Miracle Rogue (Valeera Vanish) Deck List Guide – October 2017

Our Miracle Rogue deck list guide will teach you how to pilot this popular deck! Our guide features mulligan, play, and card replacement strategies!


Miracle Rogue has been a deck archetype since before the Hearthstone Beta was even released, where players were testing out the cards on simulators. However the basis for the more modern builds was popularized by Kolento in February 2014. The archetype has changed many times since then, but the basic premise of Miracle decks remains the same. One of the attractions of learning Miracle Rogue is that it is a very hard deck to master, and therefore very rewarding when you become proficient in playing the deck. The skills learned transfer from expansion to expansion, and the best Miracle Rogue players are usually good at all styles of the deck.

Historically, Rogue decks have always been fast, playing on the board and dominating it through early tempo plays, accumulating an advantage until it becomes insurmountable for the opponent. This is usually achieved by playing multiple cheap cards that synergize with each other in quick succession. Unfortunately, that often leaves Rogues with an empty hand and an all-in on the current line of play. This weakness is alleviated to a great extent by the deck’s cornerstone card, Gadgetzan Auctioneer and to a lesser extent by other cards that create extra resources such as Swashburglar, Mimic Pod and of course, Valeera the Hollow. Those enable the Rogue player to go for the high tempo swing turns that the class is known for, while still leaving them with enough cards after that to recover if something goes wrong.

Additionally, due to those same tempo plays, Miracle Rogue usually has space in the deck for some large minions with which to overwhelm the board in the later stages and secure the win. Edwin VanCleef and Arcane Giant are very significant threats that synergize with the high amount of cheap spells Rogues throw at the opponent and each of them doubles up with its Shadow Reflection in the post-Valeera phase to create enormous amounts of pressure.

Check out our List of the Best Standard Decks for Hearthstone Ladder

Update – Miracle Rogue October 2017

Miracle Rogue is not in the greatest spot at the moment, and the list might be better without the vanish tech, but it’s still a bit too early to tell. The Aggro/Tempo Prince Rogue list is the dominant deck for the class currently.

Miracle Rogue Mulligan Strategy & Guide

The mulligan section will be divided into two parts – against fast decks and against slow decks. Fast decks are generally the Aggro decks (e.g. Pirate Warrior) or high tempo Midrange decks (e.g. Murloc Paladin, Midrange Hunter). Slow decks are slower Midrange (e.g. Token Shaman) and Control decks (e.g. Highlander Priest, Handlock).

VS Fast Decks

The priority when playing against aggro is to get through the early game with enough health that by the time you develop a stronger board they can’t afford to ignore it with a push for lethal. Prioritize removal and tempo plays and react to threats as soon as possible, only go for card advantage lines when the situation allows it. Use your hero power to trade proactively – if you can kill a minion with it, regardless of how much damage it deals, that’s usually a good idea since that means it won’t be hitting you repeatedly. Of course, make sure to be careful with how often you do that and use removal when a minion’s attack is too high. If you don’t have removal, it’s always correct to hit it with the face.

Higher Priority (Keep every time)

  • Backstab – This is your quintessential early game removal. Cheap, efficient and excellent at activating combos. Not only do you keep it every time, against the fast decks that threaten to snowball board presence you actively mulligan for it, especially against murlocs.
  • SI:7 Agent – The only thing that’s better than Backstab is when it comes attached to a 3/3 body for no cost at all. Works extremely well with the former and if coined out on turn 2 it can straight up win the game against aggro, removing minions and trading, often more than once.
  • Swashburglar – Most importantly, he’s a pirate that will summon a free 1/1 charger to contest the opponent’s board presence. Two 1/1s, one of which with charge and one that gives you a card is incredibly efficient and one of the best possible early game plays this deck can make.

Lower Priority (Keep only if certain conditions are met)

  • Eviscerate – Although it’s a great removal spell, Evis requires a lot out of the player. The combo means that you have to throw another card alongside it with no return other than increased damage. Keep if you expect you will have to hit a key threat that your other early game can’t deal with or you can line it up against minions that threaten to snowball, such as Frothing Berserker or Murloc Warleader.
  • Fan of Knives and Preparation– AoE that cycles itself is really good, but many threats nowadays won’t go down to only 1 point of damage. With Prep however, you can fit other things into your Fan turn (at least a hero power) in order to clear the board and the card disadvantage of the combo is at least somewhat mitigated by the draw from Fan of Knives. It is also an excellent combination with Bloodmage Thalnos that provides the critical 2-damage board clear for the Token Aggro Druid matchup.
  • Edwin VanCleef – This is a fine keep only if you already have at least one cheap card in hand, preferably more (such as Backstab and Counterfeit Coin). A big Edwin in the early game will buy you a lot of time against aggro – if they decide to trade their small minions in then you are free to develop your game plan going forward; if they choose to ignore him then you can value trade or switch to an aggressive stance and downright outrace them.

VS Slow Decks

Against control you want to prioritize card advantage and powerful swing turns. This variation of the deck plays Valeera the Hollow, which is where you want to be at versus the slower decks, so cycling through your deck and finding her is the ideal line of play whenever possible.

Higher Priority (Keep every time)

  • Swashburglar – Although not exactly for the same reasons, this rascal is a perfect keep against control just as it is against aggro. Here though, you’re looking for the card advantage, as well as providing some early pressure with Patches the Pirate.
  • Mimic Pod – When you know for a fact that you are against a slow deck, this is a fantastic keep. Card advantage is the name of the game and this generates a lot of it, especially if it hits something particularly valuable.
  • Gadgetzan Auctioneer – Again only against decks that won’t pressure you too much, Gadget is a priority keep – most of your deck is full of cheap spells with the exact purpose of being cycled with Gadget while providing their own value. He will also speed up you finding Valeera, which is crucial in capitalizing on your late game threats.

Lower Priority (Keep only if certain conditions are met)

  • Vilespine Slayer – Although it’s a fantastic unconditional removal with a body, only keep Vilespine when going second (with The Coin) or when you have your own Counterfeit Coin already.
  • Edwin VanCleef – If you see an opportunity during the mulligan phase to pull off an early Edwin, go for it. Keep only with at least one other 0 or 1-cost spell when going second and two of those when going first. Especially good if those spells provide some sort of card advantage like Hallucination, which negates the downside of throwing them away alongside Edwin.
  • Valeera the Hollow – And last but not least, Valeera herself. This is that card that you want the most against all slow decks, but at 9 mana it’s very hard to justify keeping her in the opening hand. However, if you know that the deck you are facing will not pressure you early and you have a good midgame play available in your hand already, do keep her.

Miracle Rogue Win Rates

Winrates provided by Metastats

Miracle Rogue General Game Plan and Play Strategy

The Miracle playstyle is usually associated with high tempo plays that are Rogue’s signature move and massive swing turns in which the deck pilot turns the game around with powerful combo synergies. This deck that we are featuring here discerns itself from other traditional Miracle Rogues by including the package of Valeera the Hollow and double Vanish, which prior to Knights of the Frozen Throne would be considered something between crazy innovation and borderline insanity. Vanish in particular is in contradiction with the Miracle playstyle, something we call a “nonbo” (from non-combo or anti-combo) since the Rogue deck usually relies on setting up a board with which to win. Historically, builds that burst from the hand have been both popular and successful, but contemporary variations have very much moved away from that playstyle.

As weird as it may sound, the deck uses Vanish to do exactly that – set up a large board. Of course, it also has very important defensive capabilities, acting as a de facto board clear for the Rogue player, however the reason it’s so powerful here is because we are able to turn the symmetrical effect into our advantage by capitalizing on the fact that we bring the cards back into our hand and re-developing a board with them. This is mainly achieved with Arcane Giant, but we also get return value on all of our battlecry minions, most notably cards like Swashburglar or Vilespine Slayer, sometimes even Edwin VanCleef.

The reason we can use Vanish so effectively is the other part of that pair – Valeera the Hollow. Typically a 9-cost card would never be played in Rogue, especially in the post-WotoG days when Standard arrived and rotated out all of the neutral tools that allowed Rogues to play a controlling style of deck. However, the power of Valeera is so great that currently even the immortal archetype of Miracle Rogue has adapted its playstyle in order to include it. Valeera the Hollow allows us to get a lot more mileage out of our cards. Although she is a good defensive option for one turn herself, we really do need the Vanish on the turn after Valeera in order to deal with the opponent’s threats and take control over the board with the added value of Valeera’s Death’s Shadow, that allows us to drop more huge minions than we normally would be able to.

This deck is defined by the Death Knight and very often lives or dies depending on whether or not she is played. A very important skill to acquire is maneuvering the game to get to your post-Valeera phase with enough health and resources that you can get the card advantage flowing. This is easier said than done, but you have enough removal at your disposal to get through the early to midgame relatively safe. Your game plan will vary between matchups and archetypes, but the general goal remains that of “get to play Valeera the Hollow”.

