Giants Miracle Rogue Deck List Guide (August 2017, Standard) – Season 41

Our Sherazin Un’Goro Miracle Rogue deck list guide will let you learn a thing or two about one of the most difficult decks in Hearthstone’s history.


Everyone who plays Hearthstone for a while knows about this deck. It was played 3 years ago, a year ago, it’s played now and it will probably be played as long as Gadgetzan Auctioneer is in the game. Even though every expansion Rogue seems to be in a terrible position after the initial reviews, the class finds its ways to raise to the top (or at least close). After the last Standard rotation, the deck has lost nearly all its mid game – Tomb Pillager and Azure Drake were vital to the deck’s staying power. It also lost the Conceal, which made Auctioneer much stronger and allowed Rogue to play vulnerable, snowball cards without being afraid that they will die right away.

But those changes didn’t kill Rogue. As it happens, multiple pro players have hit high Legend ranks with the new Rogue lists already. The one featured in this guide is a list Eloise used to hit #1 Legend on Chinese server. She credits cross7224 (Japanese pro player) as the original creator.

Check out our List of the Best Standard Decks for Hearthstone Ladder

Update – Miracle Rogue August 2017, Season 41

Not many changes to most decks right now. With Knights of the Frozen Throne on the way we’re just waiting to see how decks shape up when it’s released.

Sherazin Un’Goro Miracle Mulligan Strategy & Guide

I’ll divide the mulligan section into two – against fast decks and against slow decks. Fast decks are generally the Aggro decks (e.g. Pirate Warrior) or high tempo Midrange decks (e.g. Midrange Hunter). Slow decks are slower Midrange and Control decks.

Vs Fast Decks

Higher Priority (keep every time):

  • Backstab – Absolutely necessary against Aggro, it’s a nice tempo removal and tempo is exactly what you need early in the game in faster matchups.
  • Swashburglar – The only Pirate the deck runs. You want to play it to summon Patches the Pirate from your deck, thinning your deck a bit and making your early game trades easier. 2x 1/1 for 1 mana is okay, but when one part has Charge and another gives you a card, it’s even better.
  • Eviscerate – Early removal, it will come handy when dealing with the early game threats your opponent might drop. Aggro deck teched in Golakka Crawler and killed your Pirate? Evis it. Pirate Warrior drops Frothing Berserker? Evis it. Hunter rolls Misha from Animal Companion? Evis it.
  • Razorpetal Lasher – An alternative to turn 2 Hero Power if you have no good target to hit. 2/2 body can trade into something in the early game and the 1 damage for 1 spell is pretty flexible. You can also dagger on turn 2 and use Lasher + spell on turn 3 (you can kill a 2 health target right away with that combo).
  • SI:7 Agent – Great card against Aggro. Even if you aren’t on the Coin, it’s quite easy to get a cheap spell in this deck, so you should be able to combo it quite consistently. And it can swing the early game tempo quite well.

Lower Priority (keep only if certain conditions are met):

  • Counterfeit Coin – If you have a good use for it. E.g. if you start with SI:7, but you go first. Or if you have Edwin VanCleef in your hand.
  • PreparationFan of Knives – Prep alone might be not good enough in Aggro matchups, and Fan of Knives is great, but costs 3 mana. When you combo those two, it’s basically a 0 mana for 1 AoE damage, which is an amazing tempo card (you use 2 cards, but you draw one).
  • Bloodmage Thalnos – With Backstab if your opponent plays some 3-4 health minions in the early game – you can tempo out with Thalnos + Backstab (and possibly dagger stab for 4 health minions).
  • Edwin VanCleef – On Coin – you can drop a 4/4 on turn 2, which is nice. Even better with let’s say Prep + another spell or at least Backstab.

Vs Slow Decks

Higher Priority (keep every time):

  • Swashburglar – It’s not that necessary against slower decks, but you want to play it as soon as possible to get Patches out of your deck and not draw it. Also, it’s not like you have anything better to do on turn 1.
  • Razorpetal Lasher – 2-drop, you might get some early trade or start pushing for the damage early. You also start filling your hand with cheap spells, which are really necessary for the Auctioneer turn.
  • Edwin VanCleef – Even though you might not be able to play it right away, with all the cheap spells, spell generators etc. you should be easily able to make it big around turn 4-5. So it’s still worth it to keep it in the opening hand.
  • Mimic Pod – Very slow, but if you’re absolutely sure that you play against Control, it’s a great keep. There are a lot of good outcomes. Getting a cheap spell like Prep makes your Auctioneer turn much better. Getting Edwin means that you can put two of them one after the other. And getting Sherazin is like a free win, after you drop them both every time you play 4 or more cards you’ll get 2x 5/3 for free.
  • Sherazin, Corpse Flower – Amazing card in the slow matchup. After you play it, you should be able to ressurrect it at least 4-5 times more. You get a free 5/3 on every big turn, even though it’s not that hard to remove, at some point your opponent will have no way to do it + you have other big threats he needs to worry about.

Lower Priority (keep only if certain conditions are met):

  • Gadgetzan Auctioneer – I know that it’s risky, but if you’re really sure that you face a slow matchup, keeping Auctioneer is great. I had some games with a hand full of cheap spells and I’ve lost it because of no Auctioneer.
  • Vilespine Slayer – With Coin or Counterfeit Coin. Turn 4 Coin + Vilespine Slayer is amazing tempo move against any big minion. Especially useful against decks like slow Druid (which can Innervate something bigger) or Handlock (Mountain Giant/Twilight Drake).

Miracle Rogue Win Rates

Winrates provided by Metastats

Sherazin Un’Goro Miracle Rogue Play Strategy

In general, the deck didn’t change that much. However, instead of the early snowball potential the Mean Streets of Gadgetzan version had, this one relies more on the mid/late game swing turns. The early game is very weak, you’re just trying to survive and get enough fuel for the cards. You have no big Questing Adventurer + Conceal snowball turns, although admittedly there are builds that still use Questing (it’s great with all the cheap cards to buff it).

The deck starts really slowly (the only high tempo turn you can make early is a big Edwin) and really takes off in the mid game. If everything goes right, you start drawing cards, reviving your Sherazing every turn, dropping cheap/free 8/8’s etc.

Vs Aggro

Aggro matchups are hardest. Without almost any defensive tools, Miracle Rogue was always countered by one thing – face rush. And so, Pirate Warrior is one of the hardest matchup, so is something like an Aggro Druid. Those matchups are of course winnable, but don’t expect to have too high win rate against those decks.

Your highest priority in those matchup is killing everything and not taking too many damage while doing that. Think about long-term survivability. Try to trade into everything – leaving that 2/3 minion might not matter right away, but after 3 or 4 turns the damage is going to stack. At the same time, your removals are limited. You must really think about future turns when using a removal like Eviscerate. If you’re only holding one, if you kill that 2/3 minion, you don’t take more damage from it. But at the same time, you might not have an answer for a next, bigger minion. Those kind of decisions are hardest. Try to utilize your Hero Power to deal chip damage to the minions. Stabbing something hurts, but in the long run you protect your life total.

Swashburglar is a great early game drop, because it’s a very high tempo move – 2 bodies, 1 has charge and you get an extra card. Razorpetal Lasher is also an okay drop – even if it doesn’t trade well, you can still finish a minion off with the spell or dagger.

One of the best early game moves is a big Edwin VanCleef. Try to get it as big as possible. Even using Preparation or Coin for nothing, just to get +2/+2, might be a good idea. Having a 8/8 or 10/10 around turn 3-4 can win you the game, because now instead of trading you just start racing them. If you combine it with some removals or Sap, you should win that race quite easily – you usually put them on a 3 turn clock and they can’t really get rid of the big body (since Aggro decks don’t run big removals).

When it comes to Aggro matchups, you often start turning it around on turn 4-5. Vilespine Slayer is an amazing tempo card. Sure, it’s not great against board floods, but even Aggro decks can drop something big on t4-t5. Let’s say Pirate Warrior – he drops Naga Corsair on t4 and you kill it while putting a 3/4 on the board. It’s even better against Druid with Bittertide Hydra – one hit from that thing might just kill you.

