Mulligans
General Mulligans
Generally you are gonna win easily against control or combo decks, but in this case sometimes some classes could have 2 archetypes so you should expect always an aggro matchup since is the hardest
Aggro Mulligans
You know is against aggro so everything that makes you survive the first turns is always a good, in this case, doomsayer is a board restart or at least 7 dmg blocked, mad scientist is a good t2 body and also could draw a flame ward, flame ward is the best board clear and you best defense against aggro. You can also try ray of frost if already have doomsayer in hand and you know they have a minion that could outscale your 3 dmg secret (eg the 3/3 rogue card that gains +1/+1 each attack)
Midrange Mulligans
You want to draw as fast as possible but keep in mind that this kind of decks also can have an agressive start so be prepared at least with a doomsayer just in case
Combo Mulligans
Try to draw as fast as possible because this matchup is a draw race, also try to disrupt his hand by making him draw with your cards, if he burns something important it's over, don't burn one by one but instead try to make a turn where you burn up to 4 cards. Also waste your hand, you don't win by board presence, both win by combo and he could also make you draw cards so you prepare with hand space

























