Miracle Rogue Deck List Guide – Boomsday – August 2018

Our Miracle Rogue deck list guide for The Boomsday Project expansion and will teach you how to play this archetype. This Miracle Rogue guide includes Mulligans, Gameplay Strategy, Card Substitutions, and Combos/Synergies!

Introduction

Miracle Rogue has been a deck archetype since before the Hearthstone Beta was even released, when players were testing out the cards on simulators. However, the basis for the more modern builds was popularized by Kolento in February 2014. The archetype has changed many times since then, and the original concept of growing minions comes and goes, but many features of Miracle decks have remained the same, especially their heavy emphasis on card draw and swing turns. One of the attractions of learning Miracle Rogue is that it is a very hard deck to master, and therefore very rewarding when you become proficient in playing the deck. The skills learned transfer from expansion to expansion, and the best Miracle Rogue players are usually good at all styles of the deck.

Historically, Rogue decks have always been fast, playing on the board and dominating it through early tempo plays, accumulating an advantage until it becomes insurmountable for the opponent. This is usually achieved by playing multiple cheap cards that synergize with each other in quick succession. Unfortunately, in the current meta, the tempo gained by Rogue is dwarfed by simple tempo plays available to other classes. While Rogue is able to deal with some powerful single threats, such as Mountain Giant and The Lich King thanks to Sap or Vilespine Slayer, other cards render them nearly useless. For example the wide boards generated by Odd Paladin and the ever-returning demons from Skull of the Man'ari. Combined with Rogue’s weakness to the direct burn and the endless board clears, Miracle Rogue finds itself in a very challenging position in the current meta.

Miracle Rogue can still pull off some impressive plays where Gadgetzan Auctioneer draws rapidly through the Rogue’s deck and some impressive lethal puzzles where Leeroy JenkinsShadowstep, and Sap combine forces to push through formidable barriers, but the deck is more difficult to play and less powerful than the main meta decks at the moment.

Update – The Boomsday Project

We’ve listed a popular version of Miracle Rogue below (credit to Fluffy), we’ll be updating the guide soon!

Deck List

Deck Import

Miracle Rogue Mulligan Strategy & Guide

VS FAST DECKS

Aggressive decks have always been Rogue’s weak point, as the class lacks the healing to survive, even after stabilizing against them. There is a fine balance between trading and hitting face in these matchups; you should look to trade some of their stuff in the early game so you can avoid some damage early on, but you should also look to push damage to their hero, as they can probably close the game out pretty quickly. Do not be afraid to use Cold Blood early on so you can force them to trade their board, or use removal/burn on your minion.

Higher Priority (Keep every time)

  • Backstab – This is one of the most important cards for your mulligan, as it allows you to trade one of their minions for free and has great synergy with your other cards. Do not be afraid to hold back on using it if you can combo it with Edwin VanCleef or SI:7 Agent.
  • Fire Fly – This is the only one drop of the deck and can contest most of the aggressive early drops pretty well. It can pretty often trade 2-for-1 and save you from a lot of chip damage, allowing you to transition to your later threats more comfortably. It is also a very good target for Cold Blood, as it can trade up or push damage and require removal/trade from the opponent’s side.
  • SI:7 Agent – The best tempo play during the early game is removing a minion with this card’s battlecry and then trading 2-1 with it. Coining it out on turn two can be crucial, giving you a couple of turns to breathe and draw into your other threats or removals.
  • Hench-Clan Thug – Your best, standalone 3-drop, this will benefit from the fact that you will be, most likely. trading with your hero power on turn 3 and provide an immediate threat on the board. If left alone, it can usually help you trade effectively and save you crucial health points, if the opponent decides to remove it.

Lower Priority (Keep only if certain conditions are met)

  • Edwin VanCleef – This is a fine keep if you are going second or you can combo it with 1-2 other cheap spells (such as Backstab and Preparation + another spell). If he is too big, they will often ignore him, allowing you to take favorable trades or just push damage and try to outrace them.
  • Fan of Knives – Keep against Paladin, which are usually Odd. Might be a keep against other board flood decks such as Zoo, but Paladin is basically the only Aggro decks playing lots of 1 health minions right now.
  • Fal'dorei Strider – If you have some early game already. It’s the best Turn 4 play and if you get lucky, the slight tempo loss of a 4 mana 4/4 might pay off very quickly.

VS SLOW DECKS

This is the matchup where the deck shines! Here the deck has enough time to develop its game plan without being pressured too much and pull off the famous “miracle turns”. In these matchups you are the aggressor and need to put pressure on your opponent.

