Kidnap

Kidnap

Kidnap is a 2 Mana Cost Epic Rogue Spell card from the Placeholder set!

Card Text

Secret: After your opponent plays a minion, stuff it in a 0/4 Sack.

Flavor Text

Check your coat, but don't check the coat closet.

Type
Spell
Rarity
Epic
Set
Placeholder
Class
Rogue
Cost
2
Minion Type
Mechanics
Return to Hand, Secret
Artist
Alex Stone
Collectible
Yes

Card Review & Interactions

Sack Token:

Kidnappers Sack

Related Cards

Kidnapper's Sack

14 Comments

  1. Axiom11154

    Apparently, this is how it works...

    Opponent plays minion
    Minion is stuffed into 0/4 bag that summons to your side of board
    When the 0/4 bag is destroyed, the minion goes back into your opponents hand

    1. Ryosuke1976

      Hi! Thanks for the explanation. Do you casually know what happens with the Battlecry? Does it get canceled? Thanks!

      1. JoyDivision

        The minion is played, so Battlecry should happen. Then, it's Hearthstone we're talking about, so who knows ...

      2. Axiom11154

        Opponent's battlecry goes off first.

    2. A person who reacts to this

      So with a return to hand or silence it can be a ok removal.

  2. Nightfall

    Eyy, that's like an ice trap but without the increase in cost. Opponents may not be able to break the sack without using a spell, which is pretty good.

    4/5

  3. Cursore1610

    This seems pretty good to me. Not only does this deny the minion you were about to play, but also only gives it back to your hand IF you manage to destroy the sack, which isn't a given for many decks. Now, I can see this not being as useful as a Ice Trap: for once, the Ice Trap can be played proactively and in response to a very powerful minion being played, while this one can't. You have to predict what the opponent is going to play, and the opponent can always throw out some garbage before playing the real deal and fuck you up. Another slight issue is that some decks might benefit from having the sack, either by buffing it up in some way or using its deathrattle (although this kind of stuff has never stopped good cards from being played, it's just a sidenote). All in all, seems pretty good.

  4. Poeish

    If the stars align, this could complete ruin someone's game plan. Steal a key minion, and then silence or return the sac to hand. Gotta stay sharp.

  5. Ginnel

    Great effect :) could backfire with battlecry effects though.

  6. January1979

    It says after they play it, so battlecries will still trigger, correct? Seems only ok

  7. OokamiCZ

    I personally think this is NOT the best Secret but surely one of the most funny ones :) It fits Rogue nicely and it's basically 0/4 Soft Taunt, which is always nice.

  8. LarryLazard

    This card is a massive double-edged sword. It'll be amazing against decks like Big Beast Hunter, but absolutely horrendous against anything even moderately value-oriented and battlecry-heavy, so whether this card is good or not is entirely meta-dependent.

  9. DemianHS

    Oh men... This secret looks like a real headache and it's good. :/

  10. CASA

    Depends on the opponents deck.

    This card is so funny and can be very frustrating in some situations for the opponent. 3/5

Comments are closed.