Burn Mage Deck List Guide (August 2017, Standard) – Season 41

Class: Mage - Format: mammoth - Type: control - Style: meta-deck - Meta Deck: Burn Mage

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Our Un’Goro Control/Burn Mage deck list guide will teach you how to pilot this popular deck! Our guide features mulligan, play, and card replacement strategies!


Control/Burn Mage (the deck has been called both ways, because it’s pretty hard to classify) is a new, interesting archetype that became viable with the latest expansion. The deck combines the removal and board control play style of the Control deck with a burn finisher of more combo-oriented decks. The deck has became very popular recently, especially at the Legend rank, where it peaks at almost 10% representation. It’s also powerful, sitting in top 5 of decks at every rank.

It’s a very unique deck and it doesn’t really play like anything we’ve had before. While it shares some similarities with the Freeze Mage, the ultimate goal is much different – it doesn’t rely solely on spells to kill the opponent. Medivh, the Guardian turned out to be a key minion for this deck, with Atiesh becoming a way to control the board while tempoing out with random minions at the same time. You can completely stop your opponent by removing everything they play, while developing your own board at the same time.

Check out our List of the Best Standard Decks for Hearthstone Ladder

Update – Burn Mage August 2017, Season 41

Not many changes to most decks right now. With Knights of the Frozen Throne on the way we’re just waiting to see how decks shape up when it’s released.

Control/Burn Mage Mulligan Strategy & Guide

I’ll divide the mulligan section into two – against fast decks and against slow decks. Fast decks are generally the Aggro decks (e.g. Pirate Warrior) or high tempo Midrange decks (e.g. Midrange Hunter). Slow decks are slower Midrange and Control decks.

Vs Fast Decks

Higher Priority (keep every time):

  • Mana Wyrm – The only 1-drop in your deck, while it’s only 1/3 at the start, you can pump it to 2/3 quite easily with just a single spell. It should be able to trade well into other 1-drops and possibly even 2-drops if you follow it up with a spell.
  • Arcanologist – One of the strongest cards in Un’Goro, 2/3 for 2 with a card draw attached, incredibly powerful, you always want to have it, because both of your Secrets are defensive and good against Aggro.
  • Frostbolt – Early removal, best with Mana Wyrm, but it’s good for early board control even by itself.
  • Volcanic Potion -The only early AoE you run, hitting it on turn 3 against Aggro Druid or Pirate Warrior might often save your skin.

Lower Priority (keep only if certain conditions are met):

  • Medivh's Valet – With Arcanologist, you can play turn 3 Secret and turn 4 Valet + Frostbolt/Ping/second Valet. Not worth keeping by itself, because you might not draw a Secret and it’s just a vanilla 2/3, which is too slow.
  • Primordial Glyph – With Mana Wyrm in your hand already. It’s not good enough by itself, because you might not pick anything playable and you basically skip turn 2, which is not something you want against Aggro. With Wyrm on the board, at least you also buff it to make your trades better (maybe even to 3/3 if you pick a spell you can play right away).
  • Gluttonous Ooze – Against decks running weapons, so in Aggro’s case mainly Pirate Warrior.

Vs Slow Decks

Higher Priority (keep every time):

  • Mana Wyrm – You still want Mana Wyrm, but for a slightly different purpose. If your opponent happens to have no removal, you can snowball it quite nicely with all your spells.
  • Arcanologist – 2/3 that draws a card, obviously you keep it.
  • Arcane Intellect – Spending a turn to draw cards is too slow against Aggro, but it’s good in slower matchups. You want to cycle through your deck to find Medivh as soon as possible and be ready with the mid/late game removals.
  • Kabal Courier – While in a perfect world you prefer to drop Discover cards later when you know what you want from them, it’s still a good 3-drop to fill the curve.