Higher Priority (Keep every time)

  • Fire Fly – Ultimately, you’re the beatdown vs slow decks, and early game minions can deal lots of damage in the long run, or assist some early game trades that will protect your 3-drops. They can also make Cold Blood a solid card early, even though it’s usually useless until the mid/late game.
  • Hench-Clan Thug – Your first real “win condition” in slower matchups, it can snowball out of control if your opponent won’t find a removal. And even if they do – it’s not like you committed anything other than a 3-drop.
  • Fal'dorei Strider – Strider is the main win condition in slower matchups. Or rather, the random 4/4’s you will get throughout the game. They will either disrupt your opponent’s plan and force them to play a removal instead, or just stick and deal lots of damage.
  • Elven Minstrel – This is one of the best keeps against slow decks, allowing you to draw some of your threats early on so you can start putting pressure on the board. Although the body is weak, the fact that it only draws you minions allows you to get rid of minions from your deck, giving you higher probability to draw spells during your Gadgetzan turns.

Lower Priority (Keep only if certain conditions are met)

  • Sap – Keep vs Warlock. Sapping that Mountain Giant or Twilight Drake can give you lots of early/mid game tempo.
  • Edwin VanCleef – Keep when on Coin. It’s very easy to make an early 6/6 or 8/8 when you’re on the Coin, and you basically force your opponent to remove it or put them on a very fast clock.
  • Gadgetzan Auctioneer – This is the deck’s drawing force. You can often keep it in your starting hand, especially if you have one threat to pressure the opponent early (such as Hench-Clan Thug), which will allow you to draw into your other threats and removal pretty quickly.

Miracle Rogue General Game Plan and Play Strategy

The Miracle playstyle is usually associated with high tempo plays that are Rogue’s signature move and massive swing turns in which the deck’s pilot turns the game around with powerful combo synergies. Historically, builds that burst from hand have been both popular and successful, and the current Miracle Rogue builds have a respectable amount of burst from hand, especially with Leeroy JenkinsShadowstep, and two copies of Cold Blood, all of which can combine to up to 20 damage from hand for ten mana, even though Cold Bloods are most of the time used for damage already before the final burst.

However, the deck generally does not have enough damage from hand, and needs to get in chip damage from the board first. Hench-Clan Thug and your early minions can really help with that, giving you the ability to close out the game with a Leeroy Jenkins + Cold Blood + Sap.

The deck starts really slowly (the only high tempo turn you can make early is a big Edwin, and Hench-Clan Thug to a certain extent) and really takes off in the mid game (there is an argument for Coin into SI:7 being a really powerful turn but while the tempo is undeniable, the impact can vary wildly between matchups).

VS AGGRO

Aggro matchups are your Achilles heel. Without any healing or taunts, you are pretty susceptible to face rush decks, especially if they manage to get some chip damage during the first couple of turns. There’s little you can do about it, as aggressive decks are a counter, but every game is winnable, so don’t despair!

Your highest priority in aggressive matchups is to kill everything and not take too much damage while doing so. Think about long-term survivability. Try to trade into everything and don’t be afraid to use your face to do so, but keep track of your life total. Stabbing something hurts, but in the long run you protect your health pool more by preemptively eliminating a source of repeating damage rather than letting it hit you over and over again. This strategy can work especially against Paladin, as their reach without a board is limited. Things are less rosy against aggressive Mage decks, who can typically burn you down in the midgame.

One of the best early game moves is making a huge Edwin VanCleef. Try to get it as big as possible, but don’t over-commit. Even using Preparation or Coin for nothing, just to get +2/+2, might be a good idea some of the time. Having an 8/8 or 10/10 in the early turns can win you the game, because now instead of trading you can start racing the opponent. If you combine it with removal or Sap, you should win that race very easily since you can usually put them on a three-turn clock and they can’t really get rid of the big body (keep in mind, most aggressive decks run 1-2 copies of a silence minion).

Even without Edwin, there is usually a point at which you need to switch the gears and start pushing damage. Unlike Control decks, you will never truly “stabilize”, since you can’t put a big Taunt or heal yourself up. When you get to the point when your board is significantly stronger than their board, stop trading (or rather pick only the most necessary trades) and go for their face instead. Try to get a big tempo swing turn, using Cold Blood on your own minions, Sap and/or Eviscerate on opponent’s minions and ideally set up lethal next turn (or at least the turn after). Your opponent will know what’s going on and likely have to play defensively, at which point you already won – Aggro deck playing defensively can rarely be a challenge to you, as they can rarely swing the tempo back in their favor.

Switching gears should usually happen after a big swing turn from you – like clearing their board while having something up yourself, getting two random 4/4 Spiders from your deck, successfully clearing a bigger threat (e.g. Stormwind Champion vs Odd Paladin) with your Vilespine Slayer, dropping a huge Edwin they can’t answer and such. If you keep playing defensively, you give them more time to actually do something. At this point, your health total is usually low, so the longer you wait with your push, the higher the chance that your opponent might find a way to just kill you.

