Mulligans
General Mulligans
You want to see a single damage card and heal card in your opener above all else. Once you have those you can work on filling out your 1-4 curve.
This is key to the deck so deck your mulligan probably doesn't change between matchups since your focus is your own gameplan.
The heal paladin archetype being pushed seems worth trying mainly due to Zandalari Templar. Because of this card and the midrange style there are two focuses:
1)Heal: The earlier you play an 8/8 templar, the more bonkers it is. You need to take damage and heal EARLY which is why all solid damage and heals were fitted into the earliest mana slots possible.
2)Tempo: Despite the lack o 2-drops in paladin, the most proactive plays possible were included. Note vs less aggressive decks just taking damage+healing is acceptable board development if you have Spellstone or draw into Templar.
Also included is a Corpsetaker package with kangor, protector and tirion.
Glass knight wasn’t included due to the 4-drop saturation.


