For familiar Miracle Rogue players, even with the inclusion of the Vanish+Valeera package and despite that it alters the deck in a big way, the deck hasn’t changed very much and the skills a good Miracle player has developed are easily transferable through expansions and iterations of the modern lists. The deck starts really slowly (the only high tempo turn you can make early is a big Edwin) and really takes off in the mid game (there is an argument for Coin into SI:7 being a really powerful turn but while the tempo is undeniable, the impact can vary wildly between matchups).


Aggro matchups are hardest. Without almost any defensive tools, Miracle Rogue was always countered by one thing – face rush. And so, Pirate Warrior is one of the hardest matchup, so is Aggro Token Druid. Those matchups are of course winnable, but don’t expect to have too high win rate against those decks. They are the natural counter to Miracle Rogue and there is little you can do about it.

Your highest priority in those matchups is to kill everything and not take too many damage while doing that. Think about long-term survivability. Try to trade into everything and don’t be afraid to use your face to do so, but keep track of your life total. Stabbing something hurts, but in the long run you protect your health pool more by preemptively eliminating a source of repeating damage rather than letting it hit you over and over again.

Swashburglar is a great early game drop, because it’s a very high tempo move – two bodies, one of which has charge and you get an extra card. This is about as impactful as your early game proactive plays go.

One of the best early game moves is making a huge Edwin VanCleef. Try to get it as big as possible. Even using Preparation or Coin for nothing, just to get +2/+2, might be a good idea some of the time. Having an 8/8 or 10/10 in the early turns can win you the game, because now instead of trading you can start racing the opponent. If you combine it with removal or Sap, you should win that race very easily since you can usually put them on a 3-turn clock and they can’t really get rid of the big body (because aggro decks don’t run hard removal).

When it comes to Aggro matchups, you often start turning the game around on turn 4-5. Vilespine Slayer is an amazing tempo card that can deal with some of the bigger minions that aggro decks play such as Bittertide Hydra and SI:7 Agent can provide enough tempo to matter even in the midgame.

If you didn’t take too much damage, try to play Gadgetzan Auctioneer as soon as possible. While it’s not your main win condition in these matchups, it might still act like a quasi-Taunt and cycling a few cards is good, because playing more spells brings you closer to big Arcane Giants. If you’re not dead at this point, try dropping a Giant or two to threaten closing up the game. Your opponent should be running out of cards and you should actually start drawing more and more. At that point of the game it often depends on how well your opponent top decks. You generally should be pretty low – if they get more “slow” minions, then you win. If they get their burn – you probably lose. This has held through for almost the entirety of Miracle Rogue’s lifespan and is unlikely to change anytime soon.


Games versus slower decks are a lot more favored for the Rogue player, especially with the added value of Valeera, however they are also much more difficult to navigate properly. A control deck will take its time to pressure your life total, but you need to have good knowledge of the matchups and preferably the opponent’s exact decklist in order to get ahead. Identifying how your threats and answers line up against each other is the most important skill to have, because in a matchup where you can take your time to sculpt your hand to execute your exact game plan it’s critical to know what to sculpt in the first place.

For instance, going for a huge Edwin is much more risky against slow decks. I would definitely not go all-in on the Edwin. Getting it to 6/6 or maybe 8/8 if you can do that without committing too many resources is fine, but more than that is just not necessary. If your opponent can’t kill it, 8/8 will be enough to keep their attention or even kill them. However, a control deck is a lot more likely to run hard removal and have an answer to your big minion than not, so an over-investment of resources can spell doom for the Rogue player.

The most important virtue to have in the slower matchups is patience. You want to be saving tour cheap spells for a big Gadgetzan Auctioneer turn rather than wasting them for incremental advantages that might not end up accumulating in your favor. Control decks run powerful answers and can clear big boards with a single card, so you should be looking to get more mileage out of everything you have. Cards that generate value should be kept for as long as possible, in order to double up on it during the Valeera phase of your gameplay, which cheap spells should be used to powercycle through your deck with Gadget in order to find the aforementioned Valeera. It’s very important to plan your Auctioneer turns. You don’t expect them to survive, so you need to get all the draws upfront. You want to drop him on 6 only if you have multiple 0 mana spells to go with it. You plan to draw at least 5 cards, because you really need that cycle. If you have two Auctioneers, you can go lighter on the first one and bait a removal at the same time.

Another amazing card in slow matchups is Vilespine Slayer. There are two best uses for the card. First is to deal with their first midrange threat before you go into your power turns. Another use is as a supplementary card on your tempo turn. Play 2-3 minions and kill their biggest threat with Vilespine. The tempo gain from killing a big drop is very real and sometimes it can be enough to establish a threatening board. Opponents might have to spend their whole turn to re-play the big minion and you kill it for 5 mana while playing a 3/4 at the same time.

The basic win condition of the deck is to constantly re-flood the board turn after turn (after you have played Valeera), so eventually your opponent runs out of ways to deal with it. Hopefully, it happens before you run out of cards. It’s important to mention that this deck tends to draw a lot of cards and usually doesn’t have the capability to put cards back in the deck, so you have to make sure to win in a timely manner before fatigue becomes a real issue.


Here are some of the more important interactions you should be on the lookout for and should be trying to put together:

  • Backstab + SI:7 Agent allows you to deal with a 4-health minion while developing a 3/3 in the same time. Most notably you are looking to do this against Pirate Warrior’s Frothing Berserker, as well as comboing those two with Eviscerate to deal with a Bittertide Hydra.
  • Bloodmage Thalnos + Fan of Knives is an excellent combination against aggressive decks and a very important answer for Token Druid’s Living Mana.
  • Counterfeit Coin + SI:7 Agent/ Vilespine Slayer will allow you to activate a powerful combo pre-curve and dominate the board, so always save the coin for one of those minions if you are not powercycling through an Auctioneer turn.
  • Vanish + Arcane Giant allows you to further discount Giants. Simply throw a two or three-cost Giant down with your Vanish and all of them will be discounted for next turn.
  • Vanish + Swashburglar lets you get incredible value out of your burglars if you have any remaining in the lategame. In the post-Valeera phase, you can play Swashburglar, Swashburglar (the Valeera copy) and Vanish, which will net you two extra cards and turn your second burglar into a permanent copy of it in your hand. You can use both of them on later turns for even more card advantage and of course, each of them can be copied by Valeera for further value.
  • Vanish + Arcane Giant in the post-Valeera phase does the same thing as bouncing burglars but this time you are making extra 8/8s. This allows you to turn a single Giant into 4 giants, which will often be a lot more than the opponent can deal with.


  • Turning into the Death Knight Valeera the Hollow is the most important thing when playing this deck – cycle through your library and prioritize finding her.
  • Vanish should be conserved exclusively for the turns after you have played Valeera… unless you have no other option and have to play it to not die this turn.
  • Turn Death’s Shadow minions into permanent cards by playing them and bouncing them back with Vanish.
  • Try to use cards that replace themselves when going for a big Edwin VanCleef – you don’t want to run out cards and be blown out by hard removal.
  • The ideal stat line for Edwin is 8/8 – it’s awkward to deal with for the opponent, you only need to play 3 cards to achieve it and most often than not, it provides the same clock on your opponent that a 10/10 would.
  • Don’t be afraid of not maximizing value from your cards. Use a Preparation to enable a Vilespine Slayer if you don’t have other means to do so – it’s better than not killing something big.
  • Use your hero power to protect your board as much as possible, you are going to need it.

Miracle Rogue Card Substitutions

Cards that cannot be replaced:

  • Valeera the Hollow – The point of this deck is to outvalue others with Valeera. If you don’t have her, play a more traditional version of Miracle instead.
  • Vanish – A basic card is free and shouldn’t need to be replaced, but I’d like to stress how crucial it is to have them for your post-Valeera turn.
  • Gadgetzan Auctioneer – The cornerstone card of the Miracle Rogue and your primary draw engine.
  • Arcane Giant – This is how you want to win the game, by overwhelming the opponent with Giants and their Shadow Reflections.

Cards that can be replaced (with varying degrees of efficiency):

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Discuss This Deck
  1. Periwinkle
    December 19, 2017 at 3:19 am

    Will you make an update for KaC?

    • Chimborazo - Author
      December 19, 2017 at 3:33 am

      So glad you asked! Update will be going out later today or early tomorrow!

  2. Ken
    October 19, 2017 at 7:35 am

    -1 patches
    +1 yogg saron
    Praise yogg 🙂
    The ultimate “oh shit i fked up” button

    • Chimborazo - Author
      October 19, 2017 at 1:13 pm

      When they unnerf him after he rotates out of Standard.

      (no, it’s not confirmed and it’s very doubtful it will even happen)

  3. PUKnc
    October 10, 2017 at 6:28 am

    worth putting questing or not?