If you didn’t take too much damage, try to play Gadgetzan Auctioneer as soon as possible. While it’s not your main win condition in these matchups, it might still act like a quasi-Taunt and cycling a few cards is good, because playing more spells brings you closer to big Arcane Giants. If you’re not dead at this point, try dropping a Giant or two to threaten closing up the game. At this point your opponent should be running out of cards and you should actually start drawing more and more. At that point of the game it often depends on how well your opponent top decks. You generally should be pretty low – if he gets more “slow” minions, then you win. If they get their burn – you probably lose.

Vs Control

Games versus slower decks are easier to win, but at the same time harder to play correctly. While the early game is really straightforward, you have A LOT of decision-making in the mid and late game. Early game you don’t really have to do much. Of course, if you have your Pirate, you play it. Same goes for the Razorpetal Lasher. But to be fair, you shouldn’t be under that much pressure until mid game, so you can take it slow.

Going for a huge Edwin is much more risky vs slow decks. I would definitely not go all-in on the Edwin. Getting it to 6/6 or maybe 8/8 if you can do that without committing too many resources is fine, but more than that is just not necessary. If your opponent can’t kill it, 8/8 will be enough to keep their attention or even kill them. And if they can kill it, you would have just wasted cheap stuff you can play with Auctioneer. That’s right – you generally want to save your Counterfeit Coins, Preparations, Backstabs, Razorpetals (the 1 mana spells from Razorleaf) etc. for your Auctioneer turn. Since you can’t Conceal it, you have to go all-in on a single turn. It won’t likely survive more than one, so you plan to draw at least 5-6 cards – the more the better! 

Sherazin, Corpse Flower is MVP in slower matchups. On the Auctioneer turn and most likely every turn after, you can easily play 4+ cards to bring it back to life. That’s your game plan anyway, so you basically bring out a free 5/3 every turn. The card gets tons of tempo over the whole game. The only way to realistically deal with it are cards like Hex or Polymorph – you might want to try to bait those with a big Edwin first (trust me, Sherazin is worth more in the long run than an 8/8).

Tempo swing turns are key against Control decks. You want to commit, but not overcommit. Sherazin is really awesome for this kind of gameplay. Let’s say that you play Fan, Swashburglar, SI:7 and Backstab. Normally that turn wouldn’t put on too much pressure, but on top of the 3/3 and 1/1 you also get 5/3. Now, your opponent can AoE it, but you didn’t really commit too much, so you don’t mind. If they decide to use a single removal on Sherazin every turn, that’s fine, they will run out of those eventually. You try to play enough stuff to revive Sherazin every turn. Sometimes even playing that extra Coin or 1 damage to the face without getting value out of those is good enough if you revive the 5/3. Imagine that the coin you’ve “wasted” is a 0 mana 5/3 – would you play it? Of course you would!

Arcane Giants are interesting. 0 mana 8/8 is never bad, but first you need to get there. Early in the game they’re dead cards – they’re unplayable until you get them down to at least 5-6 mana. Even then they’re pretty slow. Try to think about them as a tempo tool, unless you have nothing else to do, try to drop them for free while doing something else. Dropping a single Giant and passing your turn is very easy to answer. Reviving Sherazin, playing another minion and then dropping Giants is much harder. At the same time, you DON’T want to go for a big turn with 2x Arcane Giant unless you’re completely sure that they’re out of big AoEs (or you face a matchup that simply doesn’t play one – e.g. Elemental Shaman has no board wipe, even Volcano is not enough). 

Plan your Auctioneer turns. You don’t expect them to survive, so you need to get all the draws upfront. You want to drop him on 6 only if you have multiple 0 mana spells to go with it. You plan to draw at least 5 cards, because you really need that cycle. If you have two Auctioneers, you can go lighter on the first one and bait a removal at the same time.

Another amazing card in slow matchups is Vilespine Slayer. There are two best uses for the card. First is to deal with their first midrange threats before you go into your power turns. Let’s say they drop some 5/5 minion. If you don’t kill it, you might fall behind before you reach the peak of your power and that’s not good, it will be hard to come back. So kill it with Vilespine and call it a day. Another use is as a supplementary card on your tempo turn. Play 2-3 minions and kill their biggest guy with Vilespine Slayer. The tempo gain from killing a big drop with this guy is insane. Opponents might have to spend their whole turn to play the big guy and you kill it for 5 mana while playing a 3/4 at the same time (so basically you kill it for 2 mana and play a 3 mana 3/4).

The basic win condition is to re-flood the board turn after turn so eventually your opponent runs out of ways to deal with it. Hopefully, it happens before you run out of cards – then you win. If your opponent can somehow have enough steam to keep up with you until you run out of cards, you lose. There is rarely “in between”, maybe against something like a Taunt Warrior that can kill you with the 8 damage Hero Power.

General Tips

  • Try to get the most clunky cards out of your hand first if you don’t need to tempo out right away. Especially in slower matchups, having full hand on Auctioneer turn is a serious problem. It might be hard to play all the Fan of Knives or Mimic Pod during the Auctioneer turn, because not only they are expensive, but they also draw on top of the Auctioneer that already draws. After FoK you end up with +1 card and after Mimic Pod with +2. Try to not overdraw.
  • After you drop Sherazin, Corpse Flower, try to revive him every turn if possible. Of course, don’t waste cards just to do that. For example, the common play is to drop Sherazin on turn 4, it will usually die, you ignore it on turn 5 and then play Auctioneer with a bunch of Coins, Preps and cheap stuff on turn 6 and revive him. After that, unless you really need to play something like Vilespine Slayer that will take biggest part of your turn, try to get 4 cards off every turn. It’s really easy with all the cheap stuff. 4 is usually the perfect number, because you put pressure on the board, but you don’t overcommit.
  • I don’t know whether it’s a bug or not, but if you get out Vilespine Slayer with combo and you have a dormant Sherazin on the board, you can target it. But don’t worry, it won’t die, the card just won’t have any effect!
  • When you go to play Arcane Giant, you can try to get it as cheap as possible. 0 mana spells actually reduce it mana cost without costing you anything, while 1 mana spells reduce the cost if you plan to play two on the same turn. Let’s say you have 7 mana and you have two 8 mana Giants. You can play something like Coin + Prep + Eviscerate + Hallucination + Razorpetal and then get out both of them. I know that it’s a pretty simple math, but it’s sometimes that easy to play 4-5 cheap spells on a single turn that you might not expect to get the Giants out.

Sherazin Miracle Rogue Card Substitutions

Sadly, most of the expensive cards in this list can’t be replaced easily. I’ll still try to provide the best possible budget replacements, but you need to understand that the deck’s power might suffer a lot then.

  • Bloodmage Thalnos – It’s probably the least required Legend on the list. However, it’s still quite powerful, as it’s your only source of Spell Damage in the deck. The difference between 1 and 2 damage Fan of Knives might be crucial sometimes. Thalnos + Backstab + Evis is also a nice way to kill 8 health minion easily, for just 4 mana. But to be fair, the card isn’t 100% necessary. A few solid replacements are: Shadowstep (works great with Vilespine Slayer), second Mimic Pod (great in slow matchups, but might get clunky in faster ones) or Shaku, the Collector. You can also try another tech like Envenom Weapon.
  • Edwin VanCleef – This is an Aggro killer if you can get out a big one early. It’s also another big threat for the slow matchups. You can make it 8/8 so easily. However, if you don’t have it, you can try playing Shaku, the Collector or a second SI:7 Agent as a budget option.
  • Sherazin, Corpse Flower – I don’t think this card can be replaced. It covers the deck’s mid game, which is pretty weak in the current Standard rotation. It’s also a huge win condition in the slower matchups, I would lose so many matches if I didn’t have it. The card is what makes the deck powerful right now.
  • Vilespine Slayer – Similarly to Sherazin, the card is so crucial for the deck’s mid game. But it’s an Epic and if you didn’t open it and don’t feel like crafting, you can try adding second Sap or Burgly Bully. DON’T add Assassinate, it’s a really slow card and won’t help your mid game too much.
  • If you don’t have Karazhan, you can replace Swashburglar with Southsea Deckhand – it’s worse, but you can’t really help that. It’s still pretty strong for the faster matchups, because once you equip the weapon it’s a 2/1 with Charge for 1 (nice tempo) and it summons Patches. Then, Arcane Giants can be switched out for the Questing Adventurers. The list with Adventures would have a bit different strategy – you get more snowball potential, but you don’t get that guaranteed cheap 8/8 in the late game. Both approaches make some sense, you just need to adjust your play style.
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Discuss This Deck
  1. Koopa
    August 11, 2017 at 2:59 pm