Lower Priority (keep only if certain conditions are met):

  • Frostbolt – Always keep with Mana Wyrm. Without Mana Wyrm it depends on the matchup – will you have a good target for it in the early game? If yes, keep. If no, don’t. E.g. I’d keep it against Priest to kill the Northshire Cleric or Radiant Elemental, but wouldn’t keep it against Taunt Warrior, because there might be nothing you want to Frostbolt on turn 2/3.
  • Primordial Glyph – Similarly, keep with Mana Wyrm so you have a higher snowball potential. In this case it’s not about being too slow, but you really prefer to get it later when you know which spells you need.
  • Gluttonous Ooze – Against weapon classes, e.g. Warrior, Paladin.

Control/Burn Mage Win Rates

Winrate stats are currently unavailable for this deck at the moment!

Control/Burn Mage Play Strategy

At first glance, it might seem that the deck has no clear win condition. I mean, there is Alexstrasza + burn, but if you want to go that way, isn’t it just better to play Freeze Mage? Well, yes, even though this deck looks a bit like Freeze Mage, the actual play style is very different. At some point in the mid game, Freeze Mage wants to drop board control completely. It just constantly Freezes it and then survives thanks to the Ice Blocks. This deck is a bit different – at no point in the game do you want to abandon board control, unless you’re already burning your opponent down and you have Ice Block up. Instead of running Freezes and ways to stall the game, you run board clears and ways to swing the tempo in the late game.

With pretty much every kind of removal – small single target, big single target, transform effect, small AoE, big AoE – you should have the right removal for the right scenario most of the time. You control the board as well as you can and at some point you go for one of the two game plans – Medivh + tempo or Alex + burn.

Vs Aggro

Surprisingly, Aggro matchups aren’t as bad as they might look like. You’re mostly afraid of the very fast starts, the ones that you can’t counter without getting Volcanic Potion (and with only a single one in your deck, there is a high chance of not drawing it) and the burn/weapons/charge minions – the kind of damage you can’t answer with removals. If your opponent tries to play minion after minion on curve and attack with them, they will most likely be in a bad position, because you should be able to remove them one by one. Ice Block and Ice Barrier also help with surviving.

The idea is to take as little damage as possible. Your goal is usually to either run your opponent out of resources and then kill them with a mix of minion damage or burn spells or survive until the Alexstrasza turn, which should be enough to swing the health in your favor (especially if the Ice Block is still not popped) and with an 8/8 on the board and burn you should be able to finish the game very quickly.

Try to play for tempo. Prioritize playing stuff over using your Hero Power. If you play too slowly, you fall behind. If you fall behind in the early game, it’s hard to come back, because your first “big” AoE comes on turn 6 (Meteor).

When it comes to Discover choices, you most likely want to get high tempo stuff – health gain, cheap removal, cheap AoE, another defensive Secret. Sometimes picking card draw might also be a good idea, because you have most of those things in your deck and it’s just a matter of getting to them. Against Aggro, you don’t want to be greedy and pick something like burn damage unless it’s already late in the game and you know that you’ll need it. One interesting thing is that you can pick an AoE like Blizzard/Meteor/Flamestrike early, let’s say on turn 2, and play it on turn 4/5 with a discount. Normally those cards come pretty late, but if you play the 2 mana one upfront, you can really surprise your opponent while they still don’t play around them.

Even though Alexstrasza on yourself might be considered a standard play vs Aggro, it’s not always right. It depends on your health total, whether you have Ice Block or not and how the rest of your hand looks like. For example, if you have Ice Block up and Alex sets up lethal, just use it on your opponent. Finishing the game as quickly as possible is valuable, because you don’t give your opponent more time to let’s say draw a weird tech like Eater of Secrets (it happens). You also want to Alex your opponent if you’re in a desperate situation, where your Ice Block will be popped either way (e.g. vs a big board you can’t clear), then healing basically doesn’t matter and you have a higher chance to do something after bringing your opponent to 15 – you can still find some ways to stall or enough burn. Sometimes you can also play Alex just for the 8/8 body – even if you aren’t low and you don’t have the necessary burn to kill your opponent, Aggro decks often don’t have a way to deal with 8/8 and you will just kill them with the minion.

