Irish Seadog's Comments
Rise to the Occasion
One interesting point is that First Day of School would be pretty good for completing this, so that should alleviate the deck building issue to some extent. I would say the payoff from this is far, far better than those other two: Lakkari Sacrifice is awful because a) it’s a quest for an aggro deck, which creates important tempo and consistency issues; b) you have to pay 5 mana for no immediate effect. This second point is particularly notable in comparison since in this case, the payoff has above-curve stats, so the tempo loss is much more limited. Additionally, the 3/3s are SHRs, and the deck is packed full of synergies to exploit them well (cf odd paladin in Wild, which has been a consistently strong deck based off a faster version of this for ages). Hack the Sysyem, by contrast, is underwhelming because a) resources must be continually invested to make the HP work and b) a deck full of weapons is inevitably awkward and clunky, whereas for this to form a successful midrange dude paladin list, not too much deviation from a quest less list should be necessary.
Shady Bartender
So, the obvious comparison is funglmancer. This’ll be pretty good if smol demon ziplock can be a thing.
Elwynn Boar
I think the fact it’s “have them die” rather than “play” makes it somewhat easier, although I’m not sure if Rogue has sufficient duplication tools in Standard. Wild priest decks may well be promising though.
Elwynn Boar
Interesting… I went with a Wild priest deck to make use of their duplication tools and deathrattle synergy.
Elwynn Boar
Here it is:
https://www.hearthstonetopdecks.com/decks/boar-hunt/
Get pork chopping!
Elwynn Boar
I’m usually against doing this, but imma theorycraft a deck for this, despite not yet having seen most of the cards. This looks so cool!
Cornelius Roame
So… draws two cards minimum, and possibly a whole bunch more if he sticks… hand size issues could be the limiting factor here sometimes.
Park Panther
This would probably still (just) be balanced at 5 mana. As it is though, it’s a solid card for winning back the board in an aggro mirror, or some sweet damage from hand alongside tempo more generally. This could contribute to a different direction for aggro druid than we’ve seen recently.
Tiny Toys
They never release cards with a remotely even class distribution, so they may be saving most of the rogue cards for the final stream, or the dump afterwards.
Best in Shell
Looks solid for anything hoping to stall into the late game. The tradeable effect should improve the consistency of finding tools to close the game once this card is no longer necessary, so 4/5. Nothing special, but pretty solid.
Varian, King of Stormwind
This would be so much ch better if Zilliax was still in rotation. As it is, I’ll check what options are available and do a proper prediction later.
Call of the Grave
That is… interesting. It’s power level will be somewhat dependent on the card pool, of course, but the low cost means it’ll usually be very worthwhile. What makes it particularly intriguing is that, unusually, it is a cheap card whose power should increase through most of the game, and is always worst played on turn 1.
The Rat King
Could be interesting to see whether quest hunter becomes a thing in Wild though
Rats of Extraordinary Size
Ooh! Quest hunter support! Maybe I’ll get to dust off my Wild hunter collection…
Touch of the Nathrezim
Seems about right, 2 damage isn’t a massively common break point, but I’m sure this can be made to work.
20.8.2 Patch Notes - Nerfs to Apotheosis, Renew and Gibberling
I think renew will probably still be relevant since it’s mainly run for the discover anyway
Decent control tool for a slower midrange deck if the meta demands it, could see play in Libram pally, but might not be necessary. 2.7/5