phoenix releasing DH’s and the two night elf character stories Roots of Teldrasill hits home for Illidan and Starseeker, could also link to war of the ancients when there was just one kind of elf.
Kanrethad Ebonlocke
Which one was good? This one is easy to interrupt, and it has anti Galakrond synergy and the other is a ‘reasonable’ removal or a miracle top deck 6 cost twisting nether with a 3/3 body. Neither is terrific, both are conditional but better than some the nether drake last expac was way too iffy, Tekhan needed more lackeys during his release but Erkh helped there, Shadows last year gave us Rafaam who was ultra swingy. Year of the raven gave us Morrigan, Hireek, Jeklik, and Crowskin which were not all that awe inspiring.
Kanrethad Ebonlocke
That 4 cost 12/12 enters dormant like the darkness. Sadly we can’t cheat him out any other way than playing him.
Felfin Navigator
Corrupt the waters and side quest pally got some interesting support this expac, murloc pally could use a couple cards to make it better but battlecry murlocs has most of what it needs just needs a little sustain on that end.
Reliquary of Souls
Didnt see Psyche Split yet but yeah some good ‘holy/discipline’ cards.
Reliquary of Souls
Power word replicate is nice but will leave standard. But we have deathrattle synergy that will stick around.
Guardian Augmerchant
It is only better than elven archer if it doesn’t put divine shield on that enemy you just pinged. I am fairly certain that if this hits an enemy but does not kill it it, then it will be considerably worse the exception being a target with a very bad effect such as fel reaper or the 3/5 warlock minion that hits your face on attacking.
Replicat-o-tron
Well I figure it would run off of the standard order of operation for end of turn effects which is either oldest first or left to right, which will make positioning key. I believe the older one will make a copy of itself first regardless of which is weaker. I would have to play a game with 2 end of turn minions to be certain of mechanics. Strength will not be key its going to be positioning.
The wording is so that discovering/RNG, shadow step and secret passage which put cards into your hand trigger the bonus rather than having to play it the turn it is drawn.