    Hello challengers for the kotft expansion I have tweaked this build a little -cold blood -sap -1x arcane giant -mimic pod +valeera the hollow +shadowstep +2vanish.. this will help the late game alot with the reason that you won’t fatigue as fast as before patch and will make your comboes insane late with extra evis and vilespins or maybe 2 sherazins from hollows passive. Shadowstep is personal reference and can be swapped for something else like an extra arcane golem I like it because of all the vilespins removal I can do at lategame (f*ck you tirion and lich) this also gives you a good tempo (I think it’s called?) As sap and mimic pod are really slow cards.. new combo is hollow first and vanish after works great vs evolve shamans hf guys (btw started playing this game little before quest rouge nerf so I’m no pro highest achived rank is 3 with un’goro miracle rouge season 40)

    • Koopa
      August 11, 2017 at 3:04 pm

      Sorry 1 vanish only I run 2 s1:7 agent instead of 2 arcane giants

      • Koopa
        August 12, 2017 at 9:25 am

        And again changed 1 s1:7 agent for another vanish sorry challengers im currently rank 7 with this build only

        • Namesurname
          August 13, 2017 at 4:58 am

          Can u please say your full deck again? I don’t understand your changes

  2. MorbidAngel
    August 10, 2017 at 3:03 am

    Just unboxed a golden Sherazin so I figured I’ll try this deck out and see how it goes, will report back (if I don’t forget)

    • bignips
      August 16, 2017 at 4:33 pm


  3. Alex Wolf
    August 1, 2017 at 5:56 am

    So this is my first net deck, and I’d inadvertently built 3/4 of the deck and loved it. The cards I had that aren’t played here are sprint, deadly weapon, Shadowstep, and razor petal volley. No auctioneer, no 5/3 legend dude, no patches, fan of knives, mimic pod, sap, or cold blood. I got into the low teens with it but couldn’t figure out how to improve the deck, and then lo and behold I found this.

    Switched and it definitely feels better, but different. The Giants got a lot worse without volley and shadowstep, and cold blood doesn’t seem very good tbh, but I’ll keep trying. Deck feels far more balanced now that it has more than 3 threats.

    I like the archetype as it feels like the most complex hearthstone deck I’ve ever played. Consistency doesn’t seem to be a real issue, so I’m not sure about some of the complaints here.

    The deck could really use some meaningful life gain though, as it sucks to get alexstrazsa’d or run over by aggro if the mulligan wasn’t kind to you.

  4. KZ
    July 27, 2017 at 8:18 pm

    Is there a temporary card to replace Patches? I’m currently saving up my dust to craft him

    • Moonwalker
      August 2, 2017 at 11:10 pm

      You can try deckhand if you want similar effect, also shadowstep or second mimicpod or second si 7 agent works fine I guess.

  5. P-Man
    June 28, 2017 at 5:47 am

    Great Deck, hit my first time Legend with a slightly different list +1

  6. DanTheMan
    May 23, 2017 at 4:02 am

    OK, just reporting back, now that I actually got around playing this deck, I must say when it works, it leaves me with this grin on my face. I already had some of the most epic wins I ever had with any deck, leaving people rage quit on me. Sure, it does not work all the time, Yet… But when it works, damn, its a powerhouse of a deck.

    Still have not got the dust for crafting neither Thalnos or Xeril.
    Im now considering to dust Medivh the Guardian to save up towards Thalnos (since I like fast passed decks). Not yet sure weather it’s a good ide or not. But I cant afford having Legendary minions sitting on the shelf ‘for a better day’. What you guys think?

    I’m running shadowstep instead of Thalnos for now. get’s me a extra go with Swashburglar or a extra leaf for Razorpetal, and also, something to do early game…

    Also running one Giant plus one violet teacher. I feel Violet teacher is much Lighter, faster. Having that said most of the time I just never play neither of them, I almost never get there.
    If I have a good run, my hand will be full of Ones and Zeros by turn 6 or 7 and then many times the game is pretty much over.

    Sherazin is more like a nice distraction, but to my limited understanding of HS truly one of the most powerful/versatile legendary’s in the whole game.

    People just stare at it, kind of poke it with a stick. 😉
    Now, I did Craft Shaku a while back, and I’d love to see him play his part.
    Question is… Who would I leave out? I’m probably leaning towards the Giant to be honest.
    Would make my mid game stronger and and give me a nice solid 3 drop.

    What you guys think?
    Thanks in advance.

  7. DanTheMan
    May 21, 2017 at 5:04 am

    Just Crafted my Sherazin yesterday. This is gonna be fun too play. 🙂
    Haven’t had the time to read all the comments just yet, but I did skim through a bit and here are some thoughts for now.

    I’m planing on crafting Xaril and Thalnos… Having that said, isn’t Kobold Geomancer a good Sub. for Thalnos? I mean, he has twice the stats and 1+ Spell damage.
    The Drawback is not getting a card on Death.

    Also I’m thinking Faceless Manipulator must be a good addition. Making it possible to play Two Jenkins or two Sherazin On the Same Turn!

    Other Possible cards to AD…
    Wisp (Zero Mana!), Medivh, Barnes, Shaku, with Shadow Sensei and Master of Disguise?
    Also Doomsayer and Knife Juggler could possibly be a good Pirate Killer for mid Game?

    Love to hear what you think. Since I have yet to really understand the dynamics.
    My Gut feeling though…
    This one has the true Potential to be The Deck that really puts Rogue back in the Front seat.


    • DanTheMan
      May 21, 2017 at 5:10 am

      Oh yes, and I’m thinking maybe there is a way to throw The Caverns Below in too. Even if u don’t complete the quest, it thins the deck and it can trigger a combo card… Having that said maybe it can be completed too… 😉

      • Zank
        June 4, 2017 at 2:47 pm

        Crystal Core would be awful in this deck. It doesn’t thin the deck, it just replaces a card in your starting hand and in your deck, which gives you less options for the early game or a dead draw later in the game if you mulligan it

  8. Mortem
    April 29, 2017 at 8:05 am

    Replaced 1 vilespine slayer with sap
    2 Counterfit coin with 2 huckster
    patches with leeroy
    1 sap with xaril
    Wish I could put in elise, since you draw a lot after you get auctioneer
    but I dont know what to replace her with.

  9. Ramenn
    April 25, 2017 at 12:31 pm

    For the good of those who, like me, don’t have Sherazin yet. I added Journey Below to the deck, while I can’t say it will get Sherazin 100% of the time, Every time i have used it so far it has had Sherazin and Xaril. TIFWIW

    • Necrocyte
      May 9, 2017 at 9:14 pm

      Very good suggestion! Might try to find a way to get that into the deck either way…I replaced my patches with Xaril and it’s working great

  10. nalc
    April 25, 2017 at 10:33 am

    I get rank 7 with this deck but right now its a litle inconsistency what i can do too improve ?

  11. Ramenn
    April 24, 2017 at 1:41 pm

    If I am missing both Patches and Sherazin, I assume Sherazin is what I should craft first?

    • ghdch
      April 26, 2017 at 11:52 am

      patches of course

    • Neireau
      May 4, 2017 at 4:31 am

      Do you have Xaril?

      If so I’d suggest you try;
      – Patches
      – Sawshburglar x2
      + Xaril
      + Fire Fly

      I’m experimenting with this build at the moment, the con here is you don’t thin the deck and you’d miss out on the possibility of two random spells. The pro’s (imho) a slightly better early game, some extra cheap cards for Edwin and guaranteed two 1 mana spells.

