—–How…? and Why?—–
The combo is simple: Throughout the game, you will amass random cards from your opponents class (if playing against another Rogue, don’t feel bad for auto-conceding). Use these cards to build up the stamina of your Spectral Cutlass without ever attacking with it (unless absolutely necessary). Then, follow these steps:
Step 2: In this order, play King Togwaggle, Preparation, and then a 2 mana Myra's Unstable Element. This will trade decks with your opponent, and then Myra's Unstable Element will negate the ransom card gifted from King Togwaggle by drawing the rest of what was once your opponents deck!
At this point in the game, the only resources left to you and your opponent are the cards in hand and on the battlefield (plus their Hero Power if it’s especially useful). Start to swing away with your lifesteal blade, while keeping the durability alive with the remnants of your opponents deck.
Step 4: Win? or lose.
This deck is definitely still a work in progress, so most of the cards aren’t nailed down yet. But for now, this is the list I’m going with.
The cards mainly consist of control, draw, and combo pieces. Sap and Vanish and really useful against both wide-board aggro and slower control. If possible, I like to keep one Sap until after I’ve played the Death Knight, so I can do a 2-for-1 with the shadow reflection.
I’ve tried to include the most efficient draw possible. I’m not using Sprint because I think it’s too expensive considering I need to keep a Preparation for the combo. Also, no Gadgetzan Auctioneer cause I don’t think he would be too reliable. Dumping a bunch of spells just to draw more cards would be good in some cases, but wasting things like Sap and Eviscerate against control or value-oriented decks would be the wrong move.
I’ve also thought about adding a small Pirate package to the deck. It would consist of Raiding Party X2, Cutthroat Buccaneer X2, and Captain Greenskin. The extra weapon buffs would be nice, and getting a draw 3 from a single card would really help bring the deck to its end. For these 5 cards I would probably drop Cavern Shinyfinder X2, and maybe a Vanish, Shiv, or Bloodmage Thalnos? I’m not entirely sure, but I think the Pirates could be good.
Lastly, I’ve considered adding in Azalina Soulthief for the very end of the game. Since a majority of my hand at the end of the game comes from my opponents deck, I can’t necessarily plan ahead for what those cards may be. On the other hand, if my opponent realizes early on that I’m planning on taking this to the late game, he or she might hold onto certain cards that would be more effective in fatigue mode. If I get crap from my opponents deck (cards that are too specific or weapons) and the cards leftover from my deck aren’t useful either (like having an extra Spectral Cutlass), then Azalina Soulthief could be really powerful.
I’ve already said that this deck isn’t competitive, and there’s one huge reason why: “Control Rogue” doesn’t exist. Rogue just doesn’t have the right cards to make that deck work. While this deck has prevailed against control and other combo decks, it really struggles against aggro. This deck is all late game, with the only early game being few and far between. To survive in the beginning, you might have to sacrifice important endgame cards like Deadly Poison or you might have to use some random class cards before you play your Spectral Cutlass.
—–Wrap it up—–
All-in-all, it’s a not very interactive combo deck that will undoubtedly never see the light of the ladder, but it can be pretty fun to play. The real challenge begins once you deplete both decks, then it’s a tooth-and-nail struggle to see who can scrape their way to the top!