Search

Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Chill-o-matic
Magnetic Freeze any character damaged by this minion.
Mage Common Minion 2 2 3
Chill Vibes
Restore 8 Health. Finale: Summon a 3/3 Elemental with Taunt.
Shaman Common Spell 3
Chillblade Champion
Charge Lifesteal
Paladin Common Minion 4 3 2
Chillfallen Baron
Battlecry and Deathrattle: Draw a card.
Death Knight Common Minion 3 2 2
Chillin' Vol'jin
Hunter Tourist Battlecry: Choose 2 minions. Swap their stats.
Priest Legendary Minion 3 3 3
Chillmaw
Taunt, Deathrattle: If you're holding a Dragon, deal 3 damage to all minions.
Neutral Legendary Minion 7 6 6
Chillspine Stegodon
Battlecry: Deal 2 damage to two random enemy minions. Kindred: And Freeze them.
Shaman Rare Minion 4 3 4
Chillwind Yeti
Neutral Common Minion 4 4 5
Chitinous Plating
Gain 4 Armor. At the start of your next turn, gain 4 more.
Druid Rare Spell 2
Chittering Tunneler
Battlecry: Discover a spell. Deal damage to your hero equal to its Cost.
Warlock Epic Minion 2 2 2
Cho'Gall
Battlecry: The next spell you cast this turn costs Health instead of Mana.
Warlock Legendary Minion 8 8 8
Cho'gall, Twilight Chieftain
Taunt, Lifesteal Start of Game: 25% chance to corrupt the game with a random anomaly.
Neutral Legendary Minion 6 6 7
Chopshop Copter
After a friendly Mech dies, add a random Mech to your hand.
Hunter Rare Minion 3 2 4
Chorus Riff
Draw a minion. Give it +3/+3. Finale: Play your last Riff.
Warrior Rare Spell 3
Chromaggus
Whenever you draw a card, put another copy into your hand.
Neutral Legendary Minion 8 6 8
Chromatic Egg
Battlecry: Secretly Discover a Dragon to hatch into. Deathrattle: Hatch!
Neutral Epic Minion 5 0 3
Chromie
Deathrattle: Draw another copy of cards you've played this game.
Neutral Legendary Minion 6 4 6
Chromie, Timehopper
Battlecry: Visit a Historical Epoch. Shuffle the others into your deck.
Mage Legendary Minion 6 4 4
Chronicle Keeper
Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield.
Neutral Common Minion 4 3 6
Chronikar
Battlecry: Give your hero +3 Attack this turn, next turn, and the turn after.
Demon Hunter Legendary Enchantment 5
Chrono Boost
Draw 2 Protoss cards. Summon a 3/4 Zealot with Charge.
Druid, Mage, Priest, Rogue Common Spell 5
Chrono Daggers
Rewind Throw 3 knives at random enemies that deal 2 damage each.
Rogue Rare Spell 3
Chrono-Lord Deios
Your BattlecriesDeathrattles, Hero Power, and end of turn effects trigger twice.
Neutral Legendary Minion 7 4 8
Chrono-Lord Epoch
Battlecry: Destroy all minion that your opponent played last turn.
Warrior Legendary Enchantment 6
Chronobreaker
Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions.
Priest Rare Minion 5 4 5
Chronochiller
You no longer draw a card at the start of your turn.
Death Knight Epic Minion 4 8 7
Chronoclaws
After your hero attacks, discard your highest Cost card.
Hunter, Warlock Rare Weapon 4 4 3
Chronogor
Battlecry: You draw your 2 highest Cost cards. Your opponent draws your 2 lowest Cost cards.
Warlock Legendary Minion 6 6 7
Chronological Aura
At the end of your turn, summon a 3/5 Dragon with Taunt. Last 3 turns.
Paladin Common Spell 5
Chum Bucket
Give all Murlocs in your hand +1/+1. Repeat for each Murloc you control.
Warlock Epic Spell 2
Ci'Cigi
Battlecry, Outcast, and Deathrattle: Get a random first-edition Demon Hunter card (in mint condition).
Demon Hunter Legendary Minion 4 4 4
Cinderfin
Deathrattle: Summon a 2/1 Sizzling Cinder.
Shaman Common Minion 2 1 2
Cinderstorm
Deal 5 damage randomly split among all enemies.
Mage Rare Spell 3
Cindersword
Battlecry: If you're holding a minion with a Dark Gift, gain +3 Attack.
Rogue Common Weapon 1 1 2
Circadiamancer
Battlecry: Add a random 8-Cost minion to your hand. At the start of your turns, reduce its Cost by (1).
Neutral Epic Minion 3 2 2
Circle of Healing
Restore 4 Health to ALL minions.
Priest Common Spell 0
Circus Amalgam
Taunt This has all minion types.
Neutral Common Minion 4 4 5
Circus Medic
Battlecry: Restore 4 Health. Corrupt: Deal 4 damage instead.
Neutral Common Minion 4 3 4
City Architect
Battlecry: Summon two 0/5 Castle walls with Taunt.
Neutral Common Minion 6 4 4
City Chief Esho
Battlecry: If every minion in your deck shares a minion type, give your other minions +2/+2 (wherever they are).
Neutral Legendary Minion 6 5 7
City Defenses
Summon two 0/6 Security with Taunt. They gain +1 Attack when damaged.
Warrior Epic Spell 4
City Tax
Tradeable Lifesteal. Deal 1 damage to all enemy minions.
Paladin Common Spell 2
Clash of the Colossals
Add a random Colossal minion to both players' hands. Yours costs (2) less.
Warrior Rare Spell 3
Class Action Lawyer
Battlecry: If your deck has no Neutral cards, set a minion's stats to 1/1.
Paladin Rare Minion 2 2 3
Claw
Give your hero +2 Attack this turn and 2 Armor.
Druid Free Spell 1
Claw Machine
Rush. Deathrattle: Draw a minion and give it +3/+3.
Neutral Common Minion 6 6 3
Clawfury Adept
Battlecry: Give all other friendly characters +1 Attack this turn.
Druid Common Minion 2 2 3
Clay Matriarch
Miniaturize Taunt. Deathrattle: Summon a 4/4 Whelp with Elusive.
Priest Rare Minion 6 3 7