    • Chimborazo - Author
      October 10, 2017 at 8:50 am

      Questing Adventurer and Vanish don’t go really well together. I think it would fit a lot better in a Miracle version without Valeera that wants to be as fast as possible and blow people out with tempo plays. Then it’s a spectacular card, but not in this deck.

  4. evastinz
    October 2, 2017 at 5:17 am

    Any replacement for thalnos?

    Thank you.

    • Chimborazo - Author
      October 2, 2017 at 8:04 am

      There is a card replacement section at the bottom of the guide and I just updated it so now it should answer your question.

  5. Skavee
    September 28, 2017 at 11:53 am

    As a replacement for patches I dropped the pirate package for 2x Firefly. Quite simple: 1 Mana combo activator that also fuels questing and sherazin revival.

  6. Jova2202
    September 28, 2017 at 1:34 am

    Decided to try the deck out since i got sherazin and the dk, already in my first match i mind controled his lyra and comboed (with a questing adventure on the board) til he conceded.

    Nice deck

    • Jova2202
      September 28, 2017 at 1:44 am

      yeah i tweaked it a bit for my collection

  7. Ayushi
    September 22, 2017 at 12:16 pm

    Worth playing in current meta ?

    • liam
      September 23, 2017 at 1:43 pm

      i think the stats are enough to show how bad it is

  8. Clavier
    September 21, 2017 at 11:04 pm

    Hi. Why do you not include Sherazin in this deck?

    • pular
      September 22, 2017 at 7:16 am

      i took out one mimic pod and put in a sherazin. works pretty good.

  9. bomba09
    September 18, 2017 at 1:22 pm

    any replacements for thalnos?

    • Jansuko
      September 18, 2017 at 11:10 pm

      Zealot is a good replacement

    • Chimborazo - Author
      September 19, 2017 at 2:52 am

      In the wise words of Opacho – Shiv. You are not really playing Thalnos for the spell power alone, Zealot is a horrible replacement.

  10. Leon
    September 18, 2017 at 11:04 am

    One of the only people on the planet without BloodMage, Any replacement for him?

    • Opacho
      September 18, 2017 at 2:15 pm

      The best replacement for Thalnos, if you want similar effect, is, in my opinion, Shiv. People always say Kobolt Geomancer or Loot Hoarder, but don’t trust them. These as a separate cards are just not good enough.

      If you look at Shiv in practice, it doesn’t look stupid:
      Thalnos + Backstab = 3 damage / Backstab + Shiv = 3 damage
      Thalnos + Eviscerate = 5 damage / Shiv + Eviscerate = 5 damage

      Of course every card has its cons and pros.

      – Shiv doesn’t work well with Fan of Kvines, because you lose aoe damage boost, but it’s still 5 mana mini swipe.
      – You can only boost one damage spell.
      – Thalnos is still a 1/1 body.

      – Shiv could be cycle with Auctioneer.
      – It discounts Arcane Giants cost.
      – Thalnos can be steal with Potion of Madness.
      – Shiv + Si7 = 3 damage
      – You can combine it with Preparation.
      – Thalnos costs 1600 of dust, Shiv is free.

      You can always put something quite different. 2nd sap against taunt minions, helping with tempo match-ups as well. Maybe Tar Creeper or Earthen Ring Farseer versus early aggression. With Valeera The Hollow you can heal yourself for 6, maybe could be enough to win some burn games. Betrayal some Jade Golems? I don’t know 🙂 Try by yourself some cards, maybe some fits well with your playstyle or helps in match-up you don’t like. It’s just one card, you don’t change deck in general.

      • Chimborazo - Author
        September 19, 2017 at 2:53 am

        Shiv is indeed the best replacement and you put it really well. Mind if I immortalize your comment by adding it in the guide as a quote?

        • Opacho
          September 23, 2017 at 4:13 pm

          Sure, my pleasure. I can also add that Shiv draws a card Intantly, but Thalnos has deathrattle effect.

          • Opacho
            September 24, 2017 at 10:12 am

            And Shiv can be use as a single target 1 damage Jaina’s ping. Sometimes Thalnos just stucks in hand waiting for spells. Then you probably play him anyway for cycle without getting any spell boost effects.

      • Stef
        September 19, 2017 at 3:52 am

        great explaination !

      • Leon
        September 20, 2017 at 10:03 am

        Thank you very much, very helpful. Right now deciding between zealot for the aoe or shiv for the cycle

  11. Sangrey
    September 15, 2017 at 9:16 am

    So no 4-drop? Wouldnt you consider Sherazin or Prince V?

    • Chimborazo - Author
      September 17, 2017 at 1:34 pm

      You can consider Prince Valanar to boost your anti-aggro package but it’s not really needed because the deck wants to beat slower decks by outvaliuing them. You can cut one Mimic Pod to fit that in.

      • Buhai
        September 19, 2017 at 11:01 am

        Is Prince Valanar good in this deck instead of patches? I don’t wanna spend 1600 on him.

  12. BenjoM
    September 14, 2017 at 5:36 pm

    Is the Rogue DK worth crafting? I have every DK except Rogue and Warrior. For the most part, I feel like if you ever wanna play Rogue, you’re gonna need the DK, and that’ll be the case for the next two years…

    • Virilio0510
      October 4, 2017 at 3:16 pm

      Funny enough the only 2 DK I have is rogue and warrior.
      You don’t need DK to play rogue, there are many more decks ( prince keleseth tempo) that don’t use her because her value is in decks that relly in playing small , powerful spells in order to play them multiple times. So maybe the only great way to use her in a good deck is in miracle.

      • BenjoM
        October 5, 2017 at 7:46 pm

        I ended up crafting her and you can definitely use Rogue DK in non-miracle decks. You’d be surprised with the combos you can come up with, like playing Elise twice, etc. She’s a really fun DK!

  13. Koopa
    August 11, 2017 at 2:59 pm

    Hello challengers for the kotft expansion I have tweaked this build a little -cold blood -sap -1x arcane giant -mimic pod +valeera the hollow +shadowstep +2vanish.. this will help the late game alot with the reason that you won’t fatigue as fast as before patch and will make your comboes insane late with extra evis and vilespins or maybe 2 sherazins from hollows passive. Shadowstep is personal reference and can be swapped for something else like an extra arcane golem I like it because of all the vilespins removal I can do at lategame (f*ck you tirion and lich) this also gives you a good tempo (I think it’s called?) As sap and mimic pod are really slow cards.. new combo is hollow first and vanish after works great vs evolve shamans hf guys (btw started playing this game little before quest rouge nerf so I’m no pro highest achived rank is 3 with un’goro miracle rouge season 40)

    • Koopa
      August 11, 2017 at 3:04 pm

      Sorry 1 vanish only I run 2 s1:7 agent instead of 2 arcane giants

      • Koopa
        August 12, 2017 at 9:25 am

        And again changed 1 s1:7 agent for another vanish sorry challengers im currently rank 7 with this build only

        • Namesurname
          August 13, 2017 at 4:58 am

          Can u please say your full deck again? I don’t understand your changes

  14. MorbidAngel
    August 10, 2017 at 3:03 am

    Just unboxed a golden Sherazin so I figured I’ll try this deck out and see how it goes, will report back (if I don’t forget)

  15. Alex Wolf
    August 1, 2017 at 5:56 am

    So this is my first net deck, and I’d inadvertently built 3/4 of the deck and loved it. The cards I had that aren’t played here are sprint, deadly weapon, Shadowstep, and razor petal volley. No auctioneer, no 5/3 legend dude, no patches, fan of knives, mimic pod, sap, or cold blood. I got into the low teens with it but couldn’t figure out how to improve the deck, and then lo and behold I found this.

    Switched and it definitely feels better, but different. The Giants got a lot worse without volley and shadowstep, and cold blood doesn’t seem very good tbh, but I’ll keep trying. Deck feels far more balanced now that it has more than 3 threats.

    I like the archetype as it feels like the most complex hearthstone deck I’ve ever played. Consistency doesn’t seem to be a real issue, so I’m not sure about some of the complaints here.

    The deck could really use some meaningful life gain though, as it sucks to get alexstrazsa’d or run over by aggro if the mulligan wasn’t kind to you.

  16. KZ
    July 27, 2017 at 8:18 pm

    Is there a temporary card to replace Patches? I’m currently saving up my dust to craft him

    • Moonwalker
      August 2, 2017 at 11:10 pm

      You can try deckhand if you want similar effect, also shadowstep or second mimicpod or second si 7 agent works fine I guess.

  17. P-Man
    June 28, 2017 at 5:47 am

    Great Deck, hit my first time Legend with a slightly different list +1

  18. DanTheMan
    May 23, 2017 at 4:02 am

    OK, just reporting back, now that I actually got around playing this deck, I must say when it works, it leaves me with this grin on my face. I already had some of the most epic wins I ever had with any deck, leaving people rage quit on me. Sure, it does not work all the time, Yet… But when it works, damn, its a powerhouse of a deck.