VS CONTROL

The most important virtue to have in the slower matchups is patience. You want to be saving your cheap spells for a big Gadgetzan Auctioneer turn rather than wasting them for incremental advantages that might not end up accumulating in your favor. Control decks run powerful answers and can clear big boards with a single card, so you should be looking to get more mileage out of everything you have. It’s very important to plan your Auctioneer turns. You don’t expect Auctioneer to survive, so you need to get all the draws upfront. You want to drop him on 6 only if you have multiple zero-mana spells to go with him. If you have two Auctioneers, you can go lighter on the first one and bait a removal at the same time. If at all possible use Elven Minstrel before Auctioneer to remove some minions from your deck so that you are more likely to keep drawing spells on the Auctioneer turn.

The basic win condition of the deck is to constantly present threats, turn after turn, so eventually your opponent runs out of ways to deal with it. Hopefully, it happens before you run out of cards. It’s important to mention that this deck tends to draw a lot of cards and usually doesn’t have the capability to put cards back in the deck, so you have to make sure to win in a timely manner before fatigue becomes a real issue: many Miracle Rogue games are won with no cards left in your deck, while the opponent still has a third of their deck remaining. Be careful with your Auctioneers and kill them off if necessary, or you may fatigue yourself pulling off a lethal combo.

Tempo swings are incredibly important. When you can, for example, clear your opponent’s board while also developing something yourself, or you develop multiple strong minions out of nowhere in the mid game, those are your best ways to win. For that reason, Fal'dorei Strider might be the most important card in the deck in slow matchups. While yes, Auctioneer is also a necessary piece (after all, you need to DRAW those random 4/4’s), it’s those “free” minions you get from Fal’dorei that win lots of games. If you play both copies, you will get up to 6 free 4/4’s (up to 9 if you decide to Shadowstep Fal’dorei, which is sometimes a correct play) throughout the game at random moments. Sometimes you will already have a big board and they will just die to AoE, but other times they will actually create a board presence just after your opponent has used a board clear. Even if half of them get to attack ONCE, that’s still 12 damage for free, as well as keeping your opponent busy for multiple turns, in which they would normally just develop.

Even if you don’t overwhelm your opponent on the board, you should be able to deal some chip damage here and there. And this is where your second win condition comes into action – burst damage. Leeroy Jenkins is already a solid burst card, dealing 6 damage (7 with your Hero Power). But, you can combine it with multiple other cards to deal even more damage. You can mix it with Shadowstep (extra 6 damage), Cold Blood or Eviscerate (extra 4 damage each). Dealing 14-16 damage is quite common, but you can get even higher if you keep the right cards (29 is the max you can deal, but it’s incredibly unlikely, as it requires Leeroy, Shadowstep, 2x Cold Blood, 2x Eviscerate and 2x Preparation in your hand, as well as dagger equipped)

TIPS AND TRICKS

  • The ideal stat line for Edwin is 8/8 – it’s awkward to deal with for the opponent, you only need to play 3 cards to achieve it and most often than not, it provides the same clock on your opponent that a 10/10 would.
  • Use your hero power to protect your board as much as possible, you are going to need it.
  • Keep track of your deck’s remaining cards, especially during an Auctioneer turn, as there is a good possibility of finding lethal through a combination of Sap, Leeroy Jenkins and Cold Blood. You will also avoid digging for a card that was already played earlier in the game.

Miracle Rogue Card Substitutions

Miracle Rogue is not the most expensive deck in the world, but it plays some cards that found home only in this specific deck, especially Epics that might be hard to get. Some of them can be replaced, others can’t. I will list all of the expensive cards and talk about them, while showing some potential replacements below.

  • Edwin VanCleef – It’s a good card and it’s recommended that you run him, but he’s not absolutely necessary.
  • Leeroy Jenkins – Your main burst win condition. Sealing the games will be harder if you don’t have him, but there are some ways to help that.
  • Preparation – One of the most important cards in your deck. It gives you the necessary tempo against Aggro, and it’s THE card that makes your Auctioneer turns so powerful since Counterfeit Coin has rotated out.
  • Fal'dorei Strider – I’d say that this card is absolutely necessary. While not amazing in faster matchups, the meta is pretty slow right now and it’s often your main win condition.
  • Vilespine Slayer – Again, the card was not necessary when the meta was faster, but now, with the slower meta, it’s very hard to play without it. Still possible, just not recommended.

