Sharkfin Fan

Sharkfin Fan Card

Sharkfin Fan is a 2 Mana Cost Common Neutral Minion Pirate card from the Rastakhan's Rumble set!

Card Text

After your hero attacks, summon a 1/1 Pirate.

Flavor Text

His taste in soup is criminal.

Cards Relating to Sharkfin Fan

Type: Minion - Cost: 1 - Attack: 1 - Health: 1

Sharkfin Fan Card Review

It feels similar to Hench-Clan Thug in terms of decks that it would fit into. I’d say that the card is weaker in general, because since it doesn’t grow itself, it’s always pretty easy to kill. Hench-Clan can grow out of range of some removals quite quickly, this can’t. But it can still give you some nice value – just a single attack pushes it over vanilla, and any extra attack is more and more tempo/value.

Rogue is obviously the class that this would fit into most. It’s the only class with weapon on demand, so this could get value throughout entire game. The problem is that a) it can’t fit into Odd Rogue, which is the best Rogue deck out there and b) your Hero Power costs 2 mana, so you’d rather curve out with Hench-Clan thug on T3 than with this (maybe this + 1-drop would be good too, but less reliable). There’s a thing that fixes those problems – Genn Greymane. Even Rogue is a meme deck right now, but with enough support it might get a bit better, and this looks like a good card you would want to play in there. You play Hero Power on T1, this on T2 + attack, if it doesn’t get removed then you can play a second or another 2-drop and attack again + re-Hero Power. It can snowball quite nicely. But I don’t put too much hope into Even Rogue, it’s just not an archetype that seems very powerful.

The deck this has most chance to see play in is Pirate Rogue, in my opinion. The thing is, though, that there aren’t many Pirate synergies in Standard right now, definitely not enough to build a viable deck around it. This might change, since it seems like Rogue’s theme this expansion will be Pirates. The card can be especially potent in Wild, where you can combo it with Ship's Cannon too – each of the 1/1’s you summon would deal extra 2 random damage!

There’s also synergy with the new Warrior weapon, but it comes too late. You want those cards to snowball your early game, a 2/2 with a bunch of 1/1’s aren’t that scary later in the game.

Card rating: 3/10 with the current card pool, but might be good in Rogue if the class gets some sweet Pirate synergies (+it’s better in the Wild)

Sharkfin Fan Full Card Art

Sharkfin Fan Full Art

Leave a Reply


  1. Creepy TallKinGuy
    November 21, 2018 at 4:07 pm

    Pirates Pirates Pirates wuuu!

    I mean… Wuuuu PIRATES! My dream of a half viable meme pirate deck could be true.

    • Creepy TallKinGuy
      November 30, 2018 at 2:09 am

      Fan of the best team, a pirate, this dude could be my best friend for a while 5/5 just for being a pirate.

  2. tompasqu
    November 14, 2018 at 11:01 am

    i’m already seeing this…even pirate rogue\druid

    • philip hwang
      December 24, 2018 at 1:36 am

      Yes and maybe hunter. Does it work on heropowers?

  3. Grimm1605
    November 10, 2018 at 2:13 am

    Great card for wild format pirate decks and I’m sure will be a go to staple for standard pirate based decks like mech warper was for mech decks way back in the day

  4. Noot nooot
    November 4, 2018 at 7:00 am

    Will be great in arena for druids and rogues

  5. zek
    November 3, 2018 at 7:16 am

    Best card so far.

  6. Pirkavlinho
    November 2, 2018 at 7:52 pm

    Can it boost Wild Pirates War?? Maybe…

    • Mirza
      November 3, 2018 at 11:57 pm

      With Cursed Blade and N’zoth’s First Mate, I can’t see how this card doesn’t fit instantly. AND it’s a Pirate which summons Pirates. So it curves nicely into Captain.