Vs Control

Matchups vs Control are much more interesting and skill-intensive. While it’s true that this deck sometimes relies on the random effects to stay in the game (Glyph or Courier Discovers, minions you summon with Firelands Portal and Medivh), knowing how to use that randomness to your advantage is often important. Also, keeping the right balance between clearing the board and pushing the face damage is very important, because if you use all your burn to clear the board, you won’t have enough to kill your opponent and vice versa – if you refuse to use the burn to clear board, you will die before you can do anything.

Early game is much more peaceful than vs Aggro and that’s great for you. First, if you get a fast opening, you might try to sneak some early game damage. While ultimately it might not matter because of Alexstrasza, if you get your enemy down to 20 or so, it opens up a possibility of keeping Alexstrasza to heal yourself later as opposed to simply HAVING to use it on your opponent. And to be fair, if you get lucky enough, unanswered Mana Wyrm(s) might deal so much damage that finishing the game with burn is just a formality. But if you don’t get a fast opening, it’s not a big deal either. With a slower one, you probably want to draw as much as possible. Play Arcanologist, Arcane Intellect, set up your Secrets so you don’t have to do it later etc.

It might be a little surprising, but you can win some games with value. Your expensive removals are very efficient and can usually get 2 for 1, sometimes even 3 for 1. A simple example – you kill a 4/5 with Firelands Portal and you spawn your own 5/4. Now your opponent might have to use let’s say Shadow Word: Death to kill it. Meteor/Flamestrike are AoEs, so they usually get more than 1 for 1. Finally, Medivh, the Guardian. Atiesh + big spells are great way to get a tempo win, but every big minion you have can also either draw an answer from your opponent or get some big trades. So ultimately, even though the deck doesn’t seem like it could engage in a value war, it’s often the right strategy.

Talking about Medivh, the card is MVP in slow matchups. Playing it increases your win rate by A LOT. While the 8 mana 7/7 is slow, it doesn’t matter in slower matchups. But the weapon, if not destroyed of course, basically gives you three random big minions for free. In the best case scenario, you play it with Meteor, Fireland Portals and Flamestrike for 6-7 drops. That supports 2 strategies – the value I’ve mentioned or the tempo. That’s one of the ways to win in slow matchups. Your opponent develops the board -> you clear it and get a big minion yourself. Now he either has to answer it and slow down their play, so you get more time, or they don’t answer it and you play another big removal on whatever they play and get another minion. Either way, it’s like a win-win situation for you.

The final win condition is basically burning your opponent down. If you count every source of potential face damage, the deck runs up to 44 points of damage. Plus Hero Powers, plus random burn you can get from Primordial Glyph. And that’s not even counting the Alexstrasza, which is up to 15 damage (usually closer to 10, which is still a lot). Some games are won simply by altering between answering your opponent’s board and throwing some burn spells into his face. Ideally, you want to play Alex and then deal 15 damage next turn, but it doesn’t always work like that because of all the heals, Armor gain etc. “Burn your opponent” might sound easy, but you need an actual game plan. Try to deal as much damage with your minions as possible. Try to play Alex on a turn when you already have some board presence, which means that you can get your opponent even lower in case he heals up. Sometimes using Fireball on a minion will be ultimately worth more damage than using it as a burn, if you can protect a minion that will hit your opponent more than once. Small stuff like that matters and while some matchups are very straightforward, other classes like Paladin or Druid have A LOT of health gain in their decks, so you need to maximize your damage.

