Mulligans
General Mulligans
small drops and hemet to finish
The goal of this deck is too be very agressive in the early game with the under 3 drops when you arrive in the late game you have two ways to win: draw Hemet, Jungle Hunter and sweep out all the little drop that you don’t want to draw enough if you do that you will have around 8 cards in your decks and these cards will all have a big impact, if you don’t draw hemet,jungle hunter you try to resist and to draw it or n’zoth that will probably give you a big win condition.
Different mechanics:
–early game:- tokens synergy will be really important with the value that can bring with your Knife Juggler and DIRE WOLF ALPHA
– dethrattle are really present too firstly for n’zoth and because it is really strong with TERRRORSCALE STALKER,these deathrattle give you a long presence on the board (can’t be clean in one single turn) will let you tempo your empty turn 5 or the absence of n’zoth or hemet
– Mid/late game : Just play curved and try to go face as a good hunter because your deck will not hold the board indefinitely and if you play hemet you will be wihout cards after a few draws
Cards:
–alley cat : good synergy with juggler and dire wolph for a good agression and board presence.
– Crackling Razormaw : good synergy with token that can bring poisonous or +3 ATK to trade or on a Rat Pack to have more repop but generaly this card looks good.
–Shaky Zipgunner: synnergy with n’zoth and Terrorscale Stalker and can buff your hand that can be realy usefull.
Terrorscale Stalker : good with your dethrattle summon 1/1 with the rats or the wolf it is just very good or have an other Big Bad Wolf if you draw it in late you can use it un your savannah.
hemet,jungle hunter : Can simply win the game because putting out all the small drop will let you only good cards and n’zoth and you are sure to win .
Swamp King Dred : just to see if it is strong but itcan block your opponent after a savannah and if it survive you have simply win ( small tip you can adapt him with Crackling Razormaw to stealth or unlockable and you will keep it to face with him.
N’zoth: just to finish if you arrive at turn 10
Alternative cards :
Dinomancy : can be good to play the board but can be hard to finish the opponent
Cult Master : can be efficient to draw more but care because he will stay on hemet if you play it cut the hound masters
























