Mulligans
An evolution of a “Casino” deck I’ve run for a long time for fun. Every card has an element of RNG (whether random targeting, discover, or otherwise ‘not built into the deck’). Not intended to be meta, mostly for fun and for highlights.
Other possible inclusions based on the theme:
Mana Cyclone (granted, spell generation is low-ish, hand size is frequently a factor in this deck)
Unexpected Results (Though lack of spell power means it’s pretty weak. I had this in the deck before Uldum due to lack of RNG cards)
Conjurer’s Calling (Not a lot of great targets, but it could be used as a really bad removal)
Arcane Keysmith (Probably a good addition, I just haven’t bothered crafting keysmiths yet.)
Vex Crow (was in previous versions)
Meteorologist (Can be “decent” due to usually having a big hand, may be better than Astromancer, which is in currently)
Reno the Relicologist (would require a full rework into a Highlander deck, but it could feasibly be done with RNG cards)
Tortollan Pilgrim (Less RNG than other cards, but maximum Puzzle Box synergy)
Kalecgos (You do get to discover a spell… I wanted to keep it more random, though)
Firetree Witchdoctor (would need dragons…)
Golden Scarab
Griftah (double RNG!)
Archivist Elysiana (Usually you aren’t making it to fatigue to get value with this card)
Any neutral minion that appears when searching “Random”. Only interesting ones are listed here:
Ravencaller (To create any board presence early)
Tanglefur Mystic (See above)
Witch’s Cauldron (Probably not enough minions to work)
Drakkari Trickster
King Phaoris (Might work well with hand size. Didn’t want to assume I’ll have the dust for it, though.)






