      • Neireau
        May 4, 2017 at 4:32 am

        I ment Fire Fly x2

    • Bob-The-Frog
      July 3, 2017 at 11:28 am

      Sherazin no doubt.

  12. Omegalupi
    April 20, 2017 at 2:11 pm

    Can i play this deck without Patches? if i can, should i replace the 2 Swashburglar?

  13. Anon
    April 17, 2017 at 9:17 am

    I suggest dropping at least 1 of the giants in favor for a Violet Teacher. You really don’t play enough spells early on, so you want to minimize the risk of sitting on a giant (or two) until late game.

    Violet Teacher also helps out A LOT in the early/mid game vs more aggresive decks, and also against slower decks by putting pressure on the board. And really, Violet Teacher isn’t that much of a lesser threat than giants even in the late game.

    • Deadfall
      April 17, 2017 at 9:49 am

      Yeah I will do that i heard other people playing like this and since ladder crawls with aggro this deck really needs better early.

      I also changed one fan of knives for shadowstep. It works good with si7, van for early and vine for control games.

      • Noone
        April 17, 2017 at 6:03 pm

        I’d say fan of knives i crucial vs many types.of aggro.

        Personally I’ve cut mimic pod and the giants from the list above and added: +1 si7, +2 violet teacher

        Currently at rank 3, my most problematic matchup is probably taunt warrior.

  14. Zanon
    April 15, 2017 at 10:16 am

    I am new to Miracle Rogue, and i really wanted to play this deck but i don t know whats the win condition now. Before patch, leeroy cold blood was a sure 20 dmg otk, combined with reliable 4 and 5 drops and eviscerates, you did hit hard. Now how do you win? No more burst, but rather 3 huge threats (that can honestly be dealt with by a control deck) and sherazim

    Honestly, i really want to get this deck going, miracle rogue has been a dream deck, but i can t get the hang of it. Is it just me, but i don t feel the powerhouse like other tier 1 decks

    • Deadfall
      April 15, 2017 at 10:41 pm

      Iam not an expert of this deck but I think the strength of the deck is that you out value your opponent with serazin and with the card draw from auctioneer.

      I think by turn 15max you should have drawn your whole deck and put all your threats down in a manner that you at least can absorb one removal.

  15. Valkyrus
    April 15, 2017 at 8:57 am

    What do you think of the idea of playing “Xaril” on the deck, since his potions are very useful to play in combo with “Sherazin” or play a great edwin, but the possibility of granting secrecy with some of his potions. I also wanted to ask in what circumstances “Xaril” is good, or against which decks can the card work?

  16. Sourborn
    April 14, 2017 at 3:25 pm

    No idea how this deck is considered so good with next to no card draw.

    If you don’t draw into GA you’re going to be drowning by mid game.

    • Sourborn
      April 14, 2017 at 3:35 pm

      Honestly, this deck is fairly awful unless RNG favors you and a lot of conditions are met.

      There is no reliable board clear. There is no sudden threat that can be put out in a meta consisting of secret mages and pirate warriors. If you have poor mulligan and still draw badly you may as well just concede at that point.

      Early van cleefs just draw out shadow word: death and hex and polymorph, late game arcane giants are typically not both in your hand and can be focused down individually. Again, a fireball and one or two minion trades can take one down assuming they’ve used any other hard counter spells.

      I have played this deck *heavily* for the past few week and my win rate is absolutely abysmal with it.

      If you’re wanting to make this and have the spare dust / cash to do it, go for it, but do not expect consistent results.

      • Flow
        April 19, 2017 at 3:15 am

        Just got legend with it bro

        • Sourborn
          April 24, 2017 at 11:57 am

          Sarcasm free, but truly amazing.

          This deck is so damn inconsistent I can’t push past 20 with it. When it works, it works amazing. When it doesn’t, just concede. Saves you time in the long run.

          I’ve had better luck with basic Mage and Warlock decks xD

          • Kadse
            April 26, 2017 at 4:37 am

            I agree with you… at first I thought this deck was amazing, 3 wins in a row at rank 15. Then I lost 9 times in a row because, like you said, no board clear, no card draw etc.

          • Lowblows
            April 26, 2017 at 10:25 am

            If you can’t get last rank 20 with this deck you need to practice alot more.

      • Sly
        April 27, 2017 at 7:32 am

        That’s because all of you guys are inexperienced with the deck. Simple as that. Miracle Rogue has never been an easy deck to play. Even the mulligan step is already where you can lose a game where a better player could have one. This deck has one of the highest skill caps which is why only the best players have success with it. You need to know how to play aggressively enough but still safe while maintaining resources to control the board. Sure it has its bad matchups and you’ll sometimes lose games to those decks but if Eloise can hit rank 1 legend with the deck it can’t be that bad. You can’t just netdeck a build and expect the same success as a top pro player. Watch a better player use the deck and pause to see if you would have made the same decisions as they did. If you don’t then stop blaming the deck.

        • Sourborn
          May 9, 2017 at 3:42 pm

          You’re not wrong…

          But when you mulligan a shit hand, and get an equally shit hand, that is completely skill-free.

          And it happens a lot with this deck. I do not need a Van Cleef / Arcane Giant / Sherazin on turn 1 with me going first when I mulligan’d a Slayer / Arcane Giant / Cold Blood, only to draw GAC on my first turn.

          The fuck do I even do there? Nothing, that’s what.

          • Sourborn
            May 9, 2017 at 3:55 pm

            I should also add there is a 6th sense needed to play this deck. You need to know the meta, you need to know what your opponent is running – yes, KNOW, not guess. Warrior? Well he better be a pirate warrior because that hand you just drew is great, but if he’s a quest warrior better mulligan because you need stuff to clear out his immediate taunts.

            Mage? Better know if its a burn mage or exodia mage. I could go on and on.

            I’ve had a bit more luck with it which I’ll attribute to skill but the deck can go from 0-60 in a heart beat, and just easily drop back to 0.

          • lokison
            May 14, 2017 at 7:42 am

            It’s probably cos u haven’t played enough games. I mostly been playing Miracle Rogue for some time, and it’s crazy. You have to play the smart game, sure you need the cards, but it’s a hard deck. You have to know when go agressive, the kind of trades you do, Sherazin turn 4 is so strong, and Edwin, you can most of times go all- in, if you know the cards the opponent might have, or it’s early early game. Van Cleef is one of my favorites, it has won me TONS os matches just making a 10/10 turn 2, and this kinda of stuff. If you wanna play miracle rogue, it takes some time, but a fun deck afterall. Sorry for bad english

  17. Deadfall
    April 14, 2017 at 6:45 am

    I just made this deck with my last dust. And ladder is full of agro decks :(..

    So I am trying to find ways to have a bit more early game. Was thinking..

    -1 fan of knives -1 si7 agent

    +2 Jade shuriken

    You get better tempo have an extra spell so you proc the giants faster and it gives you some board control.

    Wat do you guys think?

  18. Zanon
    April 14, 2017 at 12:42 am

    When un goro was announced i swore i will be playing a high skill combo deck, so that would make for a rogue or mage. Now, mage is not that amazing + maiev is awesome so i ll get the rogue option. Question is:

    Do you even stand a chance against aggro? Pirates, mid hunters. AGGRO DRUIDS and all that jazz… I feel like combo decks just perish against cancer, but that may be just my blind guess. This is the only thing that s keeping me from crafting the rest of the cards from this deck. If it survieves aggro consistently, then it will for sure stay in the meta ( right?) and what are the harder and easier match ups?

    Now should i go Miracle or Quest? Are there differences in consistency? What do legend players prefer more and why? Thanks?

    (I m 95% f2p player so i want to make the most out of my dust, that s why i m so desperate haha)

    • Deadfall
      April 14, 2017 at 8:18 am

      You are right it doesnt stand a chance in most games…

      • Zanon
        April 14, 2017 at 1:34 pm

        Really? Well please back it up, i wang to make sure i choose the better deck

        • Deadfall
          April 15, 2017 at 3:49 am

          It underperforms vs aggro decks and ladder is full of them read sourborn reply above our posts. You really need perfect card draws at early game to survive.

