Race Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Celestial Emissary Battlecry: Your next spell this turn has Spell Damage +2. |
Mage | Rare | Minion | 2 | 2 | 1 | |
|
Chameleos Each turn this is in your hand, transform it into a card your opponent is holding. |
Priest | Legendary | Minion | 1 | 1 | 1 | |
|
Champion of Storms After you cast a Nature spell, summon a 4/2 Elemental. Forge: With Rush. |
Shaman | Epic | Minion | 4 | 3 | 5 | |
|
Chaos Gazer Battlecry: Corrupt a playable card in your opponent's hand. They have 1 turn to play it! |
Warlock | Epic | Minion | 3 | 4 | 3 | |
|
Charged Devilsaur Charge Battlecry: Can't attack heroes this turn. |
Neutral | Epic | Minion | 7 | 7 | 7 | |
|
Charred Chameleon Battlecry: If you've used your Hero Power this turn, give a friendly minion +1/+2 and Rush. |
Druid | Common | Minion | 1 | 1 | 2 | |
|
Chatty Macaw Battlecry: Repeat the last spell you cast at an enemy (at a random enemy). |
Hunter, Priest, Shaman | Epic | Minion | 3 | 3 | 3 | |
|
Chenvaala After you cast three spells in a turn, summon a 5/5 Elemental. |
Mage | Legendary | Minion | 3 | 2 | 5 | |
|
Chia Drake Miniaturize Choose One - Gain Spell Damage +1; or Draw a spell. |
Druid | Rare | Minion | 4 | 2 | 4 | |
|
Chill-o-matic Magnetic Freeze any character damaged by this minion. |
Mage | Common | Minion | 2 | 2 | 3 | |
|
Chillfallen Baron Battlecry and Deathrattle: Draw a card. |
Death Knight | Common | Minion | 3 | 2 | 2 | |
|
Chillmaw Taunt, Deathrattle: If you're holding a Dragon, deal 3 damage to all minions. |
Neutral | Legendary | Minion | 7 | 6 | 6 | |
|
Chillspine Stegodon Battlecry: Deal 2 damage to two random enemy minions. Kindred: And Freeze them. |
Shaman | Rare | Minion | 4 | 3 | 4 | |
|
Chittering Tunneler Battlecry: Discover a spell. Deal damage to your hero equal to its Cost. |
Warlock | Epic | Minion | 2 | 2 | 2 | |
|
Chopshop Copter After a friendly Mech dies, add a random Mech to your hand. |
Hunter | Rare | Minion | 3 | 2 | 4 | |
|
Chromaggus Whenever you draw a card, put another copy into your hand. |
Neutral | Legendary | Minion | 8 | 6 | 8 | |
|
Chrono-Lord Epoch Battlecry: Destroy all minion that your opponent played last turn. |
Warrior | Legendary | Enchantment | 6 | |||
|
Chronobreaker Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions. |
Priest | Rare | Minion | 5 | 4 | 5 | |
|
Chronochiller You no longer draw a card at the start of your turn. |
Death Knight | Epic | Minion | 4 | 8 | 7 | |
|
Chronogor Battlecry: You draw your 2 highest Cost cards. Your opponent draws your 2 lowest Cost cards. |
Warlock | Legendary | Minion | 6 | 6 | 7 | |
|
Cinderfin Deathrattle: Summon a 2/1 Sizzling Cinder. |
Shaman | Common | Minion | 2 | 1 | 2 | |
|
Circus Amalgam Taunt This has all minion types. |
Neutral | Common | Minion | 4 | 4 | 5 | |
|
Class Action Lawyer Battlecry: If your deck has no Neutral cards, set a minion's stats to 1/1. |
Paladin | Rare | Minion | 2 | 2 | 3 | |
|
Claw Machine Rush. Deathrattle: Draw a minion and give it +3/+3. |
Neutral | Common | Minion | 6 | 6 | 3 | |
|
Clawfury Adept Battlecry: Give all other friendly characters +1 Attack this turn. |
Druid | Common | Minion | 2 | 2 | 3 | |
|
Clay Matriarch Miniaturize Taunt. Deathrattle: Summon a 4/4 Whelp with Elusive. |
Priest | Rare | Minion | 6 | 3 | 7 | |
|
Cleansing Lightspawn Lifesteal Battlecry: Deal damage to an enemy minion equal to this minion's Health. |
Priest | Rare | Minion | 4 | 2 | 3 | |
|
Click-Clocker Divine Shield. Battlecry: Give a random Mech in your hand +1/+1. |
Neutral | Common | Minion | 1 | 1 | 1 | |
|
Clockwork Automaton Double the damage and healing of your Hero Power. |
Neutral | Common | Minion | 5 | 4 | 4 | |
|
Clockwork Giant Costs (1) less for each card in your opponent's hand. |
Neutral | Epic | Minion | 12 | 8 | 8 | |
|
Clockwork Gnome Deathrattle: Add a Spare Part card to your hand. |
Neutral | Common | Minion | 1 | 2 | 1 | |
|
Clockwork Goblin Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage. |
Warrior | Rare | Minion | 3 | 3 | 3 | |
|
Clockwork Knight Battlecry: Give a friendly Mech +1/+1. |
Neutral | Common | Minion | 5 | 5 | 5 | |
|
Clockwork Rager Battlecry: Gain +1 Health for each turn you've taken this turn. |
Neutral | Common | Minion | 5 | 5 | 1 | |
|
Cloud Prince Battlecry: If you control a Secret, deal 6 damage. |
Mage | Common | Minion | 5 | 4 | 4 | |
|
Cloud Serpent Battlecry: Get a copy of another Elemental or Dragon in your hand. |
Neutral | Rare | Minion | 3 | 3 | 3 | |
|
Clownfish Battlecry: Your next two Murlocs cost (2) less. |
Shaman | Common | Minion | 3 | 3 | 2 | |
|
Clutchmother Zavas Whenever you discard this, give it +2/+2 and return it to your hand. |
Warlock | Legendary | Minion | 2 | 2 | 2 | |
|
Cobalt Guardian Whenever you summon a Mech, gain Divine Shield. |
Paladin | Rare | Minion | 5 | 6 | 3 | |
|
Cobalt Scalebane At the end of your turn, give another random friendly minion +3 Attack. |
Neutral | Common | Minion | 5 | 5 | 5 | |
|
Cobalt Spellkin Battlecry: Add two 1-Cost spells from your class to your hand. |
Neutral | Rare | Minion | 5 | 3 | 5 | |
|
Coconut Cannoneer After an adjacent minion attacks, deal 1 damage to a random enemy. |
Neutral | Common | Minion | 2 | 1 | 4 | |
|
Coilfang Constrictor Battlecry: Look at 3 cards in your opponent's hand and choose one. It can't be played next turn. |
Neutral | Rare | Minion | 4 | 5 | 4 | |
|
Coilskar Commander Taunt. Battlecry: If you've cast three spells while holding this, summon two copies of this. |
Demon Hunter | Epic | Minion | 6 | 3 | 7 | |
|
Colaque Colossal +1 Immune while you control Colaque's Shell. |
Druid | Legendary | Minion | 7 | 6 | 5 | |
|
Coldarra Drake You can use your Hero Power any number of times. |
Mage | Epic | Minion | 6 | 6 | 7 | |
|
Coldlight Oracle Battlecry: Each player draws 2 cards. |
Neutral | Rare | Minion | 3 | 2 | 2 | |
|
Coldlight Seer Battlecry: Give your other Murlocs +2 Health. |
Neutral | Rare | Minion | 3 | 2 | 3 |