Big Swarm

Class: Warlock - Format: dragon - Type: big - Season: season-61 - Style: fun

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Deck Import

Mulligans

General Mulligans


your opening hands will be pretty simple: Keep everything thats 3 mana or less to flood the board, and your 4 drops if you've got a loot hoarder or 3 1-drops . The hoarder refills your hand and the scheme need time to build up. Never keep any of the big guys as your hand can easily be clogged with unplayable big minions .


Aggro Mulligans


against other aggro decks you might want to keep some of these if everything else you got is one drops. And you should only do so if you know its aggro, almost every shaman these days plays murlocs for example

Control Mulligans

Against control you'll need some greed. If you see this, keep this.

The base idea is to be unclearable and to flood the board with tons of small stuff in order to play a couple the big bois. 

Warlock

  • against any kind of control / combo deck you just try to overwhelm their boardclears and just throw all of the small stuff you have at them / keep them busy , giving you time to get some portals going and filling your hand with big bois – through your heropower. Then you finish them off with countless mixed boards off small and gigantic minions, overwhelming their removal.
  • Against other aggro decks your starting hand makes the difference between life and death. ideally you’d either get your small demons and the see/imp giants or a heroic inkeeper and an opponent who’s smorcing. 
  •  The Inkeeper  usually gets so big that it can only be removed by transform effects , a very strong enemy board or a lucky brawl, not even warriors omega removal does the job. sadly as it will always be 8 mana,  you require your board to not be cleared for one turn, but then again thats the strengh of this deck.
  • you start off with usual one drops but then you keep refilling the board with these 
  • This deck can sometimes beat bomb warriors but as brawl is the hardcounter against this deck, they will rek you depending on the number of brawls they draw. Against murloc shamans you can probably instantly surrender unless you get a perfect hand and he goes fully smorc. 

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8 Comments

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  1. N1gh7b1rd
    April 15, 2019 at 2:04 PM

    this doesnt seem to work on rank 10, you never get use of Portals…

    • Guy2Die - Author
      April 19, 2019 at 12:59 PM

      Well you can just replace the portals with some other giant like frostwolf , more small stuff like knifejuggler or just replace some minions with carddraw, but I for my part do not have problems with portals, usually draw 3-4 portals per game as long as I get 1-2 Portal guys within the first 10 turns and if you ask me the portals aren’t really essential , just a nice way of killing of demons for the giant imps and keeping board control.

  2. N1gh7b1rd
    April 15, 2019 at 12:11 PM

    You should consider Grim Rally. Im forking your deck and adding it..

    • N1gh7b1rd
      April 15, 2019 at 12:14 PM

      Maybe also KnifeJugler. Those to are good combo with mass imps

      • N1gh7b1rd
        April 15, 2019 at 12:35 PM

        Maybe also Frostwolf warlord and Cult master instead of Heroic inkeeper and Loot hoarder?

        • Guy2Die - Author
          April 19, 2019 at 12:52 PM

          The deck started out with frostwolf in it and as it stands there were simply too much gigantic minions in it and frostwolf seemed to be the worst of them up until this point , but you could surely switch it with another one. Cult master on the other hand is too situational, for it to work you need a bunch of minions to suicide on your turn and boardspace , would recommend 0-1.

      • Guy2Die - Author
        April 19, 2019 at 12:55 PM

        Knifejuggler seems like quite the good idea , still not sure what to replace but I’ll probably put it in.

    • Guy2Die - Author
      April 19, 2019 at 12:54 PM

      Grim rally is too situational , use it in ausual zoo deck , but it doesnt fit here if you ask me.