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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Keeper of Flame
Battlecry: Give all minions in your hand +3/+3. They are discarded in 3 turns.
Warrior Rare Minion 5 5 5
Keeper of the Grove
Choose One - Deal 2 damage; or Silence a minion.
Druid Rare Minion 4 2 4
Keeper of Uldaman
Battlecry: Set a minion's Attack and Health to 3.
Paladin Common Minion 3 3 4
Keeper Stalladris
After you cast a Choose One spell, add copies of both choices to your hand.
Druid Legendary Minion 2 2 3
Keeper's Strength
Give a friendly minion +2/+2. Deal its Attack damage to all other minions.
Paladin Rare Spell 4
Keli'dan the Breaker
Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one.
Warlock Legendary Minion 6 3 3
Kel'Thuzad
At the end of the turn, summon all friendly minions that died this turn.
Neutral Legendary Minion 8 6 8
Kel'Thuzad, the Inevitable
Battlecry: Resurrect your Volatile Skeletons. Any that can't fit on the battlefield instantly explode!
Mage Legendary Minion 8 6 8
Kerrigan, Queen of Blades
Battlecry: Summon two 2/5 Hive Queens. Deal 3 damage to all enemies.
Death Knight, Demon Hunter, Warlock, Hunter Legendary Hero 8
Keyboard Soloist
Battlecry: If you control no other minions, summon two 1/2 Amps with Spell Damage +1.
Mage Common Minion 4 2 4
Keymaster Alabaster
Whenever your opponent draws a card, add a copy to your hand that costs (1).
Neutral Legendary Minion 7 6 8
Keywarden Ivory
Battlecry: Discover a dual-class spell from any class. Spellburst: Get another copy.
Mage, Rogue Legendary Minion 5 4 5
Kezan Mystic
Battlecry: Take control of a random enemy Secret.
Neutral Rare Minion 4 4 3
Khartut Defender
Taunt, Reborn Deathrattle: Restore 3 Health to your hero.
Neutral Rare Minion 6 3 4
Khaz'goroth
Titan After this uses an ability, gain Immune this turn and attack a random enemy minon.
Warrior Legendary Minion 6 4 5
Kidnap
Secret: After your opponent plays a minion, stuff it into a 0/4 Sack.
Rogue Epic Spell 2
Kidnapper
Combo: Return a minion to its owner's hand.
Rogue Epic Minion 6 5 3
Kil'jaeden
Battlecry: Replace your deck with an endless portal of Demons. Each turn, they gain an additional +7/+7.
Neutral Legendary Minion 7 7 7
Kill Command
Deal 3 damage. If you have a Beast, deal 5 damage instead.
Hunter Free Spell 3
Kindling Elemental
Battlecry: The next Elemental you play costs (1) less.
Neutral Common Minion 1 1 2
Kindly Grandmother
Deathrattle: Summon a 3/2 Big Bad Wolf.
Hunter Common Minion 2 1 1
King Krush
Charge
Hunter Legendary Minion 9 8 8
King Maluk
Battlecry: Discard your hand. Get an Infinite Banana.
Hunter Legendary Minion 4 5 6
King Mosh
Battlecry: Destroy all damaged minions.
Warrior Legendary Minion 7 9 7
King Mukla
Battlecry: Give your opponent 2 Bananas.
Neutral Legendary Minion 3 5 6
King of Beasts
Taunt Has +1 Attack for each other Beast you control.
Hunter Rare Minion 3 1 5
King Phaoris
Battlecry: For each spell in your hand, summon a random minion of the same Cost.
Neutral Legendary Minion 10 5 5
King Plush
Battlecry: If your opponent has 15 or less health, return all other minions to their owner’s decks and gain Charge.
Hunter Legendary Minion 9 6 6
King Tide
Battlecry: Both players' spells cost (5) until the end of your turn.
Druid, Mage Legendary Minion 4 4 4
Kingpin Pud
Battlecry: Resurrect your Ogre-Gang. Give them Windfury.
Neutral Legendary Minion 6 6 7
King's Defender
Battlecry: If you have a minion with Taunt, gain +1 durability.
Warrior Rare Weapon 3 3 2
King's Elekk
Battlecry: Reveal a minion in each deck. If yours costs more, draw it.
Hunter Common Minion 2 3 2
Kingsbane
Deathrattle: Shuffle this into your deck. It keeps any enchantments.
Rogue Legendary Weapon 1 1 3
Kiri, Chosen of Elune
Battlecry: Add a Solar Eclipse and Lunar Eclipse to your hand.
Druid Legendary Minion 3 2 2
Kirin Tor Mage
Battlecry: The next Secret you play this turn costs (0).
Mage Rare Minion 3 4 3
Kirin Tor Tricaster
Spell Damage +3 Your spells cost (1) more.
Mage Rare Minion 4 3 3
Klaxxi Amber-Weaver
Taunt Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health.
Druid Rare Minion 4 4 5
Knickknack Shack
Draw a card. If you play it this turn, reopen this.
Mage, Paladin, Rogue Rare Location 3
Knife Vendor
Battlecry: Deal 4 damage to each hero.
Neutral Common Minion 4 3 4
Knight-Captain
Battlecry: Deal 3 damage. Honorable Kill: Gain +3/+3.
Neutral Common Minion 5 3 3
Knight of Anointment
Battlecry: Draw a Holy spell.
Paladin Common Minion 1 1 1
Knight of the Dead
Battlecry: Deal 5 damage to your hero. Manathirst (7): Restore 5 Health to your hero instead.
Paladin Common Minion 3 5 5
Knight of the Wild
Costs (1) less for each Beast you've summoned this game.
Druid Rare Minion 7 6 6
Knockback
Deal 1 damage to a minion (improved for each time you've shuffled cards into your deck).
Rogue Epic Spell 1
Kobold Apprentice
Battlecry: Deal 3 damage randomly split among all enemies.
Neutral Common Minion 3 2 1
Kobold Geomancer
Spell Damage +1
Neutral Common Minion 2 2 2
Kobold Hermit
Battlecry: Choose a basic Totem. Summon it.
Shaman Common Minion 2 1 1
Kobold Illusionist
Deathrattle: Summon a 1/1 copy of a minion from your hand.
Rogue Rare Minion 5 3 3