General Tips

  • If you’re setting up a Secret for Medivh's Valet in the early game, Ice Block is a much better option than Ice Barrier. The second one can be popped and Valet’s Battlecry won’t be active any longer.
  • If you plan to play a Discover spell, play it first before doing anything else. In the mid/late game it’s probably even worth it more to play Primordial Glyph before Mana Wyrm. You lose 1 attack, which likely won’t matter, but your play might change. You might not want to drop the Mana Wyrm, because let’s say you got card draw and you drew Firelands Portal that you prefer to play instead.
  • If you know that your opponent’s deck might run weapon destruction, don’t get too greedy with your Medivh, the Guardian. Try to drop it as soon as possible and then instead of waiting only for the big spells, you can also use some smaller stuff. The longer you wait, the higher the chance that your opponent gets a way to counter Atiesh is. Sometimes the best way to play around tech cards is to play whatever your opponent is targeting before they draw the tech.
  • Try to keep Polymorph for specific targets that you want to transform instead of just kill. Common examples are Deathrattles like Tirion Fordring and Aya Blackpaw. You can also use it to play around some other cards, e.g. Redemption or Getaway Kodo, or cards that do something when they take damage (Acolyte of Pain). Basically, you should use other removals like Fireball on more “generic” minions (unless you need that Fireball for the burn) and keep Polymorph for better targets.
  • Meteor can be devastating, but better opponents will probably play around it by positioning his minion in the right way. However, sometimes you can use your Hero Power or cheap removals like Medivh's Valet/Frostbolt to “fix” the positioning to be Meteor-friendly again.

Control/Burn Mage Card Substitutions

The deck is quite expensive to play, but luckily, a lot of the cards can be substituted quite easily. There are only a few cards that you absolutely can’t remove from this deck.

  • Bloodmage Thalnos – The card isn’t absolutely necessary. You generally use it as a flexible source of Spell Damage – e.g. before a Flamestrike turn to deal 5 AoE, to boost the Meteor’s adjacent damage to 4, to get a 4 damage Frostbolt etc. But even though he’s useful, you should be able to play without it. Put Loot Hoarder or Novice Engineer into your deck instead.
  • Alexstrasza – Unlike the other two, Alex is necessary. She’s one of the key cards in any matchup. Vs faster decks you use her to swing the game by healing yourself to 15 after your opponent is out of resources, and in the slow matchups you use it to set up the burn damage. The deck won’t work without it.
  • Primordial Glyph – While powerful and removing it is not a great idea, if you don’t have Primordial Glyph, you should still be able to play the deck. You can play 2x Babbling Book (if you have Karazhan expansion, which you should have if you want to play this deck). Alternatively, you can play something completely else like Sorcerer's Apprentice, second Volcanic Potion or Cabalist's Tome (or a mix of those).
  • Gluttonous Ooze – You can sub it with Acidic Swamp Ooze.
  • Ice Block – No way to replace it, it’s a vital part of the deck.
  • Meteor – Second Flamestrike, although Meteor is better, because it 1 mana cheaper (which is important in fast matchups) and the 15 damage on the main target can serve as a big single target removal too.
  • Pyroblast – I’d say that the burn is necessary. Without Pyro you might find yourself with not enough damage to close the games. But if you have it, you can put Archmage Antonidas instead (but it’s a Legendary, so not really a “budget replacement”).
  • The deck also runs 3 cards from the One Night in Karazhan adventure – Medivh's ValetFirelands Portal and Medivh, the Guardian. Well, technically the Firelands Portal is free (it comes with the Prologue wing everyone gets for free), but both Medivh’s Valet and Medivh himself are very important and can’t really be replaced.

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Discuss This Deck
  1. Bergen
    August 28, 2017 at 1:56 am

    i was thinking of subbing in archmage antonidas but should i switch it with pyroblast like the guide says? seems kinda odd to me or ya’ll have a better idea?

  2. DETOX
    August 5, 2017 at 7:08 am

    I replaced Bloodmage Thalnos and Gluttonous Ooze with two Amani Berseker and its doing WONDERS for me especially with aggressive decks, Whenever i draw an Amani Berseker and a Mana Wyrm in the beggining it almost impossible for me to loose.

  3. dungufed
    July 30, 2017 at 9:46 am

    Subbed in Doomsayer for Thalnos.

    • dungufed
      July 30, 2017 at 9:52 am

      i feel safer knowing Doomsayer can help stall a turn or two.