And here are some cards you can use as replacements. Remember that the more cards you replace, though, the weaker your deck will get:

  • Hallucination – Flexible replacement for some of the cards above. Even though random cards from the opponent’s class aren’t amazing, since it’s discover, you can usually pick something good. Plus, since it’s a cheap spell, it’s a good way to activate combos and draw a card off the Gadgetzan Auctioneer.
  • Bloodmage Thalnos – It’s not a budget option, but since it’s a Classic Legendary, many of you should have it. It’s a good, flexible replacement. While this deck does not run many spells, making Fan of Knives deal 2 damage in particular is pretty powerful in some matchups. The extra damage from Eviscerate can also be useful at times, like when you need to clear a 5 health minion or you’re 1 damage off lethal.
  • Questing Adventurer – Probably the best replacement for whatever card you’re missing, as it gives the deck another win condition. While Hench-Clan Thug is much stronger on Turn 3, Questing Adventurer has a better mid/late game scaling. Creating a 3 mana 5/5 or 6/6 immediately is pretty common, and it can grow even further if it sticks.
  • Argent Commander – It’s probably the best replacement for Leeroy in this meta. While 6 mana for 4 damage is not as good as 5 mana for 6 damage, unlike Leeroy, the card can be just dropped on the curve, as it does not create any board presence for your opponent. It also combos very well with Cold Blood, making it an 8/2 Charge minion with Divine Shield – might prove hard for the opponent to remove. Even if not Leeroy, it can also be used to replace other cards. Alternatively, you can also use Southsea Deckhand, but it’s worse in the slow meta we currently have.

Leave a Reply

242 Comments

Discuss This Deck
  1. ipsi
    March 12, 2017 at 1:15 pm

    This deck is incredibly weird – is it common to see draws along the lines of:

    Starting Hand: Backstab, Eviscerate, Counterfeit Coin, Conceal, Coin
    1: Tomb Pillager
    2: Conceal
    3: Swashburgler (into Defias Ringleader)
    4: Sap
    5: Cold Blood
    6: Questing Adventurer
    7: Cold Blood
    8: Preparation
    9: Fan of Knives (into Leeroy)
    10: Eviscerate, & WIN (barely – would have died, had I not top-decked Leeroy)

    Note the ratio of 11 spells to 4 minions! The previous game was even worse, at 10:2. Which would be fine, but most of the spells won’t help you win on their own, particularly if you don’t see an Auctioneer.

  2. Lando
    February 12, 2017 at 6:39 am

    Hi, i have all the card except the swashburglar…how can i replace it? Thanks

    • Srsbusiness
      March 7, 2017 at 1:38 pm

      I’m using a combination of Southsea Deckhand and Buccaneer. It’s important to replace those one mana pirates.

  3. Fanderay
    February 11, 2017 at 4:41 am

    I am obviously aware of the greatness of Leeroy + Cold Blood (x2) but… If I want to play my beloved Illidan could I switch Leeroy for him? What do you guys think? Any suggestion?

    And, by the way, why you cut off Thalnos from this deck?

    • Stonekeep - Site Admin
      February 11, 2017 at 10:19 am

      Well, you CAN do that, but at the cost of your win rate :p

      Illidan is a Bad card, especially in such a fast meta. If anything, Violet Teacher would be a much better choice.

      Thalnos was cut, because it didn’t offer as much power in fast matchups. There are only 3 spells that synergize with Spell Damage (Backstab, Eviscerate and Fan of Knives) and 5 dmg Eviscerate is pretty meaningless in fast matchups. Then, the Thalnos + FoK is too slow without Prep most of the time (by turn 5 you should be starting a counter-aggression against Aggro or you’re done for anyway).

      It’s just that the current Rogue’s play style and the meta don’t support Thalnos too much. If a) the meta slows down b) more damage spells are added back to the deck (e.g. Shadow Strike or Shiv) then he might get back.

      I mean, to be completely fair, Thalnos is not a bad card and it still fits the deck – it’s just that the second Counterfeit Coin is great in the current meta and SOMETHING had to be cut from the deck (Thalnos and Sap are two most likely candidates).

      • Fanderay
        February 11, 2017 at 11:48 am

        Actually, I don’t care very much about the win-rate XD

        I know Illidan is a bad card (such a shame!!) but I really want to make a good deck for him. I tried mech mage, token druid and demonlock and, in the end, I still think that the miracle rogue is the best archetype for Illidan. I will try something in Wild with this deck and some changes.

        Thx for the reply. Bye!!

        • Stonekeep - Site Admin
          February 11, 2017 at 1:09 pm

          If you’re looking for a deck to put Illidan in, anything that can run Violet Teacher will probably be okay deck to play Illidan in too. But the problem is that Violet Teacher is just a better card in general. So Miracle Rogue and Token Druid would probably be the two best decks to play Illidan in.

          You know, I’ve tried to make the card work on multiple occasions, but “better play Violet Teacher” was always my conclusion, sadly.

