Cheating Beasts
Posted by: Hex442Published: November 20, 2018Updated: October 16, 2026Dust:
8,360Rating: -1.0/5 (1 votes)
Class: HunterFormat: StandardType: ComboStyle: TheorycraftSeason: Season 56
Hunter Cards (18)
Mulligan Guide
Deck Description
A deck that revolves around Beasts; cheating Beasts into play, buffing Beasts, Beasts with value effects stapled to them.
There are multiple engines at work here: Dollmaster Dorian being the key piece, assuming you can stick one to the board, saying the game could end as soon as the turn after is no exaggeration. Although
Hunter
lacks the true draw that something like
Mage
or
Rogue
may have, it does have an ancient relic of the past, long forgotten since the days of old...
Starving Buzzard is a Combo Monster, especially when you don't have to pay for it, just smacking this thing down and Unleashing The Hounds is fine for an 8 mana 3-4 draw, if that's what you want, but where it really shines is when used in conjunction with either Untamed Beastmaster, or Dollmaster Dorian, or potentially even both. Cheating out multiple copies of cards like Stoneskin Basilisk, or Arfus, while keeping a buffed version in your hand, and drawing another card for it is absolutely insane, especially when Dollmaster Dorian can combo off with Buzzard to potentially draw you several cards a turn for absolutely no cost whatsoever.
To top it off there's some big creature drops like Savannah Highmane and Violet Wurm that can be pulled by Kathrena Winterwisp, but even as a 1/1 copy their Deathrattle is something to fear, but even pulling something not as impressive, like a Rhino, or a Hyena, or even a Penguin can sometimes be just what you need to start the draw engine, especially when Recruiting those minions means you won't draw them for Dorian to hit a dud.
There's some common staples to minion Hunter like Spider Bomb for some removal, as well as Kill Command due to the swath of Beasts, there was some consideration to cut these in favour of the Secret Package, but I personally decided against that route, since it would make Dorian less consistent.
One last thing I haven't talked about, the cheap minions of this deck - the fodder - so to speak, Hunting Mastiff is obviously great for getting you multiple draws if you don't want to waste card advantage, as well as having Rush to possibly remove some minor threats, Scavenging Hyena in and of itself can end games, even if it only starts off as a 1/1, and Stubborn Gastropod has always been a fringe consideration for Beast Hunter, but never found a secure home, until today, where a free 1/1 Taunt Poison in addition to the card itself is all the convincing I need to run 2 of these things.
Although it hadn't struck me until I was writing this, Tracking would be a great card for this list, allowing selective draw to fuel Dorian, or simply to find combo pieces; I'd personally probably cut a snowflipper and a Wurm for 2 copies of it, but I'm merely posting an idea here, so the great folk of Hearthstone can consume and reproduce my theorycraft.
Thoughts and criticisms are much obliged, thank you for your consideration, see you in the Tavern.
3 Comments
Hex442
I made some mistakes with the Class Headlines, never really used this Website before, woopsies.
Just read it as if it were a single page, ignore Mage and Rogue there.
Hex442
Find the updated version here: https://www.hearthstonetopdecks.com/decks/cheating-beasts-revised/#
Hex442
You didn't even fucking reply, yet you downvoted this, just wanted to let you know, you're a piece of shit
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