  4. MGstudios
    July 24, 2017 at 10:25 am

    Hey guys,
    Ive been playing this deck for quite a while now. It works great for me and ive had aroud 60% wn climbing 10-4 but I noticed it does terrible against jades. I have no idea how to counter jades with this deck. Ive tried almost everything. Does any of you guys have any tips or maybe some golden rules to beat jade druid?
    Help much appreciated. Cheers

  5. Sourborn
    July 9, 2017 at 9:43 pm

    I have played this deck for 15 games straight in a row and have lost every time.

    What exactly does this deck do? Seems to be inconsistent early game, shit RNG, not much damage output.

    Move along folks. Nothing to see here.

  6. teddybear
    July 4, 2017 at 2:38 pm

    Really nice deck drop from 23 rank into 13 in 2h,its seems im having problems with this rank against quest rouges murloc paladin and jade druid :/ any advice should i go some other deck list to drop to like rank 10?

  7. Tigerlove
    July 2, 2017 at 1:42 am

    How about Antonidas ? Everytime when i met jade druid i lose beacuse i dont have burst on armor (which is about 30-40 armor). Whats better to craft antonidas or blood mage thalnos ?

  8. Aisu
    June 5, 2017 at 12:45 pm

    I’ve played around 15 games with this deck today, from rank 17 to 15, with pretty awful winrate.
    I faced mostly midrange hunter(20% wr), some sherazin/quest rogue (50% wr), dragon/control/medivth priest (0% wr), other tempo/medivth mages but with babbling books and counterspell (30% wr), murloc paladins (60%), some weird druid and shaman (50%), councilman warlock (100% lul)…
    So far most of my loses are determined way before round 6… When i get to round 8 and can finally drop Medvith I have really low health and can’t afford to put him on board and wait out a turn instead of doing something proactive… Basically you need to use up whole turn 8 to drop Medvith and then whole turn 9 to cast something big for example blast an enemy with firelands portal…. That’s two rounds of poor tempo and it sucks vs anyone who had pressured you early and developed board….
    Also lost a few games because I didn’t draw Medvith even tho i almost ran out of cards… Overall out of these 15 games Medvith saw any play in maybe 4 of them.
    I kinda wonder whether I just suck at this game or simply had a streak of bad luck. I’ll have to look for some streamers who play this deck :S So far I had more success with freeze mage.

    • Lulz
      June 9, 2017 at 1:26 am

      0% vs priest? Than you are doing something wrong my winrate vs them is like 80%. They have very few minions (except for the dragon priest), all you have to do is to clear all their minions as soon as possible, 100% control play stile you dont waste a single point of dmg on face.
      You have to take control of the board. As soon as you get alex you burn him down and finish him with spells/board. They have no way to destroy you.
      The only way to lose is vs dragon priest when they play on curve with 5/6 spaming, but well…

      • Aisu
        June 11, 2017 at 7:34 pm

        They just heal too much with priest of the feast x2, radiant shard, binding heal and Greater Healing Potion, have insane card draw from lyra the sunshard and a shitton of removal of their own.
        And there’s always a threat of inner fire after some hp shenanigans with pw:fort/kabal talonpriest/divine spirit, it’s auto lose unless you polly/meteor but then they simply won’t follow with inner fire on their turn…
        idk, i’d like to see how you do it vs lyra/dragon/quest/free from amber decks… Atm im at 29% but mostly cos of some wins against silence and medvith decks (depends on ooze draw mostly)

        • Spoonieman
          June 16, 2017 at 7:04 am

          You should be able to do better. Maybe you’re relying too much on Medivh? I’ve found him not to be a win condition in most games I play – either because I don’t draw him or because I have better/different plays.

          Also you shouldn’t be on too low health around midgame/early late game – you want to always control the board which means putting your burn to good use on the opponent’s minions, which should be possible against most decks. Ultimately if you find yourself too low on health use Alex to heal yourself rather than getting the opponent down. You’ll still have a decent chance of dealing damage with burn/Medivh/whatever you get from firelands portal.

          Also have in mind that it’s not always worth it to stick around for Alex/Medivh to show up – don’t be too afraid of going face if you have the space for it.

  9. asdasfdas
    June 5, 2017 at 10:58 am

    what kind of deck is quest rogue? what should i mulligan against them?