  4. Zhorrua
    February 11, 2017 at 3:07 am

    – 1 Fan of Knives
    – 1 Sap
    + 1 Shaku
    + 1 Beneath the Grounds

    Beneath the Grounds stops Reno and creates a small board.

    • Stonekeep - Site Admin
      February 11, 2017 at 10:14 am

      I dislike Beneath the Grounds. It sucks against Aggro decks and they’re the majority of the meta + your worst matchups, so you don’t want to play a card that’s completely dead in those.

      I’d play Beneath the Grounds only if Reno decks were more than 40-50% of my opponents, which shouldn’t be the case in the ladder.

      I don’t like Shaku personally, but I’ve seen it being played, because Rogue lacks the 3-drops, especially the Questing version (you rarely can drop Questing on t3).

  5. Thanatos
    February 7, 2017 at 1:29 pm

    Thanks a lot for your clean description. I tried to play a few miracle rogue since Gadgetzan with very little success. You just wrote the best guide ever! Thanks a lot mate!
    PS: I surprisingly have a very good ratio Vs Pirate Warriors and I’ve kicked every Shaman so far^^

    • Stonekeep - Site Admin
      February 8, 2017 at 1:32 am

      Congratulations! Matchup vs Pirate Warrior is pretty stupid, because it mostly depends on how well they draw (if they draw perfectly, you have pretty much no chance to win). If they get a nice early game aggression and then something like an Arcanite Reaper + Upgrade! to finish the game, that’s game over. But if they keep drawing “slow” minions and no finishers, you might have a solid chance to win.

      Still, the matchup is like 30/70 in Pirate Warrior’s favor, so it means that if you get lucky enough you might win 10 games in a row, but on average you should be losing more than winning.

      • Thanatos
        February 8, 2017 at 4:30 am

        Well if a pirate warrior (even bad player behind) has a good early, almost no deck can contain it… And I agree, this is the stupidest deck I’ve ever seen both for the guy that plays it and for the guy that is in front of it.
        Also I was doubtful with the extra counterfeit coin at the beginning but it’s a huge boost to the deck compared to Thalnos who makes very little value.

  6. vish
    January 29, 2017 at 11:03 pm

    hey i have edwin and thalnos and sitting on 1600 dust.Shld i craft leery or patches first

    • Stonekeep - Site Admin
      February 8, 2017 at 1:28 am

      I’d say that Patches is a better craft, as it fits into more decks right now. However, on the other hand, Leeroy is a safer craft, because the Pirates might see a nerf relatively soon (probably the Small-Time Buccaneer not Patches, but it’s an indirect nerf to Patches too).

  7. virtux
    January 27, 2017 at 10:23 am

    – thalnos
    – Drake
    + Xaril
    + Swashburgler

  8. NaturalHigh
    January 24, 2017 at 1:08 pm

    give this a try
    – thalnos
    – 1Drake
    + Shaku
    + Swashburgler

  9. Panier
    January 24, 2017 at 9:01 am

    What do you think about adding Barnes or Shaku (or both)? I think they can be very useful in this deck

  10. credd10
    January 23, 2017 at 11:40 pm

    Hi, how do you feel about -1 conceal and +1 faceless manipulator? 2 conceal feels dead in some situations, and being able to do 12 damage without coin/prep + cold blood and up to 28 with both or multiple coins (which is fairly common in my experience) just feels better imo. Is there a specific reason you aren’t running faceless?

  11. Daltei
    January 17, 2017 at 7:47 pm

    Hi,

    Would you mind giving some pointers for the mage match up? I am really having a hard time with the Ice Block + Reno. I added a Beneath The Ground to get around it. Do you have a better solution?

    • Stonekeep - Site Admin
      January 18, 2017 at 5:28 am

      Beneath the Grounds is kinda a niche counter to Reno decks. And the card is great in those matchup (Reno/Kazakus is not active until you get two of your 4/4’s, and if you get 2 of your 4/4’s the card is worth it anyway). Sadly, it’s pretty bad in every other matchup so I wouldn’t recommend running it.

      The goal against Reno Mage is to put a board they can’t possibly answer. Since Reno Mages run Ice Block, Reno AND Alexstrasza, there is no point in rushing them down and trying to burst them. It won’t likely work. Their only solid answer to a huge minion is Polymorph and they run only one. So your game plan is to put something like a Questing + a lot of cheap spells/coins + VanCleef + possibly Conceal. The point is to put enough pressure that they can’t Reno to full health AND answer your minions at the same time, so immediately after Reno you’re going to get them down to half health or something anyway.