          Also some other factors you will rarely draw serazin so you can drop it on curve and even if you do its only good vs control decks. You also need to wait for a turn before you can resurrect it.. and even if you wait then you still need to have auctioneer + some sort of good spells like coin prep into something.

          Its a nice deck, I love it when it works its like a miracle happening but it doesnt work too often, at least of me, maybe if you are really good and lucky you do it better dunno.

  19. Illuriel
    April 13, 2017 at 10:43 am

    works brilliant, made one change, +1 SI7 -1 vilepine slayer, getting one reliably is great in the aggro matches.

  20. john
    April 13, 2017 at 8:48 am

    Deck is great. So far I was able to beat almost every single midrange hunter I have meet. In lower ranks (like 10) it performs really well unless you are facing againts quest rouge. Don’t know what to do with this particular matchup.

    • Alex
      April 15, 2017 at 6:53 pm

      Whenever you counter a quest rogue, with any kind of deck and hero, face is the place

  21. Shifty
    April 12, 2017 at 11:35 pm

    Can we please call this “Miracle Grow”?

    • Joe
      April 13, 2017 at 5:45 am

      Omg! That’s exactly what I named mine.

      im running jones bc of all the warriors and rogue on ladder atm

    • gjgv
      April 13, 2017 at 7:21 am


  22. Kishimoto
    April 12, 2017 at 10:47 pm

    This is an incredibly fun deck!

    -1 Vilespine Slayer
    +1 Eater of Secrets

    There’s been a resurgence of secret/freeze mages and EoS has come in handy for me several times.

  23. Immolate
    April 12, 2017 at 3:17 pm

    Hey Evident and Stonekeep and any people with Miracle Rogue experience,

    I decided that this is the deck I want to ladder with this season. I’m brand new to Miracle Rogue and I really enjoy playing combo decks, so this has been a blast so far. However, I’m struggling with some aspects of the deck, and I have a couple of questions:

    – When do you use Hallucination? If I get it in my mulligan and I don’t have a good turn 1 play, I usually play it. Is this incorrect? If so, when do you play it?
    – How can I get more draws off of Auctioneer? I only ever seem to get 2 or 3 draws. Sometimes its because I made a big Edwin vs Aggro decks, but usually I need my cheap Backstabs and Preps to kill opposing threats. Do you save Auctioneer until turn 7 or 8? Do you trade more? Or do you simply not answer your opponent’s threats for a few turns?
    – Which decks in the current meta are considered “fast” and which are considered “slow”? Sometimes my mulligans feel terrible because I didn’t understand the speed of the opponent’s deck. (I understand that Taunt Warrior and Pirate Warrior are both out there and that it’s impossible to know which deck the opponent is playing, but for other decks like Priest and Paladin, I would like to know how to mulligan more appropriately.)
    – Turns 3-4. This deck has no 3 mana minions that you can play without some kind of combo. It also only runs one 4 mana minion. What is the gameplan for turns 3-4, especially if you don’t draw a good 3 drop and/or Sherazin? Sorry if this was in the guide and I missed it!
    – What are the best youtubers/streamers to watch in order to see this deck in action?

    Like I said, this a fun deck, but I’m struggling with it and need some guidance in a couple of areas. Thank you for your time, and have a great day/night!

    • Stonekeep
      April 12, 2017 at 5:09 pm

      Oh wow, that’s a lot of questions 😀

      1. If you draw Hallucination on turn 1, you usually play it if you have nothing better to do. The only time I don’t play it is when I’ll need it to combo with something. E.g. if I’m going first and I have SI:7, then I can use Hallucination + SI on turn 4. Or if i’m going second and have Edwin VanCleef, then I’ll save it for turn 3 Hallucination + Coin + VanCleef (+possibly Backstab/Prep).

      2. In fast matchups, you don’t really rely on the Auctioneer draws that much. And in the slow ones, you usually want to wait until turn 7-8 to play it. I play it right away on turn 6 only if I have guaranteed 3-4 draws in my hand and I will probably get even more. E.g. if I have 2x Coin and Prep, I will definitely play it on turn 6, because I can open with 2 Coins, then Prep something out, then still have 2 mana for let’s say Evis, then I might draw Backstab… And about saving Backstab/Prep for Auctioneer, there is no general rule, it all depends on the match. If you’re one turn away from Auctioneer and you can afford to let’s say not answer that minion for one extra turn, then you definitely keep it. But if your Auctioneer turn is still 3 turns away, you don’t keep it.

      3. I recommend using some sort of deck tracker and then looking through the matchups you face at your rank, because it really depends. Like you’ve said, Warrior can be slow or fast, but in Legend I usually mulligan for Taunt, because it’s much more common there. I’d say that, from my experience, in general that’s how the matchups look. Druid – fast (most play Aggro), Hunter – fast, Mage – slow, Paladin – slow, Priest – slow, Rogue – fast, Shaman – slow (unless more people play Murlocs at low ranks), Warlock – fast, Warrior – depends on the rank (slow at Legend).

      4. Turns 3-4 are pretty weak in this deck, that’s true. You usually survive through them by using some combination of cheaper things. E.g. if you play Lasher on turn 2, you might dagger up + play the 1 cost spell on turn 3. You can try to combo out the Edwin. You can play Fan of Knives (cycling it on turn 3 in slow matchup is okay). Mimic Pod is a great turn 3 play in slow matchups. If you drew/played Hallucination, you can try to pick some 3/4 mana card to fill the curve. Small drop + Eviscerate can be another play. Swashburglar/Hallucination + SI:7. Sometimes even Coin + Vilespine Slayer… Those turns are awkward, but I rarely found myself without plays.

      5. You should probably watch the girl who created and hit rank #1 Legend on Chinese server with this deck, Eloise 🙂 You can find her latest VoD here: (he plays the same deck on NA server). Other than that, Savjz was playing it recently, but only for a few games – then he switched to the Malygos version of the deck. You can still watch it, because the decks share a lot of similarities:

      Good luck with the deck and have fun! Miracle Rogue used to be my favorite deck back in the Beta, but I’m not playing it too much recently. Maybe I should start again.

      • Immolate
        April 12, 2017 at 8:12 pm

        Thank you so much for your descriptive responses! These really helped me out. I will check out Eloise and start paying more attention to my deck tracker!

        And yea, play Miracle. It’s awesome. 🙂

        • dmitrious
          April 13, 2017 at 8:31 am

          You can determine which version of deck the opponent is playing (with or without) – see which cards he touches upon Mulligan – if you touch the left map, then probably it will be a pirate or a warrior for example, tempo-magician

  24. ActualWaterfowl
    April 11, 2017 at 1:03 pm

    Love this deck. It should be called plant rogue, 7 of the cards in this list are plants.

    • J. J. Robuniki
      April 12, 2017 at 8:41 am

      I agree. I’ll craft Sherazin and title this “Prehistoric Gardens”.

      • ActualWaterfowl
        April 13, 2017 at 6:24 am


        (I know this won’t catch on, but still I’m secretly hoping it will. STONEKEEP, HEAR MY CALL)

  25. vasalu
    April 11, 2017 at 2:44 am

    how important is patches in this deck?

    • Stonekeep
      April 12, 2017 at 4:52 pm

      Not so important in slow matchups, very important in fast ones. It lets you control the board better in the early game.

  26. Szareski
    April 10, 2017 at 10:17 pm

    I’m in love with this deck, is really good and really fun. You can do alots of really cool plays.

    -1 Vilespine Slayer
    +1 Shadowcaster

    I’m having really fun with shadowcaster, you can use on your Sherazin nad keep 2 forever, or even on Edwin VanCleff and keep the combo for play it on the same turn.

    • Lycan
      April 12, 2017 at 3:33 am

      I use faceless manipulator or shadow caster. works well too

      • J. J. Robuniki
        April 12, 2017 at 8:43 am

        Shadowcaster makes more sense, I think. Besides the fact you’ll end up with an Edwin that’s +4/+4 from the original one (which supposedly is heigh already), it works a lot better because he’ll be in your hand. Therefor, you can use him later for another deadly, bulky Edwin.