  10. Skyskrapr
    June 2, 2017 at 3:58 am

    I have every card except second ice lock. What can I replace it with?

    • Karma
      June 3, 2017 at 1:19 pm

      pyros for a better matchup vs slower decks like taunt warrior or ice barrier for an 8 life gain that can be retrieved by archaelogist is my best guess

  11. DarkPrince
    May 26, 2017 at 11:45 pm

    I was 2R with quest rogue and I dropped down to 5 while was strangling to go 1R/legend.
    Now I’m using this deck and went back 3R .
    The only deferences in my built are – Thalnos + Pyros & – Ice barrier + Cancel.
    Pyros works great as a second pyroblast and also can provide you a body to clear threats when you don’t have specific removal when is needed.
    Medivh, Ellise, Alex and Pyroblast = win conditions (don’t run this deck without any of them).
    I tried Andonidas but is more slow and with no cheap spells except glyphs (or those you get from them) can’t provide you the extra firepower you need. (7 mana + 3 or less cost spell < glyph alone – e.g. glyph to pyro = 10dmg instantly.)

    Try to pilot it early as secret mage can win you games by confusing your oppenent.
    Also, don't strangle to go the match as far as you can. This isn't a freeze mage, you have to finish match as soon as possible without taking crucial and unnecessary risks.
    Last but not least, take your time and think carefully. They will be moments that you think that the game is loss but you can turn it out.
    Almost any time Glyph shows up pyroblast just pick it. (8cost 2nd pyroblast, what more to ask ? 😛 )


    • Kathleen
      June 13, 2017 at 10:25 am

      What are you referring to when you say you replace ice block with “cancel” ?? Thanks!

  12. AlexDx
    May 25, 2017 at 10:26 pm

    I’ve teched in CounterSpell instead of ice barrier. Works like a charm against CancerRogue and TokenDruid.
    Anyone felt that satisfaction to counter CrystalCore?
    Rank 9 but still… 🙂
    Any opinions?

    • John
      July 2, 2017 at 10:35 pm

      No good Rogue will play their precious Crystal Core into your Counterspell. They’ll more than likely cast one of their many other cheap spells (or a coin) before doing that.

  13. vocum0
    May 16, 2017 at 5:28 am

    two meteor’s or one what’s better?

    • DikenSakaL
      May 20, 2017 at 6:19 am

      Cut the meteor at all and put one more Flamestrike . It works better for me

    • DarkPrince
      May 26, 2017 at 11:51 pm

      1 for sure, 2nd if you are facing more silence priests, jade druids, shamans or quest warrior.
      Only reason to cut it is to put blizzard or second flamestrike and then only if you facing a lot of swarming decks.

  14. Dex
    May 12, 2017 at 9:07 am

    Very nice and especially viable deck on early, mid and late game.

    It is very deadly with alextraza in late game, burns and control the board in mid game and provides threads until Mid-Game with manawyrm, arcanologist and medivh’s valet. Medivh is the win card.

    Just go triple mana wyrm 😀 https://twitter.com/infinite_lock/status/863061687833948160

  15. MisterEpic
    May 11, 2017 at 6:39 pm

    How necessary is alexstraza in the deck?

    • aleks
      May 12, 2017 at 5:20 am

      Alexstrasza is your win condition. Don’t use this deck if u don’t have it.

      • Dex
        May 12, 2017 at 9:10 am

        Alextraza is able to change the game in your favor. Keep you a live and especially reduce your opponets live to 15.

        It was my win against Quest warrior with medivh. I was able to switch board control with burning his board down and deploy my unbeatable board (Deathwing ftw).

  16. pleb
    May 11, 2017 at 10:43 am

    Man I just got knocked out of a 16 win streak from a jade druid. Running a variant of this deck and man burn mage is a freaking beast!