    Still have not got the dust for crafting neither Thalnos or Xeril.
    Im now considering to dust Medivh the Guardian to save up towards Thalnos (since I like fast passed decks). Not yet sure weather it’s a good ide or not. But I cant afford having Legendary minions sitting on the shelf ‘for a better day’. What you guys think?

    I’m running shadowstep instead of Thalnos for now. get’s me a extra go with Swashburglar or a extra leaf for Razorpetal, and also, something to do early game…

    Also running one Giant plus one violet teacher. I feel Violet teacher is much Lighter, faster. Having that said most of the time I just never play neither of them, I almost never get there.
    If I have a good run, my hand will be full of Ones and Zeros by turn 6 or 7 and then many times the game is pretty much over.

    Sherazin is more like a nice distraction, but to my limited understanding of HS truly one of the most powerful/versatile legendary’s in the whole game.

    People just stare at it, kind of poke it with a stick. 😉
    Now, I did Craft Shaku a while back, and I’d love to see him play his part.
    Question is… Who would I leave out? I’m probably leaning towards the Giant to be honest.
    Would make my mid game stronger and and give me a nice solid 3 drop.

    What you guys think?
    Thanks in advance.

  19. DanTheMan
    May 21, 2017 at 5:04 am

    Just Crafted my Sherazin yesterday. This is gonna be fun too play. 🙂
    Haven’t had the time to read all the comments just yet, but I did skim through a bit and here are some thoughts for now.

    I’m planing on crafting Xaril and Thalnos… Having that said, isn’t Kobold Geomancer a good Sub. for Thalnos? I mean, he has twice the stats and 1+ Spell damage.
    The Drawback is not getting a card on Death.

    Also I’m thinking Faceless Manipulator must be a good addition. Making it possible to play Two Jenkins or two Sherazin On the Same Turn!

    Other Possible cards to AD…
    Wisp (Zero Mana!), Medivh, Barnes, Shaku, with Shadow Sensei and Master of Disguise?
    Also Doomsayer and Knife Juggler could possibly be a good Pirate Killer for mid Game?

    Love to hear what you think. Since I have yet to really understand the dynamics.
    My Gut feeling though…
    This one has the true Potential to be The Deck that really puts Rogue back in the Front seat.


    • DanTheMan
      May 21, 2017 at 5:10 am

      Oh yes, and I’m thinking maybe there is a way to throw The Caverns Below in too. Even if u don’t complete the quest, it thins the deck and it can trigger a combo card… Having that said maybe it can be completed too… 😉

      • Zank
        June 4, 2017 at 2:47 pm

        Crystal Core would be awful in this deck. It doesn’t thin the deck, it just replaces a card in your starting hand and in your deck, which gives you less options for the early game or a dead draw later in the game if you mulligan it

  20. Mortem
    April 29, 2017 at 8:05 am

    Replaced 1 vilespine slayer with sap
    2 Counterfit coin with 2 huckster
    patches with leeroy
    1 sap with xaril
    Wish I could put in elise, since you draw a lot after you get auctioneer
    but I dont know what to replace her with.

  21. Ramenn
    April 25, 2017 at 12:31 pm

    For the good of those who, like me, don’t have Sherazin yet. I added Journey Below to the deck, while I can’t say it will get Sherazin 100% of the time, Every time i have used it so far it has had Sherazin and Xaril. TIFWIW

    • Necrocyte
      May 9, 2017 at 9:14 pm

      Very good suggestion! Might try to find a way to get that into the deck either way…I replaced my patches with Xaril and it’s working great

  22. nalc
    April 25, 2017 at 10:33 am

    I get rank 7 with this deck but right now its a litle inconsistency what i can do too improve ?

  23. Ramenn
    April 24, 2017 at 1:41 pm

    If I am missing both Patches and Sherazin, I assume Sherazin is what I should craft first?

    • ghdch
      April 26, 2017 at 11:52 am

      patches of course

    • Neireau
      May 4, 2017 at 4:31 am

      Do you have Xaril?

      If so I’d suggest you try;
      – Patches
      – Sawshburglar x2
      + Xaril
      + Fire Fly

      I’m experimenting with this build at the moment, the con here is you don’t thin the deck and you’d miss out on the possibility of two random spells. The pro’s (imho) a slightly better early game, some extra cheap cards for Edwin and guaranteed two 1 mana spells.

      • Neireau
        May 4, 2017 at 4:32 am

        I ment Fire Fly x2

    • Bob-The-Frog
      July 3, 2017 at 11:28 am

      Sherazin no doubt.

  24. Omegalupi
    April 20, 2017 at 2:11 pm

    Can i play this deck without Patches? if i can, should i replace the 2 Swashburglar?

  25. Anon
    April 17, 2017 at 9:17 am

    I suggest dropping at least 1 of the giants in favor for a Violet Teacher. You really don’t play enough spells early on, so you want to minimize the risk of sitting on a giant (or two) until late game.

    Violet Teacher also helps out A LOT in the early/mid game vs more aggresive decks, and also against slower decks by putting pressure on the board. And really, Violet Teacher isn’t that much of a lesser threat than giants even in the late game.

    • Deadfall
      April 17, 2017 at 9:49 am

      Yeah I will do that i heard other people playing like this and since ladder crawls with aggro this deck really needs better early.

      I also changed one fan of knives for shadowstep. It works good with si7, van for early and vine for control games.

      • Noone
        April 17, 2017 at 6:03 pm

        I’d say fan of knives i crucial vs many types.of aggro.

        Personally I’ve cut mimic pod and the giants from the list above and added: +1 si7, +2 violet teacher

        Currently at rank 3, my most problematic matchup is probably taunt warrior.

  26. Zanon
    April 15, 2017 at 10:16 am

    I am new to Miracle Rogue, and i really wanted to play this deck but i don t know whats the win condition now. Before patch, leeroy cold blood was a sure 20 dmg otk, combined with reliable 4 and 5 drops and eviscerates, you did hit hard. Now how do you win? No more burst, but rather 3 huge threats (that can honestly be dealt with by a control deck) and sherazim

    Honestly, i really want to get this deck going, miracle rogue has been a dream deck, but i can t get the hang of it. Is it just me, but i don t feel the powerhouse like other tier 1 decks

    • Deadfall
      April 15, 2017 at 10:41 pm

      Iam not an expert of this deck but I think the strength of the deck is that you out value your opponent with serazin and with the card draw from auctioneer.

      I think by turn 15max you should have drawn your whole deck and put all your threats down in a manner that you at least can absorb one removal.

  27. Valkyrus
    April 15, 2017 at 8:57 am

    What do you think of the idea of playing “Xaril” on the deck, since his potions are very useful to play in combo with “Sherazin” or play a great edwin, but the possibility of granting secrecy with some of his potions. I also wanted to ask in what circumstances “Xaril” is good, or against which decks can the card work?

  28. Sourborn
    April 14, 2017 at 3:25 pm

    No idea how this deck is considered so good with next to no card draw.

    If you don’t draw into GA you’re going to be drowning by mid game.

    • Sourborn
      April 14, 2017 at 3:35 pm

      Honestly, this deck is fairly awful unless RNG favors you and a lot of conditions are met.

      There is no reliable board clear. There is no sudden threat that can be put out in a meta consisting of secret mages and pirate warriors. If you have poor mulligan and still draw badly you may as well just concede at that point.

      Early van cleefs just draw out shadow word: death and hex and polymorph, late game arcane giants are typically not both in your hand and can be focused down individually. Again, a fireball and one or two minion trades can take one down assuming they’ve used any other hard counter spells.

      I have played this deck *heavily* for the past few week and my win rate is absolutely abysmal with it.

      If you’re wanting to make this and have the spare dust / cash to do it, go for it, but do not expect consistent results.

      • Flow
        April 19, 2017 at 3:15 am

        Just got legend with it bro

        • Sourborn
          April 24, 2017 at 11:57 am

          Sarcasm free, but truly amazing.

          This deck is so damn inconsistent I can’t push past 20 with it. When it works, it works amazing. When it doesn’t, just concede. Saves you time in the long run.

          I’ve had better luck with basic Mage and Warlock decks xD

          • Kadse
            April 26, 2017 at 4:37 am

            I agree with you… at first I thought this deck was amazing, 3 wins in a row at rank 15. Then I lost 9 times in a row because, like you said, no board clear, no card draw etc.

          • Lowblows
            April 26, 2017 at 10:25 am

            If you can’t get last rank 20 with this deck you need to practice alot more.

      • Sly
        April 27, 2017 at 7:32 am

        That’s because all of you guys are inexperienced with the deck. Simple as that. Miracle Rogue has never been an easy deck to play. Even the mulligan step is already where you can lose a game where a better player could have one. This deck has one of the highest skill caps which is why only the best players have success with it. You need to know how to play aggressively enough but still safe while maintaining resources to control the board. Sure it has its bad matchups and you’ll sometimes lose games to those decks but if Eloise can hit rank 1 legend with the deck it can’t be that bad. You can’t just netdeck a build and expect the same success as a top pro player. Watch a better player use the deck and pause to see if you would have made the same decisions as they did. If you don’t then stop blaming the deck.

