Armor-Jade Druid (Theorycraft)

Class: Druid - Format: mammoth - Type: midrange - Season: season-45 - Style: theorycraft

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Deck Import

Mulligans

General Mulligans

Jade Idol  is a great keep because it allows your jades to essentially start at one larger. I recommend summoning with the first idol and shuffling with the second.

Lesser Jasper Spellstone is good early game removal that (as previously mentioned) scales well as the game progresses, similarly Wrath is flexible early removal.

Wild Growth is an obvious keep, as it allows you to get ahead very quickly and unlock the late game potential of your deck faster.

!!THEORYCRAFT!!

Jade Druid is a very powerful deck already, now imagine if it had SO MUCH ARMOR! The idea of this deck is to improve on the Jade Druid game plan of staying alive until you have 100/100 jades by increasing the armor gain in the deck. We use two new tools to accomplish this, Branching Paths and Oaken Summons . Branching Paths can be used to gain ridiculous amounts of armor while still maintain flexibility to replace itself or set up a surprise lethal. Oaken Summons gains armor while keeping us alive by summoning a (probably) Crypt Lord or Tar CreeperLesser Jasper Spellstone functions as powerful removal that is easily upgraded throughout the game and scales nicely with the curve.

OTHER OPTIONS

Other cards I considered including were Earthen Scales and Feral Rage . Both are powerful armor producers, but Earthen Scales is much better in the late game, when armor is less relevant to survival against aggro. Feral Rage is probably better than either Branching Paths or Oaken Summons , but I really want to try the new cards, and perhaps I will be surprised. I am also unsure about the numbers of Crypt Lord and Tar Creeper . I’d love any feedback or recommendations below!

THANK YOU!

-FerymnCharon

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