Trying to make a discard deck work. Designed to combo Malchezaar’s Imp with other discard a card cards to keep your hand full. Couple of taunt minions to keep your opponent at bay till you can complete the quest. I’ve found that I can usually complete the quest around turn 6 or 7, and then you just overwhelm. Playing Blood-Queen behind a taunt minion can quickly replenish your life. Unwilling sacrifice and Defile help control your opponents minions. Being able to keep your hand small enough to control what you discard is key, and can help Cruel Dinomancer bring a strong minion back. Thoughts?
Quest Discard
- 1Lakkari Sacrifice1
- 1Soulfire2
- 2Clutchmother Zavas1
- 2Darkshire Librarian2
- 2Defile1
- 2Felstalker1
- 2Malchezaar’s Imp2
- 3Howlfiend1
- 3Silverware Golem2
- 3Unwilling Sacrifice1
- 4Lakkari Felhound2
- 4Siphon Soul1
- 5Blood-Queen Lana’thel1
- 5Cruel Dinomancer2
- 5Despicable Dreadlord1
- 5Doomguard2
- 5Tar Lurker2
- 6Dread Infernal1
- 8Twisting Nether1