  7. GlosuuLang
    November 2, 2018 at 4:50 pm

    Well this card will make me try Even Rogue again. Bloodsail Corsair was already an outstanding 2-drop in that deck (3/3 for 2 mana), but if you didn’t hit it in turn 2, your chances of winning decreased drastically. This guy increases the consistency (2 mana 2/2 + 1/1 is also very good), although it dies to Odd Rogue’s weapon. This will probably be a 1.5/5 stars, but I’m giving it 3.5/5 stars for making me try Even Rogue.

    • Nickname23
      November 3, 2018 at 3:47 am

      Agree. (Good) 2 drop consistency has been the main weakness for the deck. Maybe Blizzard is pushing Even Pirate Rogue. Very interesing stuff, indeed 😀

      • zek
        November 3, 2018 at 7:19 am

        Without Southsea Captain sounds pretty bad.
        Maybe play Kingsbane to have a 1 drop weapon – if you don’t have the coin to play curve.

        • Nickname23
          November 3, 2018 at 7:54 am

          yeah, Southsea Captain would hurt a lot and Even Rogue is not in a good spot right know, overall. It defenitely lacked beefy 2 drops, that’s what I thought when playing it.
          Kingsbane as the only 1 drop weapon sounds bad to me to really support this card. There has to be stuff like N’Zoth’s First Mate and/or a really good Turn 1 weapon. Basically all the stuff, that Pirate warrior had access to, prenerf.
          In Even Rogue you can just play the card, what doesn’t mean it turns out to be good 😉

          • Random Dude
            November 12, 2018 at 2:14 am

            Rogue is not in a good spot? Four out of ten top decks are Rogue: Deathrattle, Quest, Odd, Miracle…

            If you like netdecking, Rogue is the class to go to right now.

          • Nickname23
            November 12, 2018 at 12:24 pm

            I’ve been talking about Even Rogue, not Rogue in general, dude.

  8. Drmengueche
    November 2, 2018 at 3:28 pm

    That thing can get out of hand in the right context. Might be the broken neutral minion for this expansion

  9. UnkarsThug
    November 2, 2018 at 2:38 pm

    This seems a bit like an even Hench Clan Thug. (It adds +1/+1 in stats when your hero attacks). Even rogue support?

  10. Omnitarian
    November 2, 2018 at 2:07 pm

    Seems a bit hard to extract value from: it dies (often unfavorably) to any two-drop, and ideally you’ll want a 1-mana weapon to tempo into this, making it even less reliable. The good news is that if you DO get that play, Southsea Captain can be your T3, so that’s… something, at least?

  11. Warfield
    November 2, 2018 at 1:46 pm

    I’ll try this in even druid!

  12. MockRock
    November 2, 2018 at 1:14 pm

    I think you play this in exactly decks that can equip a weapon on turn 1. Even Rogue and Hunter are the obvious choices, Paladin running Light’s Justice seems reasonable as well (we’ve already got Toxicologist and with much more support it may be a decent aggro card).

  13. Soup And Salad
    November 2, 2018 at 1:01 pm

    I can see it making its way into more aggressive decks with weapons where it will often be a two mana 3/3 that can get even bigger. Granted, it probably won’t see that much play outside of arena.

  14. Elvenchemist
    November 2, 2018 at 12:54 pm

    Even Rogue?

    • Lulu
      November 2, 2018 at 1:09 pm

      I’ve thought about that deck for awhile, sadly I do not have Genn. This card would probably be the (little weaker) Hench Clan Thug of even rogue.

  15. Jed
    November 2, 2018 at 12:41 pm

    Not good until maybe keleseth leaves


    • Jed
      November 2, 2018 at 12:46 pm

      I like how hstopdecks considers all of these cards “Wild” rn. Maybe should put them into a new category called “Unreleased” or something guys.

  16. Piterno
    November 2, 2018 at 12:39 pm

    Rogue card since they can guaranteed attack with face for free most turns. Possibly meant by Blizzard to fit into a warrior deck with the new weapon, but that’s too slow.

    3/5, I can see a rogue aggro deck using this but would be better if it were a 1 Mana 1/1 or 3 Mana 2/2 to work with Keleseth.

  17. mundane
    November 2, 2018 at 12:36 pm

    Rogue is gonna have abusted pirate deck lmao