        • Sourborn
          May 9, 2017 at 3:42 pm

          You’re not wrong…

          But when you mulligan a shit hand, and get an equally shit hand, that is completely skill-free.

          And it happens a lot with this deck. I do not need a Van Cleef / Arcane Giant / Sherazin on turn 1 with me going first when I mulligan’d a Slayer / Arcane Giant / Cold Blood, only to draw GAC on my first turn.

          The fuck do I even do there? Nothing, that’s what.

          • Sourborn
            May 9, 2017 at 3:55 pm

            I should also add there is a 6th sense needed to play this deck. You need to know the meta, you need to know what your opponent is running – yes, KNOW, not guess. Warrior? Well he better be a pirate warrior because that hand you just drew is great, but if he’s a quest warrior better mulligan because you need stuff to clear out his immediate taunts.

            Mage? Better know if its a burn mage or exodia mage. I could go on and on.

            I’ve had a bit more luck with it which I’ll attribute to skill but the deck can go from 0-60 in a heart beat, and just easily drop back to 0.

          • lokison
            May 14, 2017 at 7:42 am

            It’s probably cos u haven’t played enough games. I mostly been playing Miracle Rogue for some time, and it’s crazy. You have to play the smart game, sure you need the cards, but it’s a hard deck. You have to know when go agressive, the kind of trades you do, Sherazin turn 4 is so strong, and Edwin, you can most of times go all- in, if you know the cards the opponent might have, or it’s early early game. Van Cleef is one of my favorites, it has won me TONS os matches just making a 10/10 turn 2, and this kinda of stuff. If you wanna play miracle rogue, it takes some time, but a fun deck afterall. Sorry for bad english

  29. Deadfall
    April 14, 2017 at 6:45 am

    I just made this deck with my last dust. And ladder is full of agro decks :(..

    So I am trying to find ways to have a bit more early game. Was thinking..

    -1 fan of knives -1 si7 agent

    +2 Jade shuriken

    You get better tempo have an extra spell so you proc the giants faster and it gives you some board control.

    Wat do you guys think?

  30. Zanon
    April 14, 2017 at 12:42 am

    When un goro was announced i swore i will be playing a high skill combo deck, so that would make for a rogue or mage. Now, mage is not that amazing + maiev is awesome so i ll get the rogue option. Question is:

    Do you even stand a chance against aggro? Pirates, mid hunters. AGGRO DRUIDS and all that jazz… I feel like combo decks just perish against cancer, but that may be just my blind guess. This is the only thing that s keeping me from crafting the rest of the cards from this deck. If it survieves aggro consistently, then it will for sure stay in the meta ( right?) and what are the harder and easier match ups?

    Now should i go Miracle or Quest? Are there differences in consistency? What do legend players prefer more and why? Thanks?

    (I m 95% f2p player so i want to make the most out of my dust, that s why i m so desperate haha)

    • Deadfall
      April 14, 2017 at 8:18 am

      You are right it doesnt stand a chance in most games…

      • Zanon
        April 14, 2017 at 1:34 pm

        Really? Well please back it up, i wang to make sure i choose the better deck

        • Deadfall
          April 15, 2017 at 3:49 am

          It underperforms vs aggro decks and ladder is full of them read sourborn reply above our posts. You really need perfect card draws at early game to survive.

          Also some other factors you will rarely draw serazin so you can drop it on curve and even if you do its only good vs control decks. You also need to wait for a turn before you can resurrect it.. and even if you wait then you still need to have auctioneer + some sort of good spells like coin prep into something.

          Its a nice deck, I love it when it works its like a miracle happening but it doesnt work too often, at least of me, maybe if you are really good and lucky you do it better dunno.

  31. Illuriel
    April 13, 2017 at 10:43 am

    works brilliant, made one change, +1 SI7 -1 vilepine slayer, getting one reliably is great in the aggro matches.

  32. john
    April 13, 2017 at 8:48 am

    Deck is great. So far I was able to beat almost every single midrange hunter I have meet. In lower ranks (like 10) it performs really well unless you are facing againts quest rouge. Don’t know what to do with this particular matchup.

    • Alex
      April 15, 2017 at 6:53 pm

      Whenever you counter a quest rogue, with any kind of deck and hero, face is the place

  33. Shifty
    April 12, 2017 at 11:35 pm

    Can we please call this “Miracle Grow”?

    • Joe
      April 13, 2017 at 5:45 am

      Omg! That’s exactly what I named mine.

      im running jones bc of all the warriors and rogue on ladder atm

    • gjgv
      April 13, 2017 at 7:21 am


  34. Kishimoto
    April 12, 2017 at 10:47 pm

    This is an incredibly fun deck!

    -1 Vilespine Slayer
    +1 Eater of Secrets

    There’s been a resurgence of secret/freeze mages and EoS has come in handy for me several times.

  35. Immolate
    April 12, 2017 at 3:17 pm

    Hey Evident and Stonekeep and any people with Miracle Rogue experience,

    I decided that this is the deck I want to ladder with this season. I’m brand new to Miracle Rogue and I really enjoy playing combo decks, so this has been a blast so far. However, I’m struggling with some aspects of the deck, and I have a couple of questions:

    – When do you use Hallucination? If I get it in my mulligan and I don’t have a good turn 1 play, I usually play it. Is this incorrect? If so, when do you play it?
    – How can I get more draws off of Auctioneer? I only ever seem to get 2 or 3 draws. Sometimes its because I made a big Edwin vs Aggro decks, but usually I need my cheap Backstabs and Preps to kill opposing threats. Do you save Auctioneer until turn 7 or 8? Do you trade more? Or do you simply not answer your opponent’s threats for a few turns?
    – Which decks in the current meta are considered “fast” and which are considered “slow”? Sometimes my mulligans feel terrible because I didn’t understand the speed of the opponent’s deck. (I understand that Taunt Warrior and Pirate Warrior are both out there and that it’s impossible to know which deck the opponent is playing, but for other decks like Priest and Paladin, I would like to know how to mulligan more appropriately.)
    – Turns 3-4. This deck has no 3 mana minions that you can play without some kind of combo. It also only runs one 4 mana minion. What is the gameplan for turns 3-4, especially if you don’t draw a good 3 drop and/or Sherazin? Sorry if this was in the guide and I missed it!
    – What are the best youtubers/streamers to watch in order to see this deck in action?

    Like I said, this a fun deck, but I’m struggling with it and need some guidance in a couple of areas. Thank you for your time, and have a great day/night!

    • Stonekeep
      April 12, 2017 at 5:09 pm

      Oh wow, that’s a lot of questions 😀

      1. If you draw Hallucination on turn 1, you usually play it if you have nothing better to do. The only time I don’t play it is when I’ll need it to combo with something. E.g. if I’m going first and I have SI:7, then I can use Hallucination + SI on turn 4. Or if i’m going second and have Edwin VanCleef, then I’ll save it for turn 3 Hallucination + Coin + VanCleef (+possibly Backstab/Prep).

      2. In fast matchups, you don’t really rely on the Auctioneer draws that much. And in the slow ones, you usually want to wait until turn 7-8 to play it. I play it right away on turn 6 only if I have guaranteed 3-4 draws in my hand and I will probably get even more. E.g. if I have 2x Coin and Prep, I will definitely play it on turn 6, because I can open with 2 Coins, then Prep something out, then still have 2 mana for let’s say Evis, then I might draw Backstab… And about saving Backstab/Prep for Auctioneer, there is no general rule, it all depends on the match. If you’re one turn away from Auctioneer and you can afford to let’s say not answer that minion for one extra turn, then you definitely keep it. But if your Auctioneer turn is still 3 turns away, you don’t keep it.

      3. I recommend using some sort of deck tracker and then looking through the matchups you face at your rank, because it really depends. Like you’ve said, Warrior can be slow or fast, but in Legend I usually mulligan for Taunt, because it’s much more common there. I’d say that, from my experience, in general that’s how the matchups look. Druid – fast (most play Aggro), Hunter – fast, Mage – slow, Paladin – slow, Priest – slow, Rogue – fast, Shaman – slow (unless more people play Murlocs at low ranks), Warlock – fast, Warrior – depends on the rank (slow at Legend).

      4. Turns 3-4 are pretty weak in this deck, that’s true. You usually survive through them by using some combination of cheaper things. E.g. if you play Lasher on turn 2, you might dagger up + play the 1 cost spell on turn 3. You can try to combo out the Edwin. You can play Fan of Knives (cycling it on turn 3 in slow matchup is okay). Mimic Pod is a great turn 3 play in slow matchups. If you drew/played Hallucination, you can try to pick some 3/4 mana card to fill the curve. Small drop + Eviscerate can be another play. Swashburglar/Hallucination + SI:7. Sometimes even Coin + Vilespine Slayer… Those turns are awkward, but I rarely found myself without plays.

