Our Budget Aggro/Tempo Rogue deck list guide for The Boomsday Project expansion will teach you how to play this aggressive Rogue list. This Budget Aggro/Tempo Rogue guide includes Mulligans, Gameplay Strategy, Card Substitutions, and Combos/Synergies!
Introduction to Budget Aggro/Tempo Rogue
Aggro/Tempo Rogue is a deck that has run over opponents since the early days of Hearthstone. The deck makes great use of Valeera’s Hero Power, as well as potent Tempo cards available to Rogues like Backstab and SI:7 Agent to maintain an early lead long just enough to kill the opponent. The Aggro/Tempo Rogue shell has seen many iterations but never seems to disappear from the meta completely.
This Budget Aggro/Tempo Rogue sacrifices a few Legendary and Epic cards that strengthen the deck’s ability to overwhelm opponents, but still has the tools to beat down opponents. In The Witchwood, Hench-Clan Thug gave Rogues of all flavors one of the best available turn three plays when paired with an equipped dagger. This Common card fits nicely with many of the low-rarity Tempo tools available to Rogue in the Classic and Basic sets, making this budget deck a good option for players who don’t want to spend a significant amount of dust.
The Boomsday Project
The Boomsday Project offers some fun new tools for Aggro/Tempo Rogue decks. Everyone’s favorite mechanical bunny, Pogo-Hopper can get out of hand after just a couple copies are played. Lab Recruiter can help refill your deck with high-impact minions, including a multitude of the aforementioned Pogo-Hoppers.
Budget Aggro/Tempo Rogue Mulligan Guide
High Priority Keeps
- Fire Fly – Fire Fly is hands down your best opener. Better still, the extra Elemental token fills out your curve in later turns and can help enable Combo cards.
- Lab Recruiter – While Lab Recruiter can generate a lot of value later in the game, at worst he’s a reasonable body on turn two.
- Pogo-Hopper – It can take some time to get Pogo-Hoppers ramped up, but dropping one in the early game can help get the ball rolling (or bouncing, I suppose).
- Hench-Clan Thug – In most cases, Hench-Clan Thug is your best turn three play. So strong, in fact, that this card is worth keeping in your opener.
Low Priority Keeps
- Backstab – Backstab can help you gain an early advantage, but against decks that aren’t reliant on minions, it can be a bit of a dead draw.
- SI:7 Agent – With the Coin, especially, SI:7 Agent is still a reasonable keep. Often, this Rogue staple trades two-for-one with his Combo enabled.
- Tar Creeper – While it doesn’t have the snowball potential of other three drops, Tar Creeper can still frustrated other aggressive decks, giving you the time to set up your own game plan.
- Blink Fox – A three-mana 3/3 isn’t great, but skipping your third turn is unacceptable. Keep this card only against slower decks when your first turn is already taken care of.
Budget Aggro/Tempo Rogue Play Strategy
Aggro/Tempo Rogue plays a board-centric tempo game in the early turns. Here, you want to keep your opponent from developing much of a minion presence, taking advantage of Combo mechanics, Backstab, and your Hero Power.
Speaking of the Hero Power, you’ll often be daggering up on turn two. This won’t always be the case but, frequently, it is necessary to set a dagger and hold in order to prepare for a Hench-Clan Thug on the following turn. A 4/4 on turn three is difficult for opponents to deal with and can give you a big lead going into the mid-game.
From there, Fungalmancer can lock in your position on the board and Elven Minstrel can refill your hand with extra gas. If, after you’ve cemented your board advantage, any Taunts end up in your way to the opponent’s face, Sap can make short work of them. Similarly, Eviscerate gives you late-game reach to close out the game.
Unfortunately, this deck doesn’t have much in the way of comeback mechanics, so your success really hinges on the ability to get ahead in the early game and maintain a lead. If you happen to lose the board, Giggling Inventor can help you regain it, but the deck lacks much in the way of swinging the game back in your favor.
Budget Aggro/Tempo Rogue Meta Decks
For a while now, Odd Rogue has been the Valeera’s strongest option for the Standard ladder. The deck plays very similarly to this Budget Aggro/Tempo Rogue but relies more heavily on the upgrade Hero Power from this all-Odd deck. Because of the restrictive nature of [car_link name=”Baku, the Mooneater”], this deck does not have a direct budget counterpart, but it’s something to build towards as your collection grows.
Alternatively, Miracle Rogue is a reasonable option for budget Hearthstone players to build towards. While there are several cards with higher crafting costs, the Miracle shell has been a consistent part of nearly every Hearthstone metagame. This gives players assurance that, should they spend dust to craft this deck, they can rest assured that it will be playable in the future. Miracle Rogue tends to be a little less straightforward than both Tempo Rogue and Odd Rogue but, once mastered, the deck is extremely rewarding to pilot.
Budget Aggro/Tempo Rogue Future Card Replacements
Should you prefer to stick with the non-Odd Aggro/Tempo Rogue, it may be worthwhile to include the Prince Keleseth package, if you have him. Aside from the Vilespine Slayer, Edwin VanCleef, and Leeroy Jenkins swaps, the changes below should only be made if you have access to this two-drop Legendary.
- 2x Sap > 2x Vilespine Slayer – For a Tempo deck, it doesn’t get much better than killing a minion and developing one of your own.
- 1x Tar Creeper > 1x Leeroy Jenkins – Extra burst for an aggressive deck is always welcome. Leeroy Jenkins offers a highly efficient six damage for five mana.
- 1x Tar Creeper > 1x Edwin VanCleef – A single large Edwin can single-handedly win the game against opponents lacking the tools to remove him.
Keleseth Rogue Card Replacements
- 1x Eviscerate > 1x Prince Keleseth – Before Baku, Keleseth versions of Tempo Rogue were a force to be reckoned with. There is still some potential to make good use of this Legendary in the Tempo Rogue shell.
- 1x Eviscerate > 1x Void Ripper – Void Ripper helps make up for the damage loss from Eviscerates by removing Doomsayers and flipping high-health Taunts to make more favorable trades.
- 2x Lab Recruiter > 2x Saronite Chain Gang – Few cards receive the Prince Kelseth buff quite as well as Saronite Chain Gang.
- 2x Pogo-Hopper > 2x Southsea Deckhand – Southsea Deckhand is a mainstay in most Rogue decks thanks to consistent Charge from frequently having a dagger equipped.
Budget Aggro/Tempo Rogue General Replacements
Here’s a list of cards you can add to this deck if you happen to have them or are missing anything in the decklist.
- Defias Ringleader – A long-time inclusion in Aggro Rogue lists, Defias Ringleader doesn’t quite make the cut in this iteration due to the need to dagger on early turns.
- Plague Scientist – This three-drop minion provides a decent substitute for Vilespine Slayer, but this build is already pretty heavy at that mana slot.