Boomsday Tempo Mage Possible Deck

Class: Mage - Format: raven - Type: tempo - Season: season-52 - Style: ladder

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Deck Import

The idea behind this is to replace the weaker cards from the Witchwood Tempo Mage decks with cards from the new expansion.

The key addition is this unit of cards..

Shooting Star  x2

Arcane Explosion  x2

Celestial Emissary x2

Cosmic Anomaly x2

These 8 new cards are highly adaptable and obviously work together well.  Effectively the Spell Damage minions can adapt in their purpose between AOE (vs Aggro Decks) and Face Damage (vs Slow/Control Decks). The idea is that you will have time to draw past the Arc Explosions when vs Control decks.

I added Mirror Image as some extra protection for the new minions, it could make the difference between another turn with +2/+4 Spell damage (for example).

Stargazer Luna Is included because A. It’s a decent 3 cost minion, and with 4 health it survives the likes of Hellfire/Duskbreaker, but also adds some great draw to the deck.  Given, I could have removed an AI, but decided not to.

Cards out:

Pyroblast x1 (Always too clunky, turn 10 often too late.  I’ve played more 8-cost Glyph Pyro’s to be honest, and with the new cards I think reach late game should be fine (a buffed Fireball and Frostbolt will combo 13 or 17 face damage, as one example).

Lifedrinker x2 (Will miss the heals VS Odd Rogue/Hunter, that’s about it).

Arcane Keysmith x1 (Obviously we have more 3/4 cost minions now, and better ones Imo)

Cinderstorm x2 (Always disliked this card, Sure, drawing this when you need face damage with no enemy minions is great.. but thats not enough for this card to be a valid part of the deck, especially since we have the liked of ODD Pala covered now).

Amani Beserker x1 (Nice 2 drop when there’s nothing else, won’t miss it TOO much, also I always feel like it doesn’t belong to me.  We stole it from Warrior, time to give it back).

Arcane Missiles x2 

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3 Comments

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  1. KappaPride
    August 7, 2018 at 1:59 pm

    What about research project? 1-0 mana draw two when sorc. apprentice on board, its free with a popoff luna-double sorc turn, plus do we care if opponent draws cards with 12 damage fireballs?

    • Flow - Author
      August 8, 2018 at 6:33 am

      Yeah possibly. I just don’t want them to draw into heals/board clears.

      You could be right though. I guess i’d just replace the AI with it in that instance.

  2. Flow - Author
    July 31, 2018 at 3:35 am

    Apologies.

    Ignore the bit about 2 AI, just 1 in this Deck 🙂