Midrange Pally

Posted by: CooperallPublished: August 9, 2017Updated: October 16, 2026Dust: Dust8,440

Class: PaladinFormat: StandardType: MidrangeStyle: LadderSeason: Season 41

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Mulligan Guide

General

These are some of the best cards in the deck to start out with, simply because of how potent they are on the board. Doomsayer works in every matchup because you need to draw out the game in order to win, which is exactly what it's designed to do. Stonehill defender is free value on a 1/4 taunt, which is never a bad thing. With it you can go into late game or kill off an aggro deck with ease. Finally, while corpsetaker is at 1 in the deck right now, it's still a great card to have. It can be replaced with a peacekeeper or a righteous protector.



Vs. Aggro

Mulligan for any of your low cost taunt cards or a doomsayer, and a desperate stand. If they cant deal with the taunts early on, they have to essentially get through two of them with desperate stand. Also, desperate stand on a doomsayer saves you from one more damage and threatens to stall the game for two turns if the original one goes off.

Vs. Control

Against control, you need to be preparing for the late game on turn 1. You will have more heal than them with forbidden healing giving you 20 health, and with your truesilver champion trading into their minions for free. That said, having a doomsayer to stop their tempo is incredibly strong. Getting an equality threatens trading one of their bigger minions with one of your hero power guys. Stonehill gives you a body and gives you cards for the late game, and the black knight is for their massive taunts.

Deck Description

Quite simply, the goal of this deck is to outvalue the crap out of your opponent. Putting a bonemare or a spikeridged steed on a skelemancer basically wins you the game with how much stats you get off of it. If they polymorph or hex, then you'll still have your bonemare or a tiron/lich king to play next turn. Not only this, but with desperate stand being a card, you can revive your skelemancer and reset the combo. Finally, skulking geist and the black knight are tech cards. Skulking giest because it's great against jade and evolve, both of which are probably going to see play, along with some other decks that run 1 cost spells, and black knight because everyone will be running the lich king and frankly, paladins don't really have much single target removal. With that said, the rest is pretty much self-explanatory. Enjoy!