  27. Hositala
    March 20, 2017 at 1:00 pm

    L rog even its aggro is complex ?

  28. Meks
    March 18, 2017 at 12:31 pm

    Nice deck! I play Miracle Rogue somewhere 3 days and for these 3 days I took 5 rank, starting from rank 20.

  29. Law
    March 17, 2017 at 8:33 am

    I love the idea of Miracle rogue but don’t have Patches and I’m not keen on crafting him until I see what Un’goro brings. Is this deck viable without him? If so, how would you adapt the deck? Is it just a sub for Patches, or should you also replace other pirates given the reduced synergy?

    • Lycan
      April 12, 2017 at 3:36 am

      the swashburglers are still okay to keep but maybe try a second cold blood or 2nd SI:7 agent instead of patches, if ur going 2nd cold blood I took out one of the vilespine slayers for Lee roy, double cold blood and the lee roy works really well, gives u another win condition on top of the giants, corpse and Edwin

  30. ipsi
    March 12, 2017 at 1:15 pm

    This deck is incredibly weird – is it common to see draws along the lines of:

    Starting Hand: Backstab, Eviscerate, Counterfeit Coin, Conceal, Coin
    1: Tomb Pillager
    2: Conceal
    3: Swashburgler (into Defias Ringleader)
    4: Sap
    5: Cold Blood
    6: Questing Adventurer
    7: Cold Blood
    8: Preparation
    9: Fan of Knives (into Leeroy)
    10: Eviscerate, & WIN (barely – would have died, had I not top-decked Leeroy)

    Note the ratio of 11 spells to 4 minions! The previous game was even worse, at 10:2. Which would be fine, but most of the spells won’t help you win on their own, particularly if you don’t see an Auctioneer.

  31. Lando
    February 12, 2017 at 6:39 am

    Hi, i have all the card except the swashburglar…how can i replace it? Thanks

    • Srsbusiness
      March 7, 2017 at 1:38 pm

      I’m using a combination of Southsea Deckhand and Buccaneer. It’s important to replace those one mana pirates.

  32. Fanderay
    February 11, 2017 at 4:41 am

    I am obviously aware of the greatness of Leeroy + Cold Blood (x2) but… If I want to play my beloved Illidan could I switch Leeroy for him? What do you guys think? Any suggestion?

    And, by the way, why you cut off Thalnos from this deck?

    • Stonekeep
      February 11, 2017 at 10:19 am

      Well, you CAN do that, but at the cost of your win rate :p

      Illidan is a Bad card, especially in such a fast meta. If anything, Violet Teacher would be a much better choice.

      Thalnos was cut, because it didn’t offer as much power in fast matchups. There are only 3 spells that synergize with Spell Damage (Backstab, Eviscerate and Fan of Knives) and 5 dmg Eviscerate is pretty meaningless in fast matchups. Then, the Thalnos + FoK is too slow without Prep most of the time (by turn 5 you should be starting a counter-aggression against Aggro or you’re done for anyway).

      It’s just that the current Rogue’s play style and the meta don’t support Thalnos too much. If a) the meta slows down b) more damage spells are added back to the deck (e.g. Shadow Strike or Shiv) then he might get back.

      I mean, to be completely fair, Thalnos is not a bad card and it still fits the deck – it’s just that the second Counterfeit Coin is great in the current meta and SOMETHING had to be cut from the deck (Thalnos and Sap are two most likely candidates).

      • Fanderay
        February 11, 2017 at 11:48 am

        Actually, I don’t care very much about the win-rate XD

        I know Illidan is a bad card (such a shame!!) but I really want to make a good deck for him. I tried mech mage, token druid and demonlock and, in the end, I still think that the miracle rogue is the best archetype for Illidan. I will try something in Wild with this deck and some changes.

        Thx for the reply. Bye!!

        • Stonekeep
          February 11, 2017 at 1:09 pm

          If you’re looking for a deck to put Illidan in, anything that can run Violet Teacher will probably be okay deck to play Illidan in too. But the problem is that Violet Teacher is just a better card in general. So Miracle Rogue and Token Druid would probably be the two best decks to play Illidan in.

          You know, I’ve tried to make the card work on multiple occasions, but “better play Violet Teacher” was always my conclusion, sadly.

  33. Zhorrua
    February 11, 2017 at 3:07 am

    – 1 Fan of Knives
    – 1 Sap
    + 1 Shaku
    + 1 Beneath the Grounds

    Beneath the Grounds stops Reno and creates a small board.

    • Stonekeep
      February 11, 2017 at 10:14 am

      I dislike Beneath the Grounds. It sucks against Aggro decks and they’re the majority of the meta + your worst matchups, so you don’t want to play a card that’s completely dead in those.

      I’d play Beneath the Grounds only if Reno decks were more than 40-50% of my opponents, which shouldn’t be the case in the ladder.

      I don’t like Shaku personally, but I’ve seen it being played, because Rogue lacks the 3-drops, especially the Questing version (you rarely can drop Questing on t3).

  34. Thanatos
    February 7, 2017 at 1:29 pm

    Thanks a lot for your clean description. I tried to play a few miracle rogue since Gadgetzan with very little success. You just wrote the best guide ever! Thanks a lot mate!
    PS: I surprisingly have a very good ratio Vs Pirate Warriors and I’ve kicked every Shaman so far^^

    • Stonekeep
      February 8, 2017 at 1:32 am

      Congratulations! Matchup vs Pirate Warrior is pretty stupid, because it mostly depends on how well they draw (if they draw perfectly, you have pretty much no chance to win). If they get a nice early game aggression and then something like an Arcanite Reaper + Upgrade! to finish the game, that’s game over. But if they keep drawing “slow” minions and no finishers, you might have a solid chance to win.

      Still, the matchup is like 30/70 in Pirate Warrior’s favor, so it means that if you get lucky enough you might win 10 games in a row, but on average you should be losing more than winning.

      • Thanatos
        February 8, 2017 at 4:30 am

        Well if a pirate warrior (even bad player behind) has a good early, almost no deck can contain it… And I agree, this is the stupidest deck I’ve ever seen both for the guy that plays it and for the guy that is in front of it.
        Also I was doubtful with the extra counterfeit coin at the beginning but it’s a huge boost to the deck compared to Thalnos who makes very little value.

  35. vish
    January 29, 2017 at 11:03 pm

    hey i have edwin and thalnos and sitting on 1600 dust.Shld i craft leery or patches first

    • Stonekeep
      February 8, 2017 at 1:28 am

      I’d say that Patches is a better craft, as it fits into more decks right now. However, on the other hand, Leeroy is a safer craft, because the Pirates might see a nerf relatively soon (probably the Small-Time Buccaneer not Patches, but it’s an indirect nerf to Patches too).

  36. virtux
    January 27, 2017 at 10:23 am

    – thalnos
    – Drake
    + Xaril
    + Swashburgler

  37. NaturalHigh
    January 24, 2017 at 1:08 pm

    give this a try
    – thalnos
    – 1Drake
    + Shaku
    + Swashburgler

  38. Panier
    January 24, 2017 at 9:01 am

    What do you think about adding Barnes or Shaku (or both)? I think they can be very useful in this deck

  39. credd10
    January 23, 2017 at 11:40 pm

    Hi, how do you feel about -1 conceal and +1 faceless manipulator? 2 conceal feels dead in some situations, and being able to do 12 damage without coin/prep + cold blood and up to 28 with both or multiple coins (which is fairly common in my experience) just feels better imo. Is there a specific reason you aren’t running faceless?

  40. Daltei
    January 17, 2017 at 7:47 pm


    Would you mind giving some pointers for the mage match up? I am really having a hard time with the Ice Block + Reno. I added a Beneath The Ground to get around it. Do you have a better solution?

    • Stonekeep
      January 18, 2017 at 5:28 am

      Beneath the Grounds is kinda a niche counter to Reno decks. And the card is great in those matchup (Reno/Kazakus is not active until you get two of your 4/4’s, and if you get 2 of your 4/4’s the card is worth it anyway). Sadly, it’s pretty bad in every other matchup so I wouldn’t recommend running it.

