Delta’s Control Demonlock

Class: Warlock - Format: wild - Type: control - Season: season-63 - Style: fun

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Deck Import

Mulligans

General Mulligans

  1. Shadow Bolt: Great Target Removal, Always Good if you can get it in your hand by turn 3 thanks to Mulligan or Hero Power.
  2. Demonfire: Its some Decent Target Damage, Doesn't shine as much as the other cards
  3. Drain Soul: Just a Better Demonfire in terms of Target damage, Helps to make Early Game Health trades less pricey
  4. Sen'jin: In this Deck, having one of your 4 cost minions makes things much easier.
  5. Desicable Dreadlord: Helps to Counter Divine Shield and Decks with Low Health Minions
  6. Lesser Amethyst: Works its best when you get it early, as you need to damage yourself for it to be extremely powerful.
  7. Rin: Having one of your Win Conditions in your hand at the start allows you to potentially get it out sooner, and sometimes, those demons it spits out before the big final can be a decent help when it comes to board control.
  8. Hellfire: Killer in the Early game, slightly useful late.

My Signature Deck I must say, Im a simple man, I play Demonlock, If I cant play it In Standard, I play it in Wild, Which I must say Iv been having more Fun and More Success in Wild then out of it.

Info on Deck, Tips on playing it, Fun Info

This Deck Currently has 2 Win Conditions

Board Control so that you can Easily hit Face.

Rin Destroying the Enemy Deck.

Originally I didn’t run a Twisting Nether, however Iv found that it has its moments in my deck.

Rotten Applebaum and Voidlords are my Key Stall Cards, as well as the healing is nice.

Fel Lord seemed like a great way to get Demons into my Graveyard, for  Blood Reaver, also works well with Possessed Lackey.

Lich King is a optional card, just some Powerful Pack filler, it can really be anything.

BloodReaver Gul’dan is Required.

Lots of Early Game Spells to help keep the enemy field clear until you hit 5-6 mana, in which by this time I tend to have drawn one of my 4 or 5 mana Minions. 

Don’t be afraid to take some early game Damage, its important to see your Health as a Currency when playing this deck, if you use your spells to hastly, and not when taking out powerful minions, your going to have a bad time.

How would you improve this deck? I doubt Ill actually change it, as Im a large fan of not going off the Meta, although I don’t know what the Warlock Meta is, but at the end of the day, If I don’t know what it is, I cant use it right?

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