Search

Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Astromancer Solarian
Spell Damage +1 Deathrattle: Shuffle 'Solarian Prime' into your deck.
Mage Legendary Minion 2 3 2
Imprisoned Scrap Imp
Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2.
Warlock Rare Minion 2 3 3
Shadowjeweler Hanar
After you play a SecretDiscover Secret from a different class.
Rogue Legendary Minion 2 1 4
Marsh Hydra
Rush After this attacks, add a random 8-Cost minion to your hand.
Druid Epic Minion 7 7 7
Al'ar
Deathrattle: Summon a 0/3 Ashes of Al'ar that resurrects this minion on your next turn.
Neutral Legendary Minion 5 7 3
Underlight Angling Rod
After your Hero attacks, add a random Murloc to your hand.
Paladin Epic Weapon 3 3 2
Dragonmaw Overseer
At the end of your turn, give another friendly minion +2/+2.
Priest Rare Minion 3 2 2
Boggspine Knuckles
After your hero attacks, transform your minions into random ones that cost (1) more.
Shaman Epic Weapon 5 4 2
Bogstrok Clacker
Battlecry: Transform adjacent minions into random minions that cost (1) more.
Shaman Rare Minion 3 3 3
Shadow Council
Warlock Epic Spell 1
Torrent
Deal 8 damage to a minion. If you played a spell last turn, this costs (3) less.
Shaman Rare Spell 4
Blackjack Stunner
Battlecry: If you control a Secret, return a minion to its owner's hand. It costs (2) more.
Rogue Rare Minion 1 1 2
Mo'arg Artificer
All minions take double damage from spells.
Neutral Epic Minion 2 2 4
Imprisoned Antaen
Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies.
Demon Hunter Rare Minion 5 10 6
The Dark Portal
Draw a minion. If you have at least 8 cards in hand, it costs (5) less.
Warlock Rare Spell 4
Teron Gorefiend
Battlecry: Destroy all friendly minions. Deathrattle: Resummon them with +1/+1.
Neutral Legendary Minion 3 3 4
Scavenger's Ingenuity
Draw a Beast. Give it +3/+3.
Hunter Common Spell 2
Lady Vashj
Spell Damage +1 Deathrattle: Shuffle 'Vashj Prime' into your deck.
Shaman Legendary Minion 3 4 3
Kargath Bladefist
Rush Deathrattle: Shuffle 'Kargath Prime' into your deck.
Warrior Legendary Minion 4 4 4
Kael'thas Sunstrider
Every third spell you cast each turn costs (1).
Neutral Legendary Minion 6 4 7
Imprisoned Satyr
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5).
Druid Common Minion 3 3 3
Imprisoned Observer
Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions.
Mage Rare Minion 3 4 5
Fungal Fortunes
Draw 3 cards. Discard any minions drawn.
Druid Rare Spell 3
Bulwark of Azzinoth
Whenever your hero would take damage, this loses 1 Durability instead.
Warrior Legendary Weapon 3 1 4
Archspore Msshi'fn
Taunt Deathrattle: Shuffle "Msshi'fn Prime' into your deck.
Druid Legendary Minion 3 3 4
Ambush
Secret: After your opponent plays a minion, summon a 2/3 Ambusher with Poisonous.
Rogue Rare Spell 2
Warglaives of Azzinoth
After attacking a minion, your hero may attack again.
Demon Hunter Epic Weapon 5 3 3
Skull of Gul'dan
Draw 3 cards. Outcast: Reduce their Cost by (3).
Demon Hunter Rare Spell 6
Pit Commander
Taunt At the end of your turn, summon a Demon from your deck.
Demon Hunter Epic Minion 9 7 9
Furious Felfin
Battlecry: If your hero attacked this turn, gain +1 Attack and Rush.
Demon Hunter Rare Minion 2 3 2