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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Silvermoon Portal
Give a minion +2/+2. Summon a random 2-Cost minion.
Paladin Common Spell 3
Simulacrum
Copy the lowest Cost minion in your hand.
Mage Epic Spell 3
Sindragosa's Triumph
Deal 8 damage to a minion. Reduce the Cost of a random card in your hand by the excess damage.
Mage Rare Spell 5
Sinful Brand
Brand an enemy minion. Whenever it takes damage, deal 1 damage to the enemy hero.
Demon Hunter Epic Spell 2
Sinister Deal
Discover Lackey.
Warlock Common Spell 1
Sinister Soulcage
Give a friendly Undead +2/+2. Spend 5 Corpses to summon a copy of it.
Death Knight Rare Spell 4
Sinister Strike
Deal 3 damage to the enemy hero.
Rogue Rare Spell 1
Siphon Mana
Deal 2 damage. Honorable Kill: Reduce the Cost of spells in your hand by (1).
Mage Common Spell 2
Siphon Soul
Destroy a minion. Restore 3 Health to your hero.
Warlock Rare Spell 4
Siphoning Growth
Destroy a friendly minion to gain 8 Armor.
Warrior Rare Spell 1
Siren Song
Get two random spells from spell schools you haven't cast this game.
Death Knight, Shaman Rare Spell 2
Sizzling Swarm
Deal 3 damage. Summon that many 2/1 Sizzling Cinders.
Shaman Rare Spell 6
Sketchy Information
Draw a Deathrattle card that costs (4) or less. Trigger its Deathrattle.
Rogue Common Spell 4
Skirting Death
Choose a minion. This turn, your hero steals 4 Attack from it.
Demon Hunter, Shaman Rare Spell 3
Skull of Gul'dan
Draw 3 cards. Outcast: Reduce their Cost by (3).
Demon Hunter Rare Spell 6
Slam
Deal 2 damage to a minion. If it survives, draw a card.
Warrior Common Spell 1
Sleep Paralysis
Choose One - Summon two 3/6 Demons with Taunt that can't attack; or Destroy an enemy minion.
Warlock Rare Spell 5
Sleep Under the Stars
Choose Thrice - Draw 2 cards; Gain 5 Armor; Refresh 3 Mana Crystals.
Druid, Warrior Epic Spell 8
Sleep with the Fishes
Deal 3 damage to all damaged minions.
Warrior Epic Spell 2
Sleet Storm
Deal 2 damage. Deal 1 damage to a random enemy minion.
Mage Common Spell 1
Slippery Slope
Freeze a character. Draw card for each Frozen character.
Death Knight, Warlock Epic Spell 2
Slow Motion
Your opponent's cards cost (1) more next turn.
Warrior Rare Spell 2
Small-Time Recruits
Draw three 1-Cost minions from your deck.
Paladin Epic Spell 3
Smelt
Give a random minion in your hand +3/+3. Lose 3 Armor to do it again.
Warrior Rare Spell 2
Smoke Bomb
Discover ComboBattlecry, or Stealth minion with a Dark Gift.
Rogue Rare Spell 2
Smokescreen
Draw 5 cards. Trigger any Deathrattles drawn.
Rogue Rare Spell 8
Smokestack
Deal 1 damage to a minion. If it dies, Excavate a treasure.
Warlock Epic Spell 1
Smoldering Ascent
Deal 1 damage to all enemy minions. (Upgrades each turn, but discards after 3!)
Priest Common Spell 2
Smoldering Grove
Draw 1 card. (Upgrades each turn, but discards after 3!)
Mage Rare Spell 2
Smoldering Strength
Give a friendly minion +1/+1. (Upgrades each turn, but discards after 3!)
Paladin Common Spell 1
Smuggler's Crate
Give a random Beast in your hand +2/+2.
Hunter Common Spell 0
Smuggler's Run
Give all minions in your hand +1/+1.
Paladin Common Spell 1
Snack Run
Discover a spell. Restore Health to your hero equal to its Cost.
Paladin Rare Spell 2
Snake Trap
Secret: When one of your minions is attacked, summon three 1/1 Snakes.
Hunter Epic Spell 2
Snap Freeze
Freeze a minion. If it's already Frozen, destroy it.
Mage Common Spell 1
Snatch and Grab
Destroy two random enemy minions. Costs (1) less for each card you've played from another class.
Mage, Paladin, Rogue Epic Spell 8
Sneaky Snakes
Summon two 1/1 Snakes with Stealth.
Hunter Common Spell 1
Snipe
Secret: After your opponent plays a minion, deal 6 damage to it.
Hunter Common Spell 2
Snowball Fight!
Deal 1 damage to a minion and Freeze it. If it survives, repeat this on another minion!
Shaman Epic Spell 3
Snowed In
Destroy a damaged minion. Freeze all other minions.
Warrior Epic Spell 3
Snowfall Graveyard
Your Deathrattles trigger twice. Lasts 3 turns.
Rogue Rare Spell 5
Solar Eclipse
The next spell you cast this turn casts twice.
Druid Common Spell 2
Solar Flare
Deal 2 damage to all enemies. Costs (1) less for each Elemental you control.
Mage Common Spell 5
Solemn Vigil
Draw 2 cards. Costs (1) less for each minion that died this turn.
Paladin Common Spell 5
Solid Alibi
Until your next turn,  your hero can only take 1 damage at a time.
Mage Epic Spell 3
Solitude
Discover 2 minions. If your deck has no minions, reduce the Cost of any in your hand by (2).
Demon Hunter Common Spell 3
Sorcerer's Gambit
Questline: Cast a Fire, Frost and Arcane spell. Reward: Draw a spell.
Mage Legendary Spell 1
Soul Barrage
When you play or discard this, deal 5 damage randomly split among all enemies.
Warlock Rare Spell 4