      5. You should probably watch the girl who created and hit rank #1 Legend on Chinese server with this deck, Eloise 🙂 You can find her latest VoD here: https://www.twitch.tv/videos/134671421?t=01h35m01s (he plays the same deck on NA server). Other than that, Savjz was playing it recently, but only for a few games – then he switched to the Malygos version of the deck. You can still watch it, because the decks share a lot of similarities: https://www.twitch.tv/videos/134523159?t=05m40s

      Good luck with the deck and have fun! Miracle Rogue used to be my favorite deck back in the Beta, but I’m not playing it too much recently. Maybe I should start again.

      • Immolate
        April 12, 2017 at 8:12 pm

        Thank you so much for your descriptive responses! These really helped me out. I will check out Eloise and start paying more attention to my deck tracker!

        And yea, play Miracle. It’s awesome. 🙂

        • dmitrious
          April 13, 2017 at 8:31 am

          You can determine which version of deck the opponent is playing (with or without) – see which cards he touches upon Mulligan – if you touch the left map, then probably it will be a pirate or a warrior for example, tempo-magician

  36. ActualWaterfowl
    April 11, 2017 at 1:03 pm

    Love this deck. It should be called plant rogue, 7 of the cards in this list are plants.

    • J. J. Robuniki
      April 12, 2017 at 8:41 am

      I agree. I’ll craft Sherazin and title this “Prehistoric Gardens”.

      • ActualWaterfowl
        April 13, 2017 at 6:24 am


        (I know this won’t catch on, but still I’m secretly hoping it will. STONEKEEP, HEAR MY CALL)

  37. vasalu
    April 11, 2017 at 2:44 am

    how important is patches in this deck?

    • Stonekeep
      April 12, 2017 at 4:52 pm

      Not so important in slow matchups, very important in fast ones. It lets you control the board better in the early game.

  38. Szareski
    April 10, 2017 at 10:17 pm

    I’m in love with this deck, is really good and really fun. You can do alots of really cool plays.

    -1 Vilespine Slayer
    +1 Shadowcaster

    I’m having really fun with shadowcaster, you can use on your Sherazin nad keep 2 forever, or even on Edwin VanCleff and keep the combo for play it on the same turn.

    • Lycan
      April 12, 2017 at 3:33 am

      I use faceless manipulator or shadow caster. works well too

      • J. J. Robuniki
        April 12, 2017 at 8:43 am

        Shadowcaster makes more sense, I think. Besides the fact you’ll end up with an Edwin that’s +4/+4 from the original one (which supposedly is heigh already), it works a lot better because he’ll be in your hand. Therefor, you can use him later for another deadly, bulky Edwin.

  39. Hositala
    March 20, 2017 at 1:00 pm

    L rog even its aggro is complex ?

  40. Meks
    March 18, 2017 at 12:31 pm

    Nice deck! I play Miracle Rogue somewhere 3 days and for these 3 days I took 5 rank, starting from rank 20.

  41. Law
    March 17, 2017 at 8:33 am

    I love the idea of Miracle rogue but don’t have Patches and I’m not keen on crafting him until I see what Un’goro brings. Is this deck viable without him? If so, how would you adapt the deck? Is it just a sub for Patches, or should you also replace other pirates given the reduced synergy?

    • Lycan
      April 12, 2017 at 3:36 am

      the swashburglers are still okay to keep but maybe try a second cold blood or 2nd SI:7 agent instead of patches, if ur going 2nd cold blood I took out one of the vilespine slayers for Lee roy, double cold blood and the lee roy works really well, gives u another win condition on top of the giants, corpse and Edwin

  42. ipsi
    March 12, 2017 at 1:15 pm

    This deck is incredibly weird – is it common to see draws along the lines of:

    Starting Hand: Backstab, Eviscerate, Counterfeit Coin, Conceal, Coin
    1: Tomb Pillager
    2: Conceal
    3: Swashburgler (into Defias Ringleader)
    4: Sap
    5: Cold Blood
    6: Questing Adventurer
    7: Cold Blood
    8: Preparation
    9: Fan of Knives (into Leeroy)
    10: Eviscerate, & WIN (barely – would have died, had I not top-decked Leeroy)

    Note the ratio of 11 spells to 4 minions! The previous game was even worse, at 10:2. Which would be fine, but most of the spells won’t help you win on their own, particularly if you don’t see an Auctioneer.

  43. Lando
    February 12, 2017 at 6:39 am

    Hi, i have all the card except the swashburglar…how can i replace it? Thanks

    • Srsbusiness
      March 7, 2017 at 1:38 pm

      I’m using a combination of Southsea Deckhand and Buccaneer. It’s important to replace those one mana pirates.

  44. Fanderay
    February 11, 2017 at 4:41 am

    I am obviously aware of the greatness of Leeroy + Cold Blood (x2) but… If I want to play my beloved Illidan could I switch Leeroy for him? What do you guys think? Any suggestion?

    And, by the way, why you cut off Thalnos from this deck?

    • Stonekeep
      February 11, 2017 at 10:19 am

      Well, you CAN do that, but at the cost of your win rate :p

      Illidan is a Bad card, especially in such a fast meta. If anything, Violet Teacher would be a much better choice.

      Thalnos was cut, because it didn’t offer as much power in fast matchups. There are only 3 spells that synergize with Spell Damage (Backstab, Eviscerate and Fan of Knives) and 5 dmg Eviscerate is pretty meaningless in fast matchups. Then, the Thalnos + FoK is too slow without Prep most of the time (by turn 5 you should be starting a counter-aggression against Aggro or you’re done for anyway).

      It’s just that the current Rogue’s play style and the meta don’t support Thalnos too much. If a) the meta slows down b) more damage spells are added back to the deck (e.g. Shadow Strike or Shiv) then he might get back.

      I mean, to be completely fair, Thalnos is not a bad card and it still fits the deck – it’s just that the second Counterfeit Coin is great in the current meta and SOMETHING had to be cut from the deck (Thalnos and Sap are two most likely candidates).

      • Fanderay
        February 11, 2017 at 11:48 am

        Actually, I don’t care very much about the win-rate XD

        I know Illidan is a bad card (such a shame!!) but I really want to make a good deck for him. I tried mech mage, token druid and demonlock and, in the end, I still think that the miracle rogue is the best archetype for Illidan. I will try something in Wild with this deck and some changes.

        Thx for the reply. Bye!!

        • Stonekeep
          February 11, 2017 at 1:09 pm

          If you’re looking for a deck to put Illidan in, anything that can run Violet Teacher will probably be okay deck to play Illidan in too. But the problem is that Violet Teacher is just a better card in general. So Miracle Rogue and Token Druid would probably be the two best decks to play Illidan in.

          You know, I’ve tried to make the card work on multiple occasions, but “better play Violet Teacher” was always my conclusion, sadly.

  45. Zhorrua
    February 11, 2017 at 3:07 am

    – 1 Fan of Knives
    – 1 Sap
    + 1 Shaku
    + 1 Beneath the Grounds

    Beneath the Grounds stops Reno and creates a small board.

    • Stonekeep
      February 11, 2017 at 10:14 am

      I dislike Beneath the Grounds. It sucks against Aggro decks and they’re the majority of the meta + your worst matchups, so you don’t want to play a card that’s completely dead in those.

      I’d play Beneath the Grounds only if Reno decks were more than 40-50% of my opponents, which shouldn’t be the case in the ladder.

      I don’t like Shaku personally, but I’ve seen it being played, because Rogue lacks the 3-drops, especially the Questing version (you rarely can drop Questing on t3).

  46. Thanatos
    February 7, 2017 at 1:29 pm

    Thanks a lot for your clean description. I tried to play a few miracle rogue since Gadgetzan with very little success. You just wrote the best guide ever! Thanks a lot mate!
    PS: I surprisingly have a very good ratio Vs Pirate Warriors and I’ve kicked every Shaman so far^^

    • Stonekeep
      February 8, 2017 at 1:32 am

      Congratulations! Matchup vs Pirate Warrior is pretty stupid, because it mostly depends on how well they draw (if they draw perfectly, you have pretty much no chance to win). If they get a nice early game aggression and then something like an Arcanite Reaper + Upgrade! to finish the game, that’s game over. But if they keep drawing “slow” minions and no finishers, you might have a solid chance to win.

      Still, the matchup is like 30/70 in Pirate Warrior’s favor, so it means that if you get lucky enough you might win 10 games in a row, but on average you should be losing more than winning.

      • Thanatos
        February 8, 2017 at 4:30 am

        Well if a pirate warrior (even bad player behind) has a good early, almost no deck can contain it… And I agree, this is the stupidest deck I’ve ever seen both for the guy that plays it and for the guy that is in front of it.
        Also I was doubtful with the extra counterfeit coin at the beginning but it’s a huge boost to the deck compared to Thalnos who makes very little value.

