Armor-Jade Druid (Theorycraft)

Posted by: FerymnCharonPublished: December 2, 2017Updated: October 16, 2026Dust: Dust6,000Rating: 1.0/5 (4 votes)

Class: DruidFormat: StandardType: MidrangeStyle: TheorycraftSeason: Season 45

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Mulligan Guide

General

[card_link name="Jade Idol"]  is a great keep because it allows your jades to essentially start at one larger. I recommend summoning with the first idol and shuffling with the second.

[card_link name="Lesser Jasper Spellstone"] is good early game removal that (as previously mentioned) scales well as the game progresses, similarly [card_link name="Wrath"] is flexible early removal.

[card_link name="Wild Growth"] is an obvious keep, as it allows you to get ahead very quickly and unlock the late game potential of your deck faster.

Deck Description

!!THEORYCRAFT!!

Jade Druid is a very powerful deck already, now imagine if it had SO MUCH ARMOR! The idea of this deck is to improve on the Jade Druid game plan of staying alive until you have 100/100 jades by increasing the armor gain in the deck. We use two new tools to accomplish this, Branching Paths and Oaken Summons . Branching Paths can be used to gain ridiculous amounts of armor while still maintain flexibility to replace itself or set up a surprise lethal. Oaken Summons gains armor while keeping us alive by summoning a (probably) Crypt Lord or Tar Creeper . Lesser Jasper Spellstone functions as powerful removal that is easily upgraded throughout the game and scales nicely with the curve.

OTHER OPTIONS

Other cards I considered including were Earthen Scales and Feral Rage . Both are powerful armor producers, but Earthen Scales is much better in the late game, when armor is less relevant to survival against aggro. Feral Rage is probably better than either Branching Paths or Oaken Summons , but I really want to try the new cards, and perhaps I will be surprised. I am also unsure about the numbers of Crypt Lord and Tar Creeper . I'd love any feedback or recommendations below!

THANK YOU!

-FerymnCharon