Search

Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Everything Must Go!
Summon two random 4-Cost minions. Costs (1) less for each card you've drawn this turn.
Rogue Epic Spell 8
Expendable Performers
Summon seven 1/1 Illidari with Rush. If they all die this turn, summon seven more.
Demon Hunter Epic Spell 7
Eye of the Storm
Summon three 5/6 Elementals with Taunt. Overload: (3)
Shaman Common Spell 10
Faithful Companions
Discover a Beast from your deck and summon it. Manathirst (10): Also summon a copy of it.
Hunter Rare Spell 7
Feeding Time
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes and Adapt them.
Warlock Rare Spell 4
Fel Guardians
Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
Demon Hunter Common Spell 7
Fel'dorei Warband
Deal 4 damage. If your deck has no minions, summon four 1/1 Illidari with Rush.
Demon Hunter Common Spell 4
Feral Spirit
Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Shaman Rare Spell 3
Fiendish Circle
Summon four 1/1 Imps.
Warlock Common Spell 3
Final Gasp
Deal 1 damage to a minion. If it dies, summon a 2/2 Adventurer with a random bonus effect.
Warlock Common Spell 1
Firelands Portal
Deal 6 damage. Summon a random 6-Cost minion.
Mage Common Spell 7
Flanking Maneuver
Summon a 4/2 Demon with Rush. If it dies this turn, summon another.
Demon Hunter Rare Spell 4
Flanking Strike
Deal 3 damage to a minion. Summon a 3/3 Wolf.
Hunter Common Spell 4
Flark's Boom-Zooka
Summon 3 minions from your deck. they attack enemy minions, then die.
Hunter Legendary Spell 7
Flash Sale
Summon a 1/2 Mech with Divine Shield and Taunt. Give your minions +1/+2.
Paladin Epic Spell 4
Flight of the Bronze
Discover a Dragon. Manathirst (7): Summon a 5/5 Drake with Taunt.
Paladin Rare Spell 1
Flipper Friends
Choose One - Summon a 6/6 Orca with Taunt; or six 1/1 Otters with Rush.
Druid Common Spell 5
Forbidden Ritual
Spend all your Mana. Summon that many 1/1 Tentacles.
Warlock Rare Spell 0
Forbidden Shaping
Spend all your Mana. Summon a random minion that costs that much.
Priest Epic Spell 0
Force of Nature
Summon three 2/2 Treants.
Druid Epic Spell 5
Forest Seedlings
Summon two 1/1 Saplings. (Blossoms in 2 turns.)
Druid Common Spell 1
Frenzied Fangs
Summon two 2/1 Bats. Infuse (3): Give them +1/+2.
Hunter Common Spell 2
From De Other Side
Summon a copy of each minion in your hand. They attack random enemy minions, then die.
Shaman Rare Spell 9
Front Lines
Summon a minion from each player's deck. Repeat until either side of the battlefield is full.
Paladin Epic Spell 9
Frost Lich Cross-Stitch
Deal 3 damage to a character. If it dies, summon a 3/6 Water Elemental that Freezes.
Mage Rare Spell 4
Frostwolf Kennels
At the end of your turn, summon a 2/2 Wolf with Stealth. Lasts 3 turns
Druid Rare Spell 3
Frostwyrm's Fury
Deal 5 damage. Freeze all enemy minions. Summon a 5/5 Frostwyrm.
Death Knight Epic Spell 7
Galloping Savior
Secret: After your opponent plays three cards in a turn, summon a 3/4 Steed with Taunt.
Paladin Common Spell 1
Germination
Summon a copy of a friendly minion. Give the copy Taunt.
Druid Rare Spell 4
Giant Tumbleweed!!!
Deal 6 damage to all minions. Summon a 6/6 Tumbleweed.
Shaman Rare Spell 7
Gift of Luminance
Give a minion Divine Shield, then summon a 1/1 copy of it.
Paladin, Priest Rare Spell 3
Glaciate
Discover an 8-Cost minion. Summon and Freeze it.
Shaman Rare Spell 6
Glowfly Swarm
Summon a 2/2 Glowfly for each spell in your hand.
Druid Epic Spell 5
Grand Finale
Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.
Mage Rare Spell 8
Grave Rune
Give a minion "Deathrattle: Summon 2 copies of this."
Priest Common Spell 4
Graveyard Shift
Summon two 1/1 Zombies with Reborn.
Death Knight Rare Spell 3
Guard the City
Gain 3 Armor. Summon a 2/3 Naga with Taunt.
Warrior Common Spell 2
Guardian Animals
Summon two Beasts that cost (5) or less from your deck. Give them Rush.
Druid, Hunter Epic Spell 7
Habeas Corpses
Discover a friendly minion to resurrect and give it Rush. It dies at the end of turn.
Warlock Rare Spell 3
Harmonic Disco
Discover a 5-Cost minion. Summon it with +1/+1. (Swaps each turn.)
Paladin Rare Spell 5
Harmonic Pop
Deal 3 damage to all minions. Summon a 6/6 Popstar. (Swaps each turn.)
Priest Rare Spell 6
Heavy Metal!
Summon a random minion with Cost equal to your Armor (up to 10).
Warrior Rare Spell 6
Hidden Meaning
Secret: When your opponent ends their turn with no Mana, summon a random 3-Cost minion.
Hunter Rare Spell 2
Hidden Oasis
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health.
Druid Rare Spell 6
Horn of Wrathion
Draw a minion. If it's a Dragon, summon two 2/1 Whelps with Rush.
Priest Common Spell 3
Idol of Y'Shaarj
Summon a 10/10 copy of a minion in your deck.
Priest Epic Spell 8
Immortalized in Stone
Summon a 1/2, 2/4 and 4/8 Elemental with Taunt.
Paladin Common Spell 7
Imp-losion
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt.
Warlock Rare Spell 4