      The matchup is generally pretty even, it was in the Mage’s favor when Rogue was running SI:7 Agents, but with Questing Adventurers it might even be slightly tilted into Rogue’s favor. Need to use Questings and need to get them big before they can answer. A very early (like turn 3/4) huge Edwin or Questing is a bit risky, but it might be a great way to win. Their only answer at this point is Polymorph and they don’t keep it in the opening hand. The chances are they didn’t draw it yet, so if you manage to connect ~10 damage into face twice or something, you should just win like that (because they will be forced to plan inefficiently and spend 2-3 turns dealing with it/freezing it OR even use Reno early while you will do other stuff and develop more minions).

      • Daltei
        January 18, 2017 at 5:45 am

        Thanks a lot. Really nice guide!

  12. Aleriorn
    January 13, 2017 at 6:02 pm

    Hey Evident
    ” I won some games by doing something like turn 2 Pirate + Cold Blood on Patches + 2x Coin (one normal and one Counterfeit) + VanCleef.”
    Don’t you need 5 mana for this? On turn two with two coins you only got 4. Or am I missing something?
    Thanks
    Aleriorn

    • Aleriorn
      January 13, 2017 at 6:31 pm

      Sorry, I mean Stonekeep of course, not Evident 🙂 But also: Hi Evident, and thanks for all the work you put in this great site! 😉

    • Stonekeep - Site Admin
      January 14, 2017 at 4:45 am

      Yes, you’re right, it was a typo, I’ve meant turn 3 – it was pointed below already but I couldn’t edit it back then and I forgot later :p I’m editing it right now. Thanks for mentioning it!

  13. mmm
    January 13, 2017 at 12:37 pm

    guys, i lack patches, leeroy jenkins and bloodmage thalnos (using kobold rn), which is more importante to craft, knowing that tomb pillager will be leaving sone (and possibly, miracle arche type will be gone?).
    I only have dust to craft one.

    A side question, beneath the grounds wouldnt be a nice card to add?

    • Stonekeep - Site Admin
      January 14, 2017 at 4:52 am

      I’d say that Patches is more important to get – it gives you extra early game power, which is especially useful against fast decks. Leeroy can be subbed more easily – you can just play another Charge minion to have a good finisher with Cold Bloods. You can play Reckless Rocketeer if you want to have a pure finisher or Southsea Deckhand if you want to have a weaker finisher, but also a better early/mid game play and another Pirate to pull out Patches with. Patches, on the other hand, can’t be subbed.

      I don’t think that Miracle will completely disappear as long as Gadgetzan Auctioneer is in Standard (and it’s not nerfed further). Rotating Tomb Pillager will be a huge hit to the deck’s consistency. That said, Tomb Pillager is the only important Miracle card rotating out next expansion – so it should still be fine.

      Beneath the Grounds was tested as a tech against Reno decks and it works well against those, but it sucks against rest of the decks. And Reno decks aren’t popular enough (they’re 25-30% of the meta, not 50%+) to justify this tech right now.

  14. Rouge Enthusiast
    January 12, 2017 at 6:14 pm

    Hey dude, I don’t have Edwin and I don’t Bloodmage Thanos. I also havent completed the kazakhan expansion. I want to try out a rouge deck (exactly like this one) but I lack those cards that seem extremely popular amongst miracle rouges. Any suggestion as to what I should swap?

    • Stonekeep - Site Admin
      January 12, 2017 at 7:00 pm

      You can play SI:7 Agent and Kobold Geomancer instead, but the deck will take a big hit – both Edwin and Thalnos are very strong.

  15. ethanos
    January 6, 2017 at 5:55 am

    I’ve been playing this deck off and on for quite some time, but I haven’t dared to go with it on the ladder yet. Like you said, mastering this deck can be pretty hard..
    So, I really want to get used to it before doing anything serious.

    Having said that, my comment was not explain to you guys what I do, or don’t do, (not very interesting) , but to congratulate Stonekeep for his AMAZING presentation of the deck. It’s incredibly complete, with many tips, and examples.
    I don’t know how much time you spent on writing this top notch presentation, but, man, that’s impressive !
    So, congratulations and commendation…I really mean it, hopefully your great work will prove to be extremely helpful for pirate-rogue learners like me.

  16. Taglierino
    December 27, 2016 at 7:46 am

    Great deck, i reached legend this season only using that, violet teacher is better than conceal actually in this meta

  17. SunDiscipleSin
    December 27, 2016 at 2:23 am

    I’ve always been a mage player at heart, so burst damage is what my brain has come to understand. Violet Teacher is just way, too, slow for me. I traded it for a Sinister Strike and that one card makes the deck feel so much more smooth to me. Not saying it’s the objectively right way to net deck lol, just that I’m inept.

    • Carbine781
      January 1, 2017 at 8:18 pm

      You would probably love the Malygos version then. If you do give it a try, let me know how it is.

