CHIHUAHUA’s Mecha’thun Hunter

Class: Hunter - Format: raven - Type: control - Season: season-58 - Style: fun

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Deck Import

Mulligans

Tried for 15 games on casual… Went 13 – 2 and now I’m testing on ladder going 5-0, achieving Rank 4.
It’s a very fun deck to play, with a lot of resources for facing almost every deck on the meta.
The combo with Mecha’thun triggers by reducing the cost with the Galvanizer, then casting a Goblin Prank on it to make sure to trigger it’s deathrattle.

Since this is a deck of my own, I’m still optimizing it, so feel free to share your thoughts or advices on how to improve it πŸ™‚

EDIT 1: Have a 68% WR with this in Rank 5-3. So far, I think that I will put +1 tracking and replace some draw cards for taunts because all of the aggro stuff getting on ladder.

EDIT 2: Replaced the draw cards for taunts and added x2 Witchwood Piper, so you can pull earlier your Galvanizers or  Venomizers (in case you are struggling on board and need to combo with the Missile Launcher).

Tracking
This is a very tricky card to play because it could pull out your win conditions (Galvanizer – Rexxar – Mecha’thun), so make sure to play this when you know exactly what are you looking for. 

Mecha'thun 
Make sure to empty your hand, deck and BATTLEFIELD. So, make sure you don’t have secrets on board before doing the Mecha + Goblin combo!!
Thanks to Khalshaliz for pointing this out, I totally forgot it.

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15 Comments

Discuss This Deck
  1. Skoopy
    January 8, 2019 at 4:40 pm

    I really love the style of this deck! The listsynergy looks really great, iam testing right now on custom games, trying to figure out some matchups and mulligans. Not going well, but i mostly keep playing when i like a list.
    thx for sharing! i will give some feedback! well, maybe i forget this πŸ˜€

    • Skoopy
      January 8, 2019 at 4:44 pm

      i replaced Hemet for one Ooze (3)

    • CHIHUAHUA - Author
      January 10, 2019 at 1:42 pm

      So nice to hear that! The last change I made was -2 Witchwood Piper +2 Stitched Tracker, it makes it way too easy to pull out the Mecha’thun win condition or reducing the cost of the survavility tools. Maybe you can try it out too πŸ™‚

  2. JADE
    January 5, 2019 at 2:18 am

    How crucial is Ashmore because i have every card but her and Harrison and i cant seem to win at all? Also dont the venomizers ruin the Witchwood Piper effect?

    • JADE
      January 5, 2019 at 2:21 am

      I understand the need for venomizers but it was a thought to remove them to start winning, maybe not idk

      • CHIHUAHUA - Author
        January 6, 2019 at 2:08 pm

        Ashmore (and drawing a Venomizer from the Piper) are survavility tools due to the lifesteal/poisonous mechanics that you usually may need against aggro decks. Keep in mind that if you get a Galvanizer in your bottom 5, you have another win conditions or at least survavility tools (Rexxar, Magnetics, Spellstones). As I said in the description, this deck is suited to the ranks I’m playing (5 – 1 in America), so if you are struggling because you don’t need or you can’t get any value from these tech cards, feel free to swap them for cards that you think will improve your win rate, and don’t forget to post these changes here for improving the archetype itself!!

        • CHIHUAHUA - Author
          January 6, 2019 at 2:09 pm

          Remember that Ashmore will always pull out Mechs, so you can galvanize them earlier with an insane extra value (-1 for at least 3 cards)

  3. Khalshaliz
    January 4, 2019 at 4:38 am

    Tried the deck and pulled of the combo, but it did not work. No cards in Hand and deck, played Goblin Prank on Mecha then ended my turn but nothing happened. Almost lost the game.
    Is it a Bug or did i do something wrong?

    • CHIHUAHUA - Author
      January 4, 2019 at 3:49 pm

      You probably had a secret or a minion on field. I’m sorry for not pointing it out on the description, since there are people that forget the “battlefield” part of Mecha’thun. Fixing it ASAP!

  4. Connie
    January 3, 2019 at 5:38 am

    What does Harrison jones do in this deck?

    • CHIHUAHUA - Author
      January 3, 2019 at 8:58 am

      Mainly for Cubelocks, because I’ve faced a lot of them on ladder. Against Hunter and Warrior you can pull easily 1-3 cards too, so it gets value on almost every matchup.
      These last days i’m thinking swapping either Harrison or Hemet for Mojomaster, but I must decide between keep saving dust or craft it to test on this and some other decks I’m trying.

  5. TheEragon1233
    January 2, 2019 at 7:06 am

    Hemet is must have?

    • CHIHUAHUA - Author
      January 2, 2019 at 10:34 am

      Nah, Hemet isn’t necessary since you need to pull out both Galvanizers and a Goblin Prank, so getting either one of those on the bottom 5 means that Hemet is almost a dead card.
      I would recommend replacing it with another Rusty Recicler (the synergy with the magnetics minions is just insane in most of the match-ups)

  6. Fistouille
    December 30, 2018 at 4:19 am

    How Thun die ?

    • CHIHUAHUA - Author
      December 30, 2018 at 10:44 am

      Getting it cost 8 with the Galvanizers, then a Goblin Prank