Just Wall Priest with the mech package. I’m running early game removal to prioritize against more aggressive decks. Any opponent that can’t end the game quick pretty much loses. No strategy here, just control the board in the early stages of the game until you’re able to drop your minions. You want your opponent to kill your minions, so you can res them in later turns. Set yourself up to combo with IF + DS after a resurrection turn for an easy OTK — Your main minions for these are Mosh’ Enforcer, Mech Dragon, and the occasional Witchwood Grizzly.

