  47. vish
    January 29, 2017 at 11:03 pm

    hey i have edwin and thalnos and sitting on 1600 dust.Shld i craft leery or patches first

    • Stonekeep
      February 8, 2017 at 1:28 am

      I’d say that Patches is a better craft, as it fits into more decks right now. However, on the other hand, Leeroy is a safer craft, because the Pirates might see a nerf relatively soon (probably the Small-Time Buccaneer not Patches, but it’s an indirect nerf to Patches too).

  48. virtux
    January 27, 2017 at 10:23 am

    – thalnos
    – Drake
    + Xaril
    + Swashburgler

  49. NaturalHigh
    January 24, 2017 at 1:08 pm

    give this a try
    – thalnos
    – 1Drake
    + Shaku
    + Swashburgler

  50. Panier
    January 24, 2017 at 9:01 am

    What do you think about adding Barnes or Shaku (or both)? I think they can be very useful in this deck

  51. credd10
    January 23, 2017 at 11:40 pm

    Hi, how do you feel about -1 conceal and +1 faceless manipulator? 2 conceal feels dead in some situations, and being able to do 12 damage without coin/prep + cold blood and up to 28 with both or multiple coins (which is fairly common in my experience) just feels better imo. Is there a specific reason you aren’t running faceless?

  52. Daltei
    January 17, 2017 at 7:47 pm


    Would you mind giving some pointers for the mage match up? I am really having a hard time with the Ice Block + Reno. I added a Beneath The Ground to get around it. Do you have a better solution?

    • Stonekeep
      January 18, 2017 at 5:28 am

      Beneath the Grounds is kinda a niche counter to Reno decks. And the card is great in those matchup (Reno/Kazakus is not active until you get two of your 4/4’s, and if you get 2 of your 4/4’s the card is worth it anyway). Sadly, it’s pretty bad in every other matchup so I wouldn’t recommend running it.

      The goal against Reno Mage is to put a board they can’t possibly answer. Since Reno Mages run Ice Block, Reno AND Alexstrasza, there is no point in rushing them down and trying to burst them. It won’t likely work. Their only solid answer to a huge minion is Polymorph and they run only one. So your game plan is to put something like a Questing + a lot of cheap spells/coins + VanCleef + possibly Conceal. The point is to put enough pressure that they can’t Reno to full health AND answer your minions at the same time, so immediately after Reno you’re going to get them down to half health or something anyway.

      The matchup is generally pretty even, it was in the Mage’s favor when Rogue was running SI:7 Agents, but with Questing Adventurers it might even be slightly tilted into Rogue’s favor. Need to use Questings and need to get them big before they can answer. A very early (like turn 3/4) huge Edwin or Questing is a bit risky, but it might be a great way to win. Their only answer at this point is Polymorph and they don’t keep it in the opening hand. The chances are they didn’t draw it yet, so if you manage to connect ~10 damage into face twice or something, you should just win like that (because they will be forced to plan inefficiently and spend 2-3 turns dealing with it/freezing it OR even use Reno early while you will do other stuff and develop more minions).

      • Daltei
        January 18, 2017 at 5:45 am

        Thanks a lot. Really nice guide!

  53. Aleriorn
    January 13, 2017 at 6:02 pm

    Hey Evident
    ” I won some games by doing something like turn 2 Pirate + Cold Blood on Patches + 2x Coin (one normal and one Counterfeit) + VanCleef.”
    Don’t you need 5 mana for this? On turn two with two coins you only got 4. Or am I missing something?

    • Aleriorn
      January 13, 2017 at 6:31 pm

      Sorry, I mean Stonekeep of course, not Evident 🙂 But also: Hi Evident, and thanks for all the work you put in this great site! 😉

      • Evident - Site Admin
        January 13, 2017 at 6:32 pm

        Howdy, thanks!

    • Stonekeep
      January 14, 2017 at 4:45 am

      Yes, you’re right, it was a typo, I’ve meant turn 3 – it was pointed below already but I couldn’t edit it back then and I forgot later :p I’m editing it right now. Thanks for mentioning it!

  54. mmm
    January 13, 2017 at 12:37 pm

    guys, i lack patches, leeroy jenkins and bloodmage thalnos (using kobold rn), which is more importante to craft, knowing that tomb pillager will be leaving sone (and possibly, miracle arche type will be gone?).
    I only have dust to craft one.

    A side question, beneath the grounds wouldnt be a nice card to add?

    • Stonekeep
      January 14, 2017 at 4:52 am

      I’d say that Patches is more important to get – it gives you extra early game power, which is especially useful against fast decks. Leeroy can be subbed more easily – you can just play another Charge minion to have a good finisher with Cold Bloods. You can play Reckless Rocketeer if you want to have a pure finisher or Southsea Deckhand if you want to have a weaker finisher, but also a better early/mid game play and another Pirate to pull out Patches with. Patches, on the other hand, can’t be subbed.

      I don’t think that Miracle will completely disappear as long as Gadgetzan Auctioneer is in Standard (and it’s not nerfed further). Rotating Tomb Pillager will be a huge hit to the deck’s consistency. That said, Tomb Pillager is the only important Miracle card rotating out next expansion – so it should still be fine.

      Beneath the Grounds was tested as a tech against Reno decks and it works well against those, but it sucks against rest of the decks. And Reno decks aren’t popular enough (they’re 25-30% of the meta, not 50%+) to justify this tech right now.

  55. Rouge Enthusiast
    January 12, 2017 at 6:14 pm

    Hey dude, I don’t have Edwin and I don’t Bloodmage Thanos. I also havent completed the kazakhan expansion. I want to try out a rouge deck (exactly like this one) but I lack those cards that seem extremely popular amongst miracle rouges. Any suggestion as to what I should swap?

    • Stonekeep
      January 12, 2017 at 7:00 pm

      You can play SI:7 Agent and Kobold Geomancer instead, but the deck will take a big hit – both Edwin and Thalnos are very strong.

  56. ethanos
    January 6, 2017 at 5:55 am

    I’ve been playing this deck off and on for quite some time, but I haven’t dared to go with it on the ladder yet. Like you said, mastering this deck can be pretty hard..
    So, I really want to get used to it before doing anything serious.

    Having said that, my comment was not explain to you guys what I do, or don’t do, (not very interesting) , but to congratulate Stonekeep for his AMAZING presentation of the deck. It’s incredibly complete, with many tips, and examples.
    I don’t know how much time you spent on writing this top notch presentation, but, man, that’s impressive !
    So, congratulations and commendation…I really mean it, hopefully your great work will prove to be extremely helpful for pirate-rogue learners like me.

  57. Taglierino
    December 27, 2016 at 7:46 am

    Great deck, i reached legend this season only using that, violet teacher is better than conceal actually in this meta

  58. SunDiscipleSin
    December 27, 2016 at 2:23 am

    I’ve always been a mage player at heart, so burst damage is what my brain has come to understand. Violet Teacher is just way, too, slow for me. I traded it for a Sinister Strike and that one card makes the deck feel so much more smooth to me. Not saying it’s the objectively right way to net deck lol, just that I’m inept.

    • Carbine781
      January 1, 2017 at 8:18 pm

      You would probably love the Malygos version then. If you do give it a try, let me know how it is.

  59. Syder9899
    December 24, 2016 at 10:29 pm

    I’m really liking the red mana wurm version of Miracle. Do you think that is just as viable as this version? Or is this version significantly better?

  60. Riftwalker
    December 23, 2016 at 4:48 am

    Hey stone keep, what do you do on turn 3 when you have no 3 drop but have a tomb pillager and a gagdegtzan auctioneer. Do you coin the tomb pillager? or just pass the turn? Also if u have a si7 agent on turn 3 do you play it even if you cant get its combo of – im assuming you still do.
    Thanks for the indepth guide really helps 🙂

    • mocoman
      December 23, 2016 at 6:45 pm

      Extracted from the guide:
      “Don’t be greedy when playing against Aggro decks. For example, not coining out a minion in order to save Coin for Gadgetzan Auctioneer is WAY, WAY too greedy and you generally shouldn’t do that. Not using Fan of Knives when you have a good opportunity in order to bait one or two more minions is also generally greedy.”

  61. OblivionAwaits_
    December 22, 2016 at 8:02 pm

    “Turn 2 Pirate + Cold Blood on Patches + 2x Coin (one normal and one Counterfeit) + VanCleef.”

    This isn’t possible though? 1 mana pirate + 1 mana cold blood leaves you with 0 mana (on turn 2). When you use 2 coins after that, you have 2 mana, one off from playing VanCleef.

  62. themayneski
    December 18, 2016 at 2:12 pm

    Awesome deck. I just went on an epic run from 10 to 6 with one loss at the end.

