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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Celestial Emissary
Battlecry: Your next spell this turn has Spell Damage +2.
Mage Rare Minion 2 2 1
Chameleos
Each turn this is in your hand, transform it into a card your opponent is holding.
Priest Legendary Minion 1 1 1
Champion of Storms
After you cast a Nature spell, summon a 4/2 Elemental. Forge: With Rush.
Shaman Epic Minion 4 3 5
Chaos Gazer
Battlecry: Corrupt a playable card in your opponent's hand. They have 1 turn to play it!
Warlock Epic Minion 3 4 3
Charged Devilsaur
Charge Battlecry: Can't attack heroes this turn.
Neutral Epic Minion 7 7 7
Charred Chameleon
Battlecry: If you've used your Hero Power this turn, give a friendly minion +1/+2 and Rush.
Druid Common Minion 1 1 2
Chatty Macaw
Battlecry: Repeat the last spell you cast at an enemy (at a random enemy).
Hunter, Priest, Shaman Epic Minion 3 3 3
Chenvaala
After you cast three spells in a turn, summon a 5/5 Elemental.
Mage Legendary Minion 3 2 5
Chia Drake
Miniaturize Choose One - Gain Spell Damage +1; or Draw a spell.
Druid Rare Minion 4 2 4
Chill-o-matic
Magnetic Freeze any character damaged by this minion.
Mage Common Minion 2 2 3
Chillfallen Baron
Battlecry and Deathrattle: Draw a card.
Death Knight Common Minion 3 2 2
Chillmaw
Taunt, Deathrattle: If you're holding a Dragon, deal 3 damage to all minions.
Neutral Legendary Minion 7 6 6
Chillspine Stegodon
Battlecry: Deal 2 damage to two random enemy minions. Kindred: And Freeze them.
Shaman Rare Minion 4 3 4
Chittering Tunneler
Battlecry: Discover a spell. Deal damage to your hero equal to its Cost.
Warlock Epic Minion 2 2 2
Chopshop Copter
After a friendly Mech dies, add a random Mech to your hand.
Hunter Rare Minion 3 2 4
Chromaggus
Whenever you draw a card, put another copy into your hand.
Neutral Legendary Minion 8 6 8
Chrono-Lord Epoch
Battlecry: Destroy all minion that your opponent played last turn.
Warrior Legendary Enchantment 6
Chronobreaker
Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions.
Priest Rare Minion 5 4 5
Chronochiller
You no longer draw a card at the start of your turn.
Death Knight Epic Minion 4 8 7
Chronogor
Battlecry: You draw your 2 highest Cost cards. Your opponent draws your 2 lowest Cost cards.
Warlock Legendary Minion 6 6 7
Cinderfin
Deathrattle: Summon a 2/1 Sizzling Cinder.
Shaman Common Minion 2 1 2
Circus Amalgam
Taunt This has all minion types.
Neutral Common Minion 4 4 5
Class Action Lawyer
Battlecry: If your deck has no Neutral cards, set a minion's stats to 1/1.
Paladin Rare Minion 2 2 3
Claw Machine
Rush. Deathrattle: Draw a minion and give it +3/+3.
Neutral Common Minion 6 6 3
Clawfury Adept
Battlecry: Give all other friendly characters +1 Attack this turn.
Druid Common Minion 2 2 3
Clay Matriarch
Miniaturize Taunt. Deathrattle: Summon a 4/4 Whelp with Elusive.
Priest Rare Minion 6 3 7
Cleansing Lightspawn
Lifesteal Battlecry: Deal damage to an enemy minion equal to this minion's Health.
Priest Rare Minion 4 2 3
Click-Clocker
Divine Shield. Battlecry: Give a random Mech in your hand +1/+1.
Neutral Common Minion 1 1 1
Clockwork Automaton
Double the damage and healing of your Hero Power.
Neutral Common Minion 5 4 4
Clockwork Giant
Costs (1) less for each card in your opponent's hand.
Neutral Epic Minion 12 8 8
Clockwork Gnome
Deathrattle: Add a Spare Part card to your hand.
Neutral Common Minion 1 2 1
Clockwork Goblin
Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage.
Warrior Rare Minion 3 3 3
Clockwork Knight
Battlecry: Give a friendly Mech +1/+1.
Neutral Common Minion 5 5 5
Clockwork Rager
Battlecry: Gain +1 Health for each turn you've taken this turn.
Neutral Common Minion 5 5 1
Cloud Prince
Battlecry: If you control a Secret, deal 6 damage.
Mage Common Minion 5 4 4
Cloud Serpent
Battlecry: Get a copy of another Elemental or Dragon in your hand.
Neutral Rare Minion 3 3 3
Clownfish
Battlecry: Your next two Murlocs cost (2) less.
Shaman Common Minion 3 3 2
Clutchmother Zavas
Whenever you discard this, give it +2/+2 and return it to your hand.
Warlock Legendary Minion 2 2 2
Cobalt Guardian
Whenever you summon a Mech, gain Divine Shield.
Paladin Rare Minion 5 6 3
Cobalt Scalebane
At the end of your turn, give another random friendly minion +3 Attack.
Neutral Common Minion 5 5 5
Cobalt Spellkin
Battlecry: Add two 1-Cost spells from your class to your hand.
Neutral Rare Minion 5 3 5
Coconut Cannoneer
After an adjacent minion attacks, deal 1 damage to a random enemy.
Neutral Common Minion 2 1 4
Coilfang Constrictor
Battlecry: Look at 3 cards in your opponent's hand and choose one. It can't be played next turn.
Neutral Rare Minion 4 5 4
Coilskar Commander
Taunt. Battlecry: If you've cast three spells while holding this, summon two copies of this.
Demon Hunter Epic Minion 6 3 7
Colaque
Colossal +1 Immune while you control Colaque's Shell.
Druid Legendary Minion 7 6 5
Coldarra Drake
You can use your Hero Power any number of times.
Mage Epic Minion 6 6 7
Coldlight Oracle
Battlecry: Each player draws 2 cards.
Neutral Rare Minion 3 2 2
Coldlight Seer
Battlecry: Give your other Murlocs +2 Health.
Neutral Rare Minion 3 2 3