      The goal against Reno Mage is to put a board they can’t possibly answer. Since Reno Mages run Ice Block, Reno AND Alexstrasza, there is no point in rushing them down and trying to burst them. It won’t likely work. Their only solid answer to a huge minion is Polymorph and they run only one. So your game plan is to put something like a Questing + a lot of cheap spells/coins + VanCleef + possibly Conceal. The point is to put enough pressure that they can’t Reno to full health AND answer your minions at the same time, so immediately after Reno you’re going to get them down to half health or something anyway.

      The matchup is generally pretty even, it was in the Mage’s favor when Rogue was running SI:7 Agents, but with Questing Adventurers it might even be slightly tilted into Rogue’s favor. Need to use Questings and need to get them big before they can answer. A very early (like turn 3/4) huge Edwin or Questing is a bit risky, but it might be a great way to win. Their only answer at this point is Polymorph and they don’t keep it in the opening hand. The chances are they didn’t draw it yet, so if you manage to connect ~10 damage into face twice or something, you should just win like that (because they will be forced to plan inefficiently and spend 2-3 turns dealing with it/freezing it OR even use Reno early while you will do other stuff and develop more minions).

      • Daltei
        January 18, 2017 at 5:45 am

        Thanks a lot. Really nice guide!

  41. Aleriorn
    January 13, 2017 at 6:02 pm

    Hey Evident
    ” I won some games by doing something like turn 2 Pirate + Cold Blood on Patches + 2x Coin (one normal and one Counterfeit) + VanCleef.”
    Don’t you need 5 mana for this? On turn two with two coins you only got 4. Or am I missing something?

    • Aleriorn
      January 13, 2017 at 6:31 pm

      Sorry, I mean Stonekeep of course, not Evident 🙂 But also: Hi Evident, and thanks for all the work you put in this great site! 😉

      • Evident - Site Admin
        January 13, 2017 at 6:32 pm

        Howdy, thanks!

    • Stonekeep
      January 14, 2017 at 4:45 am

      Yes, you’re right, it was a typo, I’ve meant turn 3 – it was pointed below already but I couldn’t edit it back then and I forgot later :p I’m editing it right now. Thanks for mentioning it!

  42. mmm
    January 13, 2017 at 12:37 pm

    guys, i lack patches, leeroy jenkins and bloodmage thalnos (using kobold rn), which is more importante to craft, knowing that tomb pillager will be leaving sone (and possibly, miracle arche type will be gone?).
    I only have dust to craft one.

    A side question, beneath the grounds wouldnt be a nice card to add?

    • Stonekeep
      January 14, 2017 at 4:52 am

      I’d say that Patches is more important to get – it gives you extra early game power, which is especially useful against fast decks. Leeroy can be subbed more easily – you can just play another Charge minion to have a good finisher with Cold Bloods. You can play Reckless Rocketeer if you want to have a pure finisher or Southsea Deckhand if you want to have a weaker finisher, but also a better early/mid game play and another Pirate to pull out Patches with. Patches, on the other hand, can’t be subbed.

      I don’t think that Miracle will completely disappear as long as Gadgetzan Auctioneer is in Standard (and it’s not nerfed further). Rotating Tomb Pillager will be a huge hit to the deck’s consistency. That said, Tomb Pillager is the only important Miracle card rotating out next expansion – so it should still be fine.

      Beneath the Grounds was tested as a tech against Reno decks and it works well against those, but it sucks against rest of the decks. And Reno decks aren’t popular enough (they’re 25-30% of the meta, not 50%+) to justify this tech right now.

  43. Rouge Enthusiast
    January 12, 2017 at 6:14 pm

    Hey dude, I don’t have Edwin and I don’t Bloodmage Thanos. I also havent completed the kazakhan expansion. I want to try out a rouge deck (exactly like this one) but I lack those cards that seem extremely popular amongst miracle rouges. Any suggestion as to what I should swap?

    • Stonekeep
      January 12, 2017 at 7:00 pm

      You can play SI:7 Agent and Kobold Geomancer instead, but the deck will take a big hit – both Edwin and Thalnos are very strong.

  44. ethanos
    January 6, 2017 at 5:55 am

    I’ve been playing this deck off and on for quite some time, but I haven’t dared to go with it on the ladder yet. Like you said, mastering this deck can be pretty hard..
    So, I really want to get used to it before doing anything serious.

    Having said that, my comment was not explain to you guys what I do, or don’t do, (not very interesting) , but to congratulate Stonekeep for his AMAZING presentation of the deck. It’s incredibly complete, with many tips, and examples.
    I don’t know how much time you spent on writing this top notch presentation, but, man, that’s impressive !
    So, congratulations and commendation…I really mean it, hopefully your great work will prove to be extremely helpful for pirate-rogue learners like me.

  45. Taglierino
    December 27, 2016 at 7:46 am

    Great deck, i reached legend this season only using that, violet teacher is better than conceal actually in this meta

  46. SunDiscipleSin
    December 27, 2016 at 2:23 am

    I’ve always been a mage player at heart, so burst damage is what my brain has come to understand. Violet Teacher is just way, too, slow for me. I traded it for a Sinister Strike and that one card makes the deck feel so much more smooth to me. Not saying it’s the objectively right way to net deck lol, just that I’m inept.

    • Carbine781
      January 1, 2017 at 8:18 pm

      You would probably love the Malygos version then. If you do give it a try, let me know how it is.

  47. Syder9899
    December 24, 2016 at 10:29 pm

    I’m really liking the red mana wurm version of Miracle. Do you think that is just as viable as this version? Or is this version significantly better?

  48. Riftwalker
    December 23, 2016 at 4:48 am

    Hey stone keep, what do you do on turn 3 when you have no 3 drop but have a tomb pillager and a gagdegtzan auctioneer. Do you coin the tomb pillager? or just pass the turn? Also if u have a si7 agent on turn 3 do you play it even if you cant get its combo of – im assuming you still do.
    Thanks for the indepth guide really helps 🙂

    • mocoman
      December 23, 2016 at 6:45 pm

      Extracted from the guide:
      “Don’t be greedy when playing against Aggro decks. For example, not coining out a minion in order to save Coin for Gadgetzan Auctioneer is WAY, WAY too greedy and you generally shouldn’t do that. Not using Fan of Knives when you have a good opportunity in order to bait one or two more minions is also generally greedy.”

  49. OblivionAwaits_
    December 22, 2016 at 8:02 pm

    “Turn 2 Pirate + Cold Blood on Patches + 2x Coin (one normal and one Counterfeit) + VanCleef.”

    This isn’t possible though? 1 mana pirate + 1 mana cold blood leaves you with 0 mana (on turn 2). When you use 2 coins after that, you have 2 mana, one off from playing VanCleef.

  50. themayneski
    December 18, 2016 at 2:12 pm

    Awesome deck. I just went on an epic run from 10 to 6 with one loss at the end.

  51. Zork
    December 18, 2016 at 1:31 pm

    Right now the deck is amazing for the meta! I just went from Rank 17 to 10 with 1 loss. I was able to beat pretty much all the popular decks (Dragon/Reno Priest, Tempo/Reno Mage, Pirate/Dragon Warrior, Jade Druid and some Shamans). The only time I lost was against a Priest. Thank you for this great deck 🙂

  52. Bendi
    December 15, 2016 at 4:09 pm

    Im looking to swap tomp pillager with something since i dont have loe and its pretty deep in there. Couldnt find any replacements in the article though,can you help?

    • Evident - Site Admin
      December 15, 2016 at 7:57 pm

      Maybe second Violet Teacher and Conceal?

      • Chogue
        December 22, 2016 at 7:12 am

        Guess like that will be subs for Pillager when LOE goes out from standard? Love Xaril but Violet will be better againts aggro matchups. Seems like there is no better 4 drop for miracle. Soz for eng.

    • Darkseid
      December 19, 2016 at 11:50 am

      I don’t think there’s a suitable replacement for tomb pillager.