  18. Syder9899
    December 24, 2016 at 10:29 pm

    I’m really liking the red mana wurm version of Miracle. Do you think that is just as viable as this version? Or is this version significantly better?

  19. Riftwalker
    December 23, 2016 at 4:48 am

    Hey stone keep, what do you do on turn 3 when you have no 3 drop but have a tomb pillager and a gagdegtzan auctioneer. Do you coin the tomb pillager? or just pass the turn? Also if u have a si7 agent on turn 3 do you play it even if you cant get its combo of – im assuming you still do.
    Thanks for the indepth guide really helps 🙂

    • mocoman
      December 23, 2016 at 6:45 pm

      Extracted from the guide:
      “Don’t be greedy when playing against Aggro decks. For example, not coining out a minion in order to save Coin for Gadgetzan Auctioneer is WAY, WAY too greedy and you generally shouldn’t do that. Not using Fan of Knives when you have a good opportunity in order to bait one or two more minions is also generally greedy.”

  20. OblivionAwaits_
    December 22, 2016 at 8:02 pm

    “Turn 2 Pirate + Cold Blood on Patches + 2x Coin (one normal and one Counterfeit) + VanCleef.”

    This isn’t possible though? 1 mana pirate + 1 mana cold blood leaves you with 0 mana (on turn 2). When you use 2 coins after that, you have 2 mana, one off from playing VanCleef.

  21. themayneski
    December 18, 2016 at 2:12 pm

    Awesome deck. I just went on an epic run from 10 to 6 with one loss at the end.

  22. Zork
    December 18, 2016 at 1:31 pm

    Right now the deck is amazing for the meta! I just went from Rank 17 to 10 with 1 loss. I was able to beat pretty much all the popular decks (Dragon/Reno Priest, Tempo/Reno Mage, Pirate/Dragon Warrior, Jade Druid and some Shamans). The only time I lost was against a Priest. Thank you for this great deck 🙂

  23. Bendi
    December 15, 2016 at 4:09 pm

    Im looking to swap tomp pillager with something since i dont have loe and its pretty deep in there. Couldnt find any replacements in the article though,can you help?

    • Evident
      December 15, 2016 at 7:57 pm

      Maybe second Violet Teacher and Conceal?

      • Chogue
        December 22, 2016 at 7:12 am

        Guess like that will be subs for Pillager when LOE goes out from standard? Love Xaril but Violet will be better againts aggro matchups. Seems like there is no better 4 drop for miracle. Soz for eng.

    • Darkseid
      December 19, 2016 at 11:50 am

      I don’t think there’s a suitable replacement for tomb pillager.

  24. Rogue
    December 13, 2016 at 11:33 am

    why is conceal not included

  25. Jullio Liu
    December 13, 2016 at 3:41 am

    Why only 1 Counterfeit coin in this deck?

    • Stonekeep - Site Admin
      December 13, 2016 at 9:17 am

      Because you really don’t want to get 2x Coin and 2x Prep in your starting hand.

      Playing 2 is too greedy, because you’re going to run out of steam really quickly without Auctioneer.

  26. Tazz
    December 12, 2016 at 1:42 pm

    the decklist doesn’t fit the guide!

  27. David Cruz Conesa
    November 2, 2016 at 2:36 am

    Also I think teacher is now bad cause malestorm portal of Shamman, in a full of Shammans meta lije now

  28. David Cruz Conesa
    November 2, 2016 at 2:34 am

    I am running Harrison cause its pretty good agsints secret Hunter and against Mid Shamman. I think is a good tech card if the meta is full of weapon users

  29. Bob
    September 28, 2016 at 3:38 pm

    Hi wasn’t there a questing adventurer kind of rogue run by fire bat, which is better? And is this deck updated for kharazan?tks

  30. bill13g
    September 21, 2016 at 9:24 am

    I don’t have Edwin and i play this deck with Faceless Manipulator, like an otk deck, so you want to play leeroy-prep-cold blood-prep-cold blood-faceless manipulator on turn 10 for 28 damage… what do u think?

  31. JuheZ
    September 18, 2016 at 10:32 am

    I dont have leeroy, but would raggy work there aswell as a replacement, I know its a little random but could work as a finisher? =D

    • Evident
      September 19, 2016 at 9:14 am

      I’d probably just try second Violet Teacher, but without Leeroy you’re missing a lot of finishing power.

  32. Lucas Boleli
    September 15, 2016 at 3:04 pm

    any chance do get legend with this still ?

    • Evident
      September 15, 2016 at 3:55 pm

      I think it’s possible if you are really good with Rogue.

  33. Spyder
    August 12, 2016 at 8:46 pm

    What’s the reasoning for only having one conceal? It seems like it would be important enough to keep two.