  63. Zork
    December 18, 2016 at 1:31 pm

    Right now the deck is amazing for the meta! I just went from Rank 17 to 10 with 1 loss. I was able to beat pretty much all the popular decks (Dragon/Reno Priest, Tempo/Reno Mage, Pirate/Dragon Warrior, Jade Druid and some Shamans). The only time I lost was against a Priest. Thank you for this great deck 🙂

  64. Bendi
    December 15, 2016 at 4:09 pm

    Im looking to swap tomp pillager with something since i dont have loe and its pretty deep in there. Couldnt find any replacements in the article though,can you help?

    • Evident - Site Admin
      December 15, 2016 at 7:57 pm

      Maybe second Violet Teacher and Conceal?

      • Chogue
        December 22, 2016 at 7:12 am

        Guess like that will be subs for Pillager when LOE goes out from standard? Love Xaril but Violet will be better againts aggro matchups. Seems like there is no better 4 drop for miracle. Soz for eng.

    • Darkseid
      December 19, 2016 at 11:50 am

      I don’t think there’s a suitable replacement for tomb pillager.

  65. Rogue
    December 13, 2016 at 11:33 am

    why is conceal not included

    • Evident - Site Admin
      December 13, 2016 at 11:43 am

      It’s answered in the card substitution section.

  66. Jullio Liu
    December 13, 2016 at 3:41 am

    Why only 1 Counterfeit coin in this deck?

    • Stonekeep
      December 13, 2016 at 9:17 am

      Because you really don’t want to get 2x Coin and 2x Prep in your starting hand.

      Playing 2 is too greedy, because you’re going to run out of steam really quickly without Auctioneer.

  67. Tazz
    December 12, 2016 at 1:42 pm

    the decklist doesn’t fit the guide!

    • Evident - Site Admin
      December 12, 2016 at 1:45 pm

      Fixed, sorry about that.

  68. David Cruz Conesa
    November 2, 2016 at 2:36 am

    Also I think teacher is now bad cause malestorm portal of Shamman, in a full of Shammans meta lije now

  69. David Cruz Conesa
    November 2, 2016 at 2:34 am

    I am running Harrison cause its pretty good agsints secret Hunter and against Mid Shamman. I think is a good tech card if the meta is full of weapon users

  70. Bob
    September 28, 2016 at 3:38 pm

    Hi wasn’t there a questing adventurer kind of rogue run by fire bat, which is better? And is this deck updated for kharazan?tks

  71. bill13g
    September 21, 2016 at 9:24 am

    I don’t have Edwin and i play this deck with Faceless Manipulator, like an otk deck, so you want to play leeroy-prep-cold blood-prep-cold blood-faceless manipulator on turn 10 for 28 damage… what do u think?

  72. JuheZ
    September 18, 2016 at 10:32 am

    I dont have leeroy, but would raggy work there aswell as a replacement, I know its a little random but could work as a finisher? =D

    • Evident - Site Admin
      September 19, 2016 at 9:14 am

      I’d probably just try second Violet Teacher, but without Leeroy you’re missing a lot of finishing power.

  73. Lucas Boleli
    September 15, 2016 at 3:04 pm

    any chance do get legend with this still ?

    • Evident - Site Admin
      September 15, 2016 at 3:55 pm

      I think it’s possible if you are really good with Rogue.

  74. Spyder
    August 12, 2016 at 8:46 pm

    What’s the reasoning for only having one conceal? It seems like it would be important enough to keep two.

    • Evident - Site Admin
      August 15, 2016 at 3:26 pm

      It can be a dead card a lot of the time, and you will usually cycle into it if you get a good Auctioneer turn.

  75. Djeon36
    August 4, 2016 at 12:22 pm

    Guys stop asking Evident for card replacements. Its all in the article just read the damm article XD

  76. hero
    August 2, 2016 at 10:53 pm

    these decks that reward opponents for doing nothing all game are so bad for HS. belongs in the dumpster with the old Patron/Warsong combo deck.

  77. McRosow
    July 31, 2016 at 2:50 am

    Can we switch Thalnos by Nat Paggle

    • Evident - Site Admin
      July 31, 2016 at 8:59 am

      No, go with second Shiv.

  78. Mordecailo
    July 23, 2016 at 9:33 am

    Hello good deck but i havent xaril any replacement

    • Evident - Site Admin
      July 23, 2016 at 9:54 am

      Second Violet Teacher or Shiv.

  79. NightLucidity
    July 20, 2016 at 5:17 am

    just a little error I noticed, I dont need the replacement but might confuse some people:
    “Edwin VanCleef: With the nerf to Big Game Hunter, and the general lack of super strong removal Edwin VanCleef has become a lot more valuable in Rogue decks. If you have a Leeroy Jenkins that is a decent substitution”

    • NightLucidity
      July 20, 2016 at 5:18 am

      The error is that leeroy is already in the deck

      • Evident - Site Admin
        July 20, 2016 at 9:59 am

        Thanks, fixed.

  80. FreddyKiller
    July 3, 2016 at 3:07 pm

    What do you think about placing Cutpurse in this deck??

    • Evident - Site Admin
      July 3, 2016 at 3:42 pm

      Cutpurse will rarely ever get to attack, so you’d be playing a bad minion and taking up a spot in the deck.

  81. NotoriousBIG
    June 23, 2016 at 3:51 pm

    Can i replace tomb pillager with violet teacher?
    Is this deck still going to be nice to play?:D
    Please tell me

    • Evident - Site Admin
      June 24, 2016 at 8:28 am

      Not the greatest replacement, and Miracle Rogue is pretty tough to ladder with right now.

  82. SixthSun
    June 12, 2016 at 11:27 am

    Reckless Rocketeer for Leeroy?

    • Evident - Site Admin
      June 12, 2016 at 11:38 am

      It’s an option.

    • Kehos
      July 5, 2016 at 11:53 am

      Southsea deckhand + Faceless

  83. Alexzon
    June 6, 2016 at 1:00 pm

    Anyone tried a Yogg with this deck as an emergency button?

    • chiralcompound
      July 25, 2016 at 7:41 am

      Too slow. You want to win before turn 10 with miracle rogue.

  84. Alexzon
    June 6, 2016 at 8:20 am

    I don’t have Vancleef and put a Questing Adventurer in place. Is it that terrible?
    And what about Dark Iron Skulker? I think it’s a good card for board control, specially against zoo decks.

    • Evident - Site Admin
      June 6, 2016 at 8:39 am

      I think I’d rather have Violet Teacher, Questing Adventurer isn’t very good. Dark Iron Skulker is a bit slow, but might be worth exploring.

  85. Brotinger
    June 5, 2016 at 8:36 am

    Edwin or Leeroy ?

    • Evident - Site Admin
      June 5, 2016 at 1:06 pm

      I’d say Leeroy in general, but Edwin MIGHT be more important in this deck.

  86. Matixo
    May 28, 2016 at 4:05 am

    How can I replace Thalnos?

    • Evident - Site Admin
      May 28, 2016 at 8:16 am

      Second Shiv.

  87. Lawnmower
    May 11, 2016 at 7:47 pm

    What’s a good Thalnos replacement? Also should I prioritize Xaril or Thalnos ?

    • Evident - Site Admin
      May 12, 2016 at 7:43 am

      I’d probably prioritize Thalnos as it also fits in Freeze Mage if that interests you. Second Shiv for a replacement.

  88. Lukyn
    May 10, 2016 at 3:39 pm


    • Paezo
      May 11, 2016 at 3:48 pm

      EDWIN +10000000

  89. karan
    May 10, 2016 at 9:03 am

    Honestly after playing both this deck and the version with Leeroy,deckhand and faceless I feel the leeroy version seems to be more consistent.But this is good too.

  90. frusciante
    May 10, 2016 at 8:49 am

    i have all of them expect tomb pillager. any recommened without it?

    • Evident - Site Admin
      May 10, 2016 at 9:08 am

      It’s listed above, but Violet Teacher and Deadly Poison.

  91. Pepepatyka5
    May 10, 2016 at 8:05 am

    Could it work with a Leeroy to sub Xaril, and 1 shadowstep? What do you think? 🙂

    • Evident - Site Admin
      May 10, 2016 at 8:08 am

      Yeah, there’s versions with Leeroy floating around. The problem is you’re going to lack some draw from Auctioneer.

      • Pepepatyka5
        May 10, 2016 at 8:14 am

        hmm thank you, just learning it and trying some other versions, ’cause i don’t have Xaril, but i’m planing to craft him/her (who knows o.O )

        • Evident - Site Admin
          May 10, 2016 at 8:18 am

          You can also replace him with another Violet Teacher or Shiv!

      • Ghosty
        July 18, 2016 at 6:58 am

        I play it without xaril but with leeroy and it works great, it’s probably one of the most important cards in the deck since you can finish off people with a 14-2, 7 mana leeroy and almost otk them. Most of the time after the auctioneer turn I got leeroy and the cold bloods, 2x evis on his face and he sits around 10 health. Leeroy easily deals with that, deadly poision also helps there.

        Leeroy is amazing.


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