    • Stonekeep - Site Admin
      May 11, 2017 at 6:00 pm

      Jade Druids can be really hard for slow Mages to beat. I remember playing Freeze Mage in Legend last season… I’ve played against the same Jade Druid player 2 times in a row (I’ve even waited after the first game to not queue again into him). He was playing a super anti-Mage hate list with 2x Earthen Scales + 2x Feral Rage AND Eater of Secrets, it was a nightmare to play against him, I seriously considered instantly conceding the second game to save my time (in a hindsight I could do it, because I wasn’t even close to winning).

  17. DikenSakaL
    May 11, 2017 at 1:44 am

    I did some changes like cutting Elise , Volcanic Potion and Meteor . Added second Kabal Courier + Flamestrike and Gluttonous Ooze and it worked like a charm . From 15 to 9 with 3-4 loses . Maybe 2 Gluttonous Oozes are not necessary and one of them can be replaced with Polymorph or Babbling book .
    The best deck that I am played since the new patch was released 🙂

  18. Okiru-
    May 9, 2017 at 4:41 pm

    -Gluttonous Ooze

    +Kabal Courier
    +2 Babbling Book

    Mazan’s List <3

    • Okiru-
      May 9, 2017 at 4:42 pm

      It works for me sooo..

    • Stonekeep - Site Admin
      May 11, 2017 at 3:12 am

      I personally wouldn’t cut Ooze – there are still a lot of weapons on the ladder – Pirate Warrior, Midrange Paladin/Hunter, even Medivh is pretty popular in slower decks and getting rid of Atiesh is huge.

      I also don’t like Babbling Books that much. The card is obviously good, it wouldn’t be played otherwise, but I hate depending on such random cards. The high roll potential is great, but getting Shatter or Pyroblast against Aggro feels really bad.

  19. Jesse
    May 9, 2017 at 4:01 pm

    I know this deck is good, but I can’t seem to make it work… anyone got any tips besides this guide?

    • Cruelleader67
      August 2, 2017 at 6:51 am

      It can struggle against more aggressive decks so ancient of blossom and cheap aoe can really help or argus. I’d advise focusing on chipping while maintaining control to win

  20. Sourborn
    May 9, 2017 at 3:49 pm

    This is pretty solid deck, but suffers from a fairly significant tempo problem.

  21. Pipo
    May 9, 2017 at 6:31 am

    Loving this deck and play style, very varied and interesting!

  22. MooPenguin32
    May 8, 2017 at 7:05 am

    I know the guide says that Elise is not necessary, but is it a recommended craft? I have about 4,800 dust if I disenchant all my duplicates. I’ve been running the deck with an extra Kabal Courier as recommended in the substitutions. Elise is normally the card I’m missing from this and other control decks, such as Priest and Paladin, though I don’t really play those control decks.

    • Gnarkill
      May 8, 2017 at 2:23 pm

      I mean, no… its not required for the win… but man its super handy. a 5/5, and then a card that will fill your hand up again later. I honestly cant think of a better 5 turn drop for the deck…. but if it were me and you dont want to craft it, Kabal Courier would work fine too.

      But as you said, lots of decks features this card. Thats for a reason. Much like Sylvanis and Azure Drakes of the past being “Auto Includes”, I think Elise and Stonehill are new cards that are auto includes. Eventually, you will want/need this card. Its a “Safe to Craft” card.

    • Stonekeep - Site Admin
      May 11, 2017 at 3:15 am

      I wouldn’t really craft it for this deck alone. You can replace it quite easily here. However, if you play to play other Control decks, like the Priest/Paladin you’ve mentioned, or even Control Warrior (non-Quest version), Elise is amazing.

      Overall I think that it’s a solid craft in this meta and dust well spent if you’re not an Aggro player. It just fits into pretty much every Control deck and considering how much value it gets in the long game, it might be a staple slow Legendary even few expansions from now.

  23. FartAssMark
    May 7, 2017 at 11:21 am

    Amazing deck – super fun and versatile. Pulling off those Medivh combos feels ever so good.

    • pleb
      May 11, 2017 at 10:46 am

      I mean Firelands portal is already amazing value, but if you add a 7 drop, oh man its crazy.