  53. Rogue
    December 13, 2016 at 11:33 am

    why is conceal not included

    • Evident - Site Admin
      December 13, 2016 at 11:43 am

      It’s answered in the card substitution section.

  54. Jullio Liu
    December 13, 2016 at 3:41 am

    Why only 1 Counterfeit coin in this deck?

    • Stonekeep
      December 13, 2016 at 9:17 am

      Because you really don’t want to get 2x Coin and 2x Prep in your starting hand.

      Playing 2 is too greedy, because you’re going to run out of steam really quickly without Auctioneer.

  55. Tazz
    December 12, 2016 at 1:42 pm

    the decklist doesn’t fit the guide!

    • Evident - Site Admin
      December 12, 2016 at 1:45 pm

      Fixed, sorry about that.

  56. David Cruz Conesa
    November 2, 2016 at 2:36 am

    Also I think teacher is now bad cause malestorm portal of Shamman, in a full of Shammans meta lije now

  57. David Cruz Conesa
    November 2, 2016 at 2:34 am

    I am running Harrison cause its pretty good agsints secret Hunter and against Mid Shamman. I think is a good tech card if the meta is full of weapon users

  58. Bob
    September 28, 2016 at 3:38 pm

    Hi wasn’t there a questing adventurer kind of rogue run by fire bat, which is better? And is this deck updated for kharazan?tks

  59. bill13g
    September 21, 2016 at 9:24 am

    I don’t have Edwin and i play this deck with Faceless Manipulator, like an otk deck, so you want to play leeroy-prep-cold blood-prep-cold blood-faceless manipulator on turn 10 for 28 damage… what do u think?

  60. JuheZ
    September 18, 2016 at 10:32 am

    I dont have leeroy, but would raggy work there aswell as a replacement, I know its a little random but could work as a finisher? =D

    • Evident - Site Admin
      September 19, 2016 at 9:14 am

      I’d probably just try second Violet Teacher, but without Leeroy you’re missing a lot of finishing power.

  61. Lucas Boleli
    September 15, 2016 at 3:04 pm

    any chance do get legend with this still ?

    • Evident - Site Admin
      September 15, 2016 at 3:55 pm

      I think it’s possible if you are really good with Rogue.

  62. Spyder
    August 12, 2016 at 8:46 pm

    What’s the reasoning for only having one conceal? It seems like it would be important enough to keep two.

    • Evident - Site Admin
      August 15, 2016 at 3:26 pm

      It can be a dead card a lot of the time, and you will usually cycle into it if you get a good Auctioneer turn.

  63. Djeon36
    August 4, 2016 at 12:22 pm

    Guys stop asking Evident for card replacements. Its all in the article just read the damm article XD

  64. hero
    August 2, 2016 at 10:53 pm

    these decks that reward opponents for doing nothing all game are so bad for HS. belongs in the dumpster with the old Patron/Warsong combo deck.

  65. McRosow
    July 31, 2016 at 2:50 am

    Can we switch Thalnos by Nat Paggle

    • Evident - Site Admin
      July 31, 2016 at 8:59 am

      No, go with second Shiv.

  66. Mordecailo
    July 23, 2016 at 9:33 am

    Hello good deck but i havent xaril any replacement

    • Evident - Site Admin
      July 23, 2016 at 9:54 am

      Second Violet Teacher or Shiv.

  67. NightLucidity
    July 20, 2016 at 5:17 am

    just a little error I noticed, I dont need the replacement but might confuse some people:
    “Edwin VanCleef: With the nerf to Big Game Hunter, and the general lack of super strong removal Edwin VanCleef has become a lot more valuable in Rogue decks. If you have a Leeroy Jenkins that is a decent substitution”

    • NightLucidity
      July 20, 2016 at 5:18 am

      The error is that leeroy is already in the deck

      • Evident - Site Admin
        July 20, 2016 at 9:59 am

        Thanks, fixed.

  68. FreddyKiller
    July 3, 2016 at 3:07 pm

    What do you think about placing Cutpurse in this deck??

    • Evident - Site Admin
      July 3, 2016 at 3:42 pm

      Cutpurse will rarely ever get to attack, so you’d be playing a bad minion and taking up a spot in the deck.

  69. NotoriousBIG
    June 23, 2016 at 3:51 pm

    Can i replace tomb pillager with violet teacher?
    Is this deck still going to be nice to play?:D
    Please tell me

    • Evident - Site Admin
      June 24, 2016 at 8:28 am

      Not the greatest replacement, and Miracle Rogue is pretty tough to ladder with right now.

  70. SixthSun
    June 12, 2016 at 11:27 am

    Reckless Rocketeer for Leeroy?

    • Evident - Site Admin
      June 12, 2016 at 11:38 am

      It’s an option.

    • Kehos
      July 5, 2016 at 11:53 am

      Southsea deckhand + Faceless

  71. Alexzon
    June 6, 2016 at 1:00 pm

    Anyone tried a Yogg with this deck as an emergency button?

    • chiralcompound
      July 25, 2016 at 7:41 am

      Too slow. You want to win before turn 10 with miracle rogue.

  72. Alexzon
    June 6, 2016 at 8:20 am

    I don’t have Vancleef and put a Questing Adventurer in place. Is it that terrible?
    And what about Dark Iron Skulker? I think it’s a good card for board control, specially against zoo decks.

    • Evident - Site Admin
      June 6, 2016 at 8:39 am

      I think I’d rather have Violet Teacher, Questing Adventurer isn’t very good. Dark Iron Skulker is a bit slow, but might be worth exploring.

  73. Brotinger
    June 5, 2016 at 8:36 am

    Edwin or Leeroy ?

    • Evident - Site Admin
      June 5, 2016 at 1:06 pm

      I’d say Leeroy in general, but Edwin MIGHT be more important in this deck.

  74. Matixo
    May 28, 2016 at 4:05 am

    How can I replace Thalnos?

    • Evident - Site Admin
      May 28, 2016 at 8:16 am

      Second Shiv.

  75. Lawnmower
    May 11, 2016 at 7:47 pm

    What’s a good Thalnos replacement? Also should I prioritize Xaril or Thalnos ?

    • Evident - Site Admin
      May 12, 2016 at 7:43 am

      I’d probably prioritize Thalnos as it also fits in Freeze Mage if that interests you. Second Shiv for a replacement.

  76. Lukyn
    May 10, 2016 at 3:39 pm


    • Paezo
      May 11, 2016 at 3:48 pm

      EDWIN +10000000

  77. karan
    May 10, 2016 at 9:03 am

    Honestly after playing both this deck and the version with Leeroy,deckhand and faceless I feel the leeroy version seems to be more consistent.But this is good too.

  78. frusciante
    May 10, 2016 at 8:49 am

    i have all of them expect tomb pillager. any recommened without it?

    • Evident - Site Admin
      May 10, 2016 at 9:08 am

      It’s listed above, but Violet Teacher and Deadly Poison.

  79. Pepepatyka5
    May 10, 2016 at 8:05 am

    Could it work with a Leeroy to sub Xaril, and 1 shadowstep? What do you think? 🙂

    • Evident - Site Admin
      May 10, 2016 at 8:08 am

      Yeah, there’s versions with Leeroy floating around. The problem is you’re going to lack some draw from Auctioneer.

      • Pepepatyka5
        May 10, 2016 at 8:14 am

        hmm thank you, just learning it and trying some other versions, ’cause i don’t have Xaril, but i’m planing to craft him/her (who knows o.O )

        • Evident - Site Admin
          May 10, 2016 at 8:18 am

          You can also replace him with another Violet Teacher or Shiv!

      • Ghosty
        July 18, 2016 at 6:58 am

        I play it without xaril but with leeroy and it works great, it’s probably one of the most important cards in the deck since you can finish off people with a 14-2, 7 mana leeroy and almost otk them. Most of the time after the auctioneer turn I got leeroy and the cold bloods, 2x evis on his face and he sits around 10 health. Leeroy easily deals with that, deadly poision also helps there.

        Leeroy is amazing.


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