    • Evident
      August 15, 2016 at 3:26 pm

      It can be a dead card a lot of the time, and you will usually cycle into it if you get a good Auctioneer turn.

  34. Djeon36
    August 4, 2016 at 12:22 pm

    Guys stop asking Evident for card replacements. Its all in the article just read the damm article XD

  35. hero
    August 2, 2016 at 10:53 pm

    these decks that reward opponents for doing nothing all game are so bad for HS. belongs in the dumpster with the old Patron/Warsong combo deck.

  36. McRosow
    July 31, 2016 at 2:50 am

    Can we switch Thalnos by Nat Paggle

  37. Mordecailo
    July 23, 2016 at 9:33 am

    Hello good deck but i havent xaril any replacement

  38. NightLucidity
    July 20, 2016 at 5:17 am

    just a little error I noticed, I dont need the replacement but might confuse some people:
    “Edwin VanCleef: With the nerf to Big Game Hunter, and the general lack of super strong removal Edwin VanCleef has become a lot more valuable in Rogue decks. If you have a Leeroy Jenkins that is a decent substitution”

  39. FreddyKiller
    July 3, 2016 at 3:07 pm

    What do you think about placing Cutpurse in this deck??

    • Evident
      July 3, 2016 at 3:42 pm

      Cutpurse will rarely ever get to attack, so you’d be playing a bad minion and taking up a spot in the deck.

  40. NotoriousBIG
    June 23, 2016 at 3:51 pm

    Can i replace tomb pillager with violet teacher?
    Is this deck still going to be nice to play?:D
    Please tell me

    • Evident
      June 24, 2016 at 8:28 am

      Not the greatest replacement, and Miracle Rogue is pretty tough to ladder with right now.

  41. SixthSun
    June 12, 2016 at 11:27 am

    Reckless Rocketeer for Leeroy?

  42. Alexzon
    June 6, 2016 at 1:00 pm

    Anyone tried a Yogg with this deck as an emergency button?

    • chiralcompound
      July 25, 2016 at 7:41 am

      Too slow. You want to win before turn 10 with miracle rogue.

  43. Alexzon
    June 6, 2016 at 8:20 am

    I don’t have Vancleef and put a Questing Adventurer in place. Is it that terrible?
    And what about Dark Iron Skulker? I think it’s a good card for board control, specially against zoo decks.

    • Evident
      June 6, 2016 at 8:39 am

      I think I’d rather have Violet Teacher, Questing Adventurer isn’t very good. Dark Iron Skulker is a bit slow, but might be worth exploring.

  44. Brotinger
    June 5, 2016 at 8:36 am

    Edwin or Leeroy ?

    • Evident
      June 5, 2016 at 1:06 pm

      I’d say Leeroy in general, but Edwin MIGHT be more important in this deck.

  45. Matixo
    May 28, 2016 at 4:05 am

    How can I replace Thalnos?

  46. Lawnmower
    May 11, 2016 at 7:47 pm

    What’s a good Thalnos replacement? Also should I prioritize Xaril or Thalnos ?

    • Evident
      May 12, 2016 at 7:43 am

      I’d probably prioritize Thalnos as it also fits in Freeze Mage if that interests you. Second Shiv for a replacement.

  47. Lukyn
    May 10, 2016 at 3:39 pm

    XARIL OR EDWIN ?

  48. karan
    May 10, 2016 at 9:03 am

    Honestly after playing both this deck and the version with Leeroy,deckhand and faceless I feel the leeroy version seems to be more consistent.But this is good too.

  49. frusciante
    May 10, 2016 at 8:49 am

    i have all of them expect tomb pillager. any recommened without it?

  50. Pepepatyka5
    May 10, 2016 at 8:05 am

    Could it work with a Leeroy to sub Xaril, and 1 shadowstep? What do you think? 🙂

    • Evident
      May 10, 2016 at 8:08 am

      Yeah, there’s versions with Leeroy floating around. The problem is you’re going to lack some draw from Auctioneer.

      • Pepepatyka5
        May 10, 2016 at 8:14 am

        hmm thank you, just learning it and trying some other versions, ’cause i don’t have Xaril, but i’m planing to craft him/her (who knows o.O )

        • Evident
          May 10, 2016 at 8:18 am

          You can also replace him with another Violet Teacher or Shiv!

      • Ghosty
        July 18, 2016 at 6:58 am

        I play it without xaril but with leeroy and it works great, it’s probably one of the most important cards in the deck since you can finish off people with a 14-2, 7 mana leeroy and almost otk them. Most of the time after the auctioneer turn I got leeroy and the cold bloods, 2x evis on his face and he sits around 10 health. Leeroy easily deals with that, deadly poision also helps there.

        Leeroy is amazing.