Mulligans
General Mulligans
You would want to look for these cards in your opening hand; Glow-Tron, Upgradeable Framebot, Bronze Gatekeeper, Crystology as it will get your tempo rolling in the right direction. Because of the high health of these minions in the early game, the survivability of these cards to last into the turns to power your other mechs is greatly enhanced and that can start to snowball the damage early on as you stack mechs to a point where you can start to greatly disrupt your opponents gameplan, and or just flat out roll over the opponent and make it so they cant recover. Crystology should draw you the cards you will need to get things going so if it is in your opening hand you can send the other cards back to draw mechs/buffs. If you draw both Crystology and Kangor's Endless Army, I suggest holding onto Kangor for the late game, and focusing on buffing your mechs as high as possible
Here is an agressive Mech Paladin deck I created which has been doing very good so far. I have been pretty successful in ramping up the damage quick to put some big hits on the opponent, hence the name for the deck (and also because I couldn’t come up with a witty name for it) the funny thing about the deck is outside of the 2 legendaries it is a very budget deck. There are no epics for this deck and utilizes no cards from any of the sets that are due to rotate out, in fact all the cards are either from The Boomsday Project or from the Classic/Basic set which gives this deck great longevity, which is the way I intentionally designed it. Time and rank will tell if this deck can keep going or will get knocked down but for now I’m happy with it!





















