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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Chained Guardian
Rush, Reborn Costs (1) less for each Plague shuffled into the enemy deck this game.
Death Knight Epic Minion 11 8 5
Chalk Artist
Battlecry: Draw a minion. Transform it into a random Legendary one (keeping its original stats and Cost).
Priest Epic Minion 4 4 3
Champion of Storms
After you cast a Nature spell, summon a 4/2 Elemental. Forge: With Rush.
Shaman Epic Minion 4 3 5
Champions of Azeroth
Choose Alliance or Horde. Get 2 of their Legendary Champions and reduce their Costs by (2).
Neutral Epic Spell 4
Chaos Gazer
Battlecry: Corrupt a playable card in your opponent's hand. They have 1 turn to play it!
Warlock Epic Minion 3 4 3
Chaotic Consumption
Destroy a friendly minion to destroy an enemy minion.
Warlock Epic Spell 1
Charged Devilsaur
Charge Battlecry: Can't attack heroes this turn.
Neutral Epic Minion 7 7 7
Charged Hammer
Deathrattle: Your Hero Power becomes 'Deal 2 damage.'
Shaman Epic Weapon 3 2 3
Chatty Macaw
Battlecry: Repeat the last spell you cast at an enemy (at a random enemy).
Hunter, Priest, Shaman Epic Minion 3 3 3
Cheaty Snobold
After an enemy is Frozen, deal 3 damage to it.
Shaman Epic Minion 3 3 4
Cheesemonger
Whenever your opponent casts a spell, add a random spell with the same cost to your hand.
Neutral Epic Minion 4 3 6
Chemical Spill
Summon the highest Cost minion from your hand, then deal 5 damage to it.
Warrior Epic Spell 6
Chittering Tunneler
Battlecry: Discover a spell. Deal damage to your hero equal to its Cost.
Warlock Epic Minion 2 2 2
Chromatic Egg
Battlecry: Secretly Discover a Dragon to hatch into. Deathrattle: Hatch!
Neutral Epic Minion 5 0 3
Chronochiller
You no longer draw a card at the start of your turn.
Death Knight Epic Minion 4 8 7
Chum Bucket
Give all Murlocs in your hand +1/+1. Repeat for each Murloc you control.
Warlock Epic Spell 2
Circadiamancer
Battlecry: Add a random 8-Cost minion to your hand. At the start of your turns, reduce its Cost by (1).
Neutral Epic Minion 3 2 2
City Defenses
Summon two 0/6 Security with Taunt. They gain +1 Attack when damaged.
Warrior Epic Spell 4
Cliff Dive
Summon 2 minions from your deck and give them Rush. They go back at the end of your turn.
Demon Hunter, Shaman Epic Spell 7
Climbing Hook
Doesn't lose Durability while you control a minion with 5 or more Attack.
Demon Hunter, Shaman Epic Weapon 6 5 2
Cloak of Shadows
Give your hero Stealth for 1 turn.
Rogue Epic Spell 4
Clockwork Giant
Costs (1) less for each card in your opponent's hand.
Neutral Epic Minion 12 8 8
Clumsy Courier
Battlecry: Cast the highest Cost spell from your hand.
Mage Epic Minion 7 4 5
Clutch of Corruption
Choose a friendly Dragon. Summon a 0/2 Egg that hatches into a copy of it.
Warrior Epic Location 2
Coghammer
Battlecry: Give a random friendly minion Divine Shield and Taunt.
Paladin Epic Weapon 3 2 3
Cogmaster's Wrench
Has +2 Attack while you have a Mech.
Rogue Epic Weapon 3 1 3
Coilskar Commander
Taunt. Battlecry: If you've cast three spells while holding this, summon two copies of this.
Demon Hunter Epic Minion 6 3 7
Coldarra Drake
You can use your Hero Power any number of times.
Mage Epic Minion 6 6 7
Combustion
Deal 4 damage to a minion. Any excess damages both neighbors.
Mage Epic Spell 3
Composting
Give your minions "Deathrattle: Draw a card."
Druid Epic Spell 2
Condemn (Rank 1)
Deal 1 damage to all enemy minions. (Upgrades when you have 5 mana.)
Priest Epic Spell 2
Conflux Crasher
Rewind Battlecry: Deal 7 damage to a random enemy.
Neutral Epic Minion 7 7 7
Confuse
Swap the Attack and health of all minions.
Priest Epic Spell 2
Conjured Bookkeeper
Deathrattle: Draw a spell. Kindred: Summon a copy of this.
Mage Epic Minion 3 2 2
Conviction (Rank 1)
Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.)
Paladin Epic Spell 1
Convoke the Spirits
Cast 8 random Druid spells (targets chosen randomly).
Druid Epic Spell 10
Corpse Farm
Spend up to 8 Corpses to summon a random minion of that Cost.
Death Knight Epic Spell 3
Corpsetaker
Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, Windfury.
Neutral Epic Minion 4 3 3
Corridor Creeper
Costs (1) less whenever a minion dies while this is in your hand.
Neutral Epic Minion 7 2 5
Corridor Sleeper
Starts Dormant. After 7 minions die, awaken.
Neutral Epic Minion 1 3 5
Cosmic Phenomenon
Summon three 2/3 Elementals with Taunt. If your board is full, give your minions +1/+1.
Druid Epic Spell 5
Counterfeit Blade
Battlecry: Gain a random friendly Deathrattle that triggered this game.
Rogue Epic Weapon 4 4 2
Cover Artist
Battlecry: Transform into a 3/3 copy of a minion.
Neutral Epic Minion 4 3 3
Crater Experiment
Kindred: Summon a copy of this.
Neutral Epic Minion 5 3 4
Crazed Conductor
Battlecry: Take Fatigue damage. Summon that many 3/3 Imps.
Warlock Epic Minion 4 3 4
Crazed Worshipper
Taunt Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is).
Neutral Epic Minion 4 3 6
Creature of the Sacred Cave
At the end of your turn, recast a random Holy spell you cast this turn (targets this if possible).
Paladin Epic Minion 4 2 5
Crossroads Watch Post
Can't attack. Whenever your opponent casts a spell, give your minions +1/+1.
Neutral Epic Minion 4 4 6