  24. wiso
    May 6, 2017 at 12:20 pm

    Can I replace the medivh and medivh valet

      May 7, 2017 at 3:27 pm

      No, you can’t really replace either

  25. Me
    May 6, 2017 at 8:29 am

    Can I replace medivh?

    • Bert
      May 8, 2017 at 9:41 am

      No you can’t, if you don’t have medivh just play freeze mage, the entire point of this deck gives you another win condition besides alex…

    • Gnarkill
      May 8, 2017 at 2:28 pm

      Im also going to say no… but you could instead use Antonidas. Its not going to perform as well, but you could do that.

    • KaihatsuJai
      May 20, 2017 at 6:16 am

      + Antonidas + 2 counterspells
      – Medivh – 1 Ice Block – 1 Ice Barrier

      Works good at lower levels, especially because of counterspell.
      Of course turn 10 Antonidas + counterspell = Win.

  26. UC
    May 5, 2017 at 1:31 am

    So what do you think about adding 1-2 Arcane golems. With the amount of spells you run in this deck they can easily be sub-5 mana

    • UC
      May 5, 2017 at 1:32 am

      Sorry, arcane Giants, not golems. My bad

    • Stonekeep - Site Admin
      May 11, 2017 at 3:19 am

      Theoretically Arcane Giants might work in this list quite well. I haven’t tested them, but playing one instead of Elise and second one, hm, maybe instead of Polymorph, can be a good idea.

      The main thing I don’t like about the Giants is that they’re dead cards through the majority of the game. Even at 6-7 mana they’re often unplayable, because they don’t have any immediate impact on the board. Sometimes you have to get them down below 5 to even play them and it’s not that easy. You already run Medivh and Alexstrasza, adding 2 more expensive cards might increase your chance of a terrible early game hand quite significantly.

  27. JakeMaxwill
    May 2, 2017 at 1:59 am

    wasn´t that deck with hemet? why isn`t he in it?

    • Stonekeep - Site Admin
      May 11, 2017 at 3:22 am

      Early builds have used Hemet, but new ones don’t. The thing is that a lot of the 1-3 mana cards are still useful in the late game. Sure, you might want to get rid of Mana Wyrm, but Primordial Glyph, Ice Block or Arcane Intellect are all pretty significant cards to get later in the game. But I can definitely see HEmet making a comeback in a slightly different list.

  28. Michael Spratt
    May 1, 2017 at 2:52 pm

    Would Pyros be good in this and if so what would you take out for it?

    • Woodsy
      May 10, 2017 at 4:47 pm

      No, Not really because there are no other elemental synergies and it just doesn’t fit. Only a decent card in elemental decks really. Sorry mate

  29. Arianna
    April 30, 2017 at 6:06 am

    also if it is called “Burn” is not a Burn Mage, is a Control/Discovery Deck.

  30. CoastFree
    April 28, 2017 at 12:28 pm

    Awwww stonekeep you my friend are wonderful. Was looking for this list with a guide last night actually ?? Just needed to know the differences between classic control and freeze mage and this deck.
    Thank you for all your work.

  31. Ultimate Zerx
    April 28, 2017 at 12:18 pm

    Great guide.

    What’s your opinion on Babbling book? I’d say remove Poly and Ooze?

    • CoastFree
      April 28, 2017 at 12:32 pm

      The babbling books were removed due to the way the current meta is. A 1/1 just gets eaten alive on turn on by pretty much every deck. The 1/1 body will do nothing in the matches that your ooze will not take care of. Also the poly is helpful for the control matches you go into, poly a tirion or something of the such is game changing. It can also be used other ways like poly card draw from freeze mages or poly an out of hand frothing berserker in pirate warrior.

      • Bole
        April 29, 2017 at 9:20 am

        Sjow played this deck on stream with 2 babbling books to legend 18…guess it works….thijs as well

        • Anon
          April 29, 2017 at 10:28 am

          Working well for a pro is less of the card being generally good in the build, and more of the pro being able to pilot the deck, regardless